Anton E. Gavrilov
6024c0ce7f
Solution for stufftext problem
2000-06-18 14:24:19 +00:00
Joseph Carter
32b13fb303
gl_finish - it's done
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gl_ztrick - here's the hat, but no rabbit
considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone. gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Bill Currie
ee3f88d57d
add format checking to our printf style functions and correct the consequences
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of this.
2000-06-17 12:27:59 +00:00
Bill Currie
18a9900b21
merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
...
not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a
revert Endy's HL changes. Sorry endy but what would you rather have: HL
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support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
26c36382db
client.h - add needed define of CL_ParseEntityLump()
2000-06-12 06:14:34 +00:00
James Brown
1d1529cb4b
Sky & warning fixes.
2000-06-11 04:44:19 +00:00
Anton E. Gavrilov
092e377dc1
Add $-expansion code.
2000-06-11 02:57:08 +00:00
Zephaniah E. Hull
d3dbe394ce
Woops, frogot to cvs add this one on the HL fix..
2000-06-10 21:48:01 +00:00
Zephaniah E. Hull
b8a92f28dc
Newtree compiles again, no promices that it will work though..
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I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
James Brown
957873f3bb
Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :)
2000-06-10 03:36:28 +00:00
Joseph Carter
3287c0e38b
ARB multitexture for glx, wgl, and 3dfx targets
2000-06-09 21:34:21 +00:00
Anton E. Gavrilov
3644a3056e
host_frametime --> sv_frametime for server;
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CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
39b83b626b
Rename client_state_t to sv_client_state_t;
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client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Joseph Carter
a3e32e213e
Draw_Character -> Draw_Character8
...
Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8
You know what this means right? Draw_*16 is coming soon. Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df
Multitexture for GLX, sortof. It's useless to you unless you've got
...
SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!) Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Joseph Carter
19afb34084
This adds multitexture for win32 back into the game.
2000-06-03 22:32:53 +00:00
Marcus Sundberg
1af69a110f
Replaced 40 lines of silly shellscript code in configure with a pair of
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nice and clean #ifdefs in glquake.h
2000-05-31 22:53:07 +00:00
Marcus Sundberg
a087ac10b3
If we have stdarg.h and sys/types.h we include them here.
2000-05-31 22:51:53 +00:00
Joseph Carter
0f9bcaf22f
-gamma for Linux! No you can't control it from the menu, it has to be
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done on the cmdline at the moment. Menu support later if possible.
2000-05-31 17:46:59 +00:00
Joseph Carter
38daae8b5a
Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
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DGA because the way we hide it doesn't mesh with Mesa+Glide. There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
efb2d99e22
some oldtree cruft for rogue/hipnotic removed (we'll support them in a
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very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)
fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
2000-05-29 12:45:05 +00:00
Dabb
b3a9432b70
Minor change for some borland defs.
2000-05-28 13:29:55 +00:00
Joseph Carter
ef1c6be3df
New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
...
Some minor changes to DGA code I couldn't be bothered to back out before
I committed. They don't hurt anything, but they don't really improve
matters much either. The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal. I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Jeff Teunissen
30d1dc1c87
Minor fixes.
2000-05-27 04:33:09 +00:00
Jeff Teunissen
2d0932e00e
Configuration stuff. include/win32/version.h is now Autoconfiscated (but
...
still has to be in CVS, because Win32 people generally won't be able to
rebuild it).
configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
2000-05-27 04:19:24 +00:00
Joseph Carter
bf576c54d0
HAS_DGA -> HAVE_DGA (undefined in both cases) for win32
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win32 global config is now .\global.cfg
Changed " #define" to "#^idefine" for the 3dnow stuff..
2000-05-27 02:31:47 +00:00
Thad Ward
9761dc6732
added FS_SHAREPATH and FS_USERPATH
2000-05-26 03:40:13 +00:00
Dabb
16c06526c9
Borland fixes, to get it compile
2000-05-25 14:04:47 +00:00
Loring Holden
9e65b2c06d
Make sure math.h is included before M_PI is tested
2000-05-25 06:08:12 +00:00
Bill Currie
43b5a87fbd
some fixes to make quakeforge build on solaris. not quite done yet as the
...
server doesn't get linked with the network libs yet.
.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00
Dan Olson
af98ae5fa5
Rename all Server_List_* to SL_* as well as some code cleanup. Does not fix
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segfault
2000-05-25 01:38:52 +00:00
Joseph Carter
82c68a482b
Explosions are temporarily PURPLE, deal with it.
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Made dlight colors RGB as opposed to RGBA, the alpha doesn't make a whole
lot of sense.
2000-05-24 23:55:43 +00:00
Anton E. Gavrilov
4acb725dec
Remove all remaining references to cachedir.
2000-05-24 10:44:29 +00:00
Bill Currie
b1da890046
alsa sound support is alive and kicking
2000-05-24 06:52:19 +00:00
Bill Currie
72ff6cb80b
FS_.*PATH have been eliminated as fs_userpath and fs_sharepath default to . and
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can be configured by ${sysconfdir}/quakeforge.conf
2000-05-24 05:57:56 +00:00
Bill Currie
7f193522f3
fix make dist
2000-05-24 02:32:47 +00:00
Jeff Teunissen
a45cefb3e0
Cvar fixups...
2000-05-24 02:07:53 +00:00
Jeff Teunissen
02eaf75b18
cvar cleanups.
2000-05-23 21:46:17 +00:00
Jeff Teunissen
5c27b5fa9d
Remove obsolete glquake2.h
2000-05-23 18:05:49 +00:00
Bill Currie
3951d1fe4c
bring across the VID and IN modules for svga, x11 and glx from OT.
2000-05-23 06:36:33 +00:00
Thad Ward
55d2328c77
added include/win32/version.h for the non-automake win32 builds will have a common place to get the version number.
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also commented out the section of include/win32/?c/config.h that defined the versions and replaced with an include statement
2000-05-23 06:10:22 +00:00
Joseph Carter
3d59dfed98
Before I can fix the (MANY!) problems with newtree, I have to fix the
...
little problem of mixed QFile and FILE. Since we're not using ZLib in
this tree, QFile makes no real sense. That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Anton E. Gavrilov
a73a779486
Console editing stuff
2000-05-22 09:24:07 +00:00
Jeff Teunissen
476b299074
Fix conflict
2000-05-22 08:49:01 +00:00
Bill Currie
e68701838a
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
Jeff Teunissen
c4a0462f93
missed an extra comment
2000-05-22 08:41:20 +00:00
Jeff Teunissen
c1fde8e2ca
Fix comments
2000-05-22 08:40:21 +00:00
Bill Currie
2fd97f5eab
header (C) block touch ups
2000-05-22 08:26:01 +00:00
Anton E. Gavrilov
d272b79bfa
Add #define HAVE_FNMATCH_H
2000-05-22 08:15:36 +00:00