Bill Currie
d57a22fe87
hopefully the last of the " gaffs
2001-02-06 19:53:20 +00:00
Bill Currie
c6e087015c
command docs patch from Misty-chan because his access hasn't completely come
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through yet.
2001-02-06 02:56:14 +00:00
Dabb
19f03a4c26
Nuked -no8bit and added vid_use8bit CVAR, ROM. Also, 8bit is now
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off by default.
2001-01-17 17:08:57 +00:00
Bill Currie
bbac14a7d5
commands now sport descriptions (currently "No Description", but then I'm a
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lazy bastard:)
2001-01-15 17:07:06 +00:00
Jeff Teunissen
fc005fc215
Cleanup of extensions, they are no longer defined in glquake.h. In
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addition, removed support (for now) for SGIS and EXT multitexture. It
allowed me to enhance support for ARB multitexture, which is better anyway
(especially for Radeon, but that won't get special support yet until we
need a third texture pass).
Updated the Unix 8-bit GL code to be more like the Windows version, which
may work better. It still defaults off, because many drivers have bugs in
their handling of the shared texture palette extension.
2001-01-06 07:29:17 +00:00
Dabb
1fed0a6664
Nuked some leftovers from Havoc.
2001-01-05 16:31:06 +00:00
Bill Currie
365ece328b
hopefully fix some mingw compilation issues
2001-01-04 18:38:05 +00:00
Dabb
5ba9c66816
Nuked unused "texture_mode" - probably leftovers from old stuffs.
2000-12-31 13:59:19 +00:00
Dabb
d76c72a169
More cleanups, nothing major.
2000-12-31 13:51:31 +00:00
Bill Currie
76a11bd74a
cvar doc patches from Misty
2000-12-31 04:46:04 +00:00
Dabb
0348d7c870
Nuked #include <commctrl.h>
2000-12-30 19:23:56 +00:00
Dabb
e91739410d
Fixed compile error after Despair cleanups ;-)
2000-12-30 19:14:54 +00:00
Ragnvald Maartmann-Moe IV
35b8c3f79c
Minor include sorting/cleanup.
2000-12-30 19:05:34 +00:00
Bill Currie
c71fc78360
it was decided the menu code should return until release. here it is with the
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gettimeofday -> Sys_DoubleTime change (though I'm having some operational
issues (non-critial) with the server list).
2000-12-29 03:14:53 +00:00
Zephaniah E. Hull
01238243c1
Due to snax's ping stuff not compiling under windows, I did a little
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cleaning.
Specificly, the entire menu system has been completely and utterly
removed.
Flame me AFTER writing a replacement. <=:]
2000-12-26 17:41:26 +00:00
Dabb
20f0e102ce
More win32 cleanups:
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"Unused" code for startup dialog now has #ifdef SPLASH_SCREEN.
Removed extra variables which were not used.
2000-12-20 18:18:04 +00:00
Dabb
4822383a94
Minor cleanup (dibwindow) and some cosmetic changes :)
2000-12-20 16:42:51 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
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statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Dabb
0dd34a3e20
Added include host.h
2000-12-05 20:29:15 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
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NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Dabb
8ce7084ba1
Added Key_Event (whatever, -1, whatever). To use that "Internal mess" until someone has time to do this "right" ;-)
2000-11-22 07:27:46 +00:00
Bill Currie
d31a9f73de
Always use COM_CreatPath instead of Sys_mkdir
2000-11-08 06:07:03 +00:00
Dabb
81840d58c6
ICON2 -> ICON1 - LoadIcon works now for win32.
2000-11-02 19:47:33 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Thad Ward
06996ffe01
fix build errors in vid_wgl and vid_mgl
2000-10-29 08:45:37 +00:00
Bill Currie
669648778f
hopefully help Coderjoe with win32 compilation
2000-10-29 00:13:23 +00:00
Jeff Teunissen
5bb2a9002c
Change fires to a more visually-appealing red-orange color. Looks *killer*
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Add -brighten arg to GL targets, to replace -gamma but still look nice.
"-brighten 2.5" brightens the palette by 2.5 times, to give a similar
effect to the brightness cvar, but without the dithering brightness
gives. This is a palette hack, which means it _can't_ be a cvar.
2000-10-28 07:11:37 +00:00
Jeff Teunissen
f7f968daeb
-gamma removal
2000-10-23 10:26:43 +00:00
Bill Currie
d295f183ba
remove va from commdef.h and fix the consequences
2000-10-21 07:34:56 +00:00
Jeff Teunissen
ea766e6203
Fix the VID_SetCaption () bug here too
2000-10-19 18:07:00 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Bill Currie
065abe9464
make VID_SetCaption consistent wherever appropriate (ie possibly windowed
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environments). caption is "PROGRAM VERSION[: text]".
2000-10-04 05:45:48 +00:00
Zephaniah E. Hull
e4c9ccff8f
Cvar audit 1, all unused cvars are gone, with the exception of software
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rendering, and the server.
2000-09-30 04:08:40 +00:00
Zephaniah E. Hull
01a5c65e52
More cleanup, now working on the rendering line as a whole.
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Con_SafePrintf is no longer needed, as Con_Printf is safe.
2000-09-29 19:29:22 +00:00
Zephaniah E. Hull
822453e3e2
Whoops, enable GL_BLEND on start.
2000-09-28 08:12:50 +00:00
Bill Currie
86f87122c0
zlib support (gzipped pack contents). if you have a probelm with gzgets, you
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have 3 choices: remove /usr/X11R6/lib/libz.a, --diable-zlib, or fix configure.
I do intend on fixing it myself.
2000-09-27 19:44:26 +00:00
Zephaniah E. Hull
210ba16069
First off in gl_draw.c we have some nice cleanup code for the upload
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code.
Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!
Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
2000-09-22 09:08:08 +00:00
Dabb
0e2bc6adb3
Added VID_SetCaption (title) support for little more portability.
2000-07-14 16:08:23 +00:00
Dabb
728a5dfc47
15to8 palette pre-loading for win32 targets too...
2000-07-09 09:43:10 +00:00
Forest Hale
cbd8135196
Minor win32 cleanup, now compiles in MSVC 4.
2000-06-26 12:27:03 +00:00
Joseph Carter
32b13fb303
gl_finish - it's done
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gl_ztrick - here's the hat, but no rabbit
considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone. gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Bill Currie
18a9900b21
merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
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not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a
revert Endy's HL changes. Sorry endy but what would you rather have: HL
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support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Dabb
c5c51a2839
fullsbar defaults true now, so changing command line option (win32) -fullsbar -> -nofullsbar
2000-06-11 08:55:40 +00:00
James Brown
957873f3bb
Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :)
2000-06-10 03:36:28 +00:00
Joseph Carter
3287c0e38b
ARB multitexture for glx, wgl, and 3dfx targets
2000-06-09 21:34:21 +00:00
Dabb
d5d4036334
fullsbardraw defaults to TRUE now. Sbar needs to be drawn on each frame. Gotta remove unneeded stuffs lateron...
2000-06-04 12:42:38 +00:00
Dabb
59f1871a16
Someone forgot to define some ints...fixed.
2000-06-04 09:18:48 +00:00
Joseph Carter
77d084e425
missed this before
2000-06-04 01:12:07 +00:00
Joseph Carter
19afb34084
This adds multitexture for win32 back into the game.
2000-06-03 22:32:53 +00:00