Jeff Teunissen
f9fcd66129
voids
2000-12-28 09:33:49 +00:00
Jeff Teunissen
d3d32986bb
shrink the heap back down to 8MB on Win32 -s*l
2000-12-28 09:33:16 +00:00
Jeff Teunissen
300910698c
more void cleanup
2000-12-28 09:32:02 +00:00
Jeff Teunissen
fe2f79c5ef
Whitespace
2000-12-28 09:31:22 +00:00
Jeff Teunissen
6081ed15a7
more () -> (void) for function defs
2000-12-28 09:30:32 +00:00
Jeff Teunissen
8c9e535247
s/()/(void)/g
2000-12-28 09:29:38 +00:00
Jeff Teunissen
bc9518c9a5
whitespace
2000-12-28 09:27:30 +00:00
Jeff Teunissen
52cc1fa218
Whitespace, some optimizations
2000-12-28 09:26:00 +00:00
Jeff Teunissen
893a8ba827
The GL version of the clock rewrite -- also some whitespace
2000-12-28 07:49:42 +00:00
Jeff Teunissen
37304217c1
Whitespace, some function name changes
2000-12-28 07:46:40 +00:00
Jeff Teunissen
c6a22c8a88
whitespace
2000-12-28 07:44:45 +00:00
Jeff Teunissen
66bd913f7d
Whitespace
2000-12-28 07:28:23 +00:00
Bill Currie
80db620524
What's GameSpy?
2000-12-28 07:18:11 +00:00
Jeff Teunissen
3783f9b562
Rewrite of the clock code.
2000-12-28 07:09:04 +00:00
Jeff Teunissen
f9022537ee
Whitespace.
2000-12-28 06:58:56 +00:00
Jeff Teunissen
579434b6df
Add 22050 to the list of sound rates to attempt
2000-12-28 06:54:16 +00:00
Jeff Teunissen
2fdeaf7aaa
whitespace.
2000-12-28 06:49:26 +00:00
Jeff Teunissen
c1e0cf7b8e
Use RGB palettes for shared palette extension instead of RGBA.
2000-12-28 06:45:19 +00:00
Bill Currie
f453d2f1b8
clean up the #includes of the progs files
2000-12-28 05:18:38 +00:00
Dabb
e52100982b
Merc ripped off bit too much - in-game keys stopped working. Fixed.
2000-12-27 17:01:25 +00:00
Dabb
0e3072728f
Mingw support for ppl without configure :-)
2000-12-27 15:18:27 +00:00
Ragnvald Maartmann-Moe IV
d173f0f9dd
More menu.c cruft chasing.
2000-12-26 21:29:56 +00:00
Ragnvald Maartmann-Moe IV
23560a26be
Remove cruft leftover from menu removal.
2000-12-26 21:00:09 +00:00
Ragnvald Maartmann-Moe IV
ccb1bfd3c4
remove obsolete menu cruft.
2000-12-26 20:58:18 +00:00
Dabb
41d03f34b0
Added some mingw stuffs
2000-12-26 17:58:06 +00:00
Zephaniah E. Hull
01238243c1
Due to snax's ping stuff not compiling under windows, I did a little
...
cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Bill Currie
9f6b0bf758
put my sky alpha trick into a safe place. currently disabled because while it
...
works, it's not the right place.
2000-12-25 03:38:48 +00:00
Brian Koropoff
0210465303
This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find.
2000-12-25 02:36:36 +00:00
Bill Currie
e537c27a70
fix a long standing (but only recently discovered) but with INFO cvars (USER
...
and SERVER) where they weren't being put into the info string if they were
never modified from the default.
2000-12-24 23:39:43 +00:00
Brian Koropoff
382fe8feff
A quick hack so that inserting in the server list will use the current server's ip and description if connected.
2000-12-24 05:37:24 +00:00
Bill Currie
86222ca684
don't unroll the resaple loops manually. causes segs for < 4 pixel output
...
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
2000-12-24 04:59:15 +00:00
Bill Currie
de79e1433d
don't resample a texture when the output size is 0xN or Nx0
2000-12-24 04:43:22 +00:00
Brian Koropoff
6e345718c4
Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well.
2000-12-23 00:09:42 +00:00
Zephaniah E. Hull
22ba7f9f28
The GL_EXT_shared_texture_palette seems like an idea which is
...
/almost/ a good idea, but seems to be severely broken with many
drivers, as such it is disabled.
It should be noted, that a palette object extension as suggested by
the GL_EXT_shared_texture_palette spec might be a very good idea in
general.
2000-12-22 09:22:54 +00:00
Ragnvald Maartmann-Moe IV
b61586b9b4
Reenable own muzzle flashblend for gl_flashblend users. Anyone have any idea _why_ some madman disabled it? *grmbl* :)
2000-12-22 05:26:42 +00:00
Bill Currie
8b10142de0
fix the broken torches
2000-12-22 05:23:53 +00:00
Bill Currie
6f30e5ee26
dlights now work for BOTH software AND gl :)
2000-12-22 04:36:28 +00:00
Bill Currie
bf0f29bdcd
cl_ents.c:
...
fix sporadic rocket dlights in software
cl_parse.c:
simpify CL_ParseStatic
cl_tent.c:
misc cleanups
2000-12-21 20:43:19 +00:00
Bill Currie
b52f1baf96
the spirits shall no longer flee from the bodies of the dead :)
2000-12-21 05:49:14 +00:00
Bill Currie
933f9a1054
add sys_x86.S and ver_check.c to the project (I hope I didn't `corrupt' the
...
dsp)
2000-12-20 23:38:36 +00:00
Bill Currie
130a99f6f4
undo some of indent's drainbamage
2000-12-20 22:03:49 +00:00
Ragnvald Maartmann-Moe IV
87b5defa64
Correct GL_4_BYTES to GLuint. Also some whitespace/comment cleanups
2000-12-20 21:59:56 +00:00
Bill Currie
8d579b7a0b
fix warnings when zlib is not available
2000-12-20 21:31:09 +00:00
Ragnvald Maartmann-Moe IV
1c235242f9
Fix for memory waste noticed by LordHavoc: 4*sizeof(unsigned int) (4* needed size!) to GL_4_BYTES (nice portable GL types, we should use them everywhere!)
2000-12-20 19:39:59 +00:00
Dabb
dae1954eaf
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
2000-12-20 18:18:27 +00:00
Dabb
20f0e102ce
More win32 cleanups:
...
"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
Removed extra variables which were not used.
2000-12-20 18:18:04 +00:00
Bill Currie
d2e9339f00
this should fix the unknown error on w2k
2000-12-20 17:16:56 +00:00
Dabb
4822383a94
Minor cleanup (dibwindow) and some cosmetic changes :)
2000-12-20 16:42:51 +00:00
Bill Currie
f4c300676f
forgot to commit this
2000-12-20 06:56:08 +00:00
Bill Currie
1634c57339
lerp torches. the fast torches (the more common ones), look a bit odd due to
...
texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00