Ragnvald Maartmann-Moe IV
|
33bea927c9
|
Tune blood trail length for speed again. *sigh*
|
2001-01-25 01:33:29 +00:00 |
|
Bill Currie
|
97ff9b38da
|
add .vimrc
|
2001-01-24 20:17:12 +00:00 |
|
Bill Currie
|
6e1fdf78b0
|
forgot about this
|
2001-01-24 19:42:09 +00:00 |
|
Dabb
|
8fd94ff199
|
Add HAVE_WINSOCK_H
|
2001-01-24 19:25:39 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
ae0b9b7215
|
Brighten particles a touch. New blended particles are on average a little less bright anyways.
|
2001-01-24 18:27:35 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
bcb8ec45da
|
Whitespace.
|
2001-01-24 18:26:23 +00:00 |
|
Bill Currie
|
21654b12e5
|
server builds (and works, thanks for the test, Dabb) and an sdl client attempts
to link.
|
2001-01-24 17:41:34 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
f1a5a25b69
|
Make blood and slight blood different, like original quakeworld, again.
|
2001-01-24 09:53:35 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
ee8cd32c0c
|
Dynamically generate particle texture. Even better looking, too!
|
2001-01-24 07:36:36 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
37ba8cabb3
|
Upped particle texture from 4*4 mono blotch to 16*16 grayscale circle. Looks dramatically better, and actually seems a hair faster here.
|
2001-01-24 06:22:18 +00:00 |
|
Bill Currie
|
733d55603c
|
partial fixes for cross-compiling using mingw32. MIGHT break normal builds
|
2001-01-24 00:06:58 +00:00 |
|
Bill Currie
|
8d3c85349a
|
add a FIXME comment
|
2001-01-24 00:02:43 +00:00 |
|
Bill Currie
|
49ed4186f8
|
remove an unused variable
|
2001-01-23 23:59:32 +00:00 |
|
Zephaniah E. Hull
|
f6b12b12e3
|
More fixes for the loc code.
|
2001-01-23 14:48:05 +00:00 |
|
Zephaniah E. Hull
|
712b655c1b
|
Oops, forgot a few commas.
|
2001-01-23 14:42:16 +00:00 |
|
Zephaniah E. Hull
|
33b135f3dd
|
locs and teamplay: Minor cleanup. (locisgz!? Gone!)
gl_dyn_part.c: Minor cleanup.
|
2001-01-23 14:36:53 +00:00 |
|
Jeff Teunissen
|
e9f3f3fa37
|
configure typo fixed.
|
2001-01-23 04:15:43 +00:00 |
|
Jeff Teunissen
|
2e61696d5c
|
whitespace.
|
2001-01-23 04:12:48 +00:00 |
|
Jeff Teunissen
|
39949152c6
|
Whitespace.
|
2001-01-23 04:12:29 +00:00 |
|
Jeff Teunissen
|
2388cf8f9c
|
Remove the checks for SDL headers. They weren't right anyway, and it's
covered by the SDL check anyway. :)
|
2001-01-23 04:11:43 +00:00 |
|
Jeff Teunissen
|
d6241c11aa
|
Remove special handling for the WGL extension list. It was broken, and
nobody on win32 fixed it. This made _all_ Windows GL binaries not work.
|
2001-01-23 04:06:35 +00:00 |
|
Chris Ison
|
6bea8babbe
|
tidied up locs code and changed loc commands to loc <args>
|
2001-01-22 23:23:28 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
a348e15954
|
Split in_ggi.c off from vid_ggi.c
|
2001-01-22 23:11:15 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
6cab98b564
|
Remove unnecessary include of vid.h
|
2001-01-22 23:03:11 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
29ba2e38f7
|
remove unneeded input.h and keys.h
|
2001-01-22 23:01:38 +00:00 |
|
Ragnvald Maartmann-Moe IV
|
4b4fb0f9aa
|
Remove redundant include of input.h
|
2001-01-22 22:50:08 +00:00 |
|
Bill Currie
|
8b39af51f2
|
another missing )
|
2001-01-22 22:48:58 +00:00 |
|
Bill Currie
|
b3a9da279b
|
check for an error openning the download file (this is what I intended to
commit previously, but wasn't finished)
|
2001-01-22 22:48:22 +00:00 |
|
Bill Currie
|
e3674945ed
|
back out an accidental commit
|
2001-01-22 22:43:50 +00:00 |
|
Bill Currie
|
39ee51118d
|
fix a missing )
|
2001-01-22 22:40:36 +00:00 |
|
Jeff Teunissen
|
076db7b5b2
|
Oops, screwed up the paren placement. :)
|
2001-01-22 18:26:41 +00:00 |
|
Jeff Teunissen
|
3ea4bdda68
|
Handle 3DFX_set_dither_mode extension properly.
|
2001-01-22 18:21:46 +00:00 |
|
Jeff Teunissen
|
da335750e9
|
Fix dist properly for bzip2 archives.
|
2001-01-22 18:14:09 +00:00 |
|
Bill Currie
|
d072faf29c
|
fix a compile bug for some systems
|
2001-01-21 02:55:53 +00:00 |
|
Bill Currie
|
7dd9a2f783
|
while this is probably not the correct fix, it seems X shm needs to be
completely updated each frame
|
2001-01-20 22:08:40 +00:00 |
|
Bill Currie
|
591577f6ef
|
skin.c:
skins must always be loaded into a 320x200 buffer
sv_user.c:
disable redirect for kill
|
2001-01-20 20:55:00 +00:00 |
|
Bill Currie
|
9146c88760
|
fix while dead players
|
2001-01-20 10:28:32 +00:00 |
|
Bill Currie
|
7c1c47b573
|
clean up skin selection code a little
|
2001-01-20 10:19:23 +00:00 |
|
Bill Currie
|
77f217bf89
|
fix black skins with fullbrights
|
2001-01-20 07:47:07 +00:00 |
|
Bill Currie
|
1444bac78d
|
fullbrights on player skins now work properly instead of using the fb skin
of the player model.
|
2001-01-20 06:47:01 +00:00 |
|
Zephaniah E. Hull
|
92f357a2ad
|
locs.c should be compiled into all client targets, but NOT the server.
(oops)
|
2001-01-20 05:13:52 +00:00 |
|
Bill Currie
|
1e270eb552
|
make fs_skinbase default to fs_basegame when using newstyle
|
2001-01-20 04:56:02 +00:00 |
|
Bill Currie
|
90f206ba5d
|
move the definition of skin_t from client.h to skin.h
|
2001-01-20 04:10:12 +00:00 |
|
Forest Hale
|
5931dd6d80
|
added SKINBASE to win32 config.h files
|
2001-01-20 01:45:21 +00:00 |
|
Bill Currie
|
a01e68a148
|
fix a server crash on attempting to checksum a model that isn't there
|
2001-01-19 21:45:38 +00:00 |
|
Bill Currie
|
de137aa864
|
reserve some texture numbers for player skin fullbrights
|
2001-01-19 06:16:40 +00:00 |
|
Bill Currie
|
9a9e827d6d
|
fix the description of --with-newstyle
|
2001-01-19 06:09:01 +00:00 |
|
Bill Currie
|
248f210099
|
damn, I REALLY hate it when I accidently commit un-finnished work
|
2001-01-19 04:10:02 +00:00 |
|
Bill Currie
|
6d09465ade
|
better put this one in while I'm at it with that overcommit before
|
2001-01-19 04:01:40 +00:00 |
|
Bill Currie
|
e365e174a7
|
d'oh, forgot to remove the == 0
|
2001-01-19 04:00:02 +00:00 |
|