Commit graph

1646 commits

Author SHA1 Message Date
Jeff Teunissen
4ae1fda2e1 include snafu in null input driver. 2001-02-26 18:43:29 +00:00
Ragnvald Maartmann-Moe IV
fcd38297d9 Comment update. Move along, nothing to see here. 2001-02-24 08:24:14 +00:00
Bill Currie
c32a59b343 add the contents of the config dir 2001-02-24 03:44:33 +00:00
Ragnvald Maartmann-Moe IV
6d9846e2ce Outdated. Gone. 2001-02-23 22:28:19 +00:00
Ragnvald Maartmann-Moe IV
2bb966d1f7 Remove support for unreleased ALSA 0.6, replace with current 0.9 support.
(thanks to Abramo Bagnara)
2001-02-23 22:24:26 +00:00
Timothy C. McGrath
5cda3dc3cb swspeed.cfg is speed cfg for software clients (-x11 -svga) however it is
not well tested, and needs someone to bash it over the head a few times.
If you routinely use the software clients, please find out what in this
file works for you, and let me know.

Misty
2001-02-22 20:38:54 +00:00
Timothy C. McGrath
63f6f3e9cd My glspeed.cfg this time for newtree. This file will not be updated as
often, as newtree is (generally) a non moving target. However, bug
reports will cause modifications to this file as I get them.

Let me know of any problems,
Misty
2001-02-22 19:26:51 +00:00
Bill Currie
4f7561fd92 fix broken ipv6 address field 2001-02-22 19:00:34 +00:00
Bill Currie
32c6b2be38 add reporting of compression support 2001-02-22 06:03:44 +00:00
Dabb
19c37bbcb3 Some optimizations, use memset instead of for loop with *bl++=0.
Uses almost 1% less CPU for me :-)
2001-02-20 16:52:24 +00:00
Dabb
ea7e76fab7 Added cl_nostatpred. When 1, static, nonmoving players are NOT predicted.
Saving up some CPU time when lot of snipers and sitting duck campers
around. Experimental, try it out.
2001-02-19 15:57:36 +00:00
Bill Currie
2cac0ae365 This should fix the skins problem windows users have been experiencing. I must
have accidently killed the correct version in either my cvar audit or the skin
re-vamp. Thanks, Invigor, for your help in finding this.
2001-02-19 02:51:33 +00:00
Bill Currie
942732d3b9 the mingw files were feeling neglected 2001-02-18 05:01:24 +00:00
Ragnvald Maartmann-Moe IV
c41b730fb8 Fix for compiling without zlib. 2001-02-17 22:00:26 +00:00
Dabb
cabd99e201 Oooops :-) 2001-02-17 12:42:06 +00:00
Dabb
6356c8e596 Default to 16bit colors. 2001-02-17 12:24:39 +00:00
Bill Currie
fdc8bedd2e fix a silly bounding box error 2001-02-17 04:59:13 +00:00
Bill Currie
20b9411bcc disable transparent pixels in the conback. They will still currently be black,
but at least they won't flicker on some drivers.
2001-02-16 22:07:40 +00:00
Dabb
2bb4a60a69 Cleaning up code and adding little more error reporting. Also, now cleans
leftovers when funcs fails bit better.
2001-02-16 14:28:01 +00:00
Bill Currie
c3208b87e7 correct a docco goof on the allskins command 2001-02-16 01:48:49 +00:00
Ragnvald Maartmann-Moe IV
d3e280a088 Fix for wandering point on polyblended cones. Should now always point directly at viewers eye, rather than perpendicular to the view plane...
(thanks Taniwha)
2001-02-16 00:09:49 +00:00
Dabb
d81eb19c1f Check for null buffers from directsound. (forgot to commit, hm..) 2001-02-15 18:25:09 +00:00
Bill Currie
01baf4a868 turns out it might not be gamespy after all, and I didn't particularly like
this as a solution anyway, so I've enabled the command packet channel by
default. I'm leaving it in, because it's a nice to be able to close it
completely under other circumstance.
2001-02-15 18:03:59 +00:00
Jeff Teunissen
e1638eba85 (Finally!) commit the property list parser. 2001-02-15 17:18:45 +00:00
Ragnvald Maartmann-Moe IV
e5cd5030ae Oops. Flattening polyblends is only a help in very limited circumstances. ;) 2001-02-15 09:42:43 +00:00
Ragnvald Maartmann-Moe IV
8d68ffe9f0 Fix long standing issue with conical nature of polyblend dlights being obtrusive. 2001-02-15 07:15:10 +00:00
Bill Currie
ac94390460 got the logic of the if mixed up 2001-02-14 22:26:57 +00:00
Bill Currie
de22be39ba break gamespy instead of gamespy breaking us. disable command packets by
default. If somebody wants gamespy to do its evil, they can say so explicitly.
2001-02-14 22:25:22 +00:00
Bill Currie
ca06d3994d ALWAYS print commands coming from external sources (eg GameSpy (ewww)) 2001-02-14 21:50:55 +00:00
Jeff Teunissen
30a0105e82 Move the DGA check for XDGA_MAJOR_VERSION inside the actual HAVE_DGA
check. :)
2001-02-14 16:47:50 +00:00
Bill Currie
8dead3b82d don't try to execute a "" file 2001-02-14 16:45:58 +00:00
Bill Currie
a76c7779a7 remove a bogus prototype 2001-02-14 05:12:14 +00:00
Zephaniah E. Hull
192eba3898 Compiles now, works too. 2001-02-14 02:49:37 +00:00
Jeff Teunissen
96722e9137 Yeah yeah, I messed it up again. 2001-02-14 02:39:43 +00:00
Jeff Teunissen
cedd063a6a Okay, so I fscked up the video mode restoration. Sue me. It's fixed now. 2001-02-14 02:36:27 +00:00
Bill Currie
8711d430d1 rev for 0.3.0 release 2001-02-12 07:17:01 +00:00
Jeff Teunissen
a05d02c786 Extra paranoia for the XDGA_MAJOR_VERSION #define 2001-02-11 23:32:54 +00:00
Bill Currie
8510dedee9 XDGA_MAJOR_VERSION is XF86DGA_MAJOR_VERSION in 3.3.5 (6?) 2001-02-11 23:15:15 +00:00
Jeff Teunissen
7cb5126153 Be paranoid about the DGA extension as well. 2001-02-11 23:07:39 +00:00
Bill Currie
a12c6913dc compile fixes 2001-02-11 22:59:06 +00:00
Jeff Teunissen
2c703a045e VidMode detection changes. 2001-02-11 22:17:19 +00:00
Bill Currie
d828ba64b3 fix version number for 3.3.5 this MIGHT cause problems for 3.3.6, dunno. 2001-02-11 22:11:18 +00:00
Jeff Teunissen
443944c48b context_x11.c: whitespace.
dga_check.c: Make sure that the version of the VidMode extension at
runtime is the same version we compiled with, to deal with a structure
change that occurred between VidMode extension versions 1 and 2. If a
version 3 is developed, this will have to be fixed again.
2001-02-11 16:05:52 +00:00
Bill Currie
549bbbdb1b revert my sticky corners fix. sticky corsers are better than getting suck so
it's impossible to move.
2001-02-11 07:49:43 +00:00
Bill Currie
604e398e66 clean out dead code 2001-02-11 07:19:59 +00:00
Bill Currie
e6980d2ec3 add cvar to control config.cfg writing (from Adam Olsen
<adamolsen@technologist.com>)
2001-02-11 07:15:39 +00:00
Bill Currie
4417fc6ce0 remove unused function 2001-02-11 05:33:21 +00:00
Bill Currie
2be320d66f slap some grease on those corners. This fixes the sticking on angled corners
bug. The DIST_EPSILON shifts have been removed from PM_RecursiveHullCheck and
only one DIST_EPSILON shift is done in PM_PlayerMove now. This might even give
a very slight speedup.
2001-02-11 03:49:20 +00:00
Bill Currie
08fc75fd32 whitespace in a comment 2001-02-11 03:36:51 +00:00
Forest Hale
14a519c548 whitespace cleanup (spaces -> tabs) after dabb's assault with Edit. 2001-02-10 10:53:50 +00:00