Commit graph

1307 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
96d1b3239c Whitespace. 2001-01-27 23:14:09 +00:00
Bill Currie
9754c56836 remove the seams from the skybox 2001-01-27 21:50:51 +00:00
Ragnvald Maartmann-Moe IV
684eeee134 Fix mipmapping default. Oops. :P 2001-01-27 12:18:53 +00:00
Ragnvald Maartmann-Moe IV
0e88a1f18b Fix crosshair blurring, while maintaining gl_texturemode handling. 2001-01-27 11:01:51 +00:00
Ragnvald Maartmann-Moe IV
16c66488e9 Fix blurred cursor when picmip, and a minor include cleanup. 2001-01-27 07:23:39 +00:00
Bill Currie
3b6f18d1af oh, just a 4 x speedup for q1dm17 wih gl_sky_clip 1 and gl_sky_divide 1 :) 2001-01-27 06:16:40 +00:00
Jeff Teunissen
3a2389c3dc Performance tweaks to Alias model rendering in GL. I get 0.5fps out of it
in overkill, but every little bit counts. :)
2001-01-27 06:01:07 +00:00
Zephaniah E. Hull
c316ae0069 Cleaned up a lot of fixmes. 2001-01-27 04:58:07 +00:00
Bill Currie
e73ff67bf3 fix for bsd 2001-01-27 04:37:37 +00:00
Ragnvald Maartmann-Moe IV
4717448bd6 Minor lighting cleanup, plus fix minor bug (loss of color on nearby dlights). 2001-01-27 03:01:09 +00:00
Ragnvald Maartmann-Moe IV
57f32284dd Mostly whitespace, typo fixes. Tweak mouse scaling in sdl more inline with other clients. 2001-01-27 02:56:30 +00:00
Ragnvald Maartmann-Moe IV
4c4e7e9530 Whitespace. 2001-01-27 02:11:58 +00:00
Ragnvald Maartmann-Moe IV
2d9f722218 Whitespace. 2001-01-26 06:10:50 +00:00
Ragnvald Maartmann-Moe IV
e1f4bc624a Optimize skydome rendering. Moves 4 multiplies from inner loop to outer loop. Saves 448 multiplies per pass. 2001-01-26 05:50:13 +00:00
Thad Ward
c8ab801128 qw_client.dsp and makefile.mgw:
remove vid_win.c from the projects. no longer needed after taniwha's
    cl_main changes.

cl_main.c:
    remove #include "winquake.h", which is not needed

vc/config.h:
    add #define HAVE_WINSOCK_H
2001-01-25 21:16:43 +00:00
Bill Currie
5c1fa73e55 remove the win32 windows tomfoolery. if someone complains, we'll cross that
bridge when we get to it (unless we burn it first:)
2001-01-25 06:08:46 +00:00
Thad Ward
04d66b0952 get it building on windows again.
cl_main.c:
    added #include "winquake.h" back in, since ming and msvc
    wouldn't build without it

qw_client.dsp and makefile.mgw:
    added vid_win.c
    (need to rename qw_*.dsp to qf_*.dsp one of these days...)
2001-01-25 04:56:27 +00:00
Zephaniah E. Hull
0ec668bc4e Switch GL_RGBA to GL_LUMINANCE_ALPHA, possibily a slight speed gain.
More to the point, should cut texture memory usage for the textures in
question in HALF.
2001-01-25 04:13:04 +00:00
Ragnvald Maartmann-Moe IV
33bea927c9 Tune blood trail length for speed again. *sigh* 2001-01-25 01:33:29 +00:00
Bill Currie
6e1fdf78b0 forgot about this 2001-01-24 19:42:09 +00:00
Ragnvald Maartmann-Moe IV
ae0b9b7215 Brighten particles a touch. New blended particles are on average a little less bright anyways. 2001-01-24 18:27:35 +00:00
Ragnvald Maartmann-Moe IV
bcb8ec45da Whitespace. 2001-01-24 18:26:23 +00:00
Bill Currie
21654b12e5 server builds (and works, thanks for the test, Dabb) and an sdl client attempts
to link.
2001-01-24 17:41:34 +00:00
Ragnvald Maartmann-Moe IV
f1a5a25b69 Make blood and slight blood different, like original quakeworld, again. 2001-01-24 09:53:35 +00:00
Ragnvald Maartmann-Moe IV
ee8cd32c0c Dynamically generate particle texture. Even better looking, too! 2001-01-24 07:36:36 +00:00
Ragnvald Maartmann-Moe IV
37ba8cabb3 Upped particle texture from 4*4 mono blotch to 16*16 grayscale circle. Looks dramatically better, and actually seems a hair faster here. 2001-01-24 06:22:18 +00:00
Bill Currie
733d55603c partial fixes for cross-compiling using mingw32. MIGHT break normal builds 2001-01-24 00:06:58 +00:00
Bill Currie
8d3c85349a add a FIXME comment 2001-01-24 00:02:43 +00:00
Bill Currie
49ed4186f8 remove an unused variable 2001-01-23 23:59:32 +00:00
Zephaniah E. Hull
f6b12b12e3 More fixes for the loc code. 2001-01-23 14:48:05 +00:00
Zephaniah E. Hull
712b655c1b Oops, forgot a few commas. 2001-01-23 14:42:16 +00:00
Zephaniah E. Hull
33b135f3dd locs and teamplay: Minor cleanup. (locisgz!? Gone!)
gl_dyn_part.c: Minor cleanup.
2001-01-23 14:36:53 +00:00
Jeff Teunissen
2e61696d5c whitespace. 2001-01-23 04:12:48 +00:00
Jeff Teunissen
39949152c6 Whitespace. 2001-01-23 04:12:29 +00:00
Jeff Teunissen
d6241c11aa Remove special handling for the WGL extension list. It was broken, and
nobody on win32 fixed it. This made _all_ Windows GL binaries not work.
2001-01-23 04:06:35 +00:00
Chris Ison
6bea8babbe tidied up locs code and changed loc commands to loc <args> 2001-01-22 23:23:28 +00:00
Ragnvald Maartmann-Moe IV
a348e15954 Split in_ggi.c off from vid_ggi.c 2001-01-22 23:11:15 +00:00
Ragnvald Maartmann-Moe IV
6cab98b564 Remove unnecessary include of vid.h 2001-01-22 23:03:11 +00:00
Ragnvald Maartmann-Moe IV
29ba2e38f7 remove unneeded input.h and keys.h 2001-01-22 23:01:38 +00:00
Ragnvald Maartmann-Moe IV
4b4fb0f9aa Remove redundant include of input.h 2001-01-22 22:50:08 +00:00
Bill Currie
8b39af51f2 another missing ) 2001-01-22 22:48:58 +00:00
Bill Currie
b3a9da279b check for an error openning the download file (this is what I intended to
commit previously, but wasn't finished)
2001-01-22 22:48:22 +00:00
Bill Currie
e3674945ed back out an accidental commit 2001-01-22 22:43:50 +00:00
Bill Currie
39ee51118d fix a missing ) 2001-01-22 22:40:36 +00:00
Jeff Teunissen
076db7b5b2 Oops, screwed up the paren placement. :) 2001-01-22 18:26:41 +00:00
Jeff Teunissen
3ea4bdda68 Handle 3DFX_set_dither_mode extension properly. 2001-01-22 18:21:46 +00:00
Bill Currie
d072faf29c fix a compile bug for some systems 2001-01-21 02:55:53 +00:00
Bill Currie
7dd9a2f783 while this is probably not the correct fix, it seems X shm needs to be
completely updated each frame
2001-01-20 22:08:40 +00:00
Bill Currie
591577f6ef skin.c:
skins must always be loaded into a 320x200 buffer
sv_user.c:
	disable redirect for kill
2001-01-20 20:55:00 +00:00
Bill Currie
9146c88760 fix while dead players 2001-01-20 10:28:32 +00:00
Bill Currie
7c1c47b573 clean up skin selection code a little 2001-01-20 10:19:23 +00:00
Bill Currie
77f217bf89 fix black skins with fullbrights 2001-01-20 07:47:07 +00:00
Bill Currie
1444bac78d fullbrights on player skins now work properly instead of using the fb skin
of the player model.
2001-01-20 06:47:01 +00:00
Zephaniah E. Hull
92f357a2ad locs.c should be compiled into all client targets, but NOT the server.
(oops)
2001-01-20 05:13:52 +00:00
Bill Currie
1e270eb552 make fs_skinbase default to fs_basegame when using newstyle 2001-01-20 04:56:02 +00:00
Bill Currie
a01e68a148 fix a server crash on attempting to checksum a model that isn't there 2001-01-19 21:45:38 +00:00
Bill Currie
de137aa864 reserve some texture numbers for player skin fullbrights 2001-01-19 06:16:40 +00:00
Bill Currie
248f210099 damn, I REALLY hate it when I accidently commit un-finnished work 2001-01-19 04:10:02 +00:00
Bill Currie
e365e174a7 d'oh, forgot to remove the == 0 2001-01-19 04:00:02 +00:00
Bill Currie
186bec3342 remove the hardcoding of qw from all but the default server gamedir. This
should take care of skin downloads when using --with-newstyle
2001-01-19 03:36:08 +00:00
Bill Currie
45c62d5923 add force_centerview command to x11 targets 2001-01-18 22:16:43 +00:00
Bill Currie
5d15e27a3e pcx.c:
forgot to close the skin file.
skin.c:
	seeking within a file inside a pak does NOT work for SEEK_SET and SEEK_END
	so load the whole file at once into memory and change processing
	accordingly. The Hunk_*Alloc calls work nicely because the file is loaded
	into the lower hunk space while the tex is allocated from the temp space
	which is in the high hunk space.
2001-01-18 19:09:37 +00:00
Bill Currie
464ca76e23 don't redirect for the download command 2001-01-18 10:41:03 +00:00
Bill Currie
fc70d429bb skin.c:
Rip out the pcx loading code and use LoadPCX instead.
pcx.h:
	remove the data field from pcx_t: it was messing with gcc's idea of the
	structure size. also, update LoadPCX's prototype
pcx.c:
	change LoadPCX to return tex_t (new type in texture.h) and take a new
	param: convert. LoadPCX will now wither load raw 8 bit or convert to
	rgba on loading depending on convert. Also, make LoadPCX WORK and use
	Hunk_TempAlloc to store the resulting texture.
texture.h:
	define tex_t. defines an in-memory texture (either 8 or 32 bit, depending
	on the presense of a palette). Data comes immediately after the sturcture.
	eg tex_t *tex = Hunk_TempAlloc (sizeof (tex_t) + count)
2001-01-18 10:20:36 +00:00
Bill Currie
6aecae38e6 remove double command execution for 99.9% of the cases 2001-01-18 04:28:26 +00:00
Dabb
f9e5db9aee Fixed skin command bug. Win32 guys want skins too! 2001-01-17 19:44:45 +00:00
Dabb
19f03a4c26 Nuked -no8bit and added vid_use8bit CVAR, ROM. Also, 8bit is now
off by default.
2001-01-17 17:08:57 +00:00
Zephaniah E. Hull
a8077b4cbc Fixed error on the translate code for 32 bit uploads.
Will try and be clever with it next time.
2001-01-17 16:51:51 +00:00
Bill Currie
e955df08d1 skin code cleanup complete 2001-01-17 09:36:38 +00:00
Bill Currie
aab3c199a2 more skin cleanups 2001-01-17 08:43:26 +00:00
Bill Currie
45bacc2b60 second step of skins re-work 2001-01-17 07:28:34 +00:00
Bill Currie
e127bd9ebb rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c
also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c
2001-01-17 04:48:54 +00:00
Bill Currie
e858fcebb5 correct the skin change detection logic 2001-01-16 23:26:22 +00:00
Bill Currie
00b9b23076 remove some debug info 2001-01-16 19:59:08 +00:00
Dabb
92b7f5f8f0 Close packetlog file on exit... 2001-01-16 18:03:50 +00:00
Bill Currie
bae13155b4 fix a segmentation fault in PR_PrintStatement caused by bogus prototypes 2001-01-16 03:15:23 +00:00
Bill Currie
2e882dd198 remove unnessecary strncasecmp calls 2001-01-16 00:09:51 +00:00
Bill Currie
3b14c1d513 missed several places for Cmd_Argv (1) -> Cmd_Args () 2001-01-15 23:28:14 +00:00
Bill Currie
ed042a3d9f make markloc a little nicer to use. "" no longer needed and can now be used
in the description
2001-01-15 23:10:49 +00:00
Dabb
568e4e5909 minor thing. 2001-01-15 19:31:27 +00:00
Bill Currie
3cf5e28082 s/QFPACKET.LOG/qfpacket.log/
save in $fs_userpath instead of .
2001-01-15 19:28:50 +00:00
Bill Currie
496cf83475 don't try to turn off dga if dga isn't available :) 2001-01-15 19:11:28 +00:00
Zephaniah E. Hull
7e437396f6 Frogot to zap an unused var. 2001-01-15 18:22:58 +00:00
Zephaniah E. Hull
2569e34ea9 cl_ents.c: Killed an unused variable which gcc did not catch.
cl_parse.c: Fixed the white body issue taniwha found, finally!

pr_edict.c: From misty, server cvar qwprogs, use it to set the
qwprogs.dat to something else.

sv_user.c: Don't send the r_skyname command, the clients pickup the info
line.
2001-01-15 18:14:36 +00:00
Bill Currie
bbac14a7d5 commands now sport descriptions (currently "No Description", but then I'm a
lazy bastard:)
2001-01-15 17:07:06 +00:00
Dabb
b397f55327 Added --enable-packetlog. 2001-01-15 16:56:07 +00:00
Dabb
6eb79d233e Fix stupid crash. 2001-01-15 16:53:41 +00:00
Dabb
63a268c19f QSG stuffs, packetentities parsing. 2001-01-15 15:57:32 +00:00
Dabb
65345ecb71 Allow packet logging for clients too. 2001-01-15 14:15:14 +00:00
Dabb
bbf8adaa8e Add packet logging / parsing for demo playback too. 2001-01-15 14:12:19 +00:00
Bill Currie
8a4dfbf615 "Checking ..." messages will now be seen immediately rather than after the
next message.
2001-01-15 07:42:00 +00:00
Bill Currie
1a0d81fd2e fix the segfault caused by corrupt meshes 2001-01-15 07:27:27 +00:00
Bill Currie
a19b49d83c fix a potentially nasty situation with meshes that need to be re-meshed 2001-01-15 07:14:25 +00:00
Bill Currie
26a2d6a3de GL alias model meshes are now doubly protected from corruption and model
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum
of the mesh and the model checksum are also stored. If, on loading, either
checksum fails, the model is re-meshed.

include/mdfour.h:
	Add define for MDFOUR_DIGEST_BYTES
source/.gdbinit
	setrom _windowed_mouse 0 so mods don't make debugging difficult
source/model_alias.c:
	pass original model data and size to GL_MakeAliasModelDisplayLists
source/sw_model_alias.c:
	GL_MakeAliasModelDisplayLists take (but ignore) new params
source/gl_mesh.c:
	do md4 checksums on the model and mesh
2001-01-15 06:50:59 +00:00
Bill Currie
7d8fb5901e ipv6 support. TOTALLY untested except for compile time. 2001-01-15 04:09:07 +00:00
Bill Currie
ec4691b8cd bump up supported js buttons to 16 2001-01-14 03:22:03 +00:00
Anton E. Gavrilov
9bc040c14c If you stufftext() something to the client, don't forget to terminate
them with \n !
2001-01-14 01:39:18 +00:00
Bill Currie
ac94074b13 bring location lights up to scratch with the new dlight defaults 2001-01-13 06:26:20 +00:00
Dabb
df7e9b9a14 Fix for borland famous alloca-bug. 2001-01-12 13:31:43 +00:00
Ragnvald Maartmann-Moe IV
90896657ad Follow CodingStyle some more. 2001-01-12 05:23:44 +00:00