Commit Graph

797 Commits

Author SHA1 Message Date
Forest Hale fdcf20b4a3 Fix for black static lightmaps. (oops, forgot that one too) 2000-07-02 06:40:46 +00:00
Forest Hale cd0fbe1b52 Fix for black walls. (oops) 2000-07-02 06:13:46 +00:00
Bill Currie 0af7b854e8 fix a warning that msvc doesn't pick up but gcc does. 2000-07-02 06:00:15 +00:00
Forest Hale 906ab864c2 Brightness controls (brightness, contrast) and gl_lightmode cvar. 2000-07-02 05:16:10 +00:00
Zephaniah E. Hull d9557428f2 Fixed the black/invisible model problems..
This is a bit of a kludge, but it works..
2000-07-01 21:54:29 +00:00
Bill Currie 6f93f36cc2 oh, nothing much, just 1/4 R_DrawSkyLayer's us/call :) (I halved the number
of steps around the glob in each direction). it's now taking 3% of the time
on my machine.
2000-07-01 09:40:14 +00:00
Forest Hale f98331c3a8 Black lightning fix. 2000-07-01 07:52:38 +00:00
Joseph Carter ce94a82b9d Fixed view entity - its alpha was never getting set so a stray dlight or
something could (and did in all my tests) make viewmodel go away..  That
sucked, but it's fixed now.
2000-07-01 05:54:12 +00:00
Forest Hale 968efda8ed Fixed up Endy's EXTEND support - everything should work now. 2000-07-01 04:56:13 +00:00
Forest Hale 99836b2862 Another include fix for software... (ugh) 2000-06-30 23:15:16 +00:00
Forest Hale 674e537a72 Includes for recent fixes. (forgot to upload them) 2000-06-30 23:10:23 +00:00
Forest Hale 0793a90813 Dynamic lighting fixes. (relative bmodel lighting, mainly) 2000-06-30 22:26:11 +00:00
Forest Hale e73700f4e8 Fix for minor bug in (unused) transparent model rendering. 2000-06-30 10:29:57 +00:00
Bill Currie a16a0674a7 fix a parse error LordHavoc missed 2000-06-30 10:07:04 +00:00
Forest Hale 1364c8b47f Forgot to commit lightning fix. (oops) 2000-06-30 10:03:29 +00:00
Bill Currie 9efdc7e8b6 fix `jumping' sky. I forgot to add `s' to the pole tex coords 2000-06-30 10:00:32 +00:00
Forest Hale e3d8266db8 Fix for invisible gun and lightning. (cleanup after Endy) 2000-06-30 09:59:02 +00:00
Forest Hale a02481c08c Fix for .lit support. (fixes black wall bug, oops) 2000-06-30 09:33:43 +00:00
Forest Hale 27e89eb634 Fixed Mod_ExtraData crash. (oops) 2000-06-30 06:26:17 +00:00
Forest Hale 2028766d1f Removed Endy's broken protocol enhancements. 2000-06-30 05:54:28 +00:00
Forest Hale 7ee4edd961 Another fix for R_MarkLights crash. (oops again) 2000-06-30 05:52:06 +00:00
Forest Hale 6f8c87fa02 Fix for immediate R_MarkLights crash. (oops) 2000-06-30 04:35:05 +00:00
Forest Hale 789984f19b Fix for TimeRefresh. (oops) 2000-06-30 00:55:46 +00:00
Forest Hale 0b826825ec GL cleanup. (cleanup after Endy mainly) 2000-06-30 00:47:26 +00:00
Joseph Carter fa7a67e9fb And I missed the other one ... 2000-06-30 00:03:10 +00:00
Joseph Carter 5de94bd9ad taniwha forgot a ; ... 2000-06-30 00:01:42 +00:00
Bill Currie fb9e8d05b4 took me a while to realise the skydome starts at the equator, not a pole.
I hope I got this right
2000-06-29 23:51:02 +00:00
Zephaniah E. Hull 750457b368 Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00
Forest Hale def35745d7 Massive dynamic light speedup. 2000-06-29 23:27:03 +00:00
Joseph Carter e25c2e5898 erp, one more.. 2000-06-29 23:07:57 +00:00
Forest Hale 177652d724 Fix for white particles bug. (cleanup after Endy) 2000-06-29 23:06:08 +00:00
Forest Hale 244ea57e1a Fixed .lit file (colored lighting) support. 2000-06-29 22:18:13 +00:00
Bill Currie 98c7aeb439 we were drawing the sky layer twice (0-360 horiz, 0-360 vert). Change the vert
to 0-180.
2000-06-29 22:07:40 +00:00
Joseph Carter a9f17c7b6c Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
Joseph Carter ae5b1b624b Well, Endy's changes seriously broke stuff. Lots of stuff. If you're not
pointed the right direction, entities don't get drawn correctly (no
texture) and the view model doesn't get drawn at all.  Blending gets
turned off some of the time. so particles are drawn wrong.

In other words, Endy's changes fucked stuff up, badly.  Someone get the
guy a box so he can actually test this stuff, eh?
2000-06-29 14:46:56 +00:00
James Brown f27365af54 Test THIS :) 2000-06-29 14:34:09 +00:00
James Brown 68ae22b1ac More changes, rendering effects like alpha and colormod SHOULD work :) 2000-06-29 14:32:27 +00:00
Joseph Carter 0802498b8b Llama requested a few things.. 2000-06-29 13:25:00 +00:00
Bill Currie 94680040b0 update to reflect my gl changes 2000-06-29 09:23:41 +00:00
Bill Currie b25d03c602 source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull 29ef95a9b5 The end of Z_*!!
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie d5ea4bc9bf Revamp the software particle rendering loop. Seems to work well. 2000-06-28 23:20:57 +00:00
Zephaniah E. Hull 66e9bfd98c Fixed the GL water texture problem.. 2000-06-28 23:11:52 +00:00
Bill Currie 72ef6959b9 add a legend 2000-06-28 22:17:00 +00:00
Joseph Carter 97c4129be1 This is the list of stuff to do before we consider QW to be done. 2000-06-28 16:01:50 +00:00
Jeff Teunissen b41f21f7eb Argh...looks like I fucked it up. All fixed. 2000-06-28 15:37:16 +00:00
Dabb 686a09b81f Some BC++ changes. 2000-06-27 06:09:49 +00:00
Zephaniah E. Hull 016f682389 R_RecursiveWorldNode from DP, speed improvement.. 2000-06-26 19:56:09 +00:00
Zephaniah E. Hull 8e64d0d3cc Fixed the signal handling for x11 targets, specificly -x11..
(Yes, this required a change in the glx target, don't ask)
2000-06-26 17:20:38 +00:00
Forest Hale f17ed670d5 Fixed min and max redefinition complaint on win32. 2000-06-26 12:31:47 +00:00