Anton E. Gavrilov
b9caa4273c
LordHavoc forgot to #include "mathlib.h"
2001-04-22 05:18:03 +00:00
Forest Hale
05545350e7
readability cleanup of vector comparisons to 0, now all such comparisons use VectorIsNull, and a little more whitespace cleanup in cl_pred.c
2001-03-16 12:27:11 +00:00
Forest Hale
f922262b61
changed spaces to tabs in dabb's code
2001-03-16 12:10:59 +00:00
Dabb
ea7e76fab7
Added cl_nostatpred. When 1, static, nonmoving players are NOT predicted.
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Saving up some CPU time when lot of snipers and sitting duck campers
around. Experimental, try it out.
2001-02-19 15:57:36 +00:00
Bill Currie
4417fc6ce0
remove unused function
2001-02-11 05:33:21 +00:00
Bill Currie
435c588e37
function header audit.
2001-02-09 02:53:09 +00:00
Bill Currie
21654b12e5
server builds (and works, thanks for the test, Dabb) and an sdl client attempts
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to link.
2001-01-24 17:41:34 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Anton E. Gavrilov
32910a1b5f
This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :)
2000-12-15 12:18:54 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
...
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Bill Currie
065abe9464
make VID_SetCaption consistent wherever appropriate (ie possibly windowed
...
environments). caption is "PROGRAM VERSION[: text]".
2000-10-04 05:45:48 +00:00
Dabb
c29a59f262
VID_SetCaption (title) support.
2000-07-14 16:10:26 +00:00
Anton E. Gavrilov
c6abe56fd1
Client jump prediction fix;
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CVAR_FIXME cleanup.
2000-05-22 07:03:41 +00:00
Danne
6ed6543fef
Header file addons & Q_atoi -> atoi changes for WIN32
2000-05-21 11:28:37 +00:00
Bill Currie
af032b8d55
port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
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split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Bill Currie
64d00faa8f
Apply theoddone33's cvar patch (he's having connectivity problems with tank)
2000-05-17 23:16:23 +00:00
Jeff Teunissen
7647fdd484
Configure.in: minor changes.
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include/* -- #defines so that you can #include them more than once.
2000-05-17 18:28:13 +00:00
Bill Currie
832af13c12
all files now include config.h
2000-05-17 10:03:19 +00:00
Dan Olson
1d26c02826
Cvar merge... segfault problems... also unknown problems in vid_svga.c
2000-05-16 04:47:41 +00:00
Yan Sweitzer
1efb92f899
sprintf -> snprintf
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vsprintf -> vsnprintf
2000-05-15 08:59:12 +00:00
Joseph Carter
226ab58a84
Flymode works.
2000-05-13 22:51:05 +00:00
Joseph Carter
01eceda77e
Removed the string QuakeWorld from places to help avoid stepping on Id's
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tues (not that they care to be honest..) VERSION is gone, use the strings
QW_VERSION and QF_VERSION. I'd like QW_VERSION to go away but I don't
think we're ready to screw with that just yet. Note, those are strings,
not floats.
Also defined QSG_STANDARD and set all the star keys the current qw-server
does.
qw-* -> qf-*, unlike the main tree this one is not planned to be just QW.
2000-05-13 20:51:02 +00:00
Joseph Carter
38f9b705b9
Whee! Every source file just got edited. Added the QF-style GPL header
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to the top. What I didn't add was descriptions. Someone else wanna take
those on?
2000-05-11 16:03:29 +00:00
Dan Olson
b139acafc2
^M cleanup, and qw-server compiles with -Werror
2000-05-10 20:33:16 +00:00
Joseph Carter
d859383680
Initial revision
2000-05-10 11:29:38 +00:00