Bill Currie
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5ae45ec667
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framed cube faces work now! :) clockwise polygon rules are very convenient
(ccw would be just as good, it's the rule that counts:)
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2000-11-18 06:44:08 +00:00 |
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Bill Currie
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b38903cc6a
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add the center points of the sky polys to the debug info.
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2000-11-17 07:19:47 +00:00 |
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Bill Currie
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91b2d46330
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fixed the bogus vector. I wasn't copying enough vertexen when doing the insert.
Oops :/
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2000-11-17 06:02:47 +00:00 |
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Bill Currie
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b19b9141cc
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WOOHOO, framed box face finally works (mostly). For some reason, I sometimes
get a bogus vector on one of the faces, but this is a major improvement :)
Almost there to fully working skybox clipping.
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2000-11-17 05:47:48 +00:00 |
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Bill Currie
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c59579c8c5
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fix a dumb bug in leave_face() caused by the similarity to enter_face
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2000-11-17 03:18:22 +00:00 |
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Bill Currie
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5d69bb1342
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use Sys_Error instead of abort
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2000-11-16 23:00:35 +00:00 |
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Bill Currie
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141fb8b7a5
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try to insert the cube vertexen into the correct spot in the face poly vertex
list.
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2000-11-16 20:05:15 +00:00 |
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Bill Currie
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c604d261f7
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cleanup and document current code. Also catch a couple of possible bugs in the
process
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2000-11-15 18:43:19 +00:00 |
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Bill Currie
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293d2bcc13
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split gl_sky.c into gl_sky.c and gl_sky_clip.c (should have done this in the
first place, but I didn't realise how much code would go into sky clipping).
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2000-11-15 17:20:54 +00:00 |
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