Commit graph

1215 commits

Author SHA1 Message Date
Dabb
4822383a94 Minor cleanup (dibwindow) and some cosmetic changes :) 2000-12-20 16:42:51 +00:00
Bill Currie
f4c300676f forgot to commit this 2000-12-20 06:56:08 +00:00
Bill Currie
1634c57339 lerp torches. the fast torches (the more common ones), look a bit odd due to
texturing issues. not sure what's wrong there.
2000-12-20 06:50:33 +00:00
Bill Currie
6925190ffd fix a nail related segfault caused by the re-write 2000-12-20 06:43:04 +00:00
Bill Currie
dd3ea544ce cl_visedict re-write. lerping works MUCH better now, and lerping of torches
should be possible. client should also be microscopicly faster.
2000-12-20 06:18:55 +00:00
Bill Currie
3669d78d1b white space 2000-12-19 22:48:16 +00:00
Bill Currie
5de89ed5f1 add a $Id tag 2000-12-19 21:39:20 +00:00
Bill Currie
24a76ef439 don't seek while backing up over demotime. gzipped demos no longer slow down as
the demo progresses (this will probably also be good for eventual dzip
support).
2000-12-19 20:33:06 +00:00
Bill Currie
0e268f9ca7 This is what I have done with this patch
Added editloc to change the description of the closest location
Added delloc to remove closest location
Added dumploc to place locs in memory into a .loc file (required for
editloc and delloc)
Added zdumploc to place locs in memory into a .loc.gz file (requred for
markloc, editloc and delloc)
Added loc.gz saving support to markloc, editloc and delloc (via
zdumploc)

Altered locs_load to use _Com_FOpenFile instead of Com_FOpenFile
Fixed potentual bug in locs_markloc
Fixed bug in Team_ParseSay that cause wierd behaviour if $ or % was last
charactor in line.

patch created from a development tree via diff -ur ../newtree ./
newtree and development tree were up-to-date at time of creating the
patch


Please let me know what you change so I may learn from it

Chris Ison (WildCode)
2000-12-19 19:47:15 +00:00
Bill Currie
5163916a4d forgot to remove j 2000-12-19 19:46:03 +00:00
Bill Currie
7816365252 remove an inner loop for readabilities sake 2000-12-19 19:43:22 +00:00
Ragnvald Maartmann-Moe IV
ea76f45bc6 Merge phase separated mixing from nuq. Still has bugs, but defaults off. 2000-12-19 19:02:37 +00:00
Dabb
36ddd0670e gl_efrag -> r_efrag. 2000-12-19 15:15:26 +00:00
Bill Currie
1a84d5e93b turns out gl_refrag.c just isn't really needed 2000-12-19 05:42:15 +00:00
Bill Currie
151c487fea remove commented out error code. it only confused the reader anyway 2000-12-19 03:29:26 +00:00
Bill Currie
74d8c81457 fix a silly gzio bug 2000-12-19 03:21:12 +00:00
Jeff Teunissen
2f8f1b39b7 Add the use of XQueryExtension() to the DGA and VidMode checks. The game
should no longer crash if the VidMode or DGA extensions are not present at
runtime.
2000-12-19 02:42:26 +00:00
Bill Currie
9f0035bdf9 make sure the server doesn't seg if an info cvar is set early 2000-12-19 00:57:30 +00:00
Jeff Teunissen
fea862d434 Fix the problem with water and sprites acting funny with lerping
on...stupid, stupid bug.
2000-12-18 10:53:38 +00:00
Bill Currie
8c90357234 subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
2000-12-17 22:07:06 +00:00
Bill Currie
db7450c11d finally, the stupid sw alias model bug is fixed! There were several possible
symptoms: frozen torches, warped models, crashes, amonst others.
2000-12-17 04:27:36 +00:00
Bill Currie
316b74eddc fix command line parsing when - is embeded in an arg (eg +gamedir artifact-rjs) 2000-12-15 23:24:22 +00:00
Anton E. Gavrilov
32910a1b5f This fixes an ugly bug caused by a bug in the ugly netquake step up smoothing code :) 2000-12-15 12:18:54 +00:00
Jeff Teunissen
ea2a5c6f3e Fix up a silly bug in interpolation that made certain players get
"stuck" at a particular frame.
2000-12-15 11:02:29 +00:00
Bill Currie
b6749ecc0f write out meshed models using gzip compression (files will NOT have the .gz
extension, but the unix file command (and peering at the file when you know
what to look for) verifies that they are gzip files. This should save a little
space (files compress by 40-80%)
2000-12-15 05:57:44 +00:00
Bill Currie
b98e19fdd6 hopefully fix the sky "/usr/local/share/games/qf" not found bug 2000-12-14 22:25:35 +00:00
Bill Currie
c3f6aa669a sv_main.c:
check sv_minqfversion->string[0] instead of value
sv_user.c:
	white space
2000-12-14 07:46:17 +00:00
Bill Currie
a7612bfd0d seems to work now :) probably needs harder testing 2000-12-13 23:20:38 +00:00
Dabb
3bbb9ec7d4 Instructions about basic DoS tone-down in Quakeforge servers. 2000-12-13 22:52:15 +00:00
Bill Currie
cee0850c35 doesn't really work after all. Seems to kill the channel once XRUNs occur :( 2000-12-13 18:55:58 +00:00
Bill Currie
d82f4f6b56 now it actually DOES work for me :/ 2000-12-13 17:07:02 +00:00
Bill Currie
9b99313852 works again (for me :/) 2000-12-13 16:38:26 +00:00
Jeff Teunissen
0e40b21608 nuke gl_cshiftpercent 2000-12-13 09:03:36 +00:00
Jeff Teunissen
de55871d32 Overhaul of parts of the polyblend system. Contrast in GL no longer uses
another alpha blend, it's set up exactly as another factor in determining
the final blend. This should help speed up framerates a little.

New cvars:
cl_cshift_bonus: Set to 0 to disable bonus flashes.
cl_cshift_contents: Set to 0 to disable content blends.
cl_cshift_damage: Set to 0 to disable damage blends.
cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends.

All of these cvars work for both GL and software, and all of them check
the value of the "cshifts" serverinfo. cshifts is a bit field, with the
following bits defined:

bonus: 1
contents: 2
damage: 4
powerup: 8

An admin can force any of these to be respected by choosing the numbers of
the cshifts to be enforced, and adding them up.

examples:

serverinfo cshifts 15

turns them all on.

serverinfo cshifts 10

turns on powerup and contents shifts.

also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it
entirely soon.
2000-12-13 09:01:11 +00:00
Bill Currie
bf066ac5e6 now has problems with setting the parameters 2000-12-12 23:38:53 +00:00
Bill Currie
c4f186d0ec fix an error message 2000-12-12 19:54:58 +00:00
Bill Currie
2ba8191ff2 compiles with latest alsa cvs, but doesn't work yet :/ 2000-12-12 19:41:06 +00:00
Bill Currie
5c82660a2c configure.in:
enable -mpentiumpro for i686
source/cl_ents.c:
	a tiny abount of whites;ace/style
2000-12-12 07:18:40 +00:00
Bill Currie
c765120903 holy water has been sprinkled on the dancing corpses. they dance no more
also a little whitespace
2000-12-12 06:17:02 +00:00
Jeff Teunissen
0c662b0e6a cl_ents.c: misc. tweaks to CL_ParsePacketEntities ()
rest: Myriad stuff.

r_netgraph now recognizes and abides by the cl_hudswap Cvar.
show_fps and show_time are on the same line now, and stay out of each
others' way.

New Draw_ function: Draw_TextBox(). It's like M_DrawTextBox(), except it
doesn't screw around with the screen coordinates.
2000-12-12 02:46:46 +00:00
Bill Currie
d0b1fc7816 remove un-needed #define _attribute__(x) (there's one in gcc_attr.h) 2000-12-11 19:40:34 +00:00
Forest Hale
2a2b468090 WIN32 now uses %WINDIR% as the home dir (this basically means c:\windows\quakeforge.conf) 2000-12-11 19:14:51 +00:00
Jeff Teunissen
3b6b929841 Okay, that's it. Model animation interpolation is as done as it's going to
get with the QW protocol.
2000-12-11 18:59:55 +00:00
Jeff Teunissen
b7bb19e57a minor opt in the #define 2000-12-11 18:20:51 +00:00
Bill Currie
54b0dc47ed remove -basedir again 2000-12-11 17:21:05 +00:00
Jeff Teunissen
1b139d3378 Fix Dabb's fix, which killed every compiler that wasn't Borland. :) 2000-12-11 16:52:07 +00:00
Dabb
ac50b14d36 #pragma pack for Borland C++ 2000-12-11 15:37:48 +00:00
Dabb
62ec1ccdc0 Packet logging support for debugging and educational purposes.
Experimental. Note: All parts are not YET transferred from quakeforge tree.
Missing detailed and nonconnection packet parsing.
2000-12-11 15:35:01 +00:00
Dabb
c3a0ab3aa1 Packet logging support for debugging and educational purposes. 2000-12-11 15:30:52 +00:00
Dabb
8240b0f05b Added pcx.c 2000-12-11 15:29:49 +00:00