Commit graph

17 commits

Author SHA1 Message Date
Bill Currie
ee47b4d568 a start on a #include audit for the header files and misc fixups for win32 2000-12-30 05:18:48 +00:00
Bill Currie
c765120903 holy water has been sprinkled on the dancing corpses. they dance no more
also a little whitespace
2000-12-12 06:17:02 +00:00
Forest Hale
78360393be removed unused BASEDIR define 2000-12-11 14:00:00 +00:00
Jeff Teunissen
54e2a4d9d3 Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
97f7b9a568 rename quakedef.h to host.h (I should have done this months ago).
NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Forest Hale
9ce5fc95df quakeparms_t audit.
changed all parms references to directly access host_parms to improve readability, and removed unused basedir references. (all remaining fields in quakeparms_t deserve to be there)
2000-11-27 13:17:48 +00:00
Bill Currie
3a9eba4f03 ok, server now runs without segging on a cvar (with simple testing, anyway.
needs fuller bashing).
2000-10-31 05:24:34 +00:00
Jeff Teunissen
17ea696c0d One of the biggest things keeping -mem/-heapsize numbers up is the video
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.

On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Zephaniah E. Hull
e4c9ccff8f Cvar audit 1, all unused cvars are gone, with the exception of software
rendering, and the server.
2000-09-30 04:08:40 +00:00
Bill Currie
43b5a87fbd some fixes to make quakeforge build on solaris. not quite done yet as the
server doesn't get linked with the network libs yet.

.gitignore: add quakeforge-*.tar.gz (I'm tired of seeing that with ? :)
include/Makefile.am: forgot to add the new x11 related headers
source/makefile.am: move snd_dma.c from cient sources to snd lib and add
	snd_null.c
source/cl_sys_unix.c: replace FNDELAY with O_NONBLOCK
2000-05-25 05:01:20 +00:00
Anton E. Gavrilov
4acb725dec Remove all remaining references to cachedir. 2000-05-24 10:44:29 +00:00
Jeff Teunissen
a45cefb3e0 Cvar fixups... 2000-05-24 02:07:53 +00:00
Bill Currie
af032b8d55 port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Bill Currie
3bcb4ed046 is_server being true for the clients doesn't help make the protocol work :)
That's why the client couldn't connect to the server: it was using the server's
version of the protocol.
2000-05-21 07:19:41 +00:00
Marcus Sundberg
f1edd57186 Move Sys_Init after Cvar_Init. 2000-05-20 22:13:45 +00:00
Danne
37e42f35c6 sprintf -> snprintf, vsprintf -> vsnprintf 2000-05-20 10:27:34 +00:00
Marcus Sundberg
52867ce15d Moved sys_unix.c and sys_linux.c into sys_linux.c, cl_sys_unix.c and
sv_sys_unix.c.
2000-05-20 02:00:28 +00:00
Renamed from source/sys_linux.c (Browse further)