Commit graph

1079 commits

Author SHA1 Message Date
Bill Currie
86222ca684 don't unroll the resaple loops manually. causes segs for < 4 pixel output
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d don't resample a texture when the output size is 0xN or Nx0 2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4 Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well. 2000-12-23 00:09:42 +00:00
Zephaniah E. Hull
22ba7f9f28 The GL_EXT_shared_texture_palette seems like an idea which is
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.

It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
2000-12-22 09:22:54 +00:00
Ragnvald Maartmann-Moe IV
b61586b9b4 Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :) 2000-12-22 05:26:42 +00:00
Bill Currie
8b10142de0 fix the broken torches 2000-12-22 05:23:53 +00:00
Bill Currie
6f30e5ee26 dlights now work for BOTH software AND gl :) 2000-12-22 04:36:28 +00:00
Bill Currie
bf0f29bdcd cl_ents.c:
fix sporadic rocket dlights in software
cl_parse.c:
	simpify CL_ParseStatic
cl_tent.c:
	misc cleanups
2000-12-21 20:43:19 +00:00
Bill Currie
b52f1baf96 the spirits shall no longer flee from the bodies of the dead :) 2000-12-21 05:49:14 +00:00
Bill Currie
933f9a1054 add sys_x86.S and ver_check.c to the project (I hope I didn't `corrupt' the
dsp)
2000-12-20 23:38:36 +00:00
Bill Currie
130a99f6f4 undo some of indent's drainbamage 2000-12-20 22:03:49 +00:00
Ragnvald Maartmann-Moe IV
87b5defa64 Correct GL_4_BYTES to GLuint. Also some whitespace/comment cleanups 2000-12-20 21:59:56 +00:00
Bill Currie
8d579b7a0b fix warnings when zlib is not available 2000-12-20 21:31:09 +00:00
Ragnvald Maartmann-Moe IV
1c235242f9 Fix for memory waste noticed by LordHavoc: 4*sizeof(unsigned int) (4* needed size!) to GL_4_BYTES (nice portable GL types, we should use them everywhere!) 2000-12-20 19:39:59 +00:00
Dabb
20f0e102ce More win32 cleanups:
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
Removed extra variables which were not used.
2000-12-20 18:18:04 +00:00
Bill Currie
d2e9339f00 this should fix the unknown error on w2k 2000-12-20 17:16:56 +00:00
Dabb
4822383a94 Minor cleanup (dibwindow) and some cosmetic changes :) 2000-12-20 16:42:51 +00:00
Bill Currie
1634c57339 lerp torches. the fast torches (the more common ones), look a bit odd due to
texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00
Bill Currie
6925190ffd fix a nail related segfault caused by the re-write 2000-12-20 06:43:04 +00:00
Bill Currie
dd3ea544ce cl_visedict re-write. lerping works MUCH better now, and lerping of torches
should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Bill Currie
3669d78d1b white space 2000-12-19 22:48:16 +00:00
Bill Currie
5de89ed5f1 add a $Id tag 2000-12-19 21:39:20 +00:00
Bill Currie
24a76ef439 don't seek while backing up over demotime. gzipped demos no longer slow down as
the demo progresses (this will probably also be good for eventual dzip
support).
2000-12-19 20:33:06 +00:00
Bill Currie
0e268f9ca7 This is what I have done with this patch
Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)

Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.

patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch


Please let me know what you change so I may learn from it

Chris Ison (WildCode)
2000-12-19 19:47:15 +00:00
Bill Currie
5163916a4d forgot to remove j 2000-12-19 19:46:03 +00:00
Bill Currie
7816365252 remove an inner loop for readabilities sake 2000-12-19 19:43:22 +00:00
Ragnvald Maartmann-Moe IV
ea76f45bc6 Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
Dabb
36ddd0670e gl_efrag -> r_efrag. 2000-12-19 15:15:26 +00:00
Bill Currie
1a84d5e93b turns out gl_refrag.c just isn't really needed 2000-12-19 05:42:15 +00:00
Bill Currie
151c487fea remove commented out error code. it only confused the reader anyway 2000-12-19 03:29:26 +00:00
Bill Currie
74d8c81457 fix a silly gzio bug 2000-12-19 03:21:12 +00:00
Jeff Teunissen
2f8f1b39b7 Add the use of XQueryExtension() to the DGA and VidMode checks. The game
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie
9f0035bdf9 make sure the server doesn't seg if an info cvar is set early 2000-12-19 00:57:30 +00:00
Jeff Teunissen
fea862d434 Fix the problem with water and sprites acting funny with lerping
on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie
8c90357234 subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie
db7450c11d finally, the stupid sw alias model bug is fixed! There were several possible
symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie
316b74eddc fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs) 2000-12-15 23:24:22 +00:00
Anton E. Gavrilov
32910a1b5f This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
Jeff Teunissen
ea2a5c6f3e Fix up a silly bug in interpolation that made certain players get
"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie
b6749ecc0f write out meshed models using gzip compression (files will NOT have the .gz
extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie
b98e19fdd6 hopefully fix the sky "/usr/local/share/games/qf" not found bug 2000-12-14 22:25:35 +00:00
Bill Currie
c3f6aa669a sv_main.c:
check sv_minqfversion->string[0] instead of value
sv_user.c:
	white space
2000-12-14 07:46:17 +00:00
Bill Currie
a7612bfd0d seems to work now :) probably needs harder testing 2000-12-13 23:20:38 +00:00
Bill Currie
cee0850c35 doesn't really work after all. Seems to kill the channel once XRUNs occur :( 2000-12-13 18:55:58 +00:00
Bill Currie
d82f4f6b56 now it actually DOES work for me :/ 2000-12-13 17:07:02 +00:00
Bill Currie
9b99313852 works again (for me :/) 2000-12-13 16:38:26 +00:00
Jeff Teunissen
0e40b21608 nuke gl_cshiftpercent 2000-12-13 09:03:36 +00:00
Jeff Teunissen
de55871d32 Overhaul of parts of the polyblend system. Contrast in GL no longer uses
another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.

New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.

All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:

bonus: 1
contents: 2
damage: 4
powerup: 8

An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.

examples:

serverinfo cshifts 15

turns them all on.

serverinfo cshifts 10

turns on powerup and contents shifts.

also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Bill Currie
bf066ac5e6 now has problems with setting the parameters 2000-12-12 23:38:53 +00:00
Bill Currie
c4f186d0ec fix an error message 2000-12-12 19:54:58 +00:00
Bill Currie
2ba8191ff2 compiles with latest alsa cvs, but doesn't work yet :/ 2000-12-12 19:41:06 +00:00
Bill Currie
5c82660a2c configure.in:
enable -mpentiumpro for i686
source/cl_ents.c:
	a tiny abount of whites;ace/style
2000-12-12 07:18:40 +00:00
Bill Currie
c765120903 holy water has been sprinkled on the dancing corpses. they dance no more
also a little whitespace
2000-12-12 06:17:02 +00:00
Jeff Teunissen
0c662b0e6a cl_ents.c: misc. tweaks to CL_ParsePacketEntities ()
rest: Myriad stuff.

r_netgraph now recognizes and abides by the cl_hudswap Cvar.
show_fps and show_time are on the same line now, and stay out of each
others' way.

New Draw_ function: Draw_TextBox(). It's like M_DrawTextBox(), except it
doesn't screw around with the screen coordinates.
2000-12-12 02:46:46 +00:00
Forest Hale
2a2b468090 WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf) 2000-12-11 19:14:51 +00:00
Jeff Teunissen
3b6b929841 Okay, that's it. Model animation interpolation is as done as it's going to
get with the QW protocol.
2000-12-11 18:59:55 +00:00
Bill Currie
54b0dc47ed remove -basedir again 2000-12-11 17:21:05 +00:00
Dabb
62ec1ccdc0 Packet logging support for debugging and educational purposes.
Experimental. Note: All parts are not YET transferred from quakeforge tree.
Missing detailed and nonconnection packet parsing.
2000-12-11 15:35:01 +00:00
Dabb
c3a0ab3aa1 Packet logging support for debugging and educational purposes. 2000-12-11 15:30:52 +00:00
Dabb
8240b0f05b Added pcx.c 2000-12-11 15:29:49 +00:00
Forest Hale
954accc1c4 must... have... basedir... to... play... 2000-12-11 14:47:33 +00:00
Forest Hale
78360393be removed unused BASEDIR define 2000-12-11 14:00:00 +00:00
Jeff Teunissen
2bd2e8e403 Fix up the interpolation case where it made dead bodies dance and fall
to the floor upon becoming visible. Quite funny, actually :)
2000-12-11 11:12:48 +00:00
Jeff Teunissen
d8e1f27d4b pr_edict.c: whitespace
rest: Implement model animation interpolation for alias models. Trying to
implement this has been an annoyance for some time, but IT WORKS NOW. set
gl_lerp_anims to zero to disable.
2000-12-11 09:59:27 +00:00
Jeff Teunissen
e886b0566d Add support for SDL CD audio, rename --enable-sdlsound to
--enable-sdl-audio
2000-12-11 09:50:26 +00:00
Jeff Teunissen
5023108000 remove "Error: " from no-mmap message 2000-12-11 09:46:58 +00:00
Bill Currie
0bd4b8d288 include/tga.h source/tga.c:
new function WriteTGAfile. Also, put in the tga header structure.
	NOTE: this is currently broken for non gcc ocmilers. you will get a
	#error message.
include/quakefs.h source/quakefs.c:
	new function COM_WriteBuffers. Like COM_WriteFile, but scatter/gather
	style.
source/gl_screen.c source/screen.c:
	misc cleanups. differences are getting fewer. should be mostly
	mergable soon (minus truly sw/gl specific code).
2000-12-11 06:38:58 +00:00
Bill Currie
d1ef9bbc3f fix r_netgraph 1 fix 2000-12-11 05:39:06 +00:00
Bill Currie
a4f03b4c12 move WritePCXfile to pcx.c, move the screenshot filname creation code to
COM_NextFilename in quakefs.c and fix up some remote screenshot snafus
2000-12-11 03:30:32 +00:00
Bill Currie
10e2d388db remove all pure whitepsace diffs between gl_screen.c and screen.c 2000-12-10 23:14:25 +00:00
Ragnvald Maartmann-Moe IV
6569283738 Undo the horrible mistake of paying attention to 4Front's documentation. 2000-12-10 10:56:49 +00:00
Dabb
c8ee33715b Include winquake.h must be BEFORE include gl/gl.h or compile WILL fail
with win32.
2000-12-10 10:54:04 +00:00
Dabb
d5b4938803 Added qfgl_ext.c 2000-12-10 10:53:13 +00:00
Bill Currie
2ed7b7106d remove gratuitous differences between gl_screen.c and screen.c 2000-12-09 23:26:27 +00:00
Jeff Teunissen
f6fbe8df16 SDL sound support. 2000-12-09 20:46:05 +00:00
Ragnvald Maartmann-Moe IV
09354ee7ca Rename of cd_audio.c to cd_dos.c. (cvs needs a move command!) 2000-12-09 18:39:34 +00:00
Ragnvald Maartmann-Moe IV
c2a69bfec3 Fixed /dev/dsp open to only open with write. 2000-12-09 18:34:28 +00:00
Bill Currie
1b82a5b018 finally found the black water bug!!! forgot to set the color back to the
lighting color
2000-12-09 05:37:25 +00:00
Jeff Teunissen
4297432d7e [grumble] 2000-12-08 11:16:07 +00:00
Jeff Teunissen
b21b9ce163 Include qfgl_ext.h in 3Dfx... 2000-12-08 11:06:00 +00:00
Jeff Teunissen
329d51b4e8 context_x11.h -- didn't mean to commit my local changes
rest: Apply patches from Michael Weiser <michael@weiser.saale-net.de>
2000-12-08 07:46:40 +00:00
Jeff Teunissen
54e2a4d9d3 Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Jeff Teunissen
b62d75a774 Some whitespace, removed the timekick detection for slow-mo clients. There
are way too many legitimate ways to get a too-slow time, unfortunately.
2000-12-08 06:14:26 +00:00
Jeff Teunissen
c74861ceb5 Remove unnecessary HAVE_DLOPEN check 2000-12-08 06:10:50 +00:00
Jeff Teunissen
9aa60bc5f9 Nuke SDL/SDL.h include, replace with SDL.h 2000-12-08 04:48:47 +00:00
Jeff Teunissen
1e604c6c33 Compile fixes, some whitespace. This file should be nuked, but I won't do
it until the normal system-level support for Win32 can support the SDL
targets.
2000-12-08 04:42:21 +00:00
Jeff Teunissen
d3da228aef Largely whitespace, some opts, reverse order in which command-line parms
and environment variables are used. Command-line should ALWAYS override
the environment.
2000-12-08 04:40:02 +00:00
Jeff Teunissen
ebc281c279 Use QFGL on 3Dfx. 2000-12-08 04:36:23 +00:00
Bill Currie
600e6dac57 remove possible trigraphs (eww) 2000-12-07 17:08:38 +00:00
Bill Currie
9f924b3a9e add includes lordhavoc forgot 2000-12-07 11:34:18 +00:00
Bill Currie
4ee0be8f91 first step on the way to merged gl_screen.c and screen.c 2000-12-07 11:12:19 +00:00
Forest Hale
be6e940417 updated .lit loader, forgot to commit this a while back 2000-12-07 08:59:56 +00:00
Bill Currie
3feecbde94 cvar doc patches from Misty 2000-12-07 03:02:12 +00:00
Bill Currie
dbbc2cd777 comment patches from Misty 2000-12-07 00:08:42 +00:00
Bill Currie
02f14aa326 style changes 2000-12-06 19:45:22 +00:00
Bill Currie
0974d76447 d'oh, forgot to remove the surrounding if(pr_boundscheck) :/ 2000-12-06 18:51:54 +00:00
Bill Currie
56656df96a remove the duplicated progs engine. That would have been a maintainence
nightmare.
2000-12-06 18:41:21 +00:00
Dabb
e8cf0e53f4 First try load qwprogs.dat, then try progs.dat and then fail. 2000-12-06 18:27:23 +00:00
Dabb
8bd6cf15c2 Added #include "host.h" 2000-12-06 13:54:49 +00:00
Dabb
a7b6d2df88 Brought over pr_exec.c and pals from darkplaces.
Improvements include bounds checking, 40% less instructions per
opcode, support for 65535 globals. Might even break something.
2000-12-06 13:23:44 +00:00