Bill Currie
b3a9da279b
check for an error openning the download file (this is what I intended to
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commit previously, but wasn't finished)
2001-01-22 22:48:22 +00:00
Bill Currie
e3674945ed
back out an accidental commit
2001-01-22 22:43:50 +00:00
Bill Currie
39ee51118d
fix a missing )
2001-01-22 22:40:36 +00:00
Bill Currie
d072faf29c
fix a compile bug for some systems
2001-01-21 02:55:53 +00:00
Bill Currie
6aecae38e6
remove double command execution for 99.9% of the cases
2001-01-18 04:28:26 +00:00
Dabb
f9e5db9aee
Fixed skin command bug. Win32 guys want skins too!
2001-01-17 19:44:45 +00:00
Bill Currie
45bacc2b60
second step of skins re-work
2001-01-17 07:28:34 +00:00
Bill Currie
bbac14a7d5
commands now sport descriptions (currently "No Description", but then I'm a
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lazy bastard:)
2001-01-15 17:07:06 +00:00
Dabb
bbf8adaa8e
Add packet logging / parsing for demo playback too.
2001-01-15 14:12:19 +00:00
Bill Currie
e2f1f503ef
move CL_Ents_Init to the right place
2001-01-08 07:31:59 +00:00
Bill Currie
b66c22d0e5
flickering rocket/lava lights are dead and cvars now support vectors (archiving
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broken atm).
2001-01-08 07:07:48 +00:00
Bill Currie
dd5363cdb5
commands and aliases now use hash tables
2001-01-04 20:51:35 +00:00
Ragnvald Maartmann-Moe IV
57b02fad06
CodingStyle.
2001-01-04 20:43:36 +00:00
Bill Currie
381f5b6df4
cvars and cvar alias now use a hash table for lookups. commands and aliases
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coming soon :)
2001-01-04 19:10:38 +00:00
Bill Currie
ff89f60c74
move the final command line stuff to AFTER all the subsystems have been
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initialised.
2001-01-01 18:00:06 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Dabb
ff2658dacd
Added HAVE_NETINET_IN_H
2000-12-30 11:20:36 +00:00
Bill Currie
ee47b4d568
a start on a #include audit for the header files and misc fixups for win32
2000-12-30 05:18:48 +00:00
Bill Currie
5f21837c33
cleanup the includes in host.h
2000-12-30 03:23:31 +00:00
Bill Currie
f29ea7f1d3
fix up <> vs "" in #includes
2000-12-30 03:07:15 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Bill Currie
c71fc78360
it was decided the menu code should return until release. here it is with the
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gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Jeff Teunissen
bc9518c9a5
whitespace
2000-12-28 09:27:30 +00:00
Bill Currie
80db620524
What's GameSpy?
2000-12-28 07:18:11 +00:00
Zephaniah E. Hull
01238243c1
Due to snax's ping stuff not compiling under windows, I did a little
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cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Brian Koropoff
0210465303
This update changes the server list layout and adds server pinging and querying support. Use 'p' to update pings, 's' to update status information, and 'u' to do both at once. Feel free to abuse this and report any bugs that you find.
2000-12-25 02:36:36 +00:00
Bill Currie
dd3ea544ce
cl_visedict re-write. lerping works MUCH better now, and lerping of torches
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should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Jeff Teunissen
de55871d32
Overhaul of parts of the polyblend system. Contrast in GL no longer uses
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another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.
New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.
All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:
bonus: 1
contents: 2
damage: 4
powerup: 8
An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.
examples:
serverinfo cshifts 15
turns them all on.
serverinfo cshifts 10
turns on powerup and contents shifts.
also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
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statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
3feecbde94
cvar doc patches from Misty
2000-12-07 03:02:12 +00:00
Bill Currie
dbbc2cd777
comment patches from Misty
2000-12-07 00:08:42 +00:00
Zephaniah E. Hull
66e0e31b57
strcat -> strncat
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sprintf -> snprintf
AKA, really big buffer overflow security fixes.
More to come, geez we have holes everywhere.
2000-12-05 11:08:30 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
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NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Bill Currie
6b3f8e5dba
make sure com_gamedir exists before writing config.cfg
2000-12-04 16:07:08 +00:00
Bill Currie
37eb211c0a
Misty's clock hack. show_clock 1 displays a clock on the screen for those that
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need to know the current time while playing.
2000-12-04 03:46:04 +00:00
Bill Currie
ae290926c4
WildCode's location marking code (with a little touchup).
2000-12-03 23:52:54 +00:00
Bill Currie
c67a1b37e5
fix handling of +set on the command line so the global config file can be
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overridden (so long as it doesn't use setrom:)
2000-11-30 19:53:25 +00:00
Bill Currie
42b3a83bd9
move host_parms from quakefs.c to somewhere a little more sensibe.
2000-11-29 23:26:45 +00:00
Dabb
6e3337b64a
Well, let's be really strict and put Host_Init(void) here..
2000-11-27 15:26:49 +00:00
Forest Hale
9ce5fc95df
quakeparms_t audit.
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changed all parms references to directly access host_parms to improve readability, and removed unused basedir references. (all remaining fields in quakeparms_t deserve to be there)
2000-11-27 13:17:48 +00:00
Jeff Teunissen
c8fcb1cf22
Add *qf_version userinfo when connecting to QF servers.
2000-11-25 14:22:09 +00:00
Bill Currie
e03e707272
new cvar: cl_sbar_separator defaulting to 0. That ugly white vertical line to
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the right of the status bar is now GONE (unless you actually /want/ it: if so,
set cl_sbar_separator to 1)
2000-11-21 05:08:12 +00:00
Bill Currie
d31a9f73de
Always use COM_CreatPath instead of Sys_mkdir
2000-11-08 06:07:03 +00:00
Jeff Teunissen
ba11d00aba
compat.h: Add str*equal () convenience macros
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cl_main.c: Clean up version string a little
cmd.c: Add setrom parsing to first init phase, clean up includes a little
cvar.c: setrom command now uses set's semantics. Cvar_Set, Cvar_Set_f,
Cvar_Setrom_f now do a Con_DPrintf to report attempts to set CVAR_ROM
cvars.
sv_main.c: Clean up version string a little
vid.c: -winsize, -width, and -height no longer use Cvar_SetROM. The code
looks a little uglier, but it's more correct.
2000-11-04 07:42:43 +00:00
Bill Currie
56f7cce92e
fix the missing explosion noises (and other impact sounds)
2000-10-31 05:48:32 +00:00
Bill Currie
5c2257399d
oops :/
2000-10-31 05:29:32 +00:00
Forest Hale
f404648926
added confirm_quit cvar, defaults to on
2000-10-29 20:49:50 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Bill Currie
c9b3b34f26
nukage
2000-10-26 03:43:53 +00:00
Bill Currie
9d80b4394e
cl_main.c:
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what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
missed a value->int_val conversion
2000-10-24 19:32:30 +00:00