Ragnvald Maartmann-Moe IV
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35b8c3f79c
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Minor include sorting/cleanup.
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2000-12-30 19:05:34 +00:00 |
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Dabb
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1705fbe0a0
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Mingw compile fix.
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2000-12-30 18:46:10 +00:00 |
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Dabb
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2bd3c73d0c
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Added HAVE_STRING_H
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2000-12-30 18:45:03 +00:00 |
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Ragnvald Maartmann-Moe IV
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986a610860
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Make ifdef's more consistent (and follow CodingStyle), HAVE_* cleanups, make -ggi target compile again, little whitespace, and sorted includes.
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2000-12-30 18:26:29 +00:00 |
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Dabb
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1ad52d2e98
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Small .asm changes.
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2000-12-30 14:34:01 +00:00 |
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Dabb
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ed7e9b001f
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Some more defs.
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2000-12-30 11:48:54 +00:00 |
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Dabb
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58a4575aeb
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Finally added asms, I forgot to do it before :)
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2000-12-30 11:45:28 +00:00 |
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Dabb
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ff2658dacd
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Added HAVE_NETINET_IN_H
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2000-12-30 11:20:36 +00:00 |
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Dabb
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8415879527
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Oops, forgot IN_Command
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2000-12-30 11:17:23 +00:00 |
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Dabb
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fcdc8912d1
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Added joy_win.c.
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2000-12-30 10:58:42 +00:00 |
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Dabb
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bcfa8702ed
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Moved JOYSTICK code to joy_win.c - still needs some cleaning but works.
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2000-12-30 10:56:03 +00:00 |
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Dabb
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76f78fbbf3
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Now you can actually turn joyadvanced on and off while playing.
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2000-12-30 10:54:45 +00:00 |
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Bill Currie
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4d1a1fb5e9
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math asm needed
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2000-12-30 05:53:34 +00:00 |
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Bill Currie
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1e9779f1ca
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die, borland, die
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2000-12-30 05:40:39 +00:00 |
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Bill Currie
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886c1d10bc
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too early to do that :/
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2000-12-30 05:21:56 +00:00 |
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Bill Currie
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ee47b4d568
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a start on a #include audit for the header files and misc fixups for win32
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2000-12-30 05:18:48 +00:00 |
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Bill Currie
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e245db2d12
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shouldn't have taken out the sound headers
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2000-12-30 05:15:00 +00:00 |
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Bill Currie
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8eacd803fe
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should compile now
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2000-12-30 04:52:12 +00:00 |
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Bill Currie
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5f21837c33
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cleanup the includes in host.h
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2000-12-30 03:23:31 +00:00 |
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Bill Currie
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5197a6443d
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every single system header file we currently include is now checked for
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2000-12-30 03:07:57 +00:00 |
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Bill Currie
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f29ea7f1d3
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fix up <> vs "" in #includes
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2000-12-30 03:07:15 +00:00 |
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Bill Currie
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60fe4aea40
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forgot these
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2000-12-30 02:25:58 +00:00 |
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Bill Currie
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ccba39666b
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#include audit
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2000-12-30 02:16:36 +00:00 |
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Dabb
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a9ffb0002f
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Joystick code for win32. Mostly contains code moved from in_win.c.
NOT FINISHED YET.
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2000-12-29 20:08:43 +00:00 |
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Dabb
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1532c66198
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Replaced #ifndef WIN32 with #ifdef HAVE_UNISTD_H and
HAVE_SYS_TIME_H
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2000-12-29 18:52:52 +00:00 |
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Dabb
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cc0e3dfbb5
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Are these uninst.h, timeb.h really needed here?
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2000-12-29 16:26:35 +00:00 |
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Dabb
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1d2e83bb66
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Brought back evil DirectSound hack for SDL/SGL
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2000-12-29 16:20:38 +00:00 |
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Dabb
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2d4ced491e
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Put back #include <stdarg.h> or compile fails.
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2000-12-29 16:19:23 +00:00 |
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Dabb
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3601dd5532
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Bringing back Direct-X sounds for SDL/SGL.
I guess we let SDL sound support mature bit more.
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2000-12-29 15:52:25 +00:00 |
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Dabb
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477bcf51b0
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Win32 sound cleanups - phase1
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2000-12-29 15:20:12 +00:00 |
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Bill Currie
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48f6a02a38
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make the `dead sleep' optional (sys_dead_sleep: defaults to on)
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2000-12-29 07:15:50 +00:00 |
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Bill Currie
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2695ec4990
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helps if one groks select semantics :/
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2000-12-29 06:19:44 +00:00 |
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Bill Currie
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73980fe852
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make qf-server REALY sleep when there are no clients currently connected
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2000-12-29 05:32:24 +00:00 |
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Bill Currie
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c71fc78360
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it was decided the menu code should return until release. here it is with the
gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
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2000-12-29 03:14:53 +00:00 |
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Bill Currie
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005dbaa83f
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white space
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2000-12-29 01:28:22 +00:00 |
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Jeff Teunissen
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977c10c2f2
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Change format of --with-clients= parameters. Used to be
[example] --with-clients="3dfx glx svga", it's now
--with-clients=3dfx,glx,svga
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2000-12-28 23:26:45 +00:00 |
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Jeff Teunissen
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f9fcd66129
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voids
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2000-12-28 09:33:49 +00:00 |
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Jeff Teunissen
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d3d32986bb
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shrink the heap back down to 8MB on Win32 -s*l
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2000-12-28 09:33:16 +00:00 |
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Jeff Teunissen
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300910698c
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more void cleanup
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2000-12-28 09:32:02 +00:00 |
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Jeff Teunissen
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fe2f79c5ef
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Whitespace
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2000-12-28 09:31:22 +00:00 |
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Jeff Teunissen
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6081ed15a7
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more () -> (void) for function defs
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2000-12-28 09:30:32 +00:00 |
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Jeff Teunissen
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8c9e535247
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s/()/(void)/g
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2000-12-28 09:29:38 +00:00 |
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Jeff Teunissen
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bc9518c9a5
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whitespace
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2000-12-28 09:27:30 +00:00 |
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Jeff Teunissen
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52cc1fa218
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Whitespace, some optimizations
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2000-12-28 09:26:00 +00:00 |
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Jeff Teunissen
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893a8ba827
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The GL version of the clock rewrite -- also some whitespace
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2000-12-28 07:49:42 +00:00 |
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Jeff Teunissen
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37304217c1
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Whitespace, some function name changes
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2000-12-28 07:46:40 +00:00 |
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Jeff Teunissen
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c6a22c8a88
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whitespace
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2000-12-28 07:44:45 +00:00 |
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Jeff Teunissen
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66bd913f7d
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Whitespace
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2000-12-28 07:28:23 +00:00 |
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Bill Currie
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80db620524
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What's GameSpy?
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2000-12-28 07:18:11 +00:00 |
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Jeff Teunissen
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3783f9b562
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Rewrite of the clock code.
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2000-12-28 07:09:04 +00:00 |
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