Joseph Carter
6e37b33f44
sys.h is no longer part of quakedef.h
...
sys_wina.S is now sys_x86.S (same as now gone sys_dosa.S, used on Linux too)
Updated Linux Makefile to reflect above
Linux translation table thingy now compiles properly
2000-05-14 16:56:28 +00:00
Danne
31b8be8648
*ver MUST be numerical - clients to ATOI with it.
2000-05-14 16:54:45 +00:00
Marcus Sundberg
8e678728b0
Fixed a nasty bug that only showed up on 64-bit platforms (or platforms
...
where sizeof(float) != sizof(float *) to be precise).
2000-05-14 16:42:16 +00:00
Thad Ward
56f31454c5
added libcmt to the ignorelibs, cause it was conflicting with libc
2000-05-14 12:46:15 +00:00
Yan Sweitzer
6fb48ec9e5
fixed external ref to scr_skipupdate
2000-05-14 10:46:48 +00:00
Yan Sweitzer
d2f2670436
damn !
2000-05-14 10:45:57 +00:00
Yan Sweitzer
c763e497c2
removed mgl for GL targets
...
added sw_client.c
2000-05-14 10:40:56 +00:00
Yan Sweitzer
bfb28427a9
cleaned external references to in_win.c
...
include in_win.h
2000-05-14 09:57:28 +00:00
Yan Sweitzer
04d765301d
identical to sys_wina.s, removed
2000-05-14 09:50:33 +00:00
Yan Sweitzer
e6e8cbb8f4
added GL target, output same location as software
...
paths to scitech mgl and directx sdk are _not_ specified, make sure they're in your paths
2000-05-14 09:38:33 +00:00
Bill Currie
bb3c299bf5
Hopefully, this will work for both 3dfx and non-3dfx
2000-05-14 08:25:10 +00:00
Danne
d65d73154c
Extern fixes.
2000-05-14 08:16:28 +00:00
Danne
c038f1f713
More extern fixes.
2000-05-14 08:05:34 +00:00
Danne
40b2640b33
Tiny fix. Wish me luck. Dabb.
2000-05-14 07:40:41 +00:00
Dan Olson
e74c0bc8f5
Split up some of *_view.c
2000-05-14 07:19:15 +00:00
Thad Ward
b0ced49de7
oops.. didn't realize that there was an #ifdef __linux__ around the call to s_init
2000-05-14 06:20:41 +00:00
Dan Olson
96664f63e7
Fix my stupid error that I blamed on taniwha. Sorry taniwha. :(
2000-05-14 05:45:27 +00:00
Thad Ward
9d6aba3598
moved sound initializatio out of vid_* to cl_host, where it belongs
...
(it seems i missed a file or two)
2000-05-14 03:34:24 +00:00
Thad Ward
d8b2f366a1
moved sound initializatio out of vid_* to cl_host, where it belongs
2000-05-14 03:32:06 +00:00
Dan Olson
b748d7bd39
some aesthetic stuff
2000-05-14 03:29:32 +00:00
Bill Currie
6e74823980
take care of a fscked gl_model.c and some other bits (not sure what happened) I probably killed theoddone33's seg fixes :(
...
rename gl_vidlinuxglx.c to vid_glx.c
2000-05-14 02:32:27 +00:00
Joseph Carter
289610088d
This fixes GL.
...
It may not work well for people using non-3dfx cards, someone PLEASE test
it!
2000-05-14 00:32:35 +00:00
Joseph Carter
b434a9194b
gitignore update
2000-05-14 00:12:13 +00:00
Joseph Carter
a1db7e86ef
Texture cache mismatch fix (I think, since I'm working blind here..)
2000-05-14 00:11:12 +00:00
James Brown
9b362130b4
Added #include for windows gl
2000-05-13 23:49:35 +00:00
James Brown
e42f78b356
Updated a few paths and things.
2000-05-13 23:44:32 +00:00
James Brown
0903768083
Windows GL makefile
2000-05-13 23:41:32 +00:00
James Brown
ef696486fd
Server 'crash on disconnect' bugfix
2000-05-13 23:34:08 +00:00
James Brown
fb9afe55dd
Fixed wrong #ifdef
2000-05-13 23:19:35 +00:00
Joseph Carter
226ab58a84
Flymode works.
2000-05-13 22:51:05 +00:00
Dan Olson
b58329b37a
Put the crosshair back in
2000-05-13 21:45:42 +00:00
Joseph Carter
01eceda77e
Removed the string QuakeWorld from places to help avoid stepping on Id's
...
tues (not that they care to be honest..) VERSION is gone, use the strings
QW_VERSION and QF_VERSION. I'd like QW_VERSION to go away but I don't
think we're ready to screw with that just yet. Note, those are strings,
not floats.
Also defined QSG_STANDARD and set all the star keys the current qw-server
does.
qw-* -> qf-*, unlike the main tree this one is not planned to be just QW.
2000-05-13 20:51:02 +00:00
Dan Olson
497ba1a82f
buh bye gl_model.h
2000-05-13 20:47:01 +00:00
Dan Olson
884b19f02d
Fix some segs
2000-05-13 20:25:02 +00:00
Joseph Carter
21c1991853
cl_verstring makes its first appearance
2000-05-13 20:10:50 +00:00
Dan Olson
ee500c9b0b
added extern viddef_t vid; to each of the vid_* files upon request
2000-05-13 17:37:19 +00:00
James Brown
8042011eb9
*** empty log message ***
2000-05-13 11:06:43 +00:00
James Brown
6bfed8848a
Ender's Win32 Server + SW Client stuff :)
2000-05-13 11:04:27 +00:00
James Brown
0ba1b5a805
whoopsie.. Needed to #include <windows.h>
2000-05-13 10:45:29 +00:00
James Brown
f33375e439
ANOTHER serveronly ifdef.. evil!
2000-05-13 10:43:05 +00:00
James Brown
bfa92f1fae
Removed include for winquake.h, not used and caused use of #ifndef SERVERONLY
2000-05-13 10:39:07 +00:00
James Brown
7630423d40
Done a pathetic attempt at cleaning some code up. :P
2000-05-13 10:32:45 +00:00
James Brown
afd8217d2d
Added a few windows-specific (and my development enviroment :) ignores.
2000-05-13 10:29:00 +00:00
Bill Currie
0cce8322b1
GLQUAKE has been erradicated from the .c files (unfortunatly not the .h files)
2000-05-13 09:23:01 +00:00
Bill Currie
05bb1f14b1
remove unneeded include
2000-05-13 08:15:28 +00:00
Yan Sweitzer
670a264470
putch needs <conio.h> -- Yanster
2000-05-13 05:32:48 +00:00
Bill Currie
ca29015853
add qw-client-glx
2000-05-13 05:31:11 +00:00
Bill Currie
c0a1d28981
woohoo, it links
2000-05-13 05:29:57 +00:00
Bill Currie
2dae2509c4
almost there, just one more symbol
2000-05-13 05:24:54 +00:00
Bill Currie
680fc4af16
/almost links/
2000-05-13 05:20:33 +00:00