Jeff Teunissen
40269b2bb5
OSS sound now retries opening /dev/dsp up to 3 times if it fails the first
...
time, by checking whether the device is busy or temporarily unavailable (I
haven't seen the latter happen, but the former may occur if your window
manager is set to make noise when a window pops up). Between tries, the
client sleep()'s for one second (should this be half a second or even
faster?).
2000-10-11 10:34:23 +00:00
Jeff Teunissen
4173134bae
Create a window class ICCCM hint, so the window manager knows what the
...
name of the program is. It's "`basename $0`.PROGRAM".
Also, create a window size ICCCM hint, forcing the window to the size it
should be -- we don't want it resized, so now the window manager ought to
get the picture. :)
2000-10-11 09:54:27 +00:00
Jeff Teunissen
8138b9c4e8
Fix bug in -game parsing
2000-10-11 09:50:13 +00:00
Bill Currie
8a62bebaef
skip over / when extracting the map name
2000-10-10 23:35:09 +00:00
Bill Currie
f5b74e900c
silence COM_FOpenFile when the file can't be opened unless developer is set.
...
It is the caller's responsibility to report failure.
2000-10-10 23:19:53 +00:00
Bill Currie
5314fb8cca
remove uneeded (and prblematic) header
2000-10-10 23:18:30 +00:00
Bill Currie
3c4b203eee
bloody bsd headers with bloody #warning
...
!lart bsd :)
2000-10-10 22:00:35 +00:00
Jeff Teunissen
72cdb02057
Add #include "console.h"
2000-10-10 21:49:33 +00:00
Jeff Teunissen
dd7333a2da
cd_linux.c: whitespace.
...
quakefs.c: -game n[,n ...] support.
snd_oss.c: Compilation support for OSS on BSD systems.
2000-10-10 21:45:07 +00:00
Bill Currie
4962c3bf0b
port over nuq's modified filesystem init code. no longer creates dirs when
...
fs_userpath is ".".
2000-10-10 19:57:01 +00:00
Dabb
e9276ec91f
Added locs.c.
2000-10-07 17:20:17 +00:00
Dabb
20735dd8f7
Patch by Nye Liu <nyet>
2000-10-07 10:56:33 +00:00
Dabb
8b573f8d7e
Added HAVE_CONFIG_H and pals. Compiles under win32 now.
2000-10-07 10:24:46 +00:00
Bill Currie
ccd1f6f025
fix the misterious crass caused by loading a .loc file a second time. This one
...
was very sneeky :)
2000-10-07 07:53:21 +00:00
Zephaniah E. Hull
dbda53e93b
More tweaking of stuff, fixed a minor bug in the loc stuff, may still
...
have the crash causer though.
2000-10-07 04:06:08 +00:00
Forest Hale
903fc1583e
treat gl_lightmode as an int_val, epsilon checks on brightness/contrast
2000-10-06 23:50:12 +00:00
Zephaniah E. Hull
52c54c9403
Reset died and last recorded locations on new map.
2000-10-06 19:43:38 +00:00
Zephaniah E. Hull
3fa1d34c1d
%s %d and %r, skin, death location, and last reported location,
...
respectively.
2000-10-06 19:33:55 +00:00
Bill Currie
6352cf6186
fix the description
2000-10-06 18:47:33 +00:00
Bill Currie
c91fd814e9
turns out some like interpolated, others don't. snd_interp conrols this.
...
Defaults to on so those used to 11k sampling won't be too suprised.
2000-10-06 18:42:02 +00:00
Zephaniah E. Hull
70657119f3
Would help if I added locs.h and locs.c.
2000-10-06 16:31:53 +00:00
Zephaniah E. Hull
760dfb8541
%l %a %A %h, for say and say_team, not quite finished yet.
2000-10-06 16:30:37 +00:00
Bill Currie
23f5c58362
new sound resampling from nuq. If 16 bit internal samples is too much for your
...
system, set loadas8bit.
2000-10-06 15:53:30 +00:00
Bill Currie
21787a552f
Add Qgetline for Mercury. Safely read in a random lenght line from a file.
2000-10-06 07:05:22 +00:00
Zephaniah E. Hull
bdb02ef735
Reduced the dynamic light range, might still need tweaking.
2000-10-06 03:28:31 +00:00
Bill Currie
69e5e41e02
bring this over from nuq (kept forgetting to). gives things like -sndspeed
2000-10-05 19:16:27 +00:00
Bill Currie
bd22c816d2
cleanup some whitespace
2000-10-05 19:15:41 +00:00
Bill Currie
3df74ebf3f
should not be setting x_disp to anything
2000-10-05 19:14:14 +00:00
Bill Currie
c2a1e1f229
destroy the gl context BEFORE destroying the window.
2000-10-05 16:22:18 +00:00
Bill Currie
4c0d05a73b
another rednundant ref to in_dga_mouseaccel bites the dust
2000-10-05 15:28:45 +00:00
Bill Currie
306cadad05
remove redundant refs to in_dga_mouseaccel
2000-10-05 15:27:14 +00:00
Bill Currie
d48fbdd030
probable fix for pink boxes
2000-10-05 15:09:09 +00:00
Bill Currie
0a8dc3c98f
make r_wateralpha actually do something :)
2000-10-05 04:40:16 +00:00
Dan Olson
9b6a9a59b2
Make SDL/SGL include method jive with sdl-config
2000-10-04 23:34:56 +00:00
Bill Currie
fc6ff9374d
A solution to the problem of when to set the extended info keys. This allows
...
for nice large amounts of client info to be sent to a QuakeForge server.
sv_main.c:
Append " QF" to the challenge reply. This DOES NOT break older clients
because atoi stops parsing at the first non-number character but
returns the value of what it successfully parsed. If a client does
choke on this, its libc is broken and not to spec.
cl_main.c:
Check for "QF" in the challenge string and if it's there, set the
QF extended info keys before connecting. Also, make sure the extended
info keys are NOT set prior to starting the connect process. This is
done is the CL_Disconnect function.
2000-10-04 16:22:51 +00:00
Bill Currie
065abe9464
make VID_SetCaption consistent wherever appropriate (ie possibly windowed
...
environments). caption is "PROGRAM VERSION[: text]".
2000-10-04 05:45:48 +00:00
Bill Currie
46cbb108da
bah, I broke connecting to old servers :(
...
remove *qsg_version and *cap on disconnect
set *qsg_version and *cap after connection but only if the server presents
*qsg_version (it will have big enough info buffers if this key exists). Doesn't
yet send the updated values to the server as there is currently no way to do
so :( I started out creating a setfulluserinfo, but ran into design/security
problems with that approach. What's needed is to either find a secure way to
update these two star keys (however, special casing is ugly) or make them
non-star keys (I don't like that either: too easy to fiddle with). Another
possiblity is to force a reconnect after they are set.
2000-10-03 22:39:51 +00:00
Bill Currie
87be5c56ca
add SDL sound support. totally untested (other than it compiles). Also not yet
...
autoconfiscated.
2000-10-03 20:15:19 +00:00
Dabb
496de868dc
Zlib support for BC win32.
2000-10-03 15:05:24 +00:00
Jeff Teunissen
85e0b2b6aa
X11 targets have runtime caption setting now.
2000-10-03 07:10:48 +00:00
Bill Currie
583762ad4e
add .vimrc
2000-10-02 18:11:41 +00:00
Bill Currie
015c3ace6c
fix for 40 column output. forgot that 10*4=40 and \n after 40 chars doesn't do
...
what was wanted.
2000-10-02 17:50:02 +00:00
Bill Currie
a72953290b
Pretty print the maplist. MUCH nicer output (sorted columns)
2000-10-02 17:24:18 +00:00
Bill Currie
bc2af514b3
add maplist to the list of commands supported by the server
2000-10-02 17:22:37 +00:00
Jeff Teunissen
04074515eb
Complete the qstat fix.
2000-10-02 04:24:08 +00:00
Jeff Teunissen
3742a9e158
Makefile.am: Add a dist-zip target for making .zip distros.
...
sv_send.c: This _should_ be the proper fix for qstat.
2000-10-02 04:02:48 +00:00
Bill Currie
21ff288d88
disable "Last message repeated...". This was causing problems with qstat etc and
...
also with other output in general.
2000-10-02 03:31:52 +00:00
Bill Currie
a88dc7371c
white space
2000-10-02 03:08:43 +00:00
Dabb
ec660f6a33
Added files - builds again.
2000-09-30 17:52:31 +00:00
Jeff Teunissen
2186a58fe5
Disable the code that forces gl_texsort off when multitexture is active
2000-09-30 08:01:27 +00:00
Jeff Teunissen
439b28bbd3
Whitespace
2000-09-30 07:59:14 +00:00
Jeff Teunissen
59f6bdf231
gl_screen.c: Whitespace
...
sbar.c: Simplify Sbar_ColorForMap()
gl_view.c: Remove palette shifting code -- we don't do that any more in
GL, we alpha blend the screen. Bad to do it twice, plus it messes up
texture loads.
2000-09-30 05:58:40 +00:00
Bill Currie
677b7de94d
%s/HAS_ZLIB/HAVE_ZLIB/g
2000-09-30 05:56:00 +00:00
Zephaniah E. Hull
e4c9ccff8f
Cvar audit 1, all unused cvars are gone, with the exception of software
...
rendering, and the server.
2000-09-30 04:08:40 +00:00
Zephaniah E. Hull
cb0d141132
GL rendering path audit.
2000-09-30 02:46:48 +00:00
Bill Currie
8601bc905b
more fixes
2000-09-29 23:36:16 +00:00
Bill Currie
52b4d36fae
hehe, thou shalt not include glquake in non-gl code :)
2000-09-29 20:02:16 +00:00
Zephaniah E. Hull
01a5c65e52
More cleanup, now working on the rendering line as a whole.
...
Con_SafePrintf is no longer needed, as Con_Printf is safe.
2000-09-29 19:29:22 +00:00
Bill Currie
e7a25fb76a
fix a couple of thinkos
2000-09-28 20:07:44 +00:00
Thad Ward
c8e95a85fd
added zlib support in the VC projects.
...
WARNING: re-read readme.win for instructions on getting this working
on your system, since it depends on zlib being installed on your system,
similar to the way mgl is done.
2000-09-28 19:52:46 +00:00
Bill Currie
8f3084e923
fix for win32 zip support
2000-09-28 19:48:06 +00:00
Bill Currie
6cfe4a3128
change the client side download rename code to reject ANY new / in the file
...
name. This means that if maps/foo.bsp is requested, maps/foo.bsp/nasty_server
will be rejected but maps/foo.bsp.gz will be accepted.
2000-09-28 15:35:05 +00:00
Dabb
f6cdc275f0
Added gl_model_xx and model_xx files to makefile. Compiles and works again.
2000-09-28 15:22:55 +00:00
Dabb
81c4543138
BC compile fixes. Globals need externs.
2000-09-28 15:01:11 +00:00
Bill Currie
667f28178f
oops, got the sense of the zip flag backwards. Sending uncompressed files when
...
compressed is wanted and vv is not a good idea.
2000-09-28 13:35:59 +00:00
Zephaniah E. Hull
822453e3e2
Whoops, enable GL_BLEND on start.
2000-09-28 08:12:50 +00:00
Zephaniah E. Hull
d02d9e140b
Oops, frogot the header.
...
Minor whitespace cleanup in gl_rmain.c
2000-09-28 08:05:09 +00:00
Zephaniah E. Hull
383075bb39
More audit cleanups, glShadeModel this time, and gl_affinemodels does
...
what it says now, instead of the reverse of what it says.
2000-09-28 07:56:00 +00:00
Zephaniah E. Hull
d92270d20c
Compile fix from WildCode.
2000-09-28 07:38:28 +00:00
Zephaniah E. Hull
3935e40c3a
Killed the mirror code completely.
2000-09-28 07:16:29 +00:00
Zephaniah E. Hull
660b82e3ea
Bigger cleanup of glTexEnvf calls.
2000-09-28 07:09:32 +00:00
Zephaniah E. Hull
0b8cf1e303
glTexEnvf audit.
2000-09-28 06:58:24 +00:00
Bill Currie
1aa9084aa9
add support for COMPRESSED downloads!!! Of course, both client and server must
...
both support this. The client tells the server it can support compressed
downloads by setting the z flag in the *cap userinfo. If the server detects
that the client supports compression, and the file to be downloaded is
compressed (more accurately, has the .gz extension), the server sends a special
download packet with a size of -2 (-1 indicates error),, percent of 0, followed
by the new name of the file (eg maps/foo.bsp.gz for maps/foo.bsp). The client
WILL NOT accept a new filename that doesn not match the old name for the length
of the old name. The client also will not accept a new name if there are . or
.. path components. If the client rejects the new name, it prints a warning
message and aborts that download.
2000-09-28 06:11:55 +00:00
Zephaniah E. Hull
6f37b6c074
If we use gcc, then we use -pipe, or we use -save-temps.
...
Added *.i and *.s to the clean rule, for above -save-temps.
2000-09-28 04:32:55 +00:00
Zephaniah E. Hull
f6bfcfc82d
State change cleanup, but saner code!
2000-09-28 00:22:24 +00:00
Bill Currie
86f87122c0
zlib support (gzipped pack contents). if you have a probelm with gzgets, you
...
have 3 choices: remove /usr/X11R6/lib/libz.a, --diable-zlib, or fix configure.
I do intend on fixing it myself.
2000-09-27 19:44:26 +00:00
Bill Currie
7c12c9b4c7
hopefully fix alias model loading for multiple skins and/or skin groups
2000-09-27 17:01:17 +00:00
Bill Currie
ae61fee723
latest alsa 0.6.x support from nuq
2000-09-26 18:58:50 +00:00
Jeff Teunissen
cbc9d34954
Back out Chris Ison's patch, make another change for readability (in this
...
case, 255 << 8 is more readable than 255*256, and was the intent anyway)
2000-09-26 16:15:57 +00:00
Jeff Teunissen
50abe6080e
Joystick support generalized, autoconfiscated. Systems without joystick
...
support are built with joy_null.c. To create a joystick driver for a new
system, take a look at joystick.h and joy_null.c for the driver
interface. I'd like to see a Windows driver using this interface, it would
probably simplify in_win.c greatly.
2000-09-26 14:16:09 +00:00
Zephaniah E. Hull
68a4e60eaf
Behold, the great state audit, and a few other things.
...
First off, a cleanup in alias model rendering.
Then we have R_CullBox, which is now a inline function.
Then the big one, the state change cleanup, right now GL_BLEND.
2000-09-26 09:03:21 +00:00
Jeff Teunissen
b0fc35b3e3
Apply patch from Chris Ison <wildcode@users.sourceforge.net> with some
...
changes from me.
2000-09-26 07:53:50 +00:00
Bill Currie
fb55453675
David Jeffery's linux joystick support ala nuq
2000-09-26 03:21:06 +00:00
Bill Currie
9a4e650790
port over int_val from nuq. much better for integer cvars
2000-09-26 03:17:09 +00:00
Thad Ward
60a1c3b857
corrected a minor issue.
2000-09-25 23:39:47 +00:00
Jeff Teunissen
eabff4f06b
Forgot a couple of )'s in audit.
2000-09-25 06:50:59 +00:00
Jeff Teunissen
71b841adeb
Cvar audit; These files set cvars improperly, by changing their values
...
without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Jeff Teunissen
bf2ec8da6d
glquake.h: Comment out <GL/glu.h> -- may be used in the future, but we
...
don't use libGLU right now.
gl_draw.c: brightness/contrast are created in r_view.c, I'm a little
surprised this didn't cause a crash.
menu.c: Use bound() for sliders.
2000-09-25 04:12:58 +00:00
Bill Currie
a38f854210
a little ws cleanup
2000-09-25 02:02:58 +00:00
Bill Currie
9ece49b4e8
fix for Bug #105221 though it seems repeats were ignored anyway. this was done
...
by backporting the glx/x11 changes from nuq
2000-09-24 03:43:06 +00:00
Bill Currie
b88799880f
fix alias model loading for when the model has groups. gdbinit added to ease
...
debugging
2000-09-24 02:34:35 +00:00
Jeff Teunissen
830d6e044e
debian/*: Yaay, Debian packages. They're not perfect, but they should do
...
the job. -3dfx doesn't get a package built right now, there
are...obstacles.
acinclude.m4, configure.in, Makefile.am: -sgl is detected separately from
-sdl now, and HAVE_XMESA is no longer in use.
2000-09-23 08:06:40 +00:00
Thad Ward
2b4dcee14d
fixed the vc6 projects for the model change
2000-09-23 01:17:04 +00:00
Anton E. Gavrilov
ed0b3b616b
Cvar_SetValue: cvar_t *var_name is confusing, renamed it to *var
2000-09-22 15:38:05 +00:00
Anton E. Gavrilov
c85a468602
1. Cvar_CvarList_f() prints cvar flags (like Q2/Q3 do)
...
2. CVAR_HEAP makes no sense now that ALL cvar are stored in heap.
3. No need to allocate memory for cvar descriptions
4. ^= CVAR_USER_CREATED ---> &= ~CVAR_USER_CREATED
2000-09-22 15:32:52 +00:00
Forest Hale
1a3eb27f8b
changed texture update validation to normal CRC
2000-09-22 15:08:28 +00:00
Zephaniah E. Hull
5242630d16
I don't know WHY having the charset loaded as a texture after the
...
crosshair makes it look like crap, but it does, so it is loaded
before the crosshair now, looks MUCH nicer.
2000-09-22 09:12:03 +00:00
Zephaniah E. Hull
210ba16069
First off in gl_draw.c we have some nice cleanup code for the upload
...
code.
Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!
Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
2000-09-22 09:08:08 +00:00
Jeff Teunissen
9691cca81d
Palette never gets changed in GL mode now.
2000-09-21 19:15:44 +00:00
Bill Currie
1d3935a903
add desti's nodga patch with modifications to control the grabbing of kb and
...
mouse input
2000-09-21 15:23:35 +00:00
Jeff Teunissen
acace1d0eb
mmap should set PROT_READ|PROT_WRITE, not just PROT_WRITE. Takes care of a
...
problem with FreeBSD. Also, check for MAP_FAILED instead of
(unsigned char *)-1
2000-09-21 06:27:08 +00:00
Bill Currie
ddef594b2e
gl bmodel fullbrights implemented. I hope. I'll find out for sure when I get
...
home.
2000-09-20 23:06:26 +00:00
Bill Currie
96aba78186
forgot to rename Mod_LoadMMNearest to Mod_ProcessTexture
2000-09-20 22:21:25 +00:00
Bill Currie
b55b0264b5
model loading reorg ala nuq. once again, gl hasn't been tested (will test when
...
I get home tonight). This is in preparation for bmodel fulbrights.
2000-09-20 22:11:17 +00:00
Jeff Teunissen
64ec067a25
whitespace (spaces -> tabs)
2000-09-20 04:13:52 +00:00
Jeff Teunissen
a3e19d5cc2
gl_screen.c: Minor tweaks, contrast gets clamped to 0.1-1 instead of 0.2-1
...
view.h: Add brightness, contrast cvars as extern
menu.c: Change brightness scroller to use the brightness cvar, add
contrast scroller.
r_view, sw_view.c: Add brightness/contrast cvars to software, and make
them work.
2000-09-20 04:06:12 +00:00
Bill Currie
3396ca6fde
ALSA 0.6 support added. old snd_alsa.c renamed to snd_alsa_0_5.c
2000-09-18 03:07:49 +00:00
Forest Hale
69edf96241
added back -basedir
2000-09-11 12:26:53 +00:00
Bill Currie
9f476ee5c6
port over a sound init fix from oldtree that prevents a crash if sound doesn't
...
init properly
2000-09-07 17:31:07 +00:00
Zephaniah E. Hull
51aa5518ae
Slight change in the crosshair code, minor cleanup really.
2000-08-31 17:36:02 +00:00
Bill Currie
7e6d2f95c5
gl_model.c:
...
sprintf -> snprintf
gl_rmain.c:
slight optimisation (thanks, LordHavoc)
2000-08-27 11:05:11 +00:00
Bill Currie
a2129d7f66
add qf-client-sdl and qf-client-sgl to the ignore list
2000-08-25 23:24:27 +00:00
Anton E. Gavrilov
66a91044bb
cl_parsesay --- parse $\ (fake); $[, $]; $R $G $B $Y (ocrana leds);
...
Note that this cvar is different from QWF's cl_parsesay.
cl_nofake --- unhide fake messages from other players
2000-08-22 18:54:01 +00:00
Anton E. Gavrilov
03846c9bec
Ooops (forgot an #include)
2000-08-22 18:00:12 +00:00
Anton E. Gavrilov
d46f19e7ae
Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that
...
only works correctly in standard deathmatch but may be useful in TF too
2000-08-22 17:53:48 +00:00
Maddes Buecher
b72492afd3
EndFrame function by FrikaC/Maddes
2000-08-20 19:47:37 +00:00
Maddes Buecher
1cb4241fb4
+USE unbound fix
2000-08-20 19:17:44 +00:00
Maddes Buecher
a927261f89
Conwidth/height charset fix by TcT: weird charset when you set -conwidth/-conheight to other values than screen resolution
2000-08-17 20:15:20 +00:00
Maddes Buecher
f9bc5b2c22
Weird cvar zeros fix
2000-08-17 18:28:28 +00:00
Maddes Buecher
ac7199d6e2
Bound keys not saved in quotes fix, this caused problems with a binded semilicon
2000-08-17 17:37:48 +00:00
Dabb
af1a000fb1
Why SockadrToNetadr(&from,&net_from) twice? Removed extra.
2000-08-17 16:48:06 +00:00
Dabb
1f4f2e1c36
Add cvar sys_nostdout to WIN32 clients too. Note: sets stdout DISABLED (1) by default.
2000-08-17 15:44:17 +00:00
Dabb
798518474b
Allow disabling stdout with sys_nostdout with SDL targets too..
2000-08-17 15:40:41 +00:00
Dabb
576a32782a
Fix nostdout bug ...
2000-08-17 13:38:57 +00:00
Dabb
e41b8e7faa
Removed extra Sys_Printf function (its in sys_win.c now)
2000-08-17 12:44:42 +00:00
Dabb
9b90de262a
Added "last message repeated xx times" to cut down repeated lines from Con_Printf
2000-08-17 12:42:37 +00:00
Dabb
7e689832db
Added "last message repeated xx times" to cut down repeated lines from Sys_Printf.
2000-08-17 12:42:08 +00:00
Dabb
da1b50442f
Moved Sys_Printf from sv_sys_win.c.
...
Added graph char translations to Sys_Printf (from sys_unix).
Added "last message repeated xx times" to cut down repeat lines from Sys_Printf.
2000-08-17 12:40:26 +00:00
Dabb
50529263fb
Moved Sys_Printf to sys_win.c.
2000-08-17 12:36:55 +00:00
Maddes Buecher
b34a867ec0
FTOS fix: no leading spaces and keeping maximum precision for float values
2000-08-16 21:43:24 +00:00
Maddes Buecher
b62172b915
SV_CheckVelocity() fix (cvar SV_MAXVELOCITY)
2000-08-16 20:49:06 +00:00
Zephaniah E. Hull
e5581c8373
Fix of a bug with fullbright models..
2000-08-16 12:29:13 +00:00
Zephaniah E. Hull
b5e459d224
FULLBRIGHT SUPPORT FOR MODELS!
...
Yes, this means that your standard grenades, the pipebombs, proxys,
sents, etc will all have fullbright pixels!
As a added bonus they are toggable with the gl_fb_models cvar! But
there is more! This comes at a almost unnoticeable cost! Thats right!
For you get this all for only 2 FPS!
Repeat, thats 2 FPS! PRACTICALLY NOTHING!
So order now! Available from the quakeforge newtree CVS.
2000-08-16 09:26:22 +00:00
Dabb
5385056a9e
Detect runt client packets quicker.
2000-08-14 13:41:05 +00:00
Dabb
66e08b1e0f
Some fixes to DoS code.
2000-08-14 13:02:17 +00:00
Zephaniah E. Hull
23d81824dc
Old draw cleanups, frogot I had them around..
...
Clean up of Dabb's mess, he dies.
2000-08-14 04:53:45 +00:00
Dabb
9a2ec3c094
%d -> %f in netdosvalues/netdosexpire
2000-08-13 14:59:09 +00:00
Dabb
dc0337a885
Removed testing stuff.
2000-08-13 14:40:27 +00:00
Dabb
3c881d8ab0
Renamed dosvalues,dosexpire->netdosvalues,netdosexpire.
2000-08-13 14:37:26 +00:00
Dabb
bafb8f7239
Basic DoS flood attack protections.
...
Commands added: netdosexpire, netdosvalues
(oops, forgot from last ;)
2000-08-13 14:34:49 +00:00
Dabb
afc467b84f
Basic DoS flood attack protections. Use sv_netdosprotect 1 to turn them on.
...
(quite experimental, these might break something...)
Cvars added: sv_allow_log, sv_allow_status, sv_allow_ping, sv_netdosprotect
Commands added: netdosexpire, netdosvalues
2000-08-13 14:26:20 +00:00
Dabb
0bbc70dbd6
Fix for pause flood exploit.
2000-08-13 14:21:21 +00:00
Dabb
7234a479c8
Quick-fix for server crashing on some maps with null names/textures.
2000-08-08 12:47:37 +00:00
Anton E. Gavrilov
ea7c4363ba
Fix for ugly 'unknown: #' messages at the end of a demo.
2000-08-04 09:47:53 +00:00
Dabb
9e38c05969
Builds now ...
2000-08-03 16:21:19 +00:00
Dabb
556ff79462
Added teamplay.c ...
2000-08-03 14:47:00 +00:00
Anton E. Gavrilov
bfcee99717
cl_deadbodyfilter and cl_gibfilter should work now.
2000-08-02 23:00:39 +00:00
Jeff Teunissen
c251476789
whitespace.
2000-08-02 22:53:59 +00:00
Anton E. Gavrilov
d80541c3ee
Add teamplay.c to project
2000-08-02 22:53:44 +00:00
Jeff Teunissen
50e0cb54a7
Moved qf-server-win.mak makefile for Borland to qf-server.mak, made it
...
build qf-server.exe instead of qf-server-win.exe If you're running it on
Windows, it's pretty obviously a Windows program. :)
2000-08-02 22:51:41 +00:00