Forest Hale
5931dd6d80
added SKINBASE to win32 config.h files
2001-01-20 01:45:21 +00:00
Thad Ward
8290955813
get MSVC back up and running again.
2001-01-11 08:43:11 +00:00
Jeff Teunissen
fc005fc215
Cleanup of extensions, they are no longer defined in glquake.h. In
...
addition, removed support (for now) for SGIS and EXT multitexture. It
allowed me to enhance support for ARB multitexture, which is better anyway
(especially for Radeon, but that won't get special support yet until we
need a third texture pass).
Updated the Unix 8-bit GL code to be more like the Windows version, which
may work better. It still defaults off, because many drivers have bugs in
their handling of the shared texture palette extension.
2001-01-06 07:29:17 +00:00
Bill Currie
8706ada7c6
some compile fixes for vc (hopefully)
2001-01-05 21:10:41 +00:00
Forest Hale
2a2b468090
WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf)
2000-12-11 19:14:51 +00:00
Thad Ward
28c972a3fd
get vc projects building again
2000-11-02 07:38:41 +00:00
Bill Currie
677b7de94d
%s/HAS_ZLIB/HAVE_ZLIB/g
2000-09-30 05:56:00 +00:00
Thad Ward
c8e95a85fd
added zlib support in the VC projects.
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WARNING: re-read readme.win for instructions on getting this working
on your system, since it depends on zlib being installed on your system,
similar to the way mgl is done.
2000-09-28 19:52:46 +00:00
James Brown
089a0a35d0
Patched for QSG Standard 2 (Extend Protocol).
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Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
James Brown
3a77f62a33
Fixing the console build enviroment.
2000-06-24 05:57:11 +00:00
Jeff Teunissen
2d0932e00e
Configuration stuff. include/win32/version.h is now Autoconfiscated (but
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still has to be in CVS, because Win32 people generally won't be able to
rebuild it).
configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
2000-05-27 04:19:24 +00:00
Joseph Carter
bf576c54d0
HAS_DGA -> HAVE_DGA (undefined in both cases) for win32
...
win32 global config is now .\global.cfg
Changed " #define" to "#^idefine" for the 3dnow stuff..
2000-05-27 02:31:47 +00:00
Thad Ward
9761dc6732
added FS_SHAREPATH and FS_USERPATH
2000-05-26 03:40:13 +00:00
Bill Currie
72ff6cb80b
FS_.*PATH have been eliminated as fs_userpath and fs_sharepath default to . and
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can be configured by ${sysconfdir}/quakeforge.conf
2000-05-24 05:57:56 +00:00
Thad Ward
55d2328c77
added include/win32/version.h for the non-automake win32 builds will have a common place to get the version number.
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also commented out the section of include/win32/?c/config.h that defined the versions and replaced with an include statement
2000-05-23 06:10:22 +00:00
Anton E. Gavrilov
d272b79bfa
Add #define HAVE_FNMATCH_H
2000-05-22 08:15:36 +00:00
Thad Ward
1cb980a02e
removed a silly #else case on an ifdef
2000-05-22 07:07:01 +00:00
Thad Ward
6175d2e7bf
updated VERSION to 0.2.0 for the release
2000-05-22 04:47:50 +00:00
Anton E. Gavrilov
6d3b7f22af
#define _POSIX_
2000-05-22 03:37:18 +00:00
Anton E. Gavrilov
c20699131e
Add some #defines
2000-05-21 20:42:08 +00:00
Thad Ward
9d4adec3d5
added visualc's config.h and got everything building again
2000-05-18 08:06:59 +00:00
Thad Ward
6393325c6d
added directories for the auto* impared compilers config.h files
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(not sure if committing empty dirs works :/ )
2000-05-17 13:25:50 +00:00