Commit graph

519 commits

Author SHA1 Message Date
Joseph Carter
9a348350df Multitexture for GLX, sortof. It's useless to you unless you've got
SGIS_multitexture (I assure you, unless you're on IRIX, you don't have
it!)  Added a Sbar_Changed () to fix the sbar overbright for a few people
and the very beginnings of ARB_multitexture are now in glquake.h
2000-06-04 13:53:29 +00:00
Jeff Teunissen
6c2ae3cb47 Increase the effective radius of dynamic lights in GL. 2000-06-04 12:56:28 +00:00
Dabb
d5d4036334 fullsbardraw defaults to TRUE now. Sbar needs to be drawn on each frame. Gotta remove unneeded stuffs lateron... 2000-06-04 12:42:38 +00:00
Joseph Carter
207857733a removing a glFinish 2000-06-04 11:20:51 +00:00
Joseph Carter
1cb3f49391 May fix Dabb's statusbar problem 2000-06-04 10:53:01 +00:00
Dabb
54fecba24b Reverse my goofup - I need coffee!-) 2000-06-04 09:40:06 +00:00
Dabb
2508ef4264 Added extern to gammatable. Table is "stored" in r_view.c 2000-06-04 09:30:49 +00:00
Dabb
59f1871a16 Someone forgot to define some ints...fixed. 2000-06-04 09:18:48 +00:00
Joseph Carter
77d084e425 missed this before 2000-06-04 01:12:07 +00:00
Joseph Carter
accc15a82e non-skybox skies were overbrighting, fixed 2000-06-03 22:47:05 +00:00
Joseph Carter
19afb34084 This adds multitexture for win32 back into the game. 2000-06-03 22:32:53 +00:00
Joseph Carter
8d08bc4d86 This is a NON-TRIVIAL update which took LordHavoc and I about 3 days to
make work properly:

Win32 thing..  If you don't free textures explicitly, you can cause a
problem with nVidia drivers.

Colored lighting is now RGB instead of RGBA.  The alpha is kinda pointless
on a lightmap and the effect's not all that great.  Plus people stuck with
16 bit OpenGL (any other 3dfx people out there?) will be quite pleased
with the improvement in image quality.  This does include LordHavoc's
dynamic light optimization code which takes most of the pain out of having
gl_flashblend off.

All glColor*'s are now half of what they used to be, except where they
aren't.  If that doesn't make sense, don't worry.  If you see one that's
only half what you'd expect, don't worry---it probably is meant to be like
that..  (More below)

glDisable (GL_BLEND) is now a thing of the GL_PAST.  As is GL_REPLACE.
Instead, we _always_ use GL_MODULATE and leave GL_BLEND turned on.  This
seems at first like it might be a performance hit, but I swear it's much
more expensive to change blending modes and texture functions 20-30 times
every screen frame!

Win32 issue..  Even though we check for multitexture, we currently don't
use it.  Reason is that I am planning to replace SGIS_multitexture with
the preferred ARB_multitexture extension which is supported in most GL 1.1
implementations and is a requirement for GL 1.2 anyway.  I also wanted to
get rid of some duplicated code.  Since Linux doesn't support multitexture
yet, I just commented out the code keeping me from compiling to get it to
work.  Win32 should work without it until it's fixed, which shouldn't be
long since the differences between SGIS and ARB multitextures as far as
Quake is concerned is minimal AT BEST.

LordHavoc and I have been working tirelessly (well not quite, we both did
manage to sleep sometime during this ordeal) to fix the lighting in the GL
renderers!  It looks DAMNED CLOSE to software's lighting now, including
the ability to overbright a color.  You've gotta see this to know what I'm
talking about.  That's why the glColor*'s are halved in most places.  The
gamma table code and the general way it works is LordHavoc's design, but
over the course of re-implementing it in QF we did come up with a few more
small optimizations.


A lot of people have noticed that QF's fps count has gone to shit lately.
No promises that this undid whatever the problem was.  That means there
could be a huge optimization lurking somewhere in the shadows, waiting for
us to fix it for a massive FPS boost.  Even if there's not, the code in
this commit DOUBLED MY FPS COUNT.  Granted I was getting pathetic FPS as
it was (around 30, which is pathetic even for a Voodoo3 in Linux) but
still---60 is a big improvement over 30!

Please be sure to "test" this code thuroughly.
2000-06-03 19:56:09 +00:00
Joseph Carter
76d586a081 a little debugging code for the intermission weirdness 2000-06-03 18:56:52 +00:00
Joseph Carter
d3a9357080 Remember to ./bootstrap with this update - doesn't seem to happen for you
when you compile..

model.c has been stuffed wholesale into gl_model.c..  It's also no longer
common source.  Now it's a server and software thing.  This is needed so
GL model/map code can do things that software loading can't and server
loading shouldn't.
2000-06-03 12:15:49 +00:00
Loring Holden
63dccb8968 in_x11.c - always define in_dgamouse, so it can be false when there is no DGA
quakefs.c - include strings.h for strcasecmp() under AIX
2000-06-01 03:37:48 +00:00
Marcus Sundberg
77c92b8334 Added MME sound support. 2000-05-31 22:51:11 +00:00
Marcus Sundberg
4565fd57c7 Fix compilation without DGA. 2000-05-31 22:50:40 +00:00
Marcus Sundberg
ab2e606eb6 Need <string.h> here. 2000-05-31 22:49:53 +00:00
Marcus Sundberg
5555a5339f 64-bit fix 2000-05-31 22:49:17 +00:00
Joseph Carter
73bdee6f6f erf, not ready for that yet, that's why it was commented 2000-05-31 18:29:34 +00:00
Joseph Carter
0f9bcaf22f -gamma for Linux! No you can't control it from the menu, it has to be
done on the cmdline at the moment.  Menu support later if possible.
2000-05-31 17:46:59 +00:00
Dan Olson
de18dc1c84 Added maplist command. The function was in, but it was never registered. 2000-05-31 14:16:08 +00:00
Joseph Carter
38daae8b5a Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
DGA because the way we hide it doesn't mesh with Mesa+Glide.  There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter
efb2d99e22 some oldtree cruft for rogue/hipnotic removed (we'll support them in a
very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)

fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
2000-05-29 12:45:05 +00:00
Joseph Carter
91e380d3b3 New cvars (oldtree console effects)
gl_conalpha - 0.6, 1 to disable alpha
	gl_conspin - 0, anything else causes it to spin at that speed
	gl_constretch - 0, 1 to stretch console instead of sliding it
2000-05-29 10:16:04 +00:00
Joseph Carter
c3649a242a I feel stupid now, typo fixed 2000-05-28 11:09:59 +00:00
Jeff Teunissen
b3a542bb15 Fix typo in configure.in, add cd_audio.c to EXTRA_* for DOS. 2000-05-28 01:44:31 +00:00
Joseph Carter
ef1c6be3df New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
Some minor changes to DGA code I couldn't be bothered to back out before
I committed.  They don't hurt anything, but they don't really improve
matters much either.  The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal.  I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Jeff Teunissen
2d0932e00e Configuration stuff. include/win32/version.h is now Autoconfiscated (but
still has to be in CVS, because Win32 people generally won't be able to
rebuild it).

configure.in: Cleanups to the DGA, VidMode, and sound detection code.
Makefile.am: Cleanups to sound code, to allow 'make dist' to work.
2000-05-27 04:19:24 +00:00
Dan Olson
8973cc4dd3 borked GPL header. 2000-05-26 17:19:16 +00:00
Joseph Carter
81fd7c2277 DGA seems to work... Something done recently by someone (loring or bill)
caused Voodoo3 users to get a black mouse cursor that kept getting warped
to the center of the screen..  It was rather ugly and hard to play.  So
I added DGA.  That made the mouse cursor blue and stay where it was.  So
I moved the XGrabPointer to after the XWarpPointer, problem seems to be
fixed.  I hope this works for someone other than me.  =p
2000-05-26 12:32:45 +00:00
Joseph Carter
beb6472cd5 Sorry about that, unused vars commented out 2000-05-26 04:19:46 +00:00
Loring Holden
5b094c2aa1 Reapply changes - this time tested w/ svga under Linux 2000-05-26 03:55:27 +00:00
Joseph Carter
c9d579b1b5 if (0) is evil. If you're going to comment it out, comment it out or use
something like #if 0!
2000-05-26 03:40:22 +00:00
Bill Currie
0bd4043ca4 revert lsh's checkins. They broke newtree for everybody but him. 2000-05-25 09:48:21 +00:00
Loring Holden
8005c0d25e I got this tree to build under Solaris, AIX, IRIX, & Linux.
In order to do so I:
* included strings.h and string.h in many files so various functions would be
defined
* Fixed model_t collision problem in cl_main.c (Solaris)
* com.c - corrected WORDS_BIGENDIAN spelling
* gl_draw.c - Use HAVE_GL_COLOR_INDEX8_EXT to avoid referencing
GL_COLOR_INDEX8_EXT when it isn't available
* net_udp.c - use socklen_t to appease AIX
2000-05-25 06:14:56 +00:00
Bill Currie
0ad3e80422 move the non configure defines to after ifdef USE_INTEL_ASM for non as/ non intel systems 2000-05-25 06:14:47 +00:00
Bill Currie
43b5a87fbd some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet.

.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
	snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00
Joseph Carter
08ae0f5305 New cvar: gl_colorlights, default 1 for GL_RBGA lightmaps, set to 0 for
GL_LUMINANCE lightmaps.  This is a CVAR_ROM.
2000-05-25 04:16:41 +00:00
Brian Koropoff
ab1aadfe64 Segfault fixed. Yes, I know I'm stupid ;P 2000-05-25 03:57:25 +00:00
Dan Olson
af98ae5fa5 Rename all Server_List_* to SL_* as well as some code cleanup. Does not fix
segfault
2000-05-25 01:38:52 +00:00
Joseph Carter
82c68a482b Explosions are temporarily PURPLE, deal with it.
Made dlight colors RGB as opposed to RGBA, the alpha doesn't make a whole
lot of sense.
2000-05-24 23:55:43 +00:00
Jeff Teunissen
eb38ab097c configure.in: clean up final configuration report.
cl_main.c, cl_slist.c: Make server listing expand ~
2000-05-24 22:36:59 +00:00
Jeff Teunissen
dc42c03c5b The proper solution to fs_sharepath and fs_userpath. 2000-05-24 20:03:49 +00:00
Thad Ward
b5e36c7149 commit changes for dabb, since he's having trouble with sourceforge:
win32 requires a call to setmode(), since it doesn't seem to do the mode change in fdopen properly.
also removed some "z" modes, since someone forgot to when removing the Qfile stuffs
2000-05-24 19:19:08 +00:00
Anton E. Gavrilov
4acb725dec Remove all remaining references to cachedir. 2000-05-24 10:44:29 +00:00
Joseph Carter
43e49ccd73 Skyboxes are now rendered always behind everything else. 2000-05-24 09:42:28 +00:00
Bill Currie
1cee02c55c avoid mutually exclusive options causing long Makefile.in lines:
simplify the logic
2000-05-24 07:29:16 +00:00
Bill Currie
b1da890046 alsa sound support is alive and kicking 2000-05-24 06:52:19 +00:00
Joseph Carter
28d0df55d3 fs_userpath is now . like it SHOULD be. Why? Because despite the unix
way of doing things, every single person who has tried newtree reports it
as "broken" because it can't find their pak files.

Least surprise.
2000-05-24 05:47:58 +00:00
Bill Currie
c8182eb2fd fixe the "failed to load sky 1" message 2000-05-24 05:12:54 +00:00
Bill Currie
1d4f3155b8 fix a core dump on premature exit 2000-05-24 04:45:35 +00:00
Jeff Teunissen
a45cefb3e0 Cvar fixups... 2000-05-24 02:07:53 +00:00
Bill Currie
e98edd5f5f revert back to using f* for file io. I hope this fixes the catapult, but I wouldn't be suprised if it doesn't. 2000-05-23 22:43:36 +00:00
Bill Currie
b26d6672ae fix what the previous checkin broke:) thanks for the suggestion, Deek. 2000-05-23 21:37:55 +00:00
Bill Currie
92009aae22 bah, turns out COM_CreatePath was designed that way. my bad :/ 2000-05-23 21:29:47 +00:00
Jeff Teunissen
fd11d81788 GL fixes, partial Q{open,close,read,write,getc} -> f* 2000-05-23 17:05:34 +00:00
Jeff Teunissen
db453a4b15 Cvar fixes. 2000-05-23 17:01:12 +00:00
Jeff Teunissen
347289ec56 Menu fixes: use Cvar_SetValue() for menu options. 2000-05-23 16:59:25 +00:00
Jeff Teunissen
7bbb9963cc s/HAS_/HAVE_/g 2000-05-23 16:57:12 +00:00
Bill Currie
fd35f176ba re-enable autoexec.cfg running on gamedir (defaults to off. need to put set cl_autexec either in quakeforge.conf or on the command line) 2000-05-23 11:29:15 +00:00
Bill Currie
d7f0ffef60 forgot to rename some SendKeyEvents functions 2000-05-23 09:52:17 +00:00
Bill Currie
d14e18e42f remove the aliasing of _windowed_mouse as in_grab isn't used as a name in this tree 2000-05-23 09:15:51 +00:00
Bill Currie
d30edea236 CVAR_ROM now works
provide Cvar_SetROM to get past it. if this proves unnecessary, nuke it :)
provide setrom command: sets the CVAR_ROM flag on a cvar
2000-05-23 08:33:30 +00:00
Bill Currie
290c2f9c0f +set_vidfullscreen is 95% working for -x11 and -glx. only remaining known problem is mouse grabbing. 2000-05-23 07:33:03 +00:00
Jeff Teunissen
7df8031c9c menu.c: change "help" to "menu_help" to get rid of error on startup.
Add cvs2cl to repository.
2000-05-23 07:29:02 +00:00
Bill Currie
3951d1fe4c bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
Bill Currie
8ff75f94dc fix some problems with directories being created in the wrong places or not at all (caused by fs_userpath not being used when it should) 2000-05-23 01:44:20 +00:00
Bill Currie
91a47e083c remove redundant gamedir stuff 2000-05-22 23:43:52 +00:00
Joseph Carter
cb04fd6496 fix the +gamedir problem and fix my QFile removal 2000-05-22 21:32:14 +00:00
Joseph Carter
3d59dfed98 Before I can fix the (MANY!) problems with newtree, I have to fix the
little problem of mixed QFile and FILE.  Since we're not using ZLib in
this tree, QFile makes no real sense.  That didn't fix the real problem
I am having though.
2000-05-22 21:16:22 +00:00
Anton E. Gavrilov
f29bc45b50 Here it is. No more lockups :) Please don't kill me 2000-05-22 13:29:20 +00:00
Bill Currie
2d640a28ff forgot to bring these fixes over from OT 2000-05-22 12:43:20 +00:00
Jeff Teunissen
eecba96fe3 Change version number back to 0.1.99pre2 for public test cycle, fix bug in
-ggi
2000-05-22 12:10:10 +00:00
Anton E. Gavrilov
a73a779486 Console editing stuff 2000-05-22 09:24:07 +00:00
Bill Currie
3b1fad05a4 fix a compile error 2000-05-22 08:32:51 +00:00
Anton E. Gavrilov
c3cc61bb94 Added K_CAPSLOCK and KP_* keys support for windows targets 2000-05-22 07:59:30 +00:00
Joseph Carter
33a60edde1 oops 2000-05-22 07:49:33 +00:00
Joseph Carter
e9463e2db9 pretty much finishes source/* 2000-05-22 07:46:47 +00:00
Jeff Teunissen
adcb479d77 Makefile updates for win32 targets 2000-05-22 07:32:00 +00:00
Anton E. Gavrilov
778b77c394 CL_ClearStates now generates key up event for each key that is down.
CVAR_FIXME cleanup.
2000-05-22 07:20:00 +00:00
Joseph Carter
fa7a4882ac *sigh* 2000-05-22 07:10:16 +00:00
Thad Ward
1cb980a02e removed a silly #else case on an ifdef 2000-05-22 07:07:01 +00:00
Anton E. Gavrilov
c6abe56fd1 Client jump prediction fix;
CVAR_FIXME cleanup.
2000-05-22 07:03:41 +00:00
Joseph Carter
87f6b96eb6 GPL thingy 2000-05-22 06:58:14 +00:00
Joseph Carter
7b1b82a16b C done 2000-05-22 06:46:35 +00:00
Jeff Teunissen
aeca63df3c win32 fixes. 2000-05-22 06:37:26 +00:00
Thad Ward
baa3a9e1d6 removed gl_test.c from the client vc project... 2000-05-22 06:36:33 +00:00
Jeff Teunissen
89cdc06e0e Updated checklist, configure.in (0.2.0), cvar.c 2000-05-22 05:51:05 +00:00
Bill Currie
ea1386f190 fixes for __attribute__((format)) (I'll commit that /after/ release) and freelook 2000-05-22 05:47:14 +00:00
Anton E. Gavrilov
aec65c68a2 Execution of autoexec.cfg on gamedir change is temporarily disabled 2000-05-22 05:00:44 +00:00
Anton E. Gavrilov
a454cf411f Add prediction for current player's effects 2000-05-22 04:54:06 +00:00
Anton E. Gavrilov
4167d8913c Replace "WinQuake" window header with PROGRAM (---> "QuakeForge") 2000-05-22 04:43:32 +00:00
Anton E. Gavrilov
f8604f0735 sys_sleep is 8 by default now;
CVAR_FIXME cleanup
2000-05-22 04:19:49 +00:00
Jeff Teunissen
9ffa5f9e1d Make gas shut up about indirect jumps without * 2000-05-22 03:41:14 +00:00
Jeff Teunissen
ad03ff24de gl_vidlinux: DIE DIE DIE!
cvar.c: use va() for Cvar_SetValue
r_view.c: cvar cleanups
sirf8.S: whitespace
2000-05-22 03:27:00 +00:00
Anton E. Gavrilov
a955b34f46 freelook cvar support 2000-05-22 03:15:30 +00:00
Anton E. Gavrilov
2b42f07798 quakefs.h now defines fs_userpath and fs_sharepath 2000-05-22 01:37:19 +00:00
Anton E. Gavrilov
bc37d46f5b Add #include "draw.h";
CVAR_FIXME cleanup.
2000-05-22 01:05:57 +00:00
Anton E. Gavrilov
a7c238d27c Project files update due to common.c split 2000-05-22 00:52:13 +00:00
Anton E. Gavrilov
f070fecc94 Include string.h/strings.h to avoid memcpy() warning 2000-05-21 23:07:22 +00:00
Jeff Teunissen
d5f18435ec Misc. fixes. bound() is now defined, make dist works properly it seems,
missed a basepath/userpath, and fixed up the menu.
2000-05-21 23:01:36 +00:00
Bill Currie
cc5e8e2b59 build.[ch] -> buildnum.[ch] related fixes 2000-05-21 22:39:28 +00:00
Anton E. Gavrilov
0f656e5f44 build.c is buildnum.c now 2000-05-21 22:13:01 +00:00
Anton E. Gavrilov
e9551b80d8 build.c must die. build_number counts from 22.12.99 now 2000-05-21 22:07:02 +00:00
Marcus Sundberg
d2ee6e3995 Made gamma CVAR_ARCHIVE. 2000-05-21 21:41:04 +00:00
Marcus Sundberg
c6c333c3ee Changed basepath -> userpath 2000-05-21 21:39:53 +00:00
Anton E. Gavrilov
cee2729230 MSVC doesn't have this file 2000-05-21 21:16:01 +00:00
Jeff Teunissen
c40d97b99c s/fs_basedir/fs_userdir/g 2000-05-21 20:28:44 +00:00
Anton E. Gavrilov
dedb64fc98 build.c must die 2000-05-21 20:28:20 +00:00
Brian Koropoff
d9da49c2a9 The server address book now uses a linked list. I had some issues merging this with some of taniwha's changes, so it may not be perfect. Please test it. 2000-05-21 20:14:09 +00:00
Marcus Sundberg
a1c3030387 Updated old QuakeForge cruft to newtree style. Include win32/fnmatch.h if we don't have fnmatch.h 2000-05-21 20:10:49 +00:00
Marcus Sundberg
28b417ecb9 Added fnmatch.c to Win32 system files. 2000-05-21 20:00:53 +00:00
Marcus Sundberg
42605dc63e Moved svs definition to sys_win/unix.c as both the client and server need it. 2000-05-21 19:59:44 +00:00
Marcus Sundberg
126ce0c067 Fixed includes. 2000-05-21 18:40:10 +00:00
Danne
de1c00194f Headerfile addons for win32 2000-05-21 12:51:42 +00:00
Danne
a920dc69e8 Q_atoi -> atoi + headerfile addons. 2000-05-21 12:50:06 +00:00
Danne
5da01d2b9b Removing extra line - uh 2000-05-21 12:40:05 +00:00
Danne
c0f3a85970 Fixing missing headers for win32 - this one caused nasty crash :-) 2000-05-21 12:39:18 +00:00
Danne
c88a6fcccd Header fixups for win32 2000-05-21 11:32:35 +00:00
Danne
bb43135968 Needed by win32 targets 2000-05-21 11:31:59 +00:00
Danne
6ed6543fef Header file addons & Q_atoi -> atoi changes for WIN32 2000-05-21 11:28:37 +00:00
Bill Currie
5f3c129314 fix a segfault cause by cmd line parsing 2000-05-21 10:21:08 +00:00
Bill Currie
3594de9738 command line now overrides what's in the config file 2000-05-21 10:08:27 +00:00
Danne
1c81f61d0d Fixups for new header stuff. 2000-05-21 09:59:00 +00:00
Bill Currie
848bfe1ce6 fix make dist 2000-05-21 09:58:14 +00:00
Bill Currie
ce25c13a65 command line and config file parsing ala OT 2000-05-21 09:49:25 +00:00
Joseph Carter
925cb60afa fix GGI 2000-05-21 09:36:35 +00:00
Bill Currie
af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Joseph Carter
e471c785d8 Need GL_MODULATE for Draw_AlphaPic under Mesa... 2000-05-21 08:18:00 +00:00
Bill Currie
3bcb4ed046 is_server being true for the clients doesn't help make the protocol work :)
That's why the client couldn't connect to the server: it was using the server's
version of the protocol.
2000-05-21 07:19:41 +00:00
Marcus Sundberg
9d4db93b27 Added sound and CD configuration.
Compile system, sound and CD drivers into libraries which we link against.
Now Mingw32 compilation works.
2000-05-21 00:15:03 +00:00
Marcus Sundberg
84ff3a3c1b Fixed mingw32 warnings. 2000-05-21 00:08:27 +00:00
Marcus Sundberg
3e560f5cfd Mingw32 seems to need INITGUID defined. 2000-05-20 22:33:42 +00:00
Marcus Sundberg
f1edd57186 Move Sys_Init after Cvar_Init. 2000-05-20 22:13:45 +00:00
Danne
cba34a7572 sprintf -> snprintf 2000-05-20 10:30:09 +00:00
Danne
37e42f35c6 sprintf -> snprintf, vsprintf -> vsnprintf 2000-05-20 10:27:34 +00:00
Bill Currie
68ca31e417 port in q* from OT, and split of other things in prep for removing common.*
The use of these files isn't being committed just yet.
2000-05-20 09:42:02 +00:00
Danne
46a2fffe15 sprintf -> snprintf 2000-05-20 08:23:41 +00:00
James Brown
fa06af16e4 Movetype_ppush stuff, take 1 2000-05-20 05:59:34 +00:00
Joseph Carter
f52c47388d SOLID_BSP fix (I hope) 2000-05-20 05:35:20 +00:00
James Brown
b2a8652d33 My stuff. :P 2000-05-20 04:48:51 +00:00
Marcus Sundberg
88701b5038 Added MGL target. 2000-05-20 03:27:04 +00:00
Marcus Sundberg
735ace6c0c Fixed warnings. 2000-05-20 03:25:47 +00:00
Marcus Sundberg
e31f9fa9cd Moved vid_win.c -> vid_mgl.c, and fix lots of warnings. 2000-05-20 03:24:57 +00:00
Marcus Sundberg
52867ce15d Moved sys_unix.c and sys_linux.c into sys_linux.c, cl_sys_unix.c and
sv_sys_unix.c.
2000-05-20 02:00:28 +00:00
Marcus Sundberg
c7d068a829 Fix warning in MSVC++. 2000-05-20 01:47:54 +00:00
Marcus Sundberg
acc0d2c5b8 Fixed up system driver selection.
Made qf-server compile with Mingw32.
2000-05-20 01:15:14 +00:00
Marcus Sundberg
e5a8b1dfab Fix waring about unused var. 2000-05-20 01:00:59 +00:00
Marcus Sundberg
f3bd9acd2e Removed some unused stuff. 2000-05-20 01:00:20 +00:00
Marcus Sundberg
e8cf54f5f3 Merged net_wins.c with net_udp.c. 2000-05-20 00:04:33 +00:00
Marcus Sundberg
ea61fa1d09 Don't use the Win32 pragmas with gcc. 2000-05-19 23:51:56 +00:00
Marcus Sundberg
5974810713 Fixed TRU64 warning. 2000-05-19 23:17:41 +00:00
Marcus Sundberg
6fb394d259 Added GGI target to build system. 2000-05-19 22:42:44 +00:00
Marcus Sundberg
4163c252b3 Made Makefile find includes. 2000-05-19 22:31:14 +00:00
Danne
559f05e2c7 Fixed another crash.
Disabled lcd_x cvar - until someone reimplements it.
2000-05-19 16:19:09 +00:00
Danne
b1331433f7 Added checks for possible height=0 crashes to GL target too. 2000-05-19 14:41:10 +00:00
Danne
4cf13bcdbf Fix for showstopper crash in software client.
Also added checks for possible height=0 crashes to GL target too.
2000-05-19 14:38:45 +00:00
Thad Ward
a1bca14fa8 added vid_wgl.c (renamed from gl_vidnt.c) to the client .dsp
changed the name of the output exe files from vc to qf-*.exe
2000-05-19 14:19:22 +00:00
Danne
b3fc949d8c Made Minimized qboolean for WIN32 2000-05-19 13:35:17 +00:00
Danne
fe35e4a69c SND_Init SND_Dma def changes. 2000-05-19 13:08:27 +00:00
Danne
52f0fe0bde Removed unneeded Visual C defs. 2000-05-19 12:58:54 +00:00
Anton E. Gavrilov
6a6185458b Moved cvar initialization from CL_Init() to CL_InitCvars() 2000-05-19 10:48:21 +00:00
Anton E. Gavrilov
9a8e82e5df Oops, forgot an extern. 2000-05-19 10:09:19 +00:00
Anton E. Gavrilov
34365188bc #include <config.h> --> #include "config.h";
ClearAllStates() fix.
2000-05-19 08:33:31 +00:00
Anton E. Gavrilov
04e41775cd This file was renamed to vid_wgl.c 2000-05-19 08:32:09 +00:00
Anton E. Gavrilov
7ddd1c5ae5 Former gl_vidnt.c.
Already with #include "config.h" ("" in place of <>) and ClearAllStates() fix.
2000-05-19 08:29:11 +00:00
Anton E. Gavrilov
1f97d4fc63 Added checking of cvar aliases in PF_cvar_set();
Added a warning message when the cvar is not found (should that be DPrint?).
2000-05-19 07:48:06 +00:00
Anton E. Gavrilov
0cd42f8b1d Added Cmd_CmdList_f() 2000-05-19 07:38:14 +00:00
Thad Ward
4a5ffaed66 fix a win32 build error in cl_main.c 2000-05-19 04:37:16 +00:00
Brian Koropoff
0140835694 Server list stuff added to newtree! 2000-05-19 04:33:12 +00:00
Anton E. Gavrilov
00abaed37a Fixed a harmless id bug (invalid setting of maxspectators) 2000-05-19 04:00:43 +00:00
Joseph Carter
195847715d explain what and why a bit more 2000-05-19 03:10:33 +00:00
Joseph Carter
466344b359 Not as clean as it could be, but for now it will work. 2000-05-19 03:06:05 +00:00
Anton E. Gavrilov
739ff24b70 Removed Sys_Init() from Host_Init() --- who put it there? 2000-05-19 00:10:18 +00:00
Anton E. Gavrilov
1f8b0fd704 Changed R_LoadSky_f() to R_LoadSky_F(void) to avoid warnings on MSVC.
/me grumbles: why do i have to do that again?
2000-05-18 22:01:46 +00:00
Anton E. Gavrilov
c97b82d333 Keypad stuff 2000-05-18 20:54:49 +00:00
Joseph Carter
0594dcfd33 loadsky command implemented:
loadsky skyname
		turns it on if env/skyname*.tga exists

	loadsky none
		turns it off, always.

Clientside support.  Serverside key needs to be added still
2000-05-18 20:32:11 +00:00
Jeff Teunissen
00aa3557d4 Cleaned up the build system...thanks to some configure hacking, -glx is
now only built if X11 is available, and defines its own CFLAGS and LIBS
variables to be empty if dirs are not specified on the
configure command-line.

Oh, yeah. OPENGL_* are now GLX_*. Sorry. :)
2000-05-18 13:15:10 +00:00
Yan Sweitzer
39d627ef10 qw-server .s custom build had disappeared 2000-05-18 08:53:50 +00:00
Thad Ward
9d4adec3d5 added visualc's config.h and got everything building again 2000-05-18 08:06:59 +00:00
Joseph Carter
0c93f0d1f2 Skybox support - just add env/*.tga!
Bring your own Cmd_LoadSky_f (), I haven't done that or the server code
yet.
2000-05-18 04:34:26 +00:00
Bill Currie
1ce7197bab rename snd_linux.c to snd_oss.c in prep for snd_alsa.c 2000-05-18 03:44:30 +00:00
Brian Koropoff
549ceb75d4 Fixes to the options menu, including several segfaults and a cursor problem. 2000-05-18 03:00:16 +00:00
Bill Currie
116daa40e9 fix the seg on startup with -nosound 2000-05-18 02:46:05 +00:00
Joseph Carter
a12e476479 If new map requested and not found, try to restart the current one. If
that also fails, DIE GRACEFULLY rather than continue to run with things
all screwed up from the intermission settings.  Fixes weird behavior under
any mod where a map can change.
2000-05-18 01:36:42 +00:00
Brian Koropoff
3a88e0f876 Oddone, try coding on < 10 beers ;P 2000-05-18 00:31:48 +00:00
Bill Currie
64d00faa8f Apply theoddone33's cvar patch (he's having connectivity problems with tank) 2000-05-17 23:16:23 +00:00
Marcus Sundberg
22c85298f0 Changed #if USE_INTEL_ASM to #ifdef USE_INTEL_ASM and
#if !USE_INTEL_ASM to #ifndef USE_INTEL_ASM
2000-05-17 20:50:22 +00:00
Marcus Sundberg
ad7b0f9c67 Re-arranged includes a bit to fix TRU64 warnings 2000-05-17 20:12:23 +00:00
Marcus Sundberg
826c403823 Added CDAudio_Pause 2000-05-17 20:11:55 +00:00
Marcus Sundberg
f89f7fc5a4 Arm with #ifdef USE_INTEL_ASM 2000-05-17 19:59:39 +00:00
Marcus Sundberg
1d1726fd46 Fix X-detection. 2000-05-17 19:51:02 +00:00
Jeff Teunissen
7647fdd484 Configure.in: minor changes.
include/* -- #defines so that you can #include them more than once.
2000-05-17 18:28:13 +00:00
Marcus Sundberg
81115b3719 Added EXTRA_DIST 2000-05-17 18:19:05 +00:00
Marcus Sundberg
3bbefb1a65 Added GGI client. 2000-05-17 17:28:22 +00:00
Jeff Teunissen
e68f73a621 configure updates. GL seems to build now. 2000-05-17 13:39:16 +00:00
Bill Currie
e5bda6fdc5 ignore Makefile 2000-05-17 12:14:53 +00:00
Bill Currie
c83cb15ede id386 -> USE_INTEL_ASM conversion
better HAVE_SYM_PREFIX_UNDERSCORE checking
2000-05-17 11:57:35 +00:00
Jeff Teunissen
b493557f7f More .gitignore stuff, nuke old Makefiles, fix asm weirdness with
asm_i386.h
2000-05-17 11:25:33 +00:00