Bill Currie
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5197a6443d
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every single system header file we currently include is now checked for
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2000-12-30 03:07:57 +00:00 |
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Bill Currie
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f29ea7f1d3
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fix up <> vs "" in #includes
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2000-12-30 03:07:15 +00:00 |
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Bill Currie
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60fe4aea40
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forgot these
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2000-12-30 02:25:58 +00:00 |
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Bill Currie
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ccba39666b
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#include audit
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2000-12-30 02:16:36 +00:00 |
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Dabb
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a9ffb0002f
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Joystick code for win32. Mostly contains code moved from in_win.c.
NOT FINISHED YET.
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2000-12-29 20:08:43 +00:00 |
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Dabb
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1532c66198
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Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
HAVE_SYS_TIME_H
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2000-12-29 18:52:52 +00:00 |
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Dabb
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cc0e3dfbb5
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Are these uninst.h, timeb.h really needed here?
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2000-12-29 16:26:35 +00:00 |
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Dabb
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1d2e83bb66
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Brought back evil DirectSound hack for SDL/SGL
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2000-12-29 16:20:38 +00:00 |
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Dabb
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2d4ced491e
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Put back #include <stdarg.h> or compile fails.
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2000-12-29 16:19:23 +00:00 |
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Dabb
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3601dd5532
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Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
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2000-12-29 15:52:25 +00:00 |
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Dabb
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477bcf51b0
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Win32 sound cleanups - phase1
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2000-12-29 15:20:12 +00:00 |
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Bill Currie
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48f6a02a38
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make the `dead sleep' optional (sys_dead_sleep: defaults to on)
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2000-12-29 07:15:50 +00:00 |
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Bill Currie
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2695ec4990
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helps if one groks select semantics :/
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2000-12-29 06:19:44 +00:00 |
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Bill Currie
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73980fe852
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make qf-server REALY sleep when there are no clients currently connected
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2000-12-29 05:32:24 +00:00 |
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Bill Currie
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c71fc78360
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it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
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2000-12-29 03:14:53 +00:00 |
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Bill Currie
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005dbaa83f
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white space
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2000-12-29 01:28:22 +00:00 |
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Jeff Teunissen
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977c10c2f2
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Change format of --with-clients= parameters. Used to be
[example] --with-clients="3dfx glx svga", it's now
--with-clients=3dfx,glx,svga
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2000-12-28 23:26:45 +00:00 |
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Jeff Teunissen
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f9fcd66129
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voids
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2000-12-28 09:33:49 +00:00 |
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Jeff Teunissen
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d3d32986bb
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shrink the heap back down to 8MB on Win32 -s*l
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2000-12-28 09:33:16 +00:00 |
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Jeff Teunissen
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300910698c
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more void cleanup
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2000-12-28 09:32:02 +00:00 |
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Jeff Teunissen
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fe2f79c5ef
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Whitespace
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2000-12-28 09:31:22 +00:00 |
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Jeff Teunissen
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6081ed15a7
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more () -> (void) for function defs
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2000-12-28 09:30:32 +00:00 |
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Jeff Teunissen
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8c9e535247
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s/()/(void)/g
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2000-12-28 09:29:38 +00:00 |
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Jeff Teunissen
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bc9518c9a5
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whitespace
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2000-12-28 09:27:30 +00:00 |
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Jeff Teunissen
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52cc1fa218
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Whitespace, some optimizations
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2000-12-28 09:26:00 +00:00 |
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Jeff Teunissen
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893a8ba827
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The GL version of the clock rewrite -- also some whitespace
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2000-12-28 07:49:42 +00:00 |
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Jeff Teunissen
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37304217c1
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Whitespace, some function name changes
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2000-12-28 07:46:40 +00:00 |
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Jeff Teunissen
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c6a22c8a88
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whitespace
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2000-12-28 07:44:45 +00:00 |
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Jeff Teunissen
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66bd913f7d
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Whitespace
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2000-12-28 07:28:23 +00:00 |
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Bill Currie
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80db620524
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What's GameSpy?
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2000-12-28 07:18:11 +00:00 |
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Jeff Teunissen
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3783f9b562
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Rewrite of the clock code.
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2000-12-28 07:09:04 +00:00 |
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Jeff Teunissen
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f9022537ee
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Whitespace.
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2000-12-28 06:58:56 +00:00 |
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Jeff Teunissen
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579434b6df
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Add 22050 to the list of sound rates to attempt
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2000-12-28 06:54:16 +00:00 |
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Jeff Teunissen
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2fdeaf7aaa
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whitespace.
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2000-12-28 06:49:26 +00:00 |
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Jeff Teunissen
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c1e0cf7b8e
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Use RGB palettes for shared palette extension instead of RGBA.
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2000-12-28 06:45:19 +00:00 |
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Bill Currie
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f453d2f1b8
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clean up the #includes of the progs files
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2000-12-28 05:18:38 +00:00 |
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Dabb
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e52100982b
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Merc ripped off bit too much - in-game keys stopped working. Fixed.
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2000-12-27 17:01:25 +00:00 |
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Dabb
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0e3072728f
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Mingw support for ppl without configure :-)
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2000-12-27 15:18:27 +00:00 |
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Ragnvald Maartmann-Moe IV
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d173f0f9dd
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More menu.c cruft chasing.
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2000-12-26 21:29:56 +00:00 |
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Ragnvald Maartmann-Moe IV
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23560a26be
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Remove cruft leftover from menu removal.
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2000-12-26 21:00:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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ccb1bfd3c4
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remove obsolete menu cruft.
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2000-12-26 20:58:18 +00:00 |
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Dabb
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41d03f34b0
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Added some mingw stuffs
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2000-12-26 17:58:06 +00:00 |
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Zephaniah E. Hull
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01238243c1
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Due to snax's ping stuff not compiling under windows, I did a little
cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
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2000-12-26 17:41:26 +00:00 |
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Bill Currie
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9f6b0bf758
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put my sky alpha trick into a safe place. currently disabled because while it
works, it's not the right place.
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2000-12-25 03:38:48 +00:00 |
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Brian Koropoff
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0210465303
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This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find.
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2000-12-25 02:36:36 +00:00 |
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Bill Currie
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e537c27a70
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fix a long standing (but only recently discovered) but with INFO cvars (USER
and SERVER) where they weren't being put into the info string if they were
never modified from the default.
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2000-12-24 23:39:43 +00:00 |
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Brian Koropoff
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382fe8feff
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A quick hack so that inserting in the server list will use the current server's ip and description if connected.
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2000-12-24 05:37:24 +00:00 |
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Bill Currie
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86222ca684
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don't unroll the resaple loops manually. causes segs for < 4 pixel output
textures (now 2x2 and 1x1 will work. 0x0 is just ignored)
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2000-12-24 04:59:15 +00:00 |
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Bill Currie
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de79e1433d
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don't resample a texture when the output size is 0xN or Nx0
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2000-12-24 04:43:22 +00:00 |
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Brian Koropoff
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6e345718c4
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Fixed a segfault with null textures by ignoring them in GL_Upload32 and removed a 'magic number' as well.
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2000-12-23 00:09:42 +00:00 |
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