Jeff Teunissen
39949152c6
Whitespace.
2001-01-23 04:12:29 +00:00
Jeff Teunissen
2388cf8f9c
Remove the checks for SDL headers. They weren't right anyway, and it's
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covered by the SDL check anyway. :)
2001-01-23 04:11:43 +00:00
Jeff Teunissen
d6241c11aa
Remove special handling for the WGL extension list. It was broken, and
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nobody on win32 fixed it. This made _all_ Windows GL binaries not work.
2001-01-23 04:06:35 +00:00
Chris Ison
6bea8babbe
tidied up locs code and changed loc commands to loc <args>
2001-01-22 23:23:28 +00:00
Ragnvald Maartmann-Moe IV
a348e15954
Split in_ggi.c off from vid_ggi.c
2001-01-22 23:11:15 +00:00
Ragnvald Maartmann-Moe IV
6cab98b564
Remove unnecessary include of vid.h
2001-01-22 23:03:11 +00:00
Ragnvald Maartmann-Moe IV
29ba2e38f7
remove unneeded input.h and keys.h
2001-01-22 23:01:38 +00:00
Ragnvald Maartmann-Moe IV
4b4fb0f9aa
Remove redundant include of input.h
2001-01-22 22:50:08 +00:00
Bill Currie
8b39af51f2
another missing )
2001-01-22 22:48:58 +00:00
Bill Currie
b3a9da279b
check for an error openning the download file (this is what I intended to
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commit previously, but wasn't finished)
2001-01-22 22:48:22 +00:00
Bill Currie
e3674945ed
back out an accidental commit
2001-01-22 22:43:50 +00:00
Bill Currie
39ee51118d
fix a missing )
2001-01-22 22:40:36 +00:00
Jeff Teunissen
076db7b5b2
Oops, screwed up the paren placement. :)
2001-01-22 18:26:41 +00:00
Jeff Teunissen
3ea4bdda68
Handle 3DFX_set_dither_mode extension properly.
2001-01-22 18:21:46 +00:00
Jeff Teunissen
da335750e9
Fix dist properly for bzip2 archives.
2001-01-22 18:14:09 +00:00
Bill Currie
d072faf29c
fix a compile bug for some systems
2001-01-21 02:55:53 +00:00
Bill Currie
7dd9a2f783
while this is probably not the correct fix, it seems X shm needs to be
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completely updated each frame
2001-01-20 22:08:40 +00:00
Bill Currie
591577f6ef
skin.c:
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skins must always be loaded into a 320x200 buffer
sv_user.c:
disable redirect for kill
2001-01-20 20:55:00 +00:00
Bill Currie
9146c88760
fix while dead players
2001-01-20 10:28:32 +00:00
Bill Currie
7c1c47b573
clean up skin selection code a little
2001-01-20 10:19:23 +00:00
Bill Currie
77f217bf89
fix black skins with fullbrights
2001-01-20 07:47:07 +00:00
Bill Currie
1444bac78d
fullbrights on player skins now work properly instead of using the fb skin
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of the player model.
2001-01-20 06:47:01 +00:00
Zephaniah E. Hull
92f357a2ad
locs.c should be compiled into all client targets, but NOT the server.
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(oops)
2001-01-20 05:13:52 +00:00
Bill Currie
1e270eb552
make fs_skinbase default to fs_basegame when using newstyle
2001-01-20 04:56:02 +00:00
Bill Currie
90f206ba5d
move the definition of skin_t from client.h to skin.h
2001-01-20 04:10:12 +00:00
Forest Hale
5931dd6d80
added SKINBASE to win32 config.h files
2001-01-20 01:45:21 +00:00
Bill Currie
a01e68a148
fix a server crash on attempting to checksum a model that isn't there
2001-01-19 21:45:38 +00:00
Bill Currie
de137aa864
reserve some texture numbers for player skin fullbrights
2001-01-19 06:16:40 +00:00
Bill Currie
9a9e827d6d
fix the description of --with-newstyle
2001-01-19 06:09:01 +00:00
Bill Currie
248f210099
damn, I REALLY hate it when I accidently commit un-finnished work
2001-01-19 04:10:02 +00:00
Bill Currie
6d09465ade
better put this one in while I'm at it with that overcommit before
2001-01-19 04:01:40 +00:00
Bill Currie
e365e174a7
d'oh, forgot to remove the == 0
2001-01-19 04:00:02 +00:00
Bill Currie
186bec3342
remove the hardcoding of qw from all but the default server gamedir. This
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should take care of skin downloads when using --with-newstyle
2001-01-19 03:36:08 +00:00
Bill Currie
45c62d5923
add force_centerview command to x11 targets
2001-01-18 22:16:43 +00:00
Bill Currie
5d15e27a3e
pcx.c:
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forgot to close the skin file.
skin.c:
seeking within a file inside a pak does NOT work for SEEK_SET and SEEK_END
so load the whole file at once into memory and change processing
accordingly. The Hunk_*Alloc calls work nicely because the file is loaded
into the lower hunk space while the tex is allocated from the temp space
which is in the high hunk space.
2001-01-18 19:09:37 +00:00
Bill Currie
464ca76e23
don't redirect for the download command
2001-01-18 10:41:03 +00:00
Bill Currie
fc70d429bb
skin.c:
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Rip out the pcx loading code and use LoadPCX instead.
pcx.h:
remove the data field from pcx_t: it was messing with gcc's idea of the
structure size. also, update LoadPCX's prototype
pcx.c:
change LoadPCX to return tex_t (new type in texture.h) and take a new
param: convert. LoadPCX will now wither load raw 8 bit or convert to
rgba on loading depending on convert. Also, make LoadPCX WORK and use
Hunk_TempAlloc to store the resulting texture.
texture.h:
define tex_t. defines an in-memory texture (either 8 or 32 bit, depending
on the presense of a palette). Data comes immediately after the sturcture.
eg tex_t *tex = Hunk_TempAlloc (sizeof (tex_t) + count)
2001-01-18 10:20:36 +00:00
Bill Currie
6aecae38e6
remove double command execution for 99.9% of the cases
2001-01-18 04:28:26 +00:00
Dabb
f9e5db9aee
Fixed skin command bug. Win32 guys want skins too!
2001-01-17 19:44:45 +00:00
Dabb
19f03a4c26
Nuked -no8bit and added vid_use8bit CVAR, ROM. Also, 8bit is now
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off by default.
2001-01-17 17:08:57 +00:00
Zephaniah E. Hull
a8077b4cbc
Fixed error on the translate code for 32 bit uploads.
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Will try and be clever with it next time.
2001-01-17 16:51:51 +00:00
Bill Currie
e955df08d1
skin code cleanup complete
2001-01-17 09:36:38 +00:00
Bill Currie
aab3c199a2
more skin cleanups
2001-01-17 08:43:26 +00:00
Bill Currie
45bacc2b60
second step of skins re-work
2001-01-17 07:28:34 +00:00
Bill Currie
e127bd9ebb
rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c
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also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c
2001-01-17 04:48:54 +00:00
Bill Currie
e858fcebb5
correct the skin change detection logic
2001-01-16 23:26:22 +00:00
Bill Currie
e9ed2d1a40
white space
2001-01-16 23:11:51 +00:00
Bill Currie
00b9b23076
remove some debug info
2001-01-16 19:59:08 +00:00
Dabb
92b7f5f8f0
Close packetlog file on exit...
2001-01-16 18:03:50 +00:00
Bill Currie
c6a06f6dc6
bump MAX_STUFFTEXT from 256 to 512 so pox will run
2001-01-16 03:29:21 +00:00