Dabb
65345ecb71
Allow packet logging for clients too.
2001-01-15 14:15:14 +00:00
Dabb
bbf8adaa8e
Add packet logging / parsing for demo playback too.
2001-01-15 14:12:19 +00:00
Bill Currie
8a4dfbf615
"Checking ..." messages will now be seen immediately rather than after the
...
next message.
2001-01-15 07:42:00 +00:00
Bill Currie
1a0d81fd2e
fix the segfault caused by corrupt meshes
2001-01-15 07:27:27 +00:00
Bill Currie
a19b49d83c
fix a potentially nasty situation with meshes that need to be re-meshed
2001-01-15 07:14:25 +00:00
Bill Currie
26a2d6a3de
GL alias model meshes are now doubly protected from corruption and model
...
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum
of the mesh and the model checksum are also stored. If, on loading, either
checksum fails, the model is re-meshed.
include/mdfour.h:
Add define for MDFOUR_DIGEST_BYTES
source/.gdbinit
setrom _windowed_mouse 0 so mods don't make debugging difficult
source/model_alias.c:
pass original model data and size to GL_MakeAliasModelDisplayLists
source/sw_model_alias.c:
GL_MakeAliasModelDisplayLists take (but ignore) new params
source/gl_mesh.c:
do md4 checksums on the model and mesh
2001-01-15 06:50:59 +00:00
Bill Currie
7d8fb5901e
ipv6 support. TOTALLY untested except for compile time.
2001-01-15 04:09:07 +00:00
Bill Currie
ec4691b8cd
bump up supported js buttons to 16
2001-01-14 03:22:03 +00:00
Bill Currie
4883085aff
correct zlib search ( #128670 )
2001-01-14 03:17:47 +00:00
Anton E. Gavrilov
9bc040c14c
If you stufftext() something to the client, don't forget to terminate
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them with \n !
2001-01-14 01:39:18 +00:00
Bill Currie
ac94074b13
bring location lights up to scratch with the new dlight defaults
2001-01-13 06:26:20 +00:00
Bill Currie
d57764745e
forgot about cpp and args
2001-01-13 05:35:04 +00:00
Bill Currie
3ea038af68
test for the evil spawn of satan (gcc 2.96) and try to cope
2001-01-13 05:28:00 +00:00
Dabb
df7e9b9a14
Fix for borland famous alloca-bug.
2001-01-12 13:31:43 +00:00
Bill Currie
21759c69b3
if we include it, test for it (except X11/* GL/*) in the main header test block
2001-01-12 05:29:14 +00:00
Ragnvald Maartmann-Moe IV
90896657ad
Follow CodingStyle some more.
2001-01-12 05:23:44 +00:00
Jeff Teunissen
b4c4263d35
Whoops, forgot to add joy_win.c to EXTRA_libqfjs_a_SOURCES :)
2001-01-11 10:21:17 +00:00
Jeff Teunissen
84ad232ed0
Getting ready for 0.2.99beta6...
2001-01-11 10:07:19 +00:00
Zephaniah E. Hull
2e57fd84ef
Minor cleanup of dlights.
...
(On init they are now white, instead of black.)
2001-01-11 10:05:42 +00:00
Zephaniah E. Hull
1369e3f28c
Cleaned up the x86 compiler setting stuff.
2001-01-11 10:04:08 +00:00
Bill Currie
cea0adf4ff
use a saver version number :/
2001-01-11 08:51:59 +00:00
Thad Ward
8290955813
get MSVC back up and running again.
2001-01-11 08:43:11 +00:00
Bill Currie
7634d8f3f7
fix for solaris
2001-01-11 07:41:06 +00:00
Bill Currie
678e38f2b5
fix a header snafu
2001-01-10 22:13:06 +00:00
Jeff Teunissen
53e408be2e
Fix joystick detection on Linux
2001-01-10 04:02:52 +00:00
Bill Currie
35c50a73d0
updated
2001-01-10 03:36:53 +00:00
Bill Currie
c0aa0e4725
doc fixes from Misty
2001-01-10 02:39:45 +00:00
Bill Currie
843cb3b200
fix usage
2001-01-09 23:51:29 +00:00
Bill Currie
7f584aa151
newlines in cvar descriptions don't work well
2001-01-09 23:07:42 +00:00
Bill Currie
42e203c880
doc fix from misty
2001-01-09 04:49:51 +00:00
Bill Currie
9666eea338
fix mising #include <string*.h>
2001-01-09 02:53:58 +00:00
Jeff Teunissen
40cfa92aa7
The gl_texsort cvar is gone. It did not do anything but disable
...
multitexture, so I replaced it with a gl_multitexture cvar. It defaults
off. Set gl_multitexture nonzero to enable it, but be warned that
multitexturing and sorted textures are currently incompatible; this means
that if you enable texturing, your textures will not be sorted and you may
or may not get better performance.
Made the following Cvars archived in GL: r_shadows, gl_affinemodels,
gl_cull, gl_flashblend, gl_keeptjunctions, gl_multitexture, gl_particles,
gl_sky_clip, gl_skymultipass, gl_smoothdlights.
2001-01-09 00:45:54 +00:00
Jeff Teunissen
d41da03640
glquake.h: Whitespace, a new convenience check #define for multitexturing.
...
qfgl_ext.h:
Add protection against multiple includes of extensions from different files.
Add defs for GL_EXT_paletted_texture.
Change the #ifndef conditional for shared palettes to
GL_EXT_shared_texture_palette.
2001-01-09 00:25:31 +00:00
Jeff Teunissen
294402007a
Whitespace.
2001-01-09 00:15:34 +00:00
Jeff Teunissen
7bc5f87d53
Add --with-amd argument to optimize for AMD processors on x86. Does
...
nothing elsewhere, of course.
2001-01-09 00:14:50 +00:00
Jeff Teunissen
8247d35d32
The first messages on the console now wrap like they should, to the window
...
width instead of to 40 characters.
2001-01-09 00:03:08 +00:00
Bill Currie
91bfddbf58
bring constant brightness skys to non-clip skys
2001-01-08 22:10:02 +00:00
Bill Currie
aa8785d2c2
fix the server info string output on the console. kludgy, but it works :)
2001-01-08 19:59:38 +00:00
Bill Currie
22ad49f949
rev version number for release
2001-01-08 18:04:01 +00:00
Bill Currie
81ac48eaf0
fix for *nix
2001-01-08 17:52:20 +00:00
Dabb
e32fb4d048
Drop packets from ports under <1024 (server only). Also drop packets
...
with invalid source address (broadcast and any).
2001-01-08 17:47:38 +00:00
Bill Currie
e2f1f503ef
move CL_Ents_Init to the right place
2001-01-08 07:31:59 +00:00
Bill Currie
3727753fde
fix a possible oob condition
2001-01-08 07:31:40 +00:00
Bill Currie
b66c22d0e5
flickering rocket/lava lights are dead and cvars now support vectors (archiving
...
broken atm).
2001-01-08 07:07:48 +00:00
Bill Currie
e7a6ad981d
take care of repeated output for begin as well as say and say team. As this
...
list is likely to keep growing, I've re-written SV_ExecuteUserCommand to check
a flag in the user command entry to see wheter output should be redirected or
not. Also, the ucmds table is now qsorted on init and bsearched in
SV_ExecuteUserCommand for both speed and code cleanliness.
2001-01-08 06:23:10 +00:00
Bill Currie
d143410ecd
cd_linux.c:
...
fix silly #include booboo (Thanks, Scottie Shore)
gl_sky_clip.c:
bring in brighness the right way
2001-01-08 03:16:25 +00:00
Bill Currie
dd37b164e6
skys are no longer brighted with brightness (they saturate way too fast)
2001-01-07 12:19:27 +00:00
Bill Currie
73d26a4e32
rework PF_stuffcmd so it can't lose chars
2001-01-07 12:15:38 +00:00
Bill Currie
8723fde566
add a tab to the beginning of the logged rcon command
2001-01-07 12:07:08 +00:00
Dabb
127b5e4610
Added GL_SHARED_TEXTURE_PALETTE_EXT.
2001-01-06 08:12:42 +00:00