Commit graph

1096 commits

Author SHA1 Message Date
Jeff Teunissen
cfcfceb458 Add types to indent profile 2000-10-27 06:18:24 +00:00
Bill Currie
9f455da123 hopefully, this will compile 2000-10-27 04:04:26 +00:00
Bill Currie
2846b27f92 doesn't work yet (infact, it crashes), but I'm sick of mailing it back and forth 2000-10-27 00:08:01 +00:00
Bill Currie
caf7d73751 hopefully a little closer to compiling 2000-10-26 23:45:33 +00:00
Bill Currie
29532ecedc accidently committed this with an experimental file 2000-10-26 22:49:08 +00:00
Jeff Teunissen
5c2533248b Bring over indent profile from nuq, matching style guide 2000-10-26 20:43:09 +00:00
Bill Currie
baf8a494d6 fix sgl linking 2000-10-26 20:16:11 +00:00
Jeff Teunissen
75778143ee tweaks 2000-10-26 18:13:59 +00:00
Bill Currie
217f59e1ed glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link 2000-10-26 16:29:45 +00:00
Bill Currie
619d9396cc oops, forgot this 2000-10-26 06:48:10 +00:00
Bill Currie
27465bc765 bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up
of the gl setup code.
2000-10-26 06:08:09 +00:00
Zephaniah E. Hull
07322ef780 s/ABS/abs/, abs is standard C, no evil defines. 2000-10-26 05:07:00 +00:00
Bill Currie
c9b3b34f26 nukage 2000-10-26 03:43:53 +00:00
Bill Currie
9d80b4394e cl_main.c:
what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
	missed a value->int_val conversion
2000-10-24 19:32:30 +00:00
Zephaniah E. Hull
cff853a374 Cleanup of x11_set_vidmode, with a chainsaw.
Other minor cleanups too.
2000-10-24 18:10:01 +00:00
Zephaniah E. Hull
b9c0c95729 Misc cleanups. 2000-10-24 17:03:09 +00:00
Dabb
d8dc00f29b Added joy_null.c and pals. 2000-10-24 14:57:53 +00:00
Forest Hale
0040dd25ff major speedup in PM_RecursiveHullCheck 2000-10-24 10:47:01 +00:00
Jeff Teunissen
c757f969c4 sw_view.c: whitespace
gl_screen.c: Some whitespace, some optimization. Still looking for the
culprit killing contrast in GL.
2000-10-24 02:22:29 +00:00
Jeff Teunissen
ae76d79b40 Corrected algorithm, optimized code, and reversed the order of
brightness/contrast operations... brightness is applied first, then
contrast. A contrast of 0 is now /always/ solid medium grey.
2000-10-24 01:43:35 +00:00
Bill Currie
b4a29a6766 forgot to remove some code 2000-10-23 15:29:20 +00:00
Bill Currie
ac4d76b52a make vid_sdl.c use the new window size code and the vid_fullscreen cvar instead
of the -fullscreen command line arg (eww:). Also, doc vid_fullscreen in
vid_sgl.c
2000-10-23 15:27:10 +00:00
Bill Currie
66bc30c2a8 gl_polyblend: RIP 2000-10-23 14:58:15 +00:00
Jeff Teunissen
f7f968daeb -gamma removal 2000-10-23 10:26:43 +00:00
Jeff Teunissen
17f9704978 -gamma parameter is _gone_. Colors are now almost exactly what they are in
software. If you want to hack the colors, use the cvars.
2000-10-23 09:35:54 +00:00
Bill Currie
1abb6fe74c fix the misaligned fullscreen window once and for all (fingers crossed:) 2000-10-22 07:14:47 +00:00
Bill Currie
c43b9161c5 fix for linux 2.2.17. Hopfully works for earlier kernels still 2000-10-22 01:30:34 +00:00
Bill Currie
f28f087ddc width and height name issues 2000-10-21 21:17:51 +00:00
Bill Currie
5c92b35c6e fix width and height name issues 2000-10-21 21:14:12 +00:00
Bill Currie
499eaa2a7d cvar.c:
%g is no good :/
menu.c screen.c:
	float -> int cleanup for scr_viewsize
vid_glx.c:
	remove unused vid_mode cvar
2000-10-21 21:08:04 +00:00
Bill Currie
0e950c65f5 change %f to %g in Cvar_SetValue so 1.0 gets printed as 1 2000-10-21 07:47:14 +00:00
Bill Currie
d295f183ba remove va from commdef.h and fix the consequences 2000-10-21 07:34:56 +00:00
Bill Currie
63fc732758 clean up the includes ov vid.c and bring over va.h from nuq 2000-10-21 07:20:57 +00:00
Bill Currie
dcd1201131 create VID_GetWindowSize in vid.c and use it elsewhere for window size
selection.  in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Jeff Teunissen
afae879d2e dga_check.h: DGA and VidMode check functions return qboolean, not
int. Cleaned up prototypes to not include variable names.

dga_check.c: Fix bug in DGA detection that lead to segfault.

in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
2000-10-21 05:30:34 +00:00
Bill Currie
f0c35d7f9d o rcon now prints (hidden) instead of the rcon password
* taniwha  drops a 900lb security manual on zoid's head
	 <taniwha> nah, make that kg :)
 o  fix a potential buffer overflow
2000-10-20 18:03:26 +00:00
Jeff Teunissen
ea766e6203 Fix the VID_SetCaption () bug here too 2000-10-19 18:07:00 +00:00
Bill Currie
f837616025 locs.c:
handle dos line endings. COM_FOpenFile /always/ opens files in binary
	mode in Windows (and *nix is effectively binary only anyway) and the
	\r characters being left in the location description strings was
	causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
	handle %%. this seams to have been missed.
2000-10-18 17:06:44 +00:00
Jeff Teunissen
17ea696c0d One of the biggest things keeping -mem/-heapsize numbers up is the video
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.

On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
2682888425 the big cvar value -> int_val audit. seems to work ok 2000-10-17 03:17:42 +00:00
Bill Currie
4478b82af4 add some more *cap flags to the definition list (those mared with a * are not
yet implemented). Also add the p and t flags to the *cap string.
2000-10-16 20:41:06 +00:00
Bill Currie
a4ccdad288 include string.h and or strings.h 2000-10-16 15:34:53 +00:00
Anton E. Gavrilov
9698c439dc This hopefully fixes the problem with feigning spies in TF staying visible when cl_deadbodyfilter is on. 2000-10-16 08:15:22 +00:00
Bill Currie
cf8afd73a3 vid_fullscreen cvar cleanup 2000-10-16 04:49:12 +00:00
Bill Currie
6868542519 add some cvar discriptions 2000-10-16 03:29:42 +00:00
Bill Currie
8e7499cb1b fix a nasty buffer overflow giving a potential remote access to the system via
the client. Could be especially nasty if the client is running as root and
stuffcmds can come from anywhere. exploit details:

stuffcmds rcon_password <long password>
stuffcmds rcon <long command>
2000-10-16 03:18:37 +00:00
Bill Currie
e60ae3b48c fix the paused message swaparoo 2000-10-16 03:12:03 +00:00
Bill Currie
c808bf155e Clean up SV_Serverinfo_f a bit where it sets the cvar corresponding to the
server info key.
2000-10-15 04:31:32 +00:00
Bill Currie
1dd0f7ed0f Conditionally disable bunny hopping (speed jumping). To disable bunny hopping
on your server, put `serverinfo no_pogo_stick 1' into your server.cfg. It's
called no_pogo_stick for two reasons: the effect is called "pogo stick" in the
source code in a comment from the original id source code and also as a minor
(and very week:/) obfustication for `cheaters' trying to set it in their
clients. However, the client checks for no_pogo_stick in the server info and
forces it on when appropriate and having them in disagreement would only make
prediction a little screwy anyway :). BTW, when enabled this actually fixes the
original bug that allowed bunny hopping in the first place (though you still
get a jump grunt when you try to bunny hop; minor bug).
2000-10-15 04:26:09 +00:00
Bill Currie
9dc1c00a16 whitespace 2000-10-14 17:05:13 +00:00
Thad Ward
17f1b3b1e6 add locs.c to the vc6 projects
change the name of the server bin in vc6 to qf-server.exe
2000-10-14 07:48:30 +00:00
Jeff Teunissen
e0a53aa9a2 cl_main.c: More VID_SetCaption status messages.
vid_*: Make it so that VID_SetCaption can be safely called with the output
from va()
2000-10-14 07:10:56 +00:00
Jeff Teunissen
fd81937dd9 vid_sdl.c: Removed some stupid includes, some whitespace
vid_sgl.c: Added freelook and joystick support.
2000-10-13 06:16:27 +00:00
Jeff Teunissen
8903d650d2 Makefile.am: misc. fixes to changelog building.
input.h: Use int_val for freelook
cl_input.c: Use freelook macro instead of in_mlook.state
in_svgalib.c: freelook support and whitespace
in_win.c: whitespace and minor optimization in mouse support
in_x11.c: freelook support
vid_ggi.c: joystick support and minor opt in mouse support
vid_sdl.c: joystick support, freelook support, minor mouse opt, spaces->tabs
2000-10-13 05:36:46 +00:00
Jeff Teunissen
40269b2bb5 OSS sound now retries opening /dev/dsp up to 3 times if it fails the first
time, by checking whether the device is busy or temporarily unavailable (I
haven't seen the latter happen, but the former may occur if your window
manager is set to make noise when a window pops up). Between tries, the
client sleep()'s for one second (should this be half a second or even
faster?).
2000-10-11 10:34:23 +00:00
Jeff Teunissen
4173134bae Create a window class ICCCM hint, so the window manager knows what the
name of the program is. It's "`basename $0`.PROGRAM".

Also, create a window size ICCCM hint, forcing the window to the size it
should be -- we don't want it resized, so now the window manager ought to
get the picture. :)
2000-10-11 09:54:27 +00:00
Jeff Teunissen
8138b9c4e8 Fix bug in -game parsing 2000-10-11 09:50:13 +00:00
Bill Currie
8a62bebaef skip over / when extracting the map name 2000-10-10 23:35:09 +00:00
Bill Currie
f5b74e900c silence COM_FOpenFile when the file can't be opened unless developer is set.
It is the caller's responsibility to report failure.
2000-10-10 23:19:53 +00:00
Bill Currie
5314fb8cca remove uneeded (and prblematic) header 2000-10-10 23:18:30 +00:00
Bill Currie
3c4b203eee bloody bsd headers with bloody #warning
!lart bsd :)
2000-10-10 22:00:35 +00:00
Jeff Teunissen
72cdb02057 Add #include "console.h" 2000-10-10 21:49:33 +00:00
Jeff Teunissen
dd7333a2da cd_linux.c: whitespace.
quakefs.c: -game n[,n ...] support.
snd_oss.c: Compilation support for OSS on BSD systems.
2000-10-10 21:45:07 +00:00
Bill Currie
4962c3bf0b port over nuq's modified filesystem init code. no longer creates dirs when
fs_userpath is ".".
2000-10-10 19:57:01 +00:00
Dabb
e9276ec91f Added locs.c. 2000-10-07 17:20:17 +00:00
Dabb
20735dd8f7 Patch by Nye Liu <nyet> 2000-10-07 10:56:33 +00:00
Dabb
8b573f8d7e Added HAVE_CONFIG_H and pals. Compiles under win32 now. 2000-10-07 10:24:46 +00:00
Bill Currie
ccd1f6f025 fix the misterious crass caused by loading a .loc file a second time. This one
was very sneeky :)
2000-10-07 07:53:21 +00:00
Zephaniah E. Hull
dbda53e93b More tweaking of stuff, fixed a minor bug in the loc stuff, may still
have the crash causer though.
2000-10-07 04:06:08 +00:00
Forest Hale
903fc1583e treat gl_lightmode as an int_val, epsilon checks on brightness/contrast 2000-10-06 23:50:12 +00:00
Zephaniah E. Hull
52c54c9403 Reset died and last recorded locations on new map. 2000-10-06 19:43:38 +00:00
Zephaniah E. Hull
3fa1d34c1d %s %d and %r, skin, death location, and last reported location,
respectively.
2000-10-06 19:33:55 +00:00
Bill Currie
6352cf6186 fix the description 2000-10-06 18:47:33 +00:00
Bill Currie
c91fd814e9 turns out some like interpolated, others don't. snd_interp conrols this.
Defaults to on so those used to 11k sampling won't be too suprised.
2000-10-06 18:42:02 +00:00
Zephaniah E. Hull
70657119f3 Would help if I added locs.h and locs.c. 2000-10-06 16:31:53 +00:00
Zephaniah E. Hull
760dfb8541 %l %a %A %h, for say and say_team, not quite finished yet. 2000-10-06 16:30:37 +00:00
Bill Currie
23f5c58362 new sound resampling from nuq. If 16 bit internal samples is too much for your
system, set loadas8bit.
2000-10-06 15:53:30 +00:00
Bill Currie
21787a552f Add Qgetline for Mercury. Safely read in a random lenght line from a file. 2000-10-06 07:05:22 +00:00
Zephaniah E. Hull
bdb02ef735 Reduced the dynamic light range, might still need tweaking. 2000-10-06 03:28:31 +00:00
Bill Currie
69e5e41e02 bring this over from nuq (kept forgetting to). gives things like -sndspeed 2000-10-05 19:16:27 +00:00
Bill Currie
bd22c816d2 cleanup some whitespace 2000-10-05 19:15:41 +00:00
Bill Currie
3df74ebf3f should not be setting x_disp to anything 2000-10-05 19:14:14 +00:00
Bill Currie
c2a1e1f229 destroy the gl context BEFORE destroying the window. 2000-10-05 16:22:18 +00:00
Bill Currie
4c0d05a73b another rednundant ref to in_dga_mouseaccel bites the dust 2000-10-05 15:28:45 +00:00
Bill Currie
306cadad05 remove redundant refs to in_dga_mouseaccel 2000-10-05 15:27:14 +00:00
Bill Currie
d48fbdd030 probable fix for pink boxes 2000-10-05 15:09:09 +00:00
Bill Currie
0a8dc3c98f make r_wateralpha actually do something :) 2000-10-05 04:40:16 +00:00
Dan Olson
9b6a9a59b2 Make SDL/SGL include method jive with sdl-config 2000-10-04 23:34:56 +00:00
Bill Currie
fc6ff9374d A solution to the problem of when to set the extended info keys. This allows
for nice large amounts of client info to be sent to a QuakeForge server.

sv_main.c:
	Append " QF" to the challenge reply. This DOES NOT break older clients
	because atoi stops parsing at the first non-number character but
	returns the value of what it successfully parsed. If a client does
	choke on this, its libc is broken and not to spec.

cl_main.c:
	Check for "QF" in the challenge string and if it's there, set the
	QF extended info keys before connecting. Also, make sure the extended
	info keys are NOT set prior to starting the connect process. This is
	done is the CL_Disconnect function.
2000-10-04 16:22:51 +00:00
Bill Currie
065abe9464 make VID_SetCaption consistent wherever appropriate (ie possibly windowed
environments). caption is "PROGRAM VERSION[: text]".
2000-10-04 05:45:48 +00:00
Bill Currie
46cbb108da bah, I broke connecting to old servers :(
remove *qsg_version and *cap on disconnect
set *qsg_version and *cap after connection but only if the server presents
*qsg_version (it will have big enough info buffers if this key exists). Doesn't
yet send the updated values to the server as there is currently no way to do
so :(  I started out creating a setfulluserinfo, but ran into design/security
problems with that approach. What's needed is to either find a secure way to
update these two star keys (however, special casing is ugly) or make them
non-star keys (I don't like that either: too easy to fiddle with). Another
possiblity is to force a reconnect after they are set.
2000-10-03 22:39:51 +00:00
Bill Currie
87be5c56ca add SDL sound support. totally untested (other than it compiles). Also not yet
autoconfiscated.
2000-10-03 20:15:19 +00:00
Dabb
496de868dc Zlib support for BC win32. 2000-10-03 15:05:24 +00:00
Jeff Teunissen
85e0b2b6aa X11 targets have runtime caption setting now. 2000-10-03 07:10:48 +00:00
Bill Currie
583762ad4e add .vimrc 2000-10-02 18:11:41 +00:00
Bill Currie
015c3ace6c fix for 40 column output. forgot that 10*4=40 and \n after 40 chars doesn't do
what was wanted.
2000-10-02 17:50:02 +00:00
Bill Currie
a72953290b Pretty print the maplist. MUCH nicer output (sorted columns) 2000-10-02 17:24:18 +00:00
Bill Currie
bc2af514b3 add maplist to the list of commands supported by the server 2000-10-02 17:22:37 +00:00
Jeff Teunissen
04074515eb Complete the qstat fix. 2000-10-02 04:24:08 +00:00
Jeff Teunissen
3742a9e158 Makefile.am: Add a dist-zip target for making .zip distros.
sv_send.c: This _should_ be the proper fix for qstat.
2000-10-02 04:02:48 +00:00
Bill Currie
21ff288d88 disable "Last message repeated...". This was causing problems with qstat etc and
also with other output in general.
2000-10-02 03:31:52 +00:00
Bill Currie
a88dc7371c white space 2000-10-02 03:08:43 +00:00
Dabb
ec660f6a33 Added files - builds again. 2000-09-30 17:52:31 +00:00
Jeff Teunissen
2186a58fe5 Disable the code that forces gl_texsort off when multitexture is active 2000-09-30 08:01:27 +00:00
Jeff Teunissen
439b28bbd3 Whitespace 2000-09-30 07:59:14 +00:00
Jeff Teunissen
59f6bdf231 gl_screen.c: Whitespace
sbar.c: Simplify Sbar_ColorForMap()
gl_view.c: Remove palette shifting code -- we don't do that any more in
GL, we alpha blend the screen. Bad to do it twice, plus it messes up
texture loads.
2000-09-30 05:58:40 +00:00
Bill Currie
677b7de94d %s/HAS_ZLIB/HAVE_ZLIB/g 2000-09-30 05:56:00 +00:00
Zephaniah E. Hull
e4c9ccff8f Cvar audit 1, all unused cvars are gone, with the exception of software
rendering, and the server.
2000-09-30 04:08:40 +00:00
Zephaniah E. Hull
cb0d141132 GL rendering path audit. 2000-09-30 02:46:48 +00:00
Bill Currie
8601bc905b more fixes 2000-09-29 23:36:16 +00:00
Bill Currie
52b4d36fae hehe, thou shalt not include glquake in non-gl code :) 2000-09-29 20:02:16 +00:00
Zephaniah E. Hull
01a5c65e52 More cleanup, now working on the rendering line as a whole.
Con_SafePrintf is no longer needed, as Con_Printf is safe.
2000-09-29 19:29:22 +00:00
Bill Currie
e7a25fb76a fix a couple of thinkos 2000-09-28 20:07:44 +00:00
Thad Ward
c8e95a85fd added zlib support in the VC projects.
WARNING: re-read readme.win for instructions on getting this working
on your system, since it depends on zlib being installed on your system,
similar to the way mgl is done.
2000-09-28 19:52:46 +00:00
Bill Currie
8f3084e923 fix for win32 zip support 2000-09-28 19:48:06 +00:00
Bill Currie
6cfe4a3128 change the client side download rename code to reject ANY new / in the file
name. This means that if maps/foo.bsp is requested, maps/foo.bsp/nasty_server
will be rejected but maps/foo.bsp.gz will be accepted.
2000-09-28 15:35:05 +00:00
Dabb
f6cdc275f0 Added gl_model_xx and model_xx files to makefile. Compiles and works again. 2000-09-28 15:22:55 +00:00
Dabb
81c4543138 BC compile fixes. Globals need externs. 2000-09-28 15:01:11 +00:00
Bill Currie
667f28178f oops, got the sense of the zip flag backwards. Sending uncompressed files when
compressed is wanted and vv is not a good idea.
2000-09-28 13:35:59 +00:00
Zephaniah E. Hull
822453e3e2 Whoops, enable GL_BLEND on start. 2000-09-28 08:12:50 +00:00
Zephaniah E. Hull
d02d9e140b Oops, frogot the header.
Minor whitespace cleanup in gl_rmain.c
2000-09-28 08:05:09 +00:00
Zephaniah E. Hull
383075bb39 More audit cleanups, glShadeModel this time, and gl_affinemodels does
what it says now, instead of the reverse of what it says.
2000-09-28 07:56:00 +00:00
Zephaniah E. Hull
d92270d20c Compile fix from WildCode. 2000-09-28 07:38:28 +00:00
Zephaniah E. Hull
3935e40c3a Killed the mirror code completely. 2000-09-28 07:16:29 +00:00
Zephaniah E. Hull
660b82e3ea Bigger cleanup of glTexEnvf calls. 2000-09-28 07:09:32 +00:00
Zephaniah E. Hull
0b8cf1e303 glTexEnvf audit. 2000-09-28 06:58:24 +00:00
Bill Currie
1aa9084aa9 add support for COMPRESSED downloads!!! Of course, both client and server must
both support this. The client tells the server it can support compressed
downloads by setting the z flag in the *cap userinfo. If the server detects
that the client supports compression, and the file to be downloaded is
compressed (more accurately, has the .gz extension), the server sends a special
download packet with a size of -2 (-1 indicates error),, percent of 0, followed
by the new name of the file (eg maps/foo.bsp.gz for maps/foo.bsp). The client
WILL NOT accept a new filename that doesn not match the old name for the length
of the old name. The client also will not accept a new name if there are . or
.. path components. If the client rejects the new name, it prints a warning
message and aborts that download.
2000-09-28 06:11:55 +00:00
Zephaniah E. Hull
6f37b6c074 If we use gcc, then we use -pipe, or we use -save-temps.
Added *.i and *.s to the clean rule, for above -save-temps.
2000-09-28 04:32:55 +00:00
Zephaniah E. Hull
f6bfcfc82d State change cleanup, but saner code! 2000-09-28 00:22:24 +00:00
Bill Currie
86f87122c0 zlib support (gzipped pack contents). if you have a probelm with gzgets, you
have 3 choices: remove /usr/X11R6/lib/libz.a, --diable-zlib, or fix configure.
I do intend on fixing it myself.
2000-09-27 19:44:26 +00:00
Bill Currie
7c12c9b4c7 hopefully fix alias model loading for multiple skins and/or skin groups 2000-09-27 17:01:17 +00:00
Bill Currie
ae61fee723 latest alsa 0.6.x support from nuq 2000-09-26 18:58:50 +00:00
Jeff Teunissen
cbc9d34954 Back out Chris Ison's patch, make another change for readability (in this
case, 255 << 8 is more readable than 255*256, and was the intent anyway)
2000-09-26 16:15:57 +00:00
Jeff Teunissen
50abe6080e Joystick support generalized, autoconfiscated. Systems without joystick
support are built with joy_null.c. To create a joystick driver for a new
system, take a look at joystick.h and joy_null.c for the driver
interface. I'd like to see a Windows driver using this interface, it would
probably simplify in_win.c greatly.
2000-09-26 14:16:09 +00:00
Zephaniah E. Hull
68a4e60eaf Behold, the great state audit, and a few other things.
First off, a cleanup in alias model rendering.
Then we have R_CullBox, which is now a inline function.
Then the big one, the state change cleanup, right now GL_BLEND.
2000-09-26 09:03:21 +00:00
Jeff Teunissen
b0fc35b3e3 Apply patch from Chris Ison <wildcode@users.sourceforge.net> with some
changes from me.
2000-09-26 07:53:50 +00:00
Bill Currie
fb55453675 David Jeffery's linux joystick support ala nuq 2000-09-26 03:21:06 +00:00
Bill Currie
9a4e650790 port over int_val from nuq. much better for integer cvars 2000-09-26 03:17:09 +00:00
Thad Ward
60a1c3b857 corrected a minor issue. 2000-09-25 23:39:47 +00:00
Jeff Teunissen
eabff4f06b Forgot a couple of )'s in audit. 2000-09-25 06:50:59 +00:00
Jeff Teunissen
71b841adeb Cvar audit; These files set cvars improperly, by changing their values
without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Jeff Teunissen
bf2ec8da6d glquake.h: Comment out <GL/glu.h> -- may be used in the future, but we
don't use libGLU right now.

gl_draw.c: brightness/contrast are created in r_view.c, I'm a little
surprised this didn't cause a crash.

menu.c: Use bound() for sliders.
2000-09-25 04:12:58 +00:00
Bill Currie
a38f854210 a little ws cleanup 2000-09-25 02:02:58 +00:00
Bill Currie
9ece49b4e8 fix for Bug #105221 though it seems repeats were ignored anyway. this was done
by backporting the glx/x11 changes from nuq
2000-09-24 03:43:06 +00:00
Bill Currie
b88799880f fix alias model loading for when the model has groups. gdbinit added to ease
debugging
2000-09-24 02:34:35 +00:00
Jeff Teunissen
830d6e044e debian/*: Yaay, Debian packages. They're not perfect, but they should do
the job. -3dfx doesn't get a package built right now, there
are...obstacles.

acinclude.m4, configure.in, Makefile.am: -sgl is detected separately from
-sdl now, and HAVE_XMESA is no longer in use.
2000-09-23 08:06:40 +00:00
Thad Ward
2b4dcee14d fixed the vc6 projects for the model change 2000-09-23 01:17:04 +00:00
Anton E. Gavrilov
ed0b3b616b Cvar_SetValue: cvar_t *var_name is confusing, renamed it to *var 2000-09-22 15:38:05 +00:00
Anton E. Gavrilov
c85a468602 1. Cvar_CvarList_f() prints cvar flags (like Q2/Q3 do)
2. CVAR_HEAP makes no sense now that ALL cvar are stored in heap.
3. No need to allocate memory for cvar descriptions
4. ^= CVAR_USER_CREATED ---> &= ~CVAR_USER_CREATED
2000-09-22 15:32:52 +00:00
Forest Hale
1a3eb27f8b changed texture update validation to normal CRC 2000-09-22 15:08:28 +00:00
Zephaniah E. Hull
5242630d16 I don't know WHY having the charset loaded as a texture after the
crosshair makes it look like crap, but it does, so it is loaded
before the crosshair now, looks MUCH nicer.
2000-09-22 09:12:03 +00:00
Zephaniah E. Hull
210ba16069 First off in gl_draw.c we have some nice cleanup code for the upload
code.

Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!

Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
2000-09-22 09:08:08 +00:00
Jeff Teunissen
9691cca81d Palette never gets changed in GL mode now. 2000-09-21 19:15:44 +00:00
Bill Currie
1d3935a903 add desti's nodga patch with modifications to control the grabbing of kb and
mouse input
2000-09-21 15:23:35 +00:00
Jeff Teunissen
acace1d0eb mmap should set PROT_READ|PROT_WRITE, not just PROT_WRITE. Takes care of a
problem with FreeBSD. Also, check for MAP_FAILED instead of
(unsigned char *)-1
2000-09-21 06:27:08 +00:00
Bill Currie
ddef594b2e gl bmodel fullbrights implemented. I hope. I'll find out for sure when I get
home.
2000-09-20 23:06:26 +00:00
Bill Currie
96aba78186 forgot to rename Mod_LoadMMNearest to Mod_ProcessTexture 2000-09-20 22:21:25 +00:00
Bill Currie
b55b0264b5 model loading reorg ala nuq. once again, gl hasn't been tested (will test when
I get home tonight). This is in preparation for bmodel fulbrights.
2000-09-20 22:11:17 +00:00
Jeff Teunissen
64ec067a25 whitespace (spaces -> tabs) 2000-09-20 04:13:52 +00:00
Jeff Teunissen
a3e19d5cc2 gl_screen.c: Minor tweaks, contrast gets clamped to 0.1-1 instead of 0.2-1
view.h: Add brightness, contrast cvars as extern
menu.c: Change brightness scroller to use the brightness cvar, add
contrast scroller.
r_view, sw_view.c: Add brightness/contrast cvars to software, and make
them work.
2000-09-20 04:06:12 +00:00
Bill Currie
3396ca6fde ALSA 0.6 support added. old snd_alsa.c renamed to snd_alsa_0_5.c 2000-09-18 03:07:49 +00:00
Forest Hale
69edf96241 added back -basedir 2000-09-11 12:26:53 +00:00
Bill Currie
9f476ee5c6 port over a sound init fix from oldtree that prevents a crash if sound doesn't
init properly
2000-09-07 17:31:07 +00:00
Zephaniah E. Hull
51aa5518ae Slight change in the crosshair code, minor cleanup really. 2000-08-31 17:36:02 +00:00
Bill Currie
7e6d2f95c5 gl_model.c:
sprintf -> snprintf
gl_rmain.c:
	slight optimisation (thanks, LordHavoc)
2000-08-27 11:05:11 +00:00
Bill Currie
a2129d7f66 add qf-client-sdl and qf-client-sgl to the ignore list 2000-08-25 23:24:27 +00:00
Anton E. Gavrilov
66a91044bb cl_parsesay --- parse $\ (fake); $[, $]; $R $G $B $Y (ocrana leds);
Note that this cvar is different from QWF's cl_parsesay.
cl_nofake --- unhide fake messages from other players
2000-08-22 18:54:01 +00:00
Anton E. Gavrilov
03846c9bec Ooops (forgot an #include) 2000-08-22 18:00:12 +00:00
Anton E. Gavrilov
d46f19e7ae Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that
only works correctly in standard deathmatch but may be useful in TF too
2000-08-22 17:53:48 +00:00
Maddes Buecher
b72492afd3 EndFrame function by FrikaC/Maddes 2000-08-20 19:47:37 +00:00
Maddes Buecher
1cb4241fb4 +USE unbound fix 2000-08-20 19:17:44 +00:00
Maddes Buecher
a927261f89 Conwidth/height charset fix by TcT: weird charset when you set -conwidth/-conheight to other values than screen resolution 2000-08-17 20:15:20 +00:00
Maddes Buecher
f9bc5b2c22 Weird cvar zeros fix 2000-08-17 18:28:28 +00:00
Maddes Buecher
ac7199d6e2 Bound keys not saved in quotes fix, this caused problems with a binded semilicon 2000-08-17 17:37:48 +00:00
Dabb
af1a000fb1 Why SockadrToNetadr(&from,&net_from) twice? Removed extra. 2000-08-17 16:48:06 +00:00
Dabb
1f4f2e1c36 Add cvar sys_nostdout to WIN32 clients too. Note: sets stdout DISABLED (1) by default. 2000-08-17 15:44:17 +00:00
Dabb
798518474b Allow disabling stdout with sys_nostdout with SDL targets too.. 2000-08-17 15:40:41 +00:00
Dabb
576a32782a Fix nostdout bug ... 2000-08-17 13:38:57 +00:00
Dabb
e41b8e7faa Removed extra Sys_Printf function (its in sys_win.c now) 2000-08-17 12:44:42 +00:00
Dabb
9b90de262a Added "last message repeated xx times" to cut down repeated lines from Con_Printf 2000-08-17 12:42:37 +00:00
Dabb
7e689832db Added "last message repeated xx times" to cut down repeated lines from Sys_Printf. 2000-08-17 12:42:08 +00:00
Dabb
da1b50442f Moved Sys_Printf from sv_sys_win.c.
Added graph char translations to Sys_Printf (from sys_unix).
Added "last message repeated xx times" to cut down repeat lines from Sys_Printf.
2000-08-17 12:40:26 +00:00
Dabb
50529263fb Moved Sys_Printf to sys_win.c. 2000-08-17 12:36:55 +00:00
Maddes Buecher
b34a867ec0 FTOS fix: no leading spaces and keeping maximum precision for float values 2000-08-16 21:43:24 +00:00
Maddes Buecher
b62172b915 SV_CheckVelocity() fix (cvar SV_MAXVELOCITY) 2000-08-16 20:49:06 +00:00
Zephaniah E. Hull
e5581c8373 Fix of a bug with fullbright models.. 2000-08-16 12:29:13 +00:00
Zephaniah E. Hull
b5e459d224 FULLBRIGHT SUPPORT FOR MODELS!
Yes, this means that your standard grenades, the pipebombs, proxys,
sents, etc will all have fullbright pixels!

As a added bonus they are toggable with the gl_fb_models cvar! But
there is more! This comes at a almost unnoticeable cost! Thats right!
For you get this all for only 2 FPS!

Repeat, thats 2 FPS! PRACTICALLY NOTHING!

So order now! Available from the quakeforge newtree CVS.
2000-08-16 09:26:22 +00:00
Dabb
5385056a9e Detect runt client packets quicker. 2000-08-14 13:41:05 +00:00
Dabb
66e08b1e0f Some fixes to DoS code. 2000-08-14 13:02:17 +00:00
Zephaniah E. Hull
23d81824dc Old draw cleanups, frogot I had them around..
Clean up of Dabb's mess, he dies.
2000-08-14 04:53:45 +00:00
Dabb
9a2ec3c094 %d -> %f in netdosvalues/netdosexpire 2000-08-13 14:59:09 +00:00
Dabb
dc0337a885 Removed testing stuff. 2000-08-13 14:40:27 +00:00
Dabb
3c881d8ab0 Renamed dosvalues,dosexpire->netdosvalues,netdosexpire. 2000-08-13 14:37:26 +00:00
Dabb
bafb8f7239 Basic DoS flood attack protections.
Commands added: netdosexpire, netdosvalues
(oops, forgot from last ;)
2000-08-13 14:34:49 +00:00
Dabb
afc467b84f Basic DoS flood attack protections. Use sv_netdosprotect 1 to turn them on.
(quite experimental, these might break something...)
Cvars added: sv_allow_log, sv_allow_status, sv_allow_ping, sv_netdosprotect
Commands added: netdosexpire, netdosvalues
2000-08-13 14:26:20 +00:00
Dabb
0bbc70dbd6 Fix for pause flood exploit. 2000-08-13 14:21:21 +00:00
Dabb
7234a479c8 Quick-fix for server crashing on some maps with null names/textures. 2000-08-08 12:47:37 +00:00
Anton E. Gavrilov
ea7c4363ba Fix for ugly 'unknown: #' messages at the end of a demo. 2000-08-04 09:47:53 +00:00
Dabb
9e38c05969 Builds now ... 2000-08-03 16:21:19 +00:00
Dabb
556ff79462 Added teamplay.c ... 2000-08-03 14:47:00 +00:00
Anton E. Gavrilov
bfcee99717 cl_deadbodyfilter and cl_gibfilter should work now. 2000-08-02 23:00:39 +00:00
Jeff Teunissen
c251476789 whitespace. 2000-08-02 22:53:59 +00:00
Anton E. Gavrilov
d80541c3ee Add teamplay.c to project 2000-08-02 22:53:44 +00:00
Jeff Teunissen
50e0cb54a7 Moved qf-server-win.mak makefile for Borland to qf-server.mak, made it
build qf-server.exe instead of qf-server-win.exe If you're running it on
Windows, it's pretty obviously a Windows program. :)
2000-08-02 22:51:41 +00:00
Anton E. Gavrilov
f48c974c01 Added cl_deadbodyfilter and cl_gibfilter cvars 2000-08-02 22:50:28 +00:00
Jeff Teunissen
cf2f9a1233 Add teamplay.[ch] to makefiles, also found some necessary files that would
be missed by make dist.
2000-08-02 22:49:41 +00:00
Anton E. Gavrilov
6f26023d81 #if 0'd the code that updates the screen after every Con_Printf when
disconnected.
2000-08-02 22:40:13 +00:00
Anton E. Gavrilov
f992062eff Proxy features should go to this file when possible 2000-08-02 15:20:15 +00:00
Dabb
43ff0932f4 Fixed stupid borland complier error 2000-08-02 15:16:36 +00:00
Jeff Teunissen
acf2de7612 Enabled time stamped messages for server. To turn it on, set
sv_timestamps.

To configure how timestamps are formatted, use the sv_timefmt Cvar. It's a
formatted string, with the following special tokens (taken from the
strftime() manual page):

       %a     The abbreviated weekday name according to the  cur­
              rent locale.

       %A     The  full  weekday  name  according  to the current
              locale.

       %b     The abbreviated month name according to the current
              locale.

       %B     The  full  month  name  according  to  the  current
              locale.

       %c     The preferred date and time representation for  the
              current locale.

       %C     The century number (year/100) as a 2-digit integer.
              (SU)

       %C     The century number (the year divided by   100   and
              truncated  to  an integer).

       %d     The  day of the month as a decimal number (range 01
              to 31).

       %D     Equivalent to  %m/%d/%y.  (Yecch  -  for  Americans
              only.   Americans  should  note that in other coun­
              tries %d/%m/%y is rather common. This means that in
              international  context this format is ambiguous and
              should not be used.) (SU)

       %e     Like %d, the day of the month as a decimal  number,
              but a leading zero is replaced by a space. (SU)

       %E     Modifier: use alternative format, see below. (SU)

       %G     The ISO 8601 year with century as a decimal number.
              The 4-digit year corresponding to the ISO week num­
              ber  (see  %V).  This has the same format and value
              as %y, except that if the ISO week  number  belongs
              to  the  previous  or  next year, that year is used
              instead. (TZ)

       %g     Like %G, but without century, i.e., with a  2-digit
              year (00-99). (TZ)

       %h     Equivalent to %b. (SU)

       %H     The  hour as a decimal number using a 24-hour clock
              (range 00 to 23).

       %I     The hour as a decimal number using a 12-hour  clock
              (range 01 to 12).

       %j     The  day of the year as a decimal number (range 001
              to 366).

       %k     The hour (24-hour clock) as a decimal number (range
              0  to  23);  single digits are preceded by a blank.
              (See also %H.) (TZ)

       %l     The hour (12-hour clock) as a decimal number (range
              1  to  12);  single digits are preceded by a blank.
              (See also %I.) (TZ)

       %m     The month as a decimal number (range 01 to 12).

       %M     The minute as a decimal number (range 00 to 59).

       %n     A newline character. (SU)

       %O     Modifier: use alternative format, see below. (SU)

       %p     Either `AM' or `PM' according  to  the  given  time
              value, or the corresponding strings for the current
              locale.  Noon is treated as `pm'  and  midnight  as
              `am'.

       %P     Like  %p but in lowercase: `am' or `pm' or a corre­
              sponding string for the current locale. (GNU)

       %r     The time in a.m. or p.m. notation.   In  the  POSIX
              locale this is equivalent to `%I:%M:%S %p'. (SU)

       %R     The  time  in  24-hour notation (%H:%M). (SU) For a
              version including the seconds, see %T below.

       %s     The number of seconds since the Epoch, i.e.,  since
              1970-01-01 00:00:00 UTC. (TZ)

       %S     The second as a decimal number (range 00 to 61).

       %t     A tab character. (SU)

       %T     The time in 24-hour notation (%H:%M:%S). (SU)

       %u     The  day  of  the  week as a decimal, range 1 to 7,
              Monday being 1.  See also %w. (SU)

       %U     The week number of the current year  as  a  decimal
              number,  range  00  to  53, starting with the first
              Sunday as the first day of week 01. See also %V and
              %W.

       %V     The  ISO  8601:1988 week number of the current year
              as a decimal number, range 01 to 53, where  week  1
              is  the  first week that has at least 4 days in the
              current year, and with Monday as the first  day  of
              the week. See also %U and %W. (SU)

       %w     The  day  of  the  week as a decimal, range 0 to 6,
              Sunday being 0.  See also %u.

       %W     The week number of the current year  as  a  decimal
              number,  range  00  to  53, starting with the first
              Monday as the first day of week 01.

       %x     The preferred date representation for  the  current
              locale without the time.

       %X     The  preferred  time representation for the current
              locale without the date.

       %y     The year as a  decimal  number  without  a  century
              (range 00 to 99).

       %Y     The year as a decimal number including the century.

       %z     The time-zone as hour offset from GMT.  Required to
              emit  RFC822-conformant  dates (using "%a, %d %b %Y
              %H:%M:%S %z"). (GNU)

       %Z     The time zone or name or abbreviation.

       %+     The date and time in date(1) format. (TZ)

       %%     A literal `%' character.

Some of these may not work on some systems.
2000-08-02 07:13:12 +00:00
Jeff Teunissen
808e3295ab Add $(GLX_LIBS) to -sgl _LDADD; temporary. 2000-08-02 01:31:16 +00:00
Jeff Teunissen
86de6d99f0 A few substantive changes, mostly whitespace. EVIL! 2000-08-02 01:18:37 +00:00
Joseph Carter
1cfc49b5b2 Clean up the warnings Tonik didn't 2000-08-01 21:55:26 +00:00
Anton E. Gavrilov
15929debf1 Con_Clear_f() will also reset console backscroll 2000-07-31 13:06:24 +00:00
Anton E. Gavrilov
3541ef420b bind command will now accept any number of parameters, e.g.
bind 5 impulse 5
2000-07-31 12:57:30 +00:00
Anton E. Gavrilov
bbb594019b Change a bunch of Sys_Error()'s to Host_EndGame() 2000-07-31 12:54:11 +00:00
Anton E. Gavrilov
8bcf348265 New cvar expansion code that works in say/say_team commands;
Command line chars are treated as unsigned now, so you can start a
token with a 'high' char (>127).
2000-07-31 10:24:37 +00:00
Anton E. Gavrilov
f8b0302ed6 Faster Cmd_TokenizeString - no malloc/free, just a static buffer. 2000-07-31 09:32:17 +00:00
Anton E. Gavrilov
4c49007a2b Faster Cbuf_InsertText 2000-07-31 07:40:13 +00:00
Dabb
8ccb6a9570 Evil hack to get directsound work under win32, will be removed when sound_sdl & other stuffs are done. 2000-07-30 10:17:18 +00:00
Dabb
a046a4ba69 SDL makefiles for Borland C++ - EXPERIMENTAL 2000-07-30 10:14:02 +00:00
Dabb
15de4e2566 Common cl_sys_sdl for win32 and *nix, replaces cl_sys_win and cl_sys_unix for SDL targets. 2000-07-30 10:12:24 +00:00
Bill Currie
92baf1a751 add gl_skymultipass to conroll whether the skydome is single or double pass.
Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Anton E. Gavrilov
b0f20f955c A partion of Key_Console() can be simplified by using memmove() 2000-07-28 14:37:41 +00:00
Bill Currie
858a0e5db2 Warp the cursor out of the way for 3dfx users. Hopefully this does the job. 2000-07-27 04:39:01 +00:00
Bill Currie
4f0e4c858a Move the mouse cursor hiding code from in_x11 to vid_{x11,glx} so it is
guaranteed to be done /before/ the glx context is created. Hopefully this
fixes knghtbrd's ugly cursor problem.
2000-07-27 03:37:41 +00:00
Anton E. Gavrilov
1d5ced14dc Fix Win32 paste-from-buffer problem by changing memcpy() to memmove()
(thanks Deek)
2000-07-24 13:32:16 +00:00
Thad Ward
2651d30d59 added pr_offs.c to the server project's files 2000-07-23 01:55:57 +00:00
Dabb
1dd5b7ee10 Changed alloca -> calloc to fix crash bug.
Also added modestate (will be removed).

btw, something to remember about ALLOCA:
"If the calling function does not contain  any references
to local variables in the stack,  the stack will not be
restored correctly when the function exits,  resulting
in a program crash. "
2000-07-19 17:58:19 +00:00
Joseph Carter
260687d229 who removed the fflush in Sys_Printf? It's back now. 2000-07-19 07:25:03 +00:00
Forest Hale
5ead0237ca Possible fix for ATI multitexture (gl_texsort 0) wall rendering. 2000-07-17 14:12:05 +00:00
Forest Hale
907be5bd58 commented out some extend bit reporting code 2000-07-17 14:06:33 +00:00
Joseph Carter
eedd4a5e96 Thanks to akawaka, vid_sdl works!
This is far from complete and still does many things oddly by "modern"
standards in newtree.
2000-07-16 21:48:16 +00:00
Dabb
3a50d8337d Added VID_SetCaption support and removed SDL_INIT_CDROM for now. (thats in cd_sdl.c). 2000-07-14 17:16:08 +00:00
Dabb
4f6b7053ac Added gl_mtex_enum and modestate, also added VID_SetCaption support. 2000-07-14 17:04:18 +00:00
Dabb
c29a59f262 VID_SetCaption (title) support. 2000-07-14 16:10:26 +00:00
Dabb
b183d0dcaf VID_SetCaption (title) stubs - code added later. 2000-07-14 16:09:35 +00:00
Dabb
0e2bc6adb3 Added VID_SetCaption (title) support for little more portability. 2000-07-14 16:08:23 +00:00
Dabb
5a1ef7ca3d Added SDL_INIT for cd-rom. 2000-07-13 13:27:19 +00:00
Dabb
32fe653e47 cd_sdl.c from oldtree. 2000-07-13 13:22:07 +00:00
Dabb
2a3cfd6251 Couple of #ifndef WIN32 to get SDL compile under Borland. 2000-07-11 14:42:05 +00:00
Jeff Teunissen
6a008a83c9 [mumble mumble] SDL target fixed, made -ggi not build. 2000-07-11 07:57:26 +00:00
Jeff Teunissen
1e28e71322 Normal SDL support. It might work. :) 2000-07-11 07:51:36 +00:00
Jeff Teunissen
ba47dca3aa SDL support in configure.in... it isn't turned into a target yet, but it
will be soon.
2000-07-11 05:05:27 +00:00
Dan Olson
bca0df7abc SDL/GL internals. Someone will need to update the makefiles
CFLAGS = -I/usr/include/SDL
LDFLAGS = -lGL -lSDL -lpthread

or have fun playing with SDL's m4 macros and the `sdl-config` stuff
2000-07-11 00:22:52 +00:00
Dabb
d07552e902 Fixes for Borland C++ - all targets should work now without crashes... 2000-07-10 09:35:19 +00:00
Jeff Teunissen
1cf0aff856 zone.c: Remove unnecessary code -- zone isn't used anymore, so it
shouldn't be allocated on the hunk.
sv_main.c: Change default timekick fuzz to 1.5 percent from 1
percent. Should cut down on people getting kicked for lag.
2000-07-09 12:43:46 +00:00
Dabb
728a5dfc47 15to8 palette pre-loading for win32 targets too... 2000-07-09 09:43:10 +00:00
Brian Koropoff
01148e4ce9 This fixes a bug with nvidia cards that can cause other GL programs to run very slowly. Thanks to rpete for pointing out the problem. 2000-07-09 05:49:26 +00:00
Brian Koropoff
69c97f84bd Now the cursor will wrap around the server list when you hit the bottom or top. I hope you are happy, stu. 2000-07-08 04:26:09 +00:00
Dabb
07bbdbfe77 Disabled asm file use for borland c++ software target until conflict issue is resolved. Compiles and works now with bc 5.5 too, but slowly. 2000-07-06 10:35:38 +00:00
Joseph Carter
289cfa557c cosmetic change - FWIW Mercury it's a bug that blend needs to be disabled
there and the bug's not in our code, so don't whack LH too hard.
2000-07-06 07:04:16 +00:00
Zephaniah E. Hull
46855eff2d gl_screen.c:
- Cleanup for the screenshot code.. (Now requires OpenGL 1.2+)

gl_rsurf.c:
 - Oh Mr Havoc, *WHACK*, you needed to disable GL_BLEND when you switch
   to GL_REPLACE..
2000-07-06 03:35:25 +00:00
Dabb
298f23f2c7 Borland C++ uses __int64 too. 2000-07-05 14:31:12 +00:00
Forest Hale
54648f9a93 Rewrote multitexture rendering. (faster, no fullbright bugs) 2000-07-04 09:29:56 +00:00
Bill Currie
d24e28f28b speed up R_RenderBrushPoly ever so slightly 2000-07-04 07:04:46 +00:00
Forest Hale
1dd7a8be0d Fix for the fullbright models. 2000-07-04 06:59:34 +00:00
Forest Hale
225cbaff0d Minor world rendering fixes. 2000-07-04 04:19:06 +00:00
Forest Hale
f6006e7cef Fix for dark models bug. 2000-07-04 03:10:31 +00:00
Forest Hale
9f5df4afa6 Possible world rendering speedup. 2000-07-04 02:23:50 +00:00
Forest Hale
51c1db9220 Very minor world rendering optimization. 2000-07-04 00:52:00 +00:00
Forest Hale
b6484d3f66 Fix for long standing baseline bug (OUCH!), should fix invis problems... 2000-07-04 00:49:01 +00:00
Forest Hale
b0f65051b1 Minor cleanup. (purely cosmetic) 2000-07-04 00:44:10 +00:00
Zephaniah E. Hull
7077ac4582 FINALLY the end to the invis objects!! 2000-07-03 21:56:51 +00:00
Forest Hale
fff8ccb2c3 This should stomp the last of the invisible entity bugs. 2000-07-03 00:34:20 +00:00
Forest Hale
50fec20142 Fix for invisible players, etc etc. (QW protocol is nasty) 2000-07-02 14:14:56 +00:00
Forest Hale
5644666f0c Massive dynamic light rendering speedup. 2000-07-02 13:47:00 +00:00
Forest Hale
fdcf20b4a3 Fix for black static lightmaps. (oops, forgot that one too) 2000-07-02 06:40:46 +00:00
Forest Hale
cd0fbe1b52 Fix for black walls. (oops) 2000-07-02 06:13:46 +00:00
Bill Currie
0af7b854e8 fix a warning that msvc doesn't pick up but gcc does. 2000-07-02 06:00:15 +00:00
Forest Hale
906ab864c2 Brightness controls (brightness, contrast) and gl_lightmode cvar. 2000-07-02 05:16:10 +00:00
Zephaniah E. Hull
d9557428f2 Fixed the black/invisible model problems..
This is a bit of a kludge, but it works..
2000-07-01 21:54:29 +00:00
Bill Currie
6f93f36cc2 oh, nothing much, just 1/4 R_DrawSkyLayer's us/call :) (I halved the number
of steps around the glob in each direction). it's now taking 3% of the time
on my machine.
2000-07-01 09:40:14 +00:00
Forest Hale
f98331c3a8 Black lightning fix. 2000-07-01 07:52:38 +00:00
Joseph Carter
ce94a82b9d Fixed view entity - its alpha was never getting set so a stray dlight or
something could (and did in all my tests) make viewmodel go away..  That
sucked, but it's fixed now.
2000-07-01 05:54:12 +00:00
Forest Hale
968efda8ed Fixed up Endy's EXTEND support - everything should work now. 2000-07-01 04:56:13 +00:00
Forest Hale
0793a90813 Dynamic lighting fixes. (relative bmodel lighting, mainly) 2000-06-30 22:26:11 +00:00
Forest Hale
e73700f4e8 Fix for minor bug in (unused) transparent model rendering. 2000-06-30 10:29:57 +00:00
Bill Currie
a16a0674a7 fix a parse error LordHavoc missed 2000-06-30 10:07:04 +00:00
Forest Hale
1364c8b47f Forgot to commit lightning fix. (oops) 2000-06-30 10:03:29 +00:00
Bill Currie
9efdc7e8b6 fix jumping' sky. I forgot to add s' to the pole tex coords 2000-06-30 10:00:32 +00:00
Forest Hale
e3d8266db8 Fix for invisible gun and lightning. (cleanup after Endy) 2000-06-30 09:59:02 +00:00
Forest Hale
a02481c08c Fix for .lit support. (fixes black wall bug, oops) 2000-06-30 09:33:43 +00:00
Forest Hale
27e89eb634 Fixed Mod_ExtraData crash. (oops) 2000-06-30 06:26:17 +00:00
Forest Hale
2028766d1f Removed Endy's broken protocol enhancements. 2000-06-30 05:54:28 +00:00
Forest Hale
7ee4edd961 Another fix for R_MarkLights crash. (oops again) 2000-06-30 05:52:06 +00:00
Forest Hale
6f8c87fa02 Fix for immediate R_MarkLights crash. (oops) 2000-06-30 04:35:05 +00:00
Forest Hale
789984f19b Fix for TimeRefresh. (oops) 2000-06-30 00:55:46 +00:00
Forest Hale
0b826825ec GL cleanup. (cleanup after Endy mainly) 2000-06-30 00:47:26 +00:00
Joseph Carter
fa7a67e9fb And I missed the other one ... 2000-06-30 00:03:10 +00:00
Joseph Carter
5de94bd9ad taniwha forgot a ; ... 2000-06-30 00:01:42 +00:00
Bill Currie
fb9e8d05b4 took me a while to realise the skydome starts at the equator, not a pole.
I hope I got this right
2000-06-29 23:51:02 +00:00
Zephaniah E. Hull
750457b368 Clean up after myself in the Z_* purge.. 2000-06-29 23:30:21 +00:00
Forest Hale
def35745d7 Massive dynamic light speedup. 2000-06-29 23:27:03 +00:00
Forest Hale
177652d724 Fix for white particles bug. (cleanup after Endy) 2000-06-29 23:06:08 +00:00
Forest Hale
244ea57e1a Fixed .lit file (colored lighting) support. 2000-06-29 22:18:13 +00:00
Bill Currie
98c7aeb439 we were drawing the sky layer twice (0-360 horiz, 0-360 vert). Change the vert
to 0-180.
2000-06-29 22:07:40 +00:00
Joseph Carter
a9f17c7b6c Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
James Brown
68ae22b1ac More changes, rendering effects like alpha and colormod SHOULD work :) 2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602 source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5 The end of Z_*!!
This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
d5ea4bc9bf Revamp the software particle rendering loop. Seems to work well. 2000-06-28 23:20:57 +00:00
Zephaniah E. Hull
66e9bfd98c Fixed the GL water texture problem.. 2000-06-28 23:11:52 +00:00
Jeff Teunissen
b41f21f7eb Argh...looks like I fucked it up. All fixed. 2000-06-28 15:37:16 +00:00
Zephaniah E. Hull
016f682389 R_RecursiveWorldNode from DP, speed improvement.. 2000-06-26 19:56:09 +00:00
Zephaniah E. Hull
8e64d0d3cc Fixed the signal handling for x11 targets, specificly -x11..
(Yes, this required a change in the glx target, don't ask)
2000-06-26 17:20:38 +00:00
Forest Hale
cbd8135196 Minor win32 cleanup, now compiles in MSVC 4. 2000-06-26 12:27:03 +00:00
Bill Currie
d75f6944c1 make XRaiseWindow happen unconditionally. Should help with qf not always
getting focus on v3.
2000-06-26 10:38:41 +00:00
Bill Currie
09af993795 source/gl_rsurf.c:
removed commented out line
source/in_x11.c:
	re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Forest Hale
7e4def70af Fix for bmodel relative lighting in R_AddDynamicLights. 2000-06-26 07:47:43 +00:00
Forest Hale
4698dc0d7d Readability improvements and minor speedup in R_AddDynamicLights. 2000-06-26 07:42:29 +00:00
Joseph Carter
39dcc9fdf3 The "Save Endy's Life" commit
Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
3a43cea3b7 Again, patched for colormod and other extend bits. 2000-06-25 20:53:26 +00:00
James Brown
089a0a35d0 Patched for QSG Standard 2 (Extend Protocol).
Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Jeff Teunissen
f6ec000127 configure.in: Fix typo preventing detection of vga.h.
source/r_part.c: Clarity fix.
2000-06-24 22:28:06 +00:00
Bill Currie
f67e48fb95 put MAX_LIGHTMAPS back to 64 as I found the bug that was causing them to be exhausted 2000-06-24 08:31:38 +00:00
James Brown
244b7d0859 Byebye, evil makefiles. 2000-06-24 08:20:59 +00:00
Bill Currie
ee44cd05e6 source/gl_rsurf.c:
put lightmaps back to 256
configure.in:
	give us a --enable-profile
2000-06-24 06:19:24 +00:00
James Brown
3a77f62a33 Fixing the console build enviroment. 2000-06-24 05:57:11 +00:00
Joseph Carter
d182c83842 When you change gamedirs, cachepics (such as your conback) will be reloaded
in GL..  Please test this extensively, I _think_ the tempfile loader is
smart enough to handle what I'm doing properly.  If it's not, we'll have
to fix a slight memory leak.
2000-06-23 18:36:59 +00:00
Dabb
13ce6fc2b8 Removed gl_test.c. 2000-06-23 09:56:38 +00:00
Joseph Carter
957068392d It is now possible to use 32bpp textures. It's not currently possible to
load them.  That comes later.
2000-06-23 08:43:32 +00:00
Joseph Carter
8a40786b66 Removed gl_test.c 2000-06-22 13:02:23 +00:00
Bill Currie
381891e7e4 bring knghtbrd's 1000 screenshot patch over from oldtree. 2000-06-22 11:56:08 +00:00
Bill Currie
abbe2c19f3 seems I keep forgetting to update this :( 2000-06-22 11:15:50 +00:00
Bill Currie
5c0eb38c1b alpha doesn't do anything useful for flames, so remove it. 2000-06-22 08:02:36 +00:00
Zephaniah E. Hull
4f8cabf049 Small syntax cleanup in cmd.h.
Reworking of extension handling in -3dfx..
Support for changing the 3dfx dithering mode, if the extension is supported.
(Extension is /not/ in upstream mesa yet.)
2000-06-21 16:24:17 +00:00
Joseph Carter
2693901bd1 gl_particles added - disable it to make particles not happen 2000-06-20 15:31:29 +00:00
Bill Currie
f703748ee7 fix GL_BLEND issues. servers me right for blind code copying :/ 2000-06-20 11:04:54 +00:00
Bill Currie
2530186c5e make r_firecolor more forgiving for old config files. prints a warning if the
old second alpha parameter is given, but accepts the other args.
2000-06-19 23:12:55 +00:00
Bill Currie
8d67ac3784 oops :/ 2000-06-19 23:02:33 +00:00
Bill Currie
70b3327d77 gl client now builds again (thanks knghtbrd;) 2000-06-19 22:56:28 +00:00
Bill Currie
1246b26046 gl_fires/r_firecolor patch. Software client still builds and runs correctly,
but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Anton E. Gavrilov
6024c0ce7f Solution for stufftext problem 2000-06-18 14:24:19 +00:00
Anton E. Gavrilov
02e48af08f Nothing really important 2000-06-18 12:38:37 +00:00
Anton E. Gavrilov
a006a341cb Swapped the meaning of cl_chatmode 1 and cl_chatmode 2 for consistency reasons 2000-06-17 23:24:53 +00:00
Dabb
88389e4076 Borland C++ makefile for win32 server. 2000-06-17 13:53:19 +00:00
Joseph Carter
32b13fb303 gl_finish - it's done
gl_ztrick - here's the hat, but no rabbit

considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone.  gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Joseph Carter
6d62a506b2 Dabb, try this... 2000-06-17 12:37:28 +00:00
Bill Currie
ee3f88d57d add format checking to our printf style functions and correct the consequences
of this.
2000-06-17 12:27:59 +00:00
Dabb
811744c473 Makefiles for Borland C++. 2000-06-17 11:58:11 +00:00
Bill Currie
18a9900b21 merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00
Bill Currie
acb5f4b21a revert Endy's HL changes. Sorry endy but what would you rather have: HL
support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
Loring Holden
d2a2fbf6cb cmd.c - use (var = Cvar_FindVar(buf)) != 0 instead of (var = Cvar_FindVar(buf))
cvar.c - include strings.h for AIX
gl_warp.c - remove unneeded skytexturenum variable
2000-06-12 06:14:00 +00:00
Bill Currie
0ebebb9bdb fix a gcc warning. I hope this is what the original coder intended (looks like
it).
2000-06-12 02:50:59 +00:00
Dabb
c5c51a2839 fullsbar defaults true now, so changing command line option (win32) -fullsbar -> -nofullsbar 2000-06-11 08:55:40 +00:00
Dabb
3cc97ab304 Added extern. 2000-06-11 08:10:46 +00:00
James Brown
1d1529cb4b Sky & warning fixes. 2000-06-11 04:44:19 +00:00
Thad Ward
dd81394eb0 turned on -Werror for VC++ 2000-06-11 04:19:50 +00:00
Anton E. Gavrilov
b9acf19025 stricmp, strnicmp ---> strcasecmp, strncasecmp 2000-06-11 03:47:11 +00:00
Anton E. Gavrilov
092e377dc1 Add $-expansion code. 2000-06-11 02:57:08 +00:00
Anton E. Gavrilov
b5a2d30444 CVAR_FIXME cleanup 2000-06-11 00:23:13 +00:00
Anton E. Gavrilov
7f5c4e4148 Make command and cvar completion case-insensitive. 2000-06-11 00:05:45 +00:00
Zephaniah E. Hull
b8a92f28dc Newtree compiles again, no promices that it will work though..
I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
Thad Ward
ac8d74e741 added hl_wad.c and hl_bsp.c to the gl project 2000-06-10 16:40:04 +00:00
James Brown
3b337ab41d Fixed 'skybug' 2000-06-10 09:40:12 +00:00
James Brown
a495278595 Fixed automake makefile for hl_*.c 2000-06-10 03:48:25 +00:00
James Brown
125dc1252b Fixed server. Whoot. :) 2000-06-10 03:46:40 +00:00
James Brown
1501c63997 Um. Fixed the server so it won't bomb loading Half-Life maps. 2000-06-10 03:43:18 +00:00
James Brown
957873f3bb Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :) 2000-06-10 03:36:28 +00:00
Anton E. Gavrilov
9ad4192af2 ooops 2000-06-10 00:26:21 +00:00
Anton E. Gavrilov
a1982a0f75 CVAR_FIXME cleanup. 2000-06-10 00:23:56 +00:00
Anton E. Gavrilov
df980b44a1 CVAR_FIXME cleanup 2000-06-09 23:37:39 +00:00
Joseph Carter
6168fcebcc Proper cache checking for textures - thanks to LordHavoc for the fast and
cheap crc (which isn't a real crc, but does the job)
2000-06-09 22:28:08 +00:00
Joseph Carter
a4243ac120 added -3dfx 2000-06-09 21:36:53 +00:00
Joseph Carter
3287c0e38b ARB multitexture for glx, wgl, and 3dfx targets 2000-06-09 21:34:21 +00:00
Zephaniah E. Hull
53b2cafae8 We have -3dfx again, took me a hour or two to do it.. 2000-06-09 20:15:08 +00:00
Anton E. Gavrilov
3644a3056e host_frametime --> sv_frametime for server;
CVAR_FIXME cleanup.
2000-06-09 19:22:30 +00:00
Anton E. Gavrilov
5096ce59c3 Rename V_CalcRoll to SV_CalcRoll;
CVAR_FIXME cleanup.
2000-06-09 19:06:50 +00:00
Anton E. Gavrilov
538e021faf Remove the stupid CVAR_NONE & CVAR_USERINFO's;
CVAR_FIXME cleanup.
2000-06-09 18:58:19 +00:00
Anton E. Gavrilov
39b83b626b Rename client_state_t to sv_client_state_t;
client_state_t cls ---> client_static_t cls;
2000-06-09 18:47:12 +00:00
Anton E. Gavrilov
1139c87959 Remove master_adr;
Kill the stupid CVAR_SERVERINFO's.
2000-06-09 18:27:20 +00:00
Jeff Teunissen
d7d581e546 Fix inverted lightmap problem. 2000-06-07 07:23:23 +00:00
Joseph Carter
0b893de220 Doh! 2000-06-06 11:34:50 +00:00
Thad Ward
f0953267ed remove model.c from the gl builds 2000-06-05 19:51:36 +00:00
Joseph Carter
c1f7cef497 GLX now supports EXT_multitexture if you've got it, one more step
toward real ARB_multitexture.
2000-06-05 12:22:22 +00:00
Joseph Carter
a3e32e213e Draw_Character -> Draw_Character8
Draw_String -> Draw_String8
Draw_Alt_String -> Draw_AltString8

You know what this means right?  Draw_*16 is coming soon.  Very soon.
2000-06-05 01:05:25 +00:00
Joseph Carter
9a348350df Multitexture for GLX, sortof. It's useless to you unless you've got
SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!)  Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Jeff Teunissen
6c2ae3cb47 Increase the effective radius of dynamic lights in GL. 2000-06-04 12:56:28 +00:00
Dabb
d5d4036334 fullsbardraw defaults to TRUE now. Sbar needs to be drawn on each frame. Gotta remove unneeded stuffs lateron... 2000-06-04 12:42:38 +00:00
Joseph Carter
207857733a removing a glFinish 2000-06-04 11:20:51 +00:00
Joseph Carter
1cb3f49391 May fix Dabb's statusbar problem 2000-06-04 10:53:01 +00:00
Dabb
54fecba24b Reverse my goofup - I need coffee!-) 2000-06-04 09:40:06 +00:00
Dabb
2508ef4264 Added extern to gammatable. Table is "stored" in r_view.c 2000-06-04 09:30:49 +00:00
Dabb
59f1871a16 Someone forgot to define some ints...fixed. 2000-06-04 09:18:48 +00:00
Joseph Carter
77d084e425 missed this before 2000-06-04 01:12:07 +00:00
Joseph Carter
accc15a82e non-skybox skies were overbrighting, fixed 2000-06-03 22:47:05 +00:00
Joseph Carter
19afb34084 This adds multitexture for win32 back into the game. 2000-06-03 22:32:53 +00:00
Joseph Carter
8d08bc4d86 This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:

Win32 thing..  If you don't free textures explicitly, you can cause a
problem with nVidia drivers.

Colored lighting is now RGB instead of RGBA.  The alpha is kinda pointless
on a lightmap and the effect's not all that great.  Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality.  This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.

All glColor*'s are now half of what they used to be, except where they
aren't.  If that doesn't make sense, don't worry.  If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that..  (More below)

glDisable (GL_BLEND) is now a thing of the GL_PAST.  As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on.  This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!

Win32 issue..  Even though we check for multitexture, we currently don't
use it.  Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway.  I also wanted to
get rid of some duplicated code.  Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work.  Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.

LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers!  It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color.  You've gotta see this to know what I'm
talking about.  That's why the glColor*'s are halved in most places.  The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.


A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was.  That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost.  Even if there's not, the code in
this commit DOUBLED MY FPS COUNT.  Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!

Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
Joseph Carter
76d586a081 a little debugging code for the intermission weirdness 2000-06-03 18:56:52 +00:00
Joseph Carter
d3a9357080 Remember to ./bootstrap with this update - doesn't seem to happen for you
when you compile..

model.c has been stuffed wholesale into gl_model.c..  It's also no longer
common source.  Now it's a server and software thing.  This is needed so
GL model/map code can do things that software loading can't and server
loading shouldn't.
2000-06-03 12:15:49 +00:00
Loring Holden
63dccb8968 in_x11.c - always define in_dgamouse, so it can be false when there is no DGA
quakefs.c - include strings.h for strcasecmp() under AIX
2000-06-01 03:37:48 +00:00
Marcus Sundberg
77c92b8334 Added MME sound support. 2000-05-31 22:51:11 +00:00
Marcus Sundberg
4565fd57c7 Fix compilation without DGA. 2000-05-31 22:50:40 +00:00
Marcus Sundberg
ab2e606eb6 Need <string.h> here. 2000-05-31 22:49:53 +00:00
Marcus Sundberg
5555a5339f 64-bit fix 2000-05-31 22:49:17 +00:00
Joseph Carter
73bdee6f6f erf, not ready for that yet, that's why it was commented 2000-05-31 18:29:34 +00:00
Joseph Carter
0f9bcaf22f -gamma for Linux! No you can't control it from the menu, it has to be
done on the cmdline at the moment.  Menu support later if possible.
2000-05-31 17:46:59 +00:00
Dan Olson
de18dc1c84 Added maplist command. The function was in, but it was never registered. 2000-05-31 14:16:08 +00:00
Joseph Carter
38daae8b5a Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
DGA because the way we hide it doesn't mesh with Mesa+Glide.  There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00