Jeff Teunissen
192e4521a9
Update README.
2001-02-08 11:57:03 +00:00
Dabb
d28d3d3df9
Added -brokenpopup to allow alt-tabbing with some broken video drivers,
...
until I've found a way to avoid the bug.
Also, fixed one crash, so instead of crashing, we notify user that its time
to upgrade drivers :-)
2001-02-08 10:57:58 +00:00
Bill Currie
319d403c25
link movetype_none entitities into the world after doing the think
2001-02-08 00:20:56 +00:00
Bill Currie
fdaf69b9ae
reduce minimum timescale to 0 to allow pausing the demo
2001-02-08 00:08:32 +00:00
Zephaniah E. Hull
145284c3ce
Tweaked some of the bounds.
2001-02-08 00:02:26 +00:00
Forest Hale
4d40668752
removed unused 'next' field in particle struct
2001-02-07 20:31:01 +00:00
Bill Currie
3320cf5e2c
cl_demospeed cvar. 1 = normal speed, < 1 = slow-mo, > 1 = timelaps.
...
host.h:
remove Host_SimulationTime prototype
cl_main.c:
cl_demospeed stuff. Host_SimulationTime was resurected because of gcc
warnings about setjmp clobbering vars. It's made static inline so its
resurection doesn't cost fps.
2001-02-07 20:15:33 +00:00
Bill Currie
c2194db299
make a private copy of the map name while doing maplist. Fixes the mangled
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map names in directories with lots of maps.
2001-02-07 19:36:55 +00:00
Bill Currie
5471165397
don't redirect output for the pause command
2001-02-07 18:33:38 +00:00
Bill Currie
c935512294
remove the fov test from the view model drawing test. ie, you can see your
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weapon with fov > 90
2001-02-07 18:27:21 +00:00
Forest Hale
542457480f
Fix for a rare particle bug Despair was trying to figure out, minor consistency cleanup, and some comments added.
2001-02-07 08:14:58 +00:00
Ragnvald Maartmann-Moe IV
800ee05584
More whitespace than you can shake a shambler at.
2001-02-07 05:45:59 +00:00
Bill Currie
e32119aa3c
forgot to commit this with in_x11.c
2001-02-07 04:57:38 +00:00
Bill Currie
b3cd4355cf
fix the *nix x11 keyboard repeat issues
2001-02-07 04:06:52 +00:00
Jeff Teunissen
b4c9dcc7fb
whitespace.
2001-02-06 21:13:05 +00:00
Bill Currie
367fee1dc6
add HAVE_WINSOCK_H
2001-02-06 19:54:26 +00:00
Bill Currie
d57a22fe87
hopefully the last of the " gaffs
2001-02-06 19:53:20 +00:00
Bill Currie
4d8cc6233c
fix a missed " fixup
2001-02-06 19:45:24 +00:00
Bill Currie
50ce499a61
cvars and commands are now ALWAYS sorted. This way, cmdlist and cvarlist are
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more usable. Downside is tab completion is affected.
2001-02-06 17:34:18 +00:00
Bill Currie
86a7e3b749
change the formatting of cmdlist <args> a bit
2001-02-06 04:12:32 +00:00
Bill Currie
c6e087015c
command docs patch from Misty-chan because his access hasn't completely come
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through yet.
2001-02-06 02:56:14 +00:00
Chris Ison
222eea81b1
adding brighten support
2001-02-06 01:44:12 +00:00
Timothy C. McGrath
033545f56f
This patch adds documentation to MOST of the commands in quakeforge,
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however some commands I wasn't sure about, and others the docs are just
plain missing. I've also changed cvars with missing/incomplete
documentation so that we can find them more easily with just one grep.
To find all commands and cvars with bogus/missing documentation grep for
'No Description'
Let me know if I've screwed something up.
Misty-chan
PS: Deek do NOT commit the patch I sent to you, this obsoletes it.
2001-02-06 01:12:24 +00:00
Bill Currie
b443a0254e
rev version for beta7
2001-02-06 00:29:16 +00:00
Bill Currie
345d34c386
fix make dist
2001-02-06 00:23:31 +00:00
Jeff Teunissen
6bae2b3010
whitespace, small opt in pcx.c
2001-02-05 23:17:48 +00:00
Bill Currie
eb8c267925
.gdbinit:
...
add -nosound again
cl_main.c:
clean up function headers
2001-02-05 23:06:57 +00:00
Bill Currie
054f659078
this SHOULD take care of skin crashes on a permanent basis. The problem in
...
beta6 was caused by the player skin being set to 0 when it shouldn't be on any
userinfo change, and thus even changing rate would cause the client to seg.
Now, the player skin gets set to 0 only when the skin changes, and while there
still seems to be an opening for a segfault (which this patch closes), I still
couldn't get the client to seg with recent code.
2001-02-04 22:47:07 +00:00
Ragnvald Maartmann-Moe IV
59f4b7a7d0
Kill some commented out dead code.
2001-02-04 22:34:54 +00:00
Ragnvald Maartmann-Moe IV
292807d653
Remove gl_cull cvar. Workaround for a speed issue/bug in a very early windows minigl.
2001-02-04 08:59:59 +00:00
Ragnvald Maartmann-Moe IV
39115d98a7
Tweak teleport effect a little. Particles not so absurdly large.
2001-02-04 04:56:50 +00:00
Ragnvald Maartmann-Moe IV
603a88c160
Whitespace and typos.
2001-02-03 07:39:45 +00:00
Ragnvald Maartmann-Moe IV
ff82461483
Fix mipmap method selection bug in GL_Upload8_EXT.
2001-02-03 06:57:43 +00:00
Bill Currie
9c0006efcd
work around a bug in automake that caused configure to fall over if both flex
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and lex were not on the system.
2001-02-03 06:47:14 +00:00
Ragnvald Maartmann-Moe IV
a12093fe1c
New effect for sw. Quad + Pent glow purple.
2001-02-03 04:23:46 +00:00
Bill Currie
2079b73194
fix gl_conalpha/scr_consize interaction
2001-02-03 04:04:22 +00:00
Ragnvald Maartmann-Moe IV
4acdf6d3b2
Restore old cshift powerup behavior for quad and invuln when using polyblends. Flicker was simply unbearable otherwise.
2001-02-03 04:02:39 +00:00
Bill Currie
759fa8dd5f
bring scr_consize over from quakeforge-old
2001-02-02 23:40:46 +00:00
Bill Currie
4d08e219d9
make edict_t.v a union of entvars_t and pr_type_t[]
2001-02-02 21:22:35 +00:00
Ragnvald Maartmann-Moe IV
175f24020d
Comment typo fix.
2001-02-02 20:47:31 +00:00
Bill Currie
d6c8b85103
autoconfiscate FB_AUX_VGA_PLANES_VGA4, FB_AUX_VGA_PLANES_CFB4 and
...
FB_AUX_VGA_PLANES_CFB8
2001-02-02 16:31:20 +00:00
Bill Currie
ff12a738b5
Linux frame buffer support from Ryan Nielsen <ran@gondolin.fortyoz.org> (thank
...
you). While not yet fully functional, it compiles and runs to the point of
failing to find a mode (probably my fault, that:), but there's no mouse
support yet and the keyboard input isn't playable.
2001-02-02 05:56:53 +00:00
Bill Currie
17e9aa044b
fix the shifting window problem in fullscreen (thanks, zinx)
2001-02-02 05:42:35 +00:00
Ragnvald Maartmann-Moe IV
e5b8b14303
Fix default for dynamic lightmap updates.
2001-02-01 21:06:41 +00:00
Ragnvald Maartmann-Moe IV
161973d75a
Cvar cleanup.
...
gl_smooth is now gl_dlight_smooth
gl_smoothdlights was redundant, is now gone
gl_flashblend is now gl_dlight_polyblend
gl_lightmap added to enable/disable lightmap updates independently of use of gl_dlight_polyblend
2001-02-01 19:53:15 +00:00
Bill Currie
20a885c174
clean up the #define mess in progs.h. While I doubt this will fix the null
...
function crashes, at least the code is easier to read.
2001-02-01 08:38:25 +00:00
Bill Currie
77555241bd
remove the commented out versions of the modellist etc code
2001-02-01 07:07:17 +00:00
Ragnvald Maartmann-Moe IV
3affa48786
Whitespace, and a very minor tweak to dynamic texture generation.
2001-01-31 07:52:28 +00:00
Bill Currie
9bb8dc358f
apply an axe to the gl scraps code
2001-01-30 21:40:39 +00:00
Bill Currie
f0fc1368cf
remove the non-hashtable lookup code from _COM_FOpenFile. While it seemed the
...
linear search was just slightly faster even for mega2k (~0.3s / 22.5) this is
probably partly due to the cost of initializing the hash tables in the first
place and thus gains might be noticed on subsequent map changes. Also, the
new hash code is much simpler and easier to read/maintain. Enough of a boon
right there :)
2001-01-30 06:54:02 +00:00