Commit Graph

1062 Commits

Author SHA1 Message Date
Bill Currie 1634c57339 lerp torches. the fast torches (the more common ones), look a bit odd due to
texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00
Bill Currie 6925190ffd fix a nail related segfault caused by the re-write 2000-12-20 06:43:04 +00:00
Bill Currie dd3ea544ce cl_visedict re-write. lerping works MUCH better now, and lerping of torches
should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Bill Currie 3669d78d1b white space 2000-12-19 22:48:16 +00:00
Bill Currie 5de89ed5f1 add a $Id tag 2000-12-19 21:39:20 +00:00
Bill Currie 24a76ef439 don't seek while backing up over demotime. gzipped demos no longer slow down as
the demo progresses (this will probably also be good for eventual dzip
support).
2000-12-19 20:33:06 +00:00
Bill Currie 0e268f9ca7 This is what I have done with this patch
Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)

Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.

patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch


Please let me know what you change so I may learn from it

Chris Ison (WildCode)
2000-12-19 19:47:15 +00:00
Bill Currie 5163916a4d forgot to remove j 2000-12-19 19:46:03 +00:00
Bill Currie 7816365252 remove an inner loop for readabilities sake 2000-12-19 19:43:22 +00:00
Ragnvald Maartmann-Moe IV ea76f45bc6 Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
Dabb 36ddd0670e gl_efrag -> r_efrag. 2000-12-19 15:15:26 +00:00
Bill Currie 1a84d5e93b turns out gl_refrag.c just isn't really needed 2000-12-19 05:42:15 +00:00
Bill Currie 151c487fea remove commented out error code. it only confused the reader anyway 2000-12-19 03:29:26 +00:00
Bill Currie 74d8c81457 fix a silly gzio bug 2000-12-19 03:21:12 +00:00
Jeff Teunissen 2f8f1b39b7 Add the use of XQueryExtension() to the DGA and VidMode checks. The game
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie 9f0035bdf9 make sure the server doesn't seg if an info cvar is set early 2000-12-19 00:57:30 +00:00
Jeff Teunissen fea862d434 Fix the problem with water and sprites acting funny with lerping
on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie 8c90357234 subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie db7450c11d finally, the stupid sw alias model bug is fixed! There were several possible
symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie 316b74eddc fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs) 2000-12-15 23:24:22 +00:00
Anton E. Gavrilov 32910a1b5f This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
Jeff Teunissen ea2a5c6f3e Fix up a silly bug in interpolation that made certain players get
"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie b6749ecc0f write out meshed models using gzip compression (files will NOT have the .gz
extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie b98e19fdd6 hopefully fix the sky "/usr/local/share/games/qf" not found bug 2000-12-14 22:25:35 +00:00
Bill Currie c3f6aa669a sv_main.c:
check sv_minqfversion->string[0] instead of value
sv_user.c:
	white space
2000-12-14 07:46:17 +00:00
Bill Currie a7612bfd0d seems to work now :) probably needs harder testing 2000-12-13 23:20:38 +00:00
Bill Currie cee0850c35 doesn't really work after all. Seems to kill the channel once XRUNs occur :( 2000-12-13 18:55:58 +00:00
Bill Currie d82f4f6b56 now it actually DOES work for me :/ 2000-12-13 17:07:02 +00:00
Bill Currie 9b99313852 works again (for me :/) 2000-12-13 16:38:26 +00:00
Jeff Teunissen 0e40b21608 nuke gl_cshiftpercent 2000-12-13 09:03:36 +00:00
Jeff Teunissen de55871d32 Overhaul of parts of the polyblend system. Contrast in GL no longer uses
another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.

New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.

All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:

bonus: 1
contents: 2
damage: 4
powerup: 8

An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.

examples:

serverinfo cshifts 15

turns them all on.

serverinfo cshifts 10

turns on powerup and contents shifts.

also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Bill Currie bf066ac5e6 now has problems with setting the parameters 2000-12-12 23:38:53 +00:00
Bill Currie c4f186d0ec fix an error message 2000-12-12 19:54:58 +00:00
Bill Currie 2ba8191ff2 compiles with latest alsa cvs, but doesn't work yet :/ 2000-12-12 19:41:06 +00:00
Bill Currie 5c82660a2c configure.in:
enable -mpentiumpro for i686
source/cl_ents.c:
	a tiny abount of whites;ace/style
2000-12-12 07:18:40 +00:00
Bill Currie c765120903 holy water has been sprinkled on the dancing corpses. they dance no more
also a little whitespace
2000-12-12 06:17:02 +00:00
Jeff Teunissen 0c662b0e6a cl_ents.c: misc. tweaks to CL_ParsePacketEntities ()
rest: Myriad stuff.

r_netgraph now recognizes and abides by the cl_hudswap Cvar.
show_fps and show_time are on the same line now, and stay out of each
others' way.

New Draw_ function: Draw_TextBox(). It's like M_DrawTextBox(), except it
doesn't screw around with the screen coordinates.
2000-12-12 02:46:46 +00:00
Forest Hale 2a2b468090 WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf) 2000-12-11 19:14:51 +00:00
Jeff Teunissen 3b6b929841 Okay, that's it. Model animation interpolation is as done as it's going to
get with the QW protocol.
2000-12-11 18:59:55 +00:00
Bill Currie 54b0dc47ed remove -basedir again 2000-12-11 17:21:05 +00:00
Dabb 62ec1ccdc0 Packet logging support for debugging and educational purposes.
Experimental. Note: All parts are not YET transferred from quakeforge tree.
Missing detailed and nonconnection packet parsing.
2000-12-11 15:35:01 +00:00
Dabb c3a0ab3aa1 Packet logging support for debugging and educational purposes. 2000-12-11 15:30:52 +00:00
Dabb 8240b0f05b Added pcx.c 2000-12-11 15:29:49 +00:00
Forest Hale 954accc1c4 must... have... basedir... to... play... 2000-12-11 14:47:33 +00:00
Forest Hale 78360393be removed unused BASEDIR define 2000-12-11 14:00:00 +00:00
Jeff Teunissen 2bd2e8e403 Fix up the interpolation case where it made dead bodies dance and fall
to the floor upon becoming visible. Quite funny, actually :)
2000-12-11 11:12:48 +00:00
Jeff Teunissen d8e1f27d4b pr_edict.c: whitespace
rest: Implement model animation interpolation for alias models. Trying to
implement this has been an annoyance for some time, but IT WORKS NOW. set
gl_lerp_anims to zero to disable.
2000-12-11 09:59:27 +00:00
Jeff Teunissen e886b0566d Add support for SDL CD audio, rename --enable-sdlsound to
--enable-sdl-audio
2000-12-11 09:50:26 +00:00
Jeff Teunissen 5023108000 remove "Error: " from no-mmap message 2000-12-11 09:46:58 +00:00
Bill Currie 0bd4b8d288 include/tga.h source/tga.c:
new function WriteTGAfile. Also, put in the tga header structure.
	NOTE: this is currently broken for non gcc ocmilers. you will get a
	#error message.
include/quakefs.h source/quakefs.c:
	new function COM_WriteBuffers. Like COM_WriteFile, but scatter/gather
	style.
source/gl_screen.c source/screen.c:
	misc cleanups. differences are getting fewer. should be mostly
	mergable soon (minus truly sw/gl specific code).
2000-12-11 06:38:58 +00:00
Bill Currie d1ef9bbc3f fix r_netgraph 1 fix 2000-12-11 05:39:06 +00:00
Bill Currie a4f03b4c12 move WritePCXfile to pcx.c, move the screenshot filname creation code to
COM_NextFilename in quakefs.c and fix up some remote screenshot snafus
2000-12-11 03:30:32 +00:00
Bill Currie 10e2d388db remove all pure whitepsace diffs between gl_screen.c and screen.c 2000-12-10 23:14:25 +00:00
Ragnvald Maartmann-Moe IV 6569283738 Undo the horrible mistake of paying attention to 4Front's documentation. 2000-12-10 10:56:49 +00:00
Dabb c8ee33715b Include winquake.h must be BEFORE include gl/gl.h or compile WILL fail
with win32.
2000-12-10 10:54:04 +00:00
Dabb d5b4938803 Added qfgl_ext.c 2000-12-10 10:53:13 +00:00
Bill Currie 2ed7b7106d remove gratuitous differences between gl_screen.c and screen.c 2000-12-09 23:26:27 +00:00
Jeff Teunissen f6fbe8df16 SDL sound support. 2000-12-09 20:46:05 +00:00
Ragnvald Maartmann-Moe IV 09354ee7ca Rename of cd_audio.c to cd_dos.c. (cvs needs a move command!) 2000-12-09 18:39:34 +00:00
Ragnvald Maartmann-Moe IV c2a69bfec3 Fixed /dev/dsp open to only open with write. 2000-12-09 18:34:28 +00:00
Bill Currie 1b82a5b018 finally found the black water bug!!! forgot to set the color back to the
lighting color
2000-12-09 05:37:25 +00:00
Jeff Teunissen 4297432d7e [grumble] 2000-12-08 11:16:07 +00:00
Jeff Teunissen b21b9ce163 Include qfgl_ext.h in 3Dfx... 2000-12-08 11:06:00 +00:00
Jeff Teunissen 329d51b4e8 context_x11.h -- didn't mean to commit my local changes
rest: Apply patches from Michael Weiser <michael@weiser.saale-net.de>
2000-12-08 07:46:40 +00:00
Jeff Teunissen 54e2a4d9d3 Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Jeff Teunissen b62d75a774 Some whitespace, removed the timekick detection for slow-mo clients. There
are way too many legitimate ways to get a too-slow time, unfortunately.
2000-12-08 06:14:26 +00:00
Jeff Teunissen c74861ceb5 Remove unnecessary HAVE_DLOPEN check 2000-12-08 06:10:50 +00:00
Jeff Teunissen 9aa60bc5f9 Nuke SDL/SDL.h include, replace with SDL.h 2000-12-08 04:48:47 +00:00
Jeff Teunissen 1e604c6c33 Compile fixes, some whitespace. This file should be nuked, but I won't do
it until the normal system-level support for Win32 can support the SDL
targets.
2000-12-08 04:42:21 +00:00
Jeff Teunissen d3da228aef Largely whitespace, some opts, reverse order in which command-line parms
and environment variables are used. Command-line should ALWAYS override
the environment.
2000-12-08 04:40:02 +00:00
Jeff Teunissen ebc281c279 Use QFGL on 3Dfx. 2000-12-08 04:36:23 +00:00
Bill Currie 600e6dac57 remove possible trigraphs (eww) 2000-12-07 17:08:38 +00:00
Bill Currie 9f924b3a9e add includes lordhavoc forgot 2000-12-07 11:34:18 +00:00
Bill Currie 4ee0be8f91 first step on the way to merged gl_screen.c and screen.c 2000-12-07 11:12:19 +00:00
Forest Hale be6e940417 updated .lit loader, forgot to commit this a while back 2000-12-07 08:59:56 +00:00
Bill Currie 3feecbde94 cvar doc patches from Misty 2000-12-07 03:02:12 +00:00
Bill Currie dbbc2cd777 comment patches from Misty 2000-12-07 00:08:42 +00:00
Bill Currie 02f14aa326 style changes 2000-12-06 19:45:22 +00:00
Bill Currie 0974d76447 d'oh, forgot to remove the surrounding if(pr_boundscheck) :/ 2000-12-06 18:51:54 +00:00
Bill Currie 56656df96a remove the duplicated progs engine. That would have been a maintainence
nightmare.
2000-12-06 18:41:21 +00:00
Dabb e8cf0e53f4 First try load qwprogs.dat, then try progs.dat and then fail. 2000-12-06 18:27:23 +00:00
Dabb 8bd6cf15c2 Added #include "host.h" 2000-12-06 13:54:49 +00:00
Dabb a7b6d2df88 Brought over pr_exec.c and pals from darkplaces.
Improvements include bounds checking, 40% less instructions per
opcode, support for 65535 globals. Might even break something.
2000-12-06 13:23:44 +00:00
Dabb 0dd34a3e20 Added include host.h 2000-12-05 20:29:15 +00:00
Bill Currie 29970187d7 sprintf audit. 2000-12-05 16:51:01 +00:00
Bill Currie b34504057c char *buf; strn.* (..., sizeof(buf) ...) doesn't work so well :/ 2000-12-05 16:41:28 +00:00
Bill Currie eae11661e4 strncat parameter audit. Unfortunatly, strncat is counter-intutite: the n in
strncat is not the maximum length of the destination string, but of the SOURCE
string, thus strncat (dest, src, sizeof (dest)) is incorrect. It should be
strncat (dest, src, sizeof (text) - strlen (dest)). Even then, no terminating
nul will be written if src is too long, but at least it won't crash the stack:)
2000-12-05 16:04:12 +00:00
Zephaniah E. Hull 66e0e31b57 strcat -> strncat
sprintf -> snprintf

AKA, really big buffer overflow security fixes.

More to come, geez we have holes everywhere.
2000-12-05 11:08:30 +00:00
Jeff Teunissen fefca3d275 Fix up host.h snafu's 2000-12-05 06:58:01 +00:00
Bill Currie cbf7cd5447 show_time 2 will select 12h clock as opposed to 24h (Misty again) 2000-12-05 06:57:44 +00:00
Bill Currie 97f7b9a568 rename quakedef.h to host.h (I should have done this months ago).
NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Bill Currie 9554be96f9 clean up screen.c and gl_screen.c includes
remove scr_allowsnap from screen.c
move crosshair related cvars to *screen.c
2000-12-05 05:55:16 +00:00
Bill Currie 481fe0b9ed Misty's hudswap/fps/time patch to put the fps/time on the opposite side of the
screen to the hud.
2000-12-05 04:21:47 +00:00
Bill Currie 19a1e03f5d apply Misty's clock patch part 2 2000-12-05 03:22:35 +00:00
Bill Currie 6b3f8e5dba make sure com_gamedir exists before writing config.cfg 2000-12-04 16:07:08 +00:00
Bill Currie 37eb211c0a Misty's clock hack. show_clock 1 displays a clock on the screen for those that
need to know the current time while playing.
2000-12-04 03:46:04 +00:00
Bill Currie ae290926c4 WildCode's location marking code (with a little touchup). 2000-12-03 23:52:54 +00:00
Dabb 0a8b0a72d2 Removed evil things. WIN32 SDL/SGL now uses (totally crappy)
SDL sounds instead of  old directx sounds. Its time to pay for "portability".
2000-12-03 10:53:07 +00:00
Dabb 05bb0be33a WIN32 SDL/SGL now uses (totally crappy) SDL sounds instead of old directx sounds. Its time to pay for "portability". 2000-12-03 10:48:02 +00:00
Dabb b426b6daa7 Crappy complier doesn't allow me to UNDEF _win32 on command line! So here we have def WIN32SDL until I figure out better way to do it. Oh yeah, WIN32 SDL/SGL now uses (totally crappy) SDL sounds instead of old directx sounds. 2000-12-03 10:47:07 +00:00