Commit graph

9 commits

Author SHA1 Message Date
Bill Currie
5ae45ec667 framed cube faces work now! :) clockwise polygon rules are very convenient
(ccw would be just as good, it's the rule that counts:)
2000-11-18 06:44:08 +00:00
Bill Currie
b38903cc6a add the center points of the sky polys to the debug info. 2000-11-17 07:19:47 +00:00
Bill Currie
91b2d46330 fixed the bogus vector. I wasn't copying enough vertexen when doing the insert.
Oops :/
2000-11-17 06:02:47 +00:00
Bill Currie
b19b9141cc WOOHOO, framed box face finally works (mostly). For some reason, I sometimes
get a bogus vector on one of the faces, but this is a major improvement :)
Almost there to fully working skybox clipping.
2000-11-17 05:47:48 +00:00
Bill Currie
c59579c8c5 fix a dumb bug in leave_face() caused by the similarity to enter_face 2000-11-17 03:18:22 +00:00
Bill Currie
5d69bb1342 use Sys_Error instead of abort 2000-11-16 23:00:35 +00:00
Bill Currie
141fb8b7a5 try to insert the cube vertexen into the correct spot in the face poly vertex
list.
2000-11-16 20:05:15 +00:00
Bill Currie
c604d261f7 cleanup and document current code. Also catch a couple of possible bugs in the
process
2000-11-15 18:43:19 +00:00
Bill Currie
293d2bcc13 split gl_sky.c into gl_sky.c and gl_sky_clip.c (should have done this in the
first place, but I didn't realise how much code would go into sky clipping).
2000-11-15 17:20:54 +00:00