Ragnvald Maartmann-Moe IV
3affa48786
Whitespace, and a very minor tweak to dynamic texture generation.
2001-01-31 07:52:28 +00:00
Bill Currie
9bb8dc358f
apply an axe to the gl scraps code
2001-01-30 21:40:39 +00:00
Bill Currie
f0fc1368cf
remove the non-hashtable lookup code from _COM_FOpenFile. While it seemed the
...
linear search was just slightly faster even for mega2k (~0.3s / 22.5) this is
probably partly due to the cost of initializing the hash tables in the first
place and thus gains might be noticed on subsequent map changes. Also, the
new hash code is much simpler and easier to read/maintain. Enough of a boon
right there :)
2001-01-30 06:54:02 +00:00
Bill Currie
f0c0dd28bc
pak files now use hash tables for searching. Doesn't seem to be much of a gain
...
for bare qw, but might help with tf (my tf setup is borked @work, so I can't
check for certain until later). However, if nothing else, it tidies up the code
a bit.
2001-01-29 19:41:54 +00:00
Bill Currie
9606b889cb
white space
2001-01-29 16:10:23 +00:00
Bill Currie
3eb47e6d3e
cleanup dlight creation for entity effects. the color, radius etc are now all
...
set in the one place, rather than two. Should also be more easily extended.
2001-01-29 07:39:37 +00:00
Bill Currie
6025486e15
remove the no-longer needed test to determine whether dlights should be added
...
to a player
2001-01-29 06:23:35 +00:00
Bill Currie
b2c282de93
extend a comment
2001-01-29 05:58:37 +00:00
Bill Currie
645ba3fe40
function header comment cleanup
2001-01-29 04:03:00 +00:00
Ragnvald Maartmann-Moe IV
e930c800f0
Rename gl_particles to r_particles, and allow software to disable particles as well. Thanks sergio!
2001-01-29 00:13:01 +00:00
Bill Currie
2b165575dd
fix a nasty buffer overflow
2001-01-29 00:01:13 +00:00
Bill Currie
a24894dc70
progs modularity improvements. what WAS sv_progs is now sv_pr_state, qwprog is
...
now sv_progs and the progs loading code no longer falls back to qwprogs.dat or
progs.dat. Also, call SV_Progs_Init_Cvars (forgot to do this earlier)
2001-01-28 23:27:48 +00:00
Bill Currie
3c18a79299
call SV_Progs_Init_Cvars to get r_skyname back
2001-01-28 22:06:40 +00:00
Zephaniah E. Hull
23b015af3f
Slight tweak to the particle code.
2001-01-28 22:03:42 +00:00
Zephaniah E. Hull
2a723b5766
Better fix for the rocket trail problem, was my mistake.
...
(^ is xor, not power of.)
2001-01-28 10:15:52 +00:00
Ragnvald Maartmann-Moe IV
030f721d89
Dim crosshair fix, maybe.
2001-01-28 03:20:36 +00:00
Ragnvald Maartmann-Moe IV
c81a8b79db
Crosshair 2 fix.
2001-01-28 02:23:54 +00:00
Ragnvald Maartmann-Moe IV
0ce365a5ae
Hack to fix particles.
2001-01-27 23:34:37 +00:00
Ragnvald Maartmann-Moe IV
96d1b3239c
Whitespace.
2001-01-27 23:14:09 +00:00
Bill Currie
9754c56836
remove the seams from the skybox
2001-01-27 21:50:51 +00:00
Ragnvald Maartmann-Moe IV
684eeee134
Fix mipmapping default. Oops. :P
2001-01-27 12:18:53 +00:00
Ragnvald Maartmann-Moe IV
0e88a1f18b
Fix crosshair blurring, while maintaining gl_texturemode handling.
2001-01-27 11:01:51 +00:00
Ragnvald Maartmann-Moe IV
16c66488e9
Fix blurred cursor when picmip, and a minor include cleanup.
2001-01-27 07:23:39 +00:00
Bill Currie
3b6f18d1af
oh, just a 4 x speedup for q1dm17 wih gl_sky_clip 1 and gl_sky_divide 1 :)
2001-01-27 06:16:40 +00:00
Jeff Teunissen
3a2389c3dc
Performance tweaks to Alias model rendering in GL. I get 0.5fps out of it
...
in overkill, but every little bit counts. :)
2001-01-27 06:01:07 +00:00
Zephaniah E. Hull
c316ae0069
Cleaned up a lot of fixmes.
2001-01-27 04:58:07 +00:00
Bill Currie
e73ff67bf3
fix for bsd
2001-01-27 04:37:37 +00:00
Ragnvald Maartmann-Moe IV
4717448bd6
Minor lighting cleanup, plus fix minor bug (loss of color on nearby dlights).
2001-01-27 03:01:09 +00:00
Ragnvald Maartmann-Moe IV
57f32284dd
Mostly whitespace, typo fixes. Tweak mouse scaling in sdl more inline with other clients.
2001-01-27 02:56:30 +00:00
Ragnvald Maartmann-Moe IV
4c4e7e9530
Whitespace.
2001-01-27 02:11:58 +00:00
Ragnvald Maartmann-Moe IV
2d9f722218
Whitespace.
2001-01-26 06:10:50 +00:00
Ragnvald Maartmann-Moe IV
e1f4bc624a
Optimize skydome rendering. Moves 4 multiplies from inner loop to outer loop. Saves 448 multiplies per pass.
2001-01-26 05:50:13 +00:00
Thad Ward
c8ab801128
qw_client.dsp and makefile.mgw:
...
remove vid_win.c from the projects. no longer needed after taniwha's
cl_main changes.
cl_main.c:
remove #include "winquake.h", which is not needed
vc/config.h:
add #define HAVE_WINSOCK_H
2001-01-25 21:16:43 +00:00
Bill Currie
5c1fa73e55
remove the win32 windows tomfoolery. if someone complains, we'll cross that
...
bridge when we get to it (unless we burn it first:)
2001-01-25 06:08:46 +00:00
Thad Ward
04d66b0952
get it building on windows again.
...
cl_main.c:
added #include "winquake.h" back in, since ming and msvc
wouldn't build without it
qw_client.dsp and makefile.mgw:
added vid_win.c
(need to rename qw_*.dsp to qf_*.dsp one of these days...)
2001-01-25 04:56:27 +00:00
Zephaniah E. Hull
0ec668bc4e
Switch GL_RGBA to GL_LUMINANCE_ALPHA, possibily a slight speed gain.
...
More to the point, should cut texture memory usage for the textures in
question in HALF.
2001-01-25 04:13:04 +00:00
Ragnvald Maartmann-Moe IV
33bea927c9
Tune blood trail length for speed again. *sigh*
2001-01-25 01:33:29 +00:00
Bill Currie
6e1fdf78b0
forgot about this
2001-01-24 19:42:09 +00:00
Ragnvald Maartmann-Moe IV
ae0b9b7215
Brighten particles a touch. New blended particles are on average a little less bright anyways.
2001-01-24 18:27:35 +00:00
Ragnvald Maartmann-Moe IV
bcb8ec45da
Whitespace.
2001-01-24 18:26:23 +00:00
Bill Currie
21654b12e5
server builds (and works, thanks for the test, Dabb) and an sdl client attempts
...
to link.
2001-01-24 17:41:34 +00:00
Ragnvald Maartmann-Moe IV
f1a5a25b69
Make blood and slight blood different, like original quakeworld, again.
2001-01-24 09:53:35 +00:00
Ragnvald Maartmann-Moe IV
ee8cd32c0c
Dynamically generate particle texture. Even better looking, too!
2001-01-24 07:36:36 +00:00
Ragnvald Maartmann-Moe IV
37ba8cabb3
Upped particle texture from 4*4 mono blotch to 16*16 grayscale circle. Looks dramatically better, and actually seems a hair faster here.
2001-01-24 06:22:18 +00:00
Bill Currie
733d55603c
partial fixes for cross-compiling using mingw32. MIGHT break normal builds
2001-01-24 00:06:58 +00:00
Bill Currie
8d3c85349a
add a FIXME comment
2001-01-24 00:02:43 +00:00
Bill Currie
49ed4186f8
remove an unused variable
2001-01-23 23:59:32 +00:00
Zephaniah E. Hull
f6b12b12e3
More fixes for the loc code.
2001-01-23 14:48:05 +00:00
Zephaniah E. Hull
712b655c1b
Oops, forgot a few commas.
2001-01-23 14:42:16 +00:00
Zephaniah E. Hull
33b135f3dd
locs and teamplay: Minor cleanup. (locisgz!? Gone!)
...
gl_dyn_part.c: Minor cleanup.
2001-01-23 14:36:53 +00:00
Jeff Teunissen
2e61696d5c
whitespace.
2001-01-23 04:12:48 +00:00
Jeff Teunissen
39949152c6
Whitespace.
2001-01-23 04:12:29 +00:00
Jeff Teunissen
d6241c11aa
Remove special handling for the WGL extension list. It was broken, and
...
nobody on win32 fixed it. This made _all_ Windows GL binaries not work.
2001-01-23 04:06:35 +00:00
Chris Ison
6bea8babbe
tidied up locs code and changed loc commands to loc <args>
2001-01-22 23:23:28 +00:00
Ragnvald Maartmann-Moe IV
a348e15954
Split in_ggi.c off from vid_ggi.c
2001-01-22 23:11:15 +00:00
Ragnvald Maartmann-Moe IV
6cab98b564
Remove unnecessary include of vid.h
2001-01-22 23:03:11 +00:00
Ragnvald Maartmann-Moe IV
29ba2e38f7
remove unneeded input.h and keys.h
2001-01-22 23:01:38 +00:00
Ragnvald Maartmann-Moe IV
4b4fb0f9aa
Remove redundant include of input.h
2001-01-22 22:50:08 +00:00
Bill Currie
8b39af51f2
another missing )
2001-01-22 22:48:58 +00:00
Bill Currie
b3a9da279b
check for an error openning the download file (this is what I intended to
...
commit previously, but wasn't finished)
2001-01-22 22:48:22 +00:00
Bill Currie
e3674945ed
back out an accidental commit
2001-01-22 22:43:50 +00:00
Bill Currie
39ee51118d
fix a missing )
2001-01-22 22:40:36 +00:00
Jeff Teunissen
076db7b5b2
Oops, screwed up the paren placement. :)
2001-01-22 18:26:41 +00:00
Jeff Teunissen
3ea4bdda68
Handle 3DFX_set_dither_mode extension properly.
2001-01-22 18:21:46 +00:00
Bill Currie
d072faf29c
fix a compile bug for some systems
2001-01-21 02:55:53 +00:00
Bill Currie
7dd9a2f783
while this is probably not the correct fix, it seems X shm needs to be
...
completely updated each frame
2001-01-20 22:08:40 +00:00
Bill Currie
591577f6ef
skin.c:
...
skins must always be loaded into a 320x200 buffer
sv_user.c:
disable redirect for kill
2001-01-20 20:55:00 +00:00
Bill Currie
9146c88760
fix while dead players
2001-01-20 10:28:32 +00:00
Bill Currie
7c1c47b573
clean up skin selection code a little
2001-01-20 10:19:23 +00:00
Bill Currie
77f217bf89
fix black skins with fullbrights
2001-01-20 07:47:07 +00:00
Bill Currie
1444bac78d
fullbrights on player skins now work properly instead of using the fb skin
...
of the player model.
2001-01-20 06:47:01 +00:00
Zephaniah E. Hull
92f357a2ad
locs.c should be compiled into all client targets, but NOT the server.
...
(oops)
2001-01-20 05:13:52 +00:00
Bill Currie
1e270eb552
make fs_skinbase default to fs_basegame when using newstyle
2001-01-20 04:56:02 +00:00
Bill Currie
a01e68a148
fix a server crash on attempting to checksum a model that isn't there
2001-01-19 21:45:38 +00:00
Bill Currie
de137aa864
reserve some texture numbers for player skin fullbrights
2001-01-19 06:16:40 +00:00
Bill Currie
248f210099
damn, I REALLY hate it when I accidently commit un-finnished work
2001-01-19 04:10:02 +00:00
Bill Currie
e365e174a7
d'oh, forgot to remove the == 0
2001-01-19 04:00:02 +00:00
Bill Currie
186bec3342
remove the hardcoding of qw from all but the default server gamedir. This
...
should take care of skin downloads when using --with-newstyle
2001-01-19 03:36:08 +00:00
Bill Currie
45c62d5923
add force_centerview command to x11 targets
2001-01-18 22:16:43 +00:00
Bill Currie
5d15e27a3e
pcx.c:
...
forgot to close the skin file.
skin.c:
seeking within a file inside a pak does NOT work for SEEK_SET and SEEK_END
so load the whole file at once into memory and change processing
accordingly. The Hunk_*Alloc calls work nicely because the file is loaded
into the lower hunk space while the tex is allocated from the temp space
which is in the high hunk space.
2001-01-18 19:09:37 +00:00
Bill Currie
464ca76e23
don't redirect for the download command
2001-01-18 10:41:03 +00:00
Bill Currie
fc70d429bb
skin.c:
...
Rip out the pcx loading code and use LoadPCX instead.
pcx.h:
remove the data field from pcx_t: it was messing with gcc's idea of the
structure size. also, update LoadPCX's prototype
pcx.c:
change LoadPCX to return tex_t (new type in texture.h) and take a new
param: convert. LoadPCX will now wither load raw 8 bit or convert to
rgba on loading depending on convert. Also, make LoadPCX WORK and use
Hunk_TempAlloc to store the resulting texture.
texture.h:
define tex_t. defines an in-memory texture (either 8 or 32 bit, depending
on the presense of a palette). Data comes immediately after the sturcture.
eg tex_t *tex = Hunk_TempAlloc (sizeof (tex_t) + count)
2001-01-18 10:20:36 +00:00
Bill Currie
6aecae38e6
remove double command execution for 99.9% of the cases
2001-01-18 04:28:26 +00:00
Dabb
f9e5db9aee
Fixed skin command bug. Win32 guys want skins too!
2001-01-17 19:44:45 +00:00
Dabb
19f03a4c26
Nuked -no8bit and added vid_use8bit CVAR, ROM. Also, 8bit is now
...
off by default.
2001-01-17 17:08:57 +00:00
Zephaniah E. Hull
a8077b4cbc
Fixed error on the translate code for 32 bit uploads.
...
Will try and be clever with it next time.
2001-01-17 16:51:51 +00:00
Bill Currie
e955df08d1
skin code cleanup complete
2001-01-17 09:36:38 +00:00
Bill Currie
aab3c199a2
more skin cleanups
2001-01-17 08:43:26 +00:00
Bill Currie
45bacc2b60
second step of skins re-work
2001-01-17 07:28:34 +00:00
Bill Currie
e127bd9ebb
rename cl_trans.c to sw_skin.c and gl_trans.c to gl_skin.c
...
also, remove R_TranslatePlayerSkin placing it's contents into gl_skin.c
2001-01-17 04:48:54 +00:00
Bill Currie
e858fcebb5
correct the skin change detection logic
2001-01-16 23:26:22 +00:00
Bill Currie
00b9b23076
remove some debug info
2001-01-16 19:59:08 +00:00
Dabb
92b7f5f8f0
Close packetlog file on exit...
2001-01-16 18:03:50 +00:00
Bill Currie
bae13155b4
fix a segmentation fault in PR_PrintStatement caused by bogus prototypes
2001-01-16 03:15:23 +00:00
Bill Currie
2e882dd198
remove unnessecary strncasecmp calls
2001-01-16 00:09:51 +00:00
Bill Currie
3b14c1d513
missed several places for Cmd_Argv (1) -> Cmd_Args ()
2001-01-15 23:28:14 +00:00
Bill Currie
ed042a3d9f
make markloc a little nicer to use. "" no longer needed and can now be used
...
in the description
2001-01-15 23:10:49 +00:00
Dabb
568e4e5909
minor thing.
2001-01-15 19:31:27 +00:00
Bill Currie
3cf5e28082
s/QFPACKET.LOG/qfpacket.log/
...
save in $fs_userpath instead of .
2001-01-15 19:28:50 +00:00
Bill Currie
496cf83475
don't try to turn off dga if dga isn't available :)
2001-01-15 19:11:28 +00:00
Zephaniah E. Hull
7e437396f6
Frogot to zap an unused var.
2001-01-15 18:22:58 +00:00
Zephaniah E. Hull
2569e34ea9
cl_ents.c: Killed an unused variable which gcc did not catch.
...
cl_parse.c: Fixed the white body issue taniwha found, finally!
pr_edict.c: From misty, server cvar qwprogs, use it to set the
qwprogs.dat to something else.
sv_user.c: Don't send the r_skyname command, the clients pickup the info
line.
2001-01-15 18:14:36 +00:00
Bill Currie
bbac14a7d5
commands now sport descriptions (currently "No Description", but then I'm a
...
lazy bastard:)
2001-01-15 17:07:06 +00:00
Dabb
b397f55327
Added --enable-packetlog.
2001-01-15 16:56:07 +00:00
Dabb
6eb79d233e
Fix stupid crash.
2001-01-15 16:53:41 +00:00
Dabb
63a268c19f
QSG stuffs, packetentities parsing.
2001-01-15 15:57:32 +00:00
Dabb
65345ecb71
Allow packet logging for clients too.
2001-01-15 14:15:14 +00:00
Dabb
bbf8adaa8e
Add packet logging / parsing for demo playback too.
2001-01-15 14:12:19 +00:00
Bill Currie
8a4dfbf615
"Checking ..." messages will now be seen immediately rather than after the
...
next message.
2001-01-15 07:42:00 +00:00
Bill Currie
1a0d81fd2e
fix the segfault caused by corrupt meshes
2001-01-15 07:27:27 +00:00
Bill Currie
a19b49d83c
fix a potentially nasty situation with meshes that need to be re-meshed
2001-01-15 07:14:25 +00:00
Bill Currie
26a2d6a3de
GL alias model meshes are now doubly protected from corruption and model
...
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum
of the mesh and the model checksum are also stored. If, on loading, either
checksum fails, the model is re-meshed.
include/mdfour.h:
Add define for MDFOUR_DIGEST_BYTES
source/.gdbinit
setrom _windowed_mouse 0 so mods don't make debugging difficult
source/model_alias.c:
pass original model data and size to GL_MakeAliasModelDisplayLists
source/sw_model_alias.c:
GL_MakeAliasModelDisplayLists take (but ignore) new params
source/gl_mesh.c:
do md4 checksums on the model and mesh
2001-01-15 06:50:59 +00:00
Bill Currie
7d8fb5901e
ipv6 support. TOTALLY untested except for compile time.
2001-01-15 04:09:07 +00:00
Bill Currie
ec4691b8cd
bump up supported js buttons to 16
2001-01-14 03:22:03 +00:00
Anton E. Gavrilov
9bc040c14c
If you stufftext() something to the client, don't forget to terminate
...
them with \n !
2001-01-14 01:39:18 +00:00
Bill Currie
ac94074b13
bring location lights up to scratch with the new dlight defaults
2001-01-13 06:26:20 +00:00
Dabb
df7e9b9a14
Fix for borland famous alloca-bug.
2001-01-12 13:31:43 +00:00
Ragnvald Maartmann-Moe IV
90896657ad
Follow CodingStyle some more.
2001-01-12 05:23:44 +00:00
Jeff Teunissen
b4c4263d35
Whoops, forgot to add joy_win.c to EXTRA_libqfjs_a_SOURCES :)
2001-01-11 10:21:17 +00:00
Jeff Teunissen
84ad232ed0
Getting ready for 0.2.99beta6...
2001-01-11 10:07:19 +00:00
Zephaniah E. Hull
2e57fd84ef
Minor cleanup of dlights.
...
(On init they are now white, instead of black.)
2001-01-11 10:05:42 +00:00
Thad Ward
8290955813
get MSVC back up and running again.
2001-01-11 08:43:11 +00:00
Bill Currie
7634d8f3f7
fix for solaris
2001-01-11 07:41:06 +00:00
Bill Currie
678e38f2b5
fix a header snafu
2001-01-10 22:13:06 +00:00
Bill Currie
c0aa0e4725
doc fixes from Misty
2001-01-10 02:39:45 +00:00
Bill Currie
7f584aa151
newlines in cvar descriptions don't work well
2001-01-09 23:07:42 +00:00
Bill Currie
42e203c880
doc fix from misty
2001-01-09 04:49:51 +00:00
Bill Currie
9666eea338
fix mising #include <string*.h>
2001-01-09 02:53:58 +00:00
Jeff Teunissen
40cfa92aa7
The gl_texsort cvar is gone. It did not do anything but disable
...
multitexture, so I replaced it with a gl_multitexture cvar. It defaults
off. Set gl_multitexture nonzero to enable it, but be warned that
multitexturing and sorted textures are currently incompatible; this means
that if you enable texturing, your textures will not be sorted and you may
or may not get better performance.
Made the following Cvars archived in GL: r_shadows, gl_affinemodels,
gl_cull, gl_flashblend, gl_keeptjunctions, gl_multitexture, gl_particles,
gl_sky_clip, gl_skymultipass, gl_smoothdlights.
2001-01-09 00:45:54 +00:00
Jeff Teunissen
294402007a
Whitespace.
2001-01-09 00:15:34 +00:00
Jeff Teunissen
8247d35d32
The first messages on the console now wrap like they should, to the window
...
width instead of to 40 characters.
2001-01-09 00:03:08 +00:00
Bill Currie
91bfddbf58
bring constant brightness skys to non-clip skys
2001-01-08 22:10:02 +00:00
Bill Currie
aa8785d2c2
fix the server info string output on the console. kludgy, but it works :)
2001-01-08 19:59:38 +00:00
Bill Currie
81ac48eaf0
fix for *nix
2001-01-08 17:52:20 +00:00
Dabb
e32fb4d048
Drop packets from ports under <1024 (server only). Also drop packets
...
with invalid source address (broadcast and any).
2001-01-08 17:47:38 +00:00
Bill Currie
e2f1f503ef
move CL_Ents_Init to the right place
2001-01-08 07:31:59 +00:00
Bill Currie
3727753fde
fix a possible oob condition
2001-01-08 07:31:40 +00:00
Bill Currie
b66c22d0e5
flickering rocket/lava lights are dead and cvars now support vectors (archiving
...
broken atm).
2001-01-08 07:07:48 +00:00
Bill Currie
e7a6ad981d
take care of repeated output for begin as well as say and say team. As this
...
list is likely to keep growing, I've re-written SV_ExecuteUserCommand to check
a flag in the user command entry to see wheter output should be redirected or
not. Also, the ucmds table is now qsorted on init and bsearched in
SV_ExecuteUserCommand for both speed and code cleanliness.
2001-01-08 06:23:10 +00:00
Bill Currie
d143410ecd
cd_linux.c:
...
fix silly #include booboo (Thanks, Scottie Shore)
gl_sky_clip.c:
bring in brighness the right way
2001-01-08 03:16:25 +00:00
Bill Currie
dd37b164e6
skys are no longer brighted with brightness (they saturate way too fast)
2001-01-07 12:19:27 +00:00
Bill Currie
73d26a4e32
rework PF_stuffcmd so it can't lose chars
2001-01-07 12:15:38 +00:00
Bill Currie
8723fde566
add a tab to the beginning of the logged rcon command
2001-01-07 12:07:08 +00:00
Dabb
c621eef621
Added glext thingy.
2001-01-06 08:09:29 +00:00
Jeff Teunissen
f0d150104e
Recover gracefully from TF server cycling problem that sometimes doesn't
...
send the new map name, resulting in a crash. We now disconnect and go back
to console.
2001-01-06 08:03:14 +00:00
Jeff Teunissen
61cfc6a5db
Whitespace, lose a != NULL
2001-01-06 07:52:22 +00:00
Bill Currie
a71f589c77
viewable nearest loc support (sw and gl)
...
(r_drawentities 0 to turn on)
(from WildCode)
2001-01-06 07:32:53 +00:00
Jeff Teunissen
fc005fc215
Cleanup of extensions, they are no longer defined in glquake.h. In
...
addition, removed support (for now) for SGIS and EXT multitexture. It
allowed me to enhance support for ARB multitexture, which is better anyway
(especially for Radeon, but that won't get special support yet until we
need a third texture pass).
Updated the Unix 8-bit GL code to be more like the Windows version, which
may work better. It still defaults off, because many drivers have bugs in
their handling of the shared texture palette extension.
2001-01-06 07:29:17 +00:00
Bill Currie
cc8d6c5827
r_drawentities bug in sw fix
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(from WildCode)
2001-01-06 07:26:38 +00:00
Bill Currie
4eef82f08a
locs_search created for use by locs_moveloc, locs_delloc, locs_editloc
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locs_moveloc created for moving nearest location marker
editloc seperated from locs_delloc and placed into locs_edit
locs_delloc cleaned up
Chris Ison
2001-01-06 07:24:44 +00:00