Bill Currie
f62b1dd2d4
take care of PFNGLCOLORTABLEEXTPROC properly. I just hope the configure test
...
works for those that DO have it.
2000-11-18 04:25:01 +00:00
Bill Currie
b798113da8
in_sdl.c and in_svgalib.c now use the new Key_Event api properly
2000-11-17 21:34:07 +00:00
Zephaniah E. Hull
8f1ff1bddc
A few compile fixes.
...
And of course the very slight rework of the input system, at least
in_x11 gets shifts right for different keymaps.
Oh, by the way, ALL other input targets are broken in a very 'will not
compile' way.
2000-11-17 21:23:26 +00:00
Bill Currie
15c31544cf
now compiles when glext.h is unavailable
2000-11-17 17:19:29 +00:00
Bill Currie
07d323d551
remove the connect to oorodina. I don't imagine too many other people have a
...
server runnining on a machine called oorodina :)
2000-11-17 07:27:39 +00:00
Bill Currie
b38903cc6a
add the center points of the sky polys to the debug info.
2000-11-17 07:19:47 +00:00
Jeff Teunissen
9dd801f0d3
Okay, ONE MORE TRY...
2000-11-17 07:18:22 +00:00
Jeff Teunissen
9106db191d
Okay, let's see if this fixes the 8-bit problems...
2000-11-17 07:12:28 +00:00
Bill Currie
91b2d46330
fixed the bogus vector. I wasn't copying enough vertexen when doing the insert.
...
Oops :/
2000-11-17 06:02:47 +00:00
Bill Currie
b19b9141cc
WOOHOO, framed box face finally works (mostly). For some reason, I sometimes
...
get a bogus vector on one of the faces, but this is a major improvement :)
Almost there to fully working skybox clipping.
2000-11-17 05:47:48 +00:00
Bill Currie
c59579c8c5
fix a dumb bug in leave_face() caused by the similarity to enter_face
2000-11-17 03:18:22 +00:00
Bill Currie
ed9ca01ada
remove -basedir handling. wrong idea, bad implementation (fixed size MALLOC?!?)
2000-11-17 02:45:23 +00:00
Jeff Teunissen
aad43f6d00
Okay, one more try.
2000-11-16 23:23:53 +00:00
Bill Currie
5d69bb1342
use Sys_Error instead of abort
2000-11-16 23:00:35 +00:00
Jeff Teunissen
84df26b7cc
This _might_ fix the shared palette issue.
2000-11-16 22:37:59 +00:00
Bill Currie
740e023a53
fix "HUD on left side" menu option
2000-11-16 20:38:12 +00:00
Bill Currie
141fb8b7a5
try to insert the cube vertexen into the correct spot in the face poly vertex
...
list.
2000-11-16 20:05:15 +00:00
Dabb
c36a485851
Borland compile fix (one I forgot to commit :-). Needs to have winquake.h included for sgl.
2000-11-16 15:07:48 +00:00
Dabb
e1b173450c
Added -window parameter in addition to good old -startwindowed (which I hated to type)
2000-11-16 15:05:37 +00:00
Bill Currie
c604d261f7
cleanup and document current code. Also catch a couple of possible bugs in the
...
process
2000-11-15 18:43:19 +00:00
Bill Currie
293d2bcc13
split gl_sky.c into gl_sky.c and gl_sky_clip.c (should have done this in the
...
first place, but I didn't realise how much code would go into sky clipping).
2000-11-15 17:20:54 +00:00
Dabb
b9b45d8d79
Move MGRAPH_H def (from config.h)
2000-11-15 14:46:28 +00:00
Dabb
02250336c2
Removed unneeded scitech mgl stuffs.
2000-11-15 14:44:21 +00:00
Bill Currie
d616ad745f
very close to having working slipped skybox. framed box faces now work, but not
...
the surrounding faces within the frame. (frame = sky poly surrounding the face)
Also, faces with only to vertexes from clipping don't work yet.
2000-11-15 06:00:29 +00:00
Ragnvald Maartmann-Moe IV
619cb49fca
Fixes mousewheel to work the same way in GGI that it does in other targets.
2000-11-15 05:52:14 +00:00
Bill Currie
e92f295d06
remove some debug info
2000-11-15 05:37:46 +00:00
Bill Currie
f971ce91fe
fix the double wheel events
2000-11-15 04:01:27 +00:00
Bill Currie
eadf434f17
fix the double mouse wheel events
2000-11-15 03:58:11 +00:00
Jeff Teunissen
e5641c148b
Yaay, Debian package updates.
2000-11-14 21:45:34 +00:00
Bill Currie
24477b651a
white space cleanup
2000-11-14 16:16:07 +00:00
Bill Currie
d8b795b6d2
bah, not working yet, but I don't feel like losing my thoughts :/ Doesn't crash
...
at least :)
2000-11-14 06:29:39 +00:00
Bill Currie
b8dbaafa89
fix all texturing/clipping problems for currently supported cases. Now to sort
...
out the case where a polygon edge goes all the way across a cube face. There's
also the case where an egde terminates on adjoining faces, but spans a third
(though this is currently rare, but possible)
2000-11-14 04:56:20 +00:00
Bill Currie
bf184744f8
make sv fp rounding same as cl. doesn't seem to help with obtuse angles, but
...
it doesn't seem to hurt, either.
2000-11-13 21:10:18 +00:00
Bill Currie
1ed9378fa4
this might work a little better :/ I hate duplicate code, but making the
...
enter/leave face functions use common code would be a pain.
2000-11-13 19:52:32 +00:00
Bill Currie
05f66b4c66
ok, this should fix the skybox edges
2000-11-13 19:38:56 +00:00
Bill Currie
862caa1012
move the edge rendering code out of the poly rendering code to esure all lines
...
have a chance at getting drawn. Also, forgot to re-set the enter/leave fields.
2000-11-13 18:20:32 +00:00
Bill Currie
d251d03252
this should take care of the case of a cube vertex being enclosed by a sky
...
polygon. If not, oh well, I won't know till tonight :/ (at least it compiles)
2000-11-13 17:07:57 +00:00
Bill Currie
602912aeb2
forgot to make sure it compiles before committing. compiles now, but uses an
...
unitted var (though gcc misses that)
2000-11-13 16:10:34 +00:00
Bill Currie
14d5c349fd
not there yet. the lines are debug info :)
2000-11-13 01:43:14 +00:00
Bill Currie
2b96ea275e
bind with the correct sky textures. no more dizzyness :)
2000-11-12 16:55:05 +00:00
Bill Currie
c9cb8538cc
getting closer. bings go outside of glBegin, not in :/. also, much of my
...
find_intersect was a tad borked. turns out no problems in gl_rsurf :) Now just
to take care of the wierder intersection cases.
2000-11-11 06:23:48 +00:00
Bill Currie
bc84e45835
this *should* fix the wonky clipping in gl_sky_clip 1 with skybox. won't fix
...
wonky texturing or wonky sky rendering yet :(. anyway, can't find out for
certain until I get home.
2000-11-10 21:58:00 +00:00
Bill Currie
7bd99717d2
gl_sky_clip is getting closer to working with skybox. Textures are borked (not
...
sure if I'm doing something wrong or if gl is having problems with the scale)
and clipping is a little wonky, but I know the reason for that:) Also, it
seems skys aren't always being drawn: probably something wrong in gl_rsurf.
2000-11-10 16:26:40 +00:00
Bill Currie
1d4c83b5bb
put download status in the application name as requested by Mabus. Nifty idea,
...
why didn't we think of it? :)
2000-11-09 19:31:07 +00:00
Ragnvald Maartmann-Moe IV
01853a7b9b
Restore missing paren.
2000-11-09 17:21:15 +00:00
Jeff Teunissen
ea2b747c73
Fix window manager hint.
2000-11-09 00:56:43 +00:00
Zephaniah E. Hull
1b4ed8cc3f
When loading a .loc file check each line to see if it has '#' as the
...
first char, if so the line is a comment.
2000-11-08 22:55:39 +00:00
Bill Currie
9ab8833def
forgot how lame blorland c was :/
2000-11-08 16:03:58 +00:00
Bill Currie
bc06876fa8
getting there with the skybox clipping. DO NOT play with gl_sky_clip if you
...
have a skybox loaded unless you're prepared to work on the code :)
2000-11-08 08:25:48 +00:00
Bill Currie
f8343a2707
so long as you're using skydome, gl_sky_clip is now a usefull speadup. it just
...
renders the sky as black (for now)
2000-11-08 06:08:25 +00:00
Bill Currie
d31a9f73de
Always use COM_CreatPath instead of Sys_mkdir
2000-11-08 06:07:03 +00:00
Bill Currie
631d5f470c
fix a nasty dir creation bug. there's probably a few more such spots :/
2000-11-08 03:13:38 +00:00
Bill Currie
26c6b9618f
fix a couple of problems that came up in SGI
2000-11-07 23:43:05 +00:00
Bill Currie
2f9292f3e4
do some fixups for make dist before going beta5 :)
2000-11-07 20:15:57 +00:00
Dabb
6b52545fb0
I don't think we want to free vid.buffer under win32...
2000-11-07 19:23:28 +00:00
Dabb
d1ec2e2cac
Oops... forgot to add "return false" - did it now.
2000-11-07 19:16:43 +00:00
Bill Currie
b7ea0dcf7b
small ws cleanups
2000-11-07 18:15:43 +00:00
Dabb
10d9030dc9
Fix lockup bug in Win32 - cleaned up VID_Allocbuffers (copy/paste from *nix counterparts :-)
2000-11-07 18:09:20 +00:00
Jeff Teunissen
59b79d250a
gl_rmain.c: Fix up brighten cvar/arg properly so it can be setrom'ed
...
vid.c: Get rid of the redundancy, much nicer.
quakeforge.lsm.in: Update Linux Software Map data file.
2000-11-04 08:20:20 +00:00
Jeff Teunissen
ba11d00aba
compat.h: Add str*equal () convenience macros
...
cl_main.c: Clean up version string a little
cmd.c: Add setrom parsing to first init phase, clean up includes a little
cvar.c: setrom command now uses set's semantics. Cvar_Set, Cvar_Set_f,
Cvar_Setrom_f now do a Con_DPrintf to report attempts to set CVAR_ROM
cvars.
sv_main.c: Clean up version string a little
vid.c: -winsize, -width, and -height no longer use Cvar_SetROM. The code
looks a little uglier, but it's more correct.
2000-11-04 07:42:43 +00:00
Bill Currie
c7790511ec
hopefully fix the surface cache alloc error
2000-11-03 18:29:42 +00:00
Bill Currie
46518d0229
do some alpha sorting
2000-11-03 16:55:55 +00:00
Thad Ward
57d8d38fd5
add the win32/resources dir to the include paths for vc6
2000-11-03 07:41:14 +00:00
Bill Currie
ef28d1b19f
fix a bug where maplist would seg on an empty map. d'oh :/
2000-11-02 21:14:43 +00:00
Dabb
f933bbcc32
Added include\win32\resources to include paths.
2000-11-02 19:48:25 +00:00
Dabb
81840d58c6
ICON2 -> ICON1 - LoadIcon works now for win32.
2000-11-02 19:47:33 +00:00
Dabb
88b05229bf
Two times void Sys_Init(void) - removed extra.
2000-11-02 18:24:54 +00:00
Dabb
f1070f5416
Um, added Coderjoe's resources and stuff.
2000-11-02 18:17:28 +00:00
Dabb
bf1ef353c1
Um, added Coderjoe's resources and stuff. Compiles again.
2000-11-02 18:02:10 +00:00
Jeff Teunissen
31c5c6079c
Fix Win32 software crash (null surface cache)
2000-11-02 17:02:59 +00:00
Thad Ward
28c972a3fd
get vc projects building again
2000-11-02 07:38:41 +00:00
Bill Currie
2fc438ca13
hopefully fix Fragman's compilation problems on Mandrake 6.1
2000-11-01 06:31:29 +00:00
Forest Hale
41a62ccfc2
Fix for insta-crash bug to do with sys_nostdout being checked before it was registered (grabbed solution from sys_unix.c)
2000-11-01 03:54:43 +00:00
Forest Hale
760c9996d4
added #include's for cl_input.h and view.h so it will now compile again
2000-11-01 03:40:05 +00:00
Zephaniah E. Hull
4aacab9013
r_skyname on the server should be CVAR_SERVERINFO, not CVAR_NONE.
2000-11-01 03:09:55 +00:00
Bill Currie
56f7cce92e
fix the missing explosion noises (and other impact sounds)
2000-10-31 05:48:32 +00:00
Bill Currie
5c2257399d
oops :/
2000-10-31 05:29:32 +00:00
Bill Currie
3a9eba4f03
ok, server now runs without segging on a cvar (with simple testing, anyway.
...
needs fuller bashing).
2000-10-31 05:24:34 +00:00
Bill Currie
54963bfcb4
vid_fullscreen is meant to be CVAR_ROM, not CVAR_ARCHIVE
...
* taniwha programs his black logo logitech wheel mouse with secret instructions
2000-10-31 04:16:20 +00:00
Bill Currie
cdedafcbf3
finally. no more undefined symbol "gzgets" :)
2000-10-30 21:16:46 +00:00
Bill Currie
47eea32832
fix the annoying white line at the bottom of the world view when viewsize is
...
90%. This was caused by a rounding error when converting from float to int.
Also, viewsize can now safely be changed in the console.
2000-10-30 04:10:32 +00:00
Bill Currie
5e44c303e3
fix releasing of the mouse on setting _windowed_mouse 0
2000-10-30 02:56:39 +00:00
Bill Currie
56ac383268
server now starts without segging and fix a compile error in tga.c
2000-10-30 00:05:21 +00:00
Ragnvald Maartmann-Moe IV
005daa844d
Miscellaneous firefighting. Everything compiles again.
2000-10-29 22:49:18 +00:00
Bill Currie
ce700bb36c
forgot the changes to glquake.h
...
also, my brighten cvar changes somehow got lost
2000-10-29 22:21:53 +00:00
Bill Currie
4057988e1f
tree now builds again. Note: this includes some of my sky work, but so long as
...
gl_sky_clip is not set, it's not working won't affect you :)
2000-10-29 22:02:29 +00:00
Forest Hale
f404648926
added confirm_quit cvar, defaults to on
2000-10-29 20:49:50 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
...
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Ragnvald Maartmann-Moe IV
b0d4014885
Open CD Audio O_NONBLOCK. CD Audio now works on my system, and doesn't
...
spew garbage in /var/log/syslog. Whee!
2000-10-29 11:24:18 +00:00
Jeff Teunissen
091ed897ef
Backport changes from beta 4.1
2000-10-29 10:28:04 +00:00
Zephaniah E. Hull
f0d92da7db
Oops, still need to do physics and such on particles too close to us.
2000-10-29 09:39:38 +00:00
Thad Ward
06996ffe01
fix build errors in vid_wgl and vid_mgl
2000-10-29 08:45:37 +00:00
Dabb
26b2e9d594
win32 compile fixes
2000-10-29 08:38:43 +00:00
Dabb
aadb0d31b5
Compiles again, added files.
2000-10-29 08:20:09 +00:00
Ragnvald Maartmann-Moe IV
2f094cb344
Minor cleanup to window closing on exit.
2000-10-29 07:58:43 +00:00
Ragnvald Maartmann-Moe IV
fe73db40a0
Comment out x11_force-view_port. Doing it every frame was dropping framerate to 40% of normal on V5, and probably any hardware under DRI, as I suspect it's running into DRI/X lock contention.
2000-10-29 07:41:45 +00:00
Bill Currie
9b458ba730
make the new -brighten a cvar (ROM) as well so it can be set in the config
...
file. Also includes a cvar from my sky hacking, but it's harmless :)
2000-10-29 04:42:14 +00:00
Bill Currie
669648778f
hopefully help Coderjoe with win32 compilation
2000-10-29 00:13:23 +00:00
Bill Currie
2070b1a5a1
re-indent
2000-10-28 20:19:36 +00:00
Bill Currie
06e50ba0c9
chop up gl_warp into gl_sky, pcx and tga. also break out pcx stuff from client.h
2000-10-28 19:58:22 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
...
Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00
Jeff Teunissen
5bb2a9002c
Change fires to a more visually-appealing red-orange color. Looks *killer*
...
Add -brighten arg to GL targets, to replace -gamma but still look nice.
"-brighten 2.5" brightens the palette by 2.5 times, to give a similar
effect to the brightness cvar, but without the dithering brightness
gives. This is a palette hack, which means it _can't_ be a cvar.
2000-10-28 07:11:37 +00:00
Jeff Teunissen
718544d190
Change -sdl to use 320x200 window again
2000-10-28 05:08:55 +00:00
Bill Currie
a3dbf0f9da
fix the screen offset caused by moving the mouse at just the wrong moment
2000-10-28 05:08:11 +00:00
Jeff Teunissen
0ec5c00c18
whitespace, some optimizations
2000-10-28 05:05:17 +00:00
Bill Currie
decea3fd39
finally works with recent ALSA cvs
2000-10-27 19:00:33 +00:00
Bill Currie
b9ba65308b
still fiddling and it still doesn't work
2000-10-27 14:38:43 +00:00
Jeff Teunissen
0630268292
white space
2000-10-27 10:17:38 +00:00
Jeff Teunissen
cfcfceb458
Add types to indent profile
2000-10-27 06:18:24 +00:00
Bill Currie
9f455da123
hopefully, this will compile
2000-10-27 04:04:26 +00:00
Bill Currie
2846b27f92
doesn't work yet (infact, it crashes), but I'm sick of mailing it back and forth
2000-10-27 00:08:01 +00:00
Bill Currie
caf7d73751
hopefully a little closer to compiling
2000-10-26 23:45:33 +00:00
Bill Currie
29532ecedc
accidently committed this with an experimental file
2000-10-26 22:49:08 +00:00
Jeff Teunissen
5c2533248b
Bring over indent profile from nuq, matching style guide
2000-10-26 20:43:09 +00:00
Bill Currie
baf8a494d6
fix sgl linking
2000-10-26 20:16:11 +00:00
Jeff Teunissen
75778143ee
tweaks
2000-10-26 18:13:59 +00:00
Bill Currie
217f59e1ed
glx, sdl and sgl now all compile on my system (at work), but sgl doesn't link
2000-10-26 16:29:45 +00:00
Bill Currie
619d9396cc
oops, forgot this
2000-10-26 06:48:10 +00:00
Bill Currie
27465bc765
bring in Despair's (Ragnvald Maartmann-Moe IV, rmmiv@earthlink.net) clean up
...
of the gl setup code.
2000-10-26 06:08:09 +00:00
Zephaniah E. Hull
07322ef780
s/ABS/abs/, abs is standard C, no evil defines.
2000-10-26 05:07:00 +00:00
Bill Currie
c9b3b34f26
nukage
2000-10-26 03:43:53 +00:00
Bill Currie
9d80b4394e
cl_main.c:
...
what was id trying to hide? oh well, it's clear now :)
gl_draw.c:
missed a value->int_val conversion
2000-10-24 19:32:30 +00:00
Zephaniah E. Hull
cff853a374
Cleanup of x11_set_vidmode, with a chainsaw.
...
Other minor cleanups too.
2000-10-24 18:10:01 +00:00
Zephaniah E. Hull
b9c0c95729
Misc cleanups.
2000-10-24 17:03:09 +00:00
Dabb
d8dc00f29b
Added joy_null.c and pals.
2000-10-24 14:57:53 +00:00
Forest Hale
0040dd25ff
major speedup in PM_RecursiveHullCheck
2000-10-24 10:47:01 +00:00
Jeff Teunissen
c757f969c4
sw_view.c: whitespace
...
gl_screen.c: Some whitespace, some optimization. Still looking for the
culprit killing contrast in GL.
2000-10-24 02:22:29 +00:00
Jeff Teunissen
ae76d79b40
Corrected algorithm, optimized code, and reversed the order of
...
brightness/contrast operations... brightness is applied first, then
contrast. A contrast of 0 is now /always/ solid medium grey.
2000-10-24 01:43:35 +00:00
Bill Currie
b4a29a6766
forgot to remove some code
2000-10-23 15:29:20 +00:00
Bill Currie
ac4d76b52a
make vid_sdl.c use the new window size code and the vid_fullscreen cvar instead
...
of the -fullscreen command line arg (eww:). Also, doc vid_fullscreen in
vid_sgl.c
2000-10-23 15:27:10 +00:00
Bill Currie
66bc30c2a8
gl_polyblend: RIP
2000-10-23 14:58:15 +00:00
Jeff Teunissen
f7f968daeb
-gamma removal
2000-10-23 10:26:43 +00:00
Jeff Teunissen
17f9704978
-gamma parameter is _gone_. Colors are now almost exactly what they are in
...
software. If you want to hack the colors, use the cvars.
2000-10-23 09:35:54 +00:00
Bill Currie
1abb6fe74c
fix the misaligned fullscreen window once and for all (fingers crossed:)
2000-10-22 07:14:47 +00:00
Bill Currie
c43b9161c5
fix for linux 2.2.17. Hopfully works for earlier kernels still
2000-10-22 01:30:34 +00:00
Bill Currie
f28f087ddc
width and height name issues
2000-10-21 21:17:51 +00:00
Bill Currie
5c92b35c6e
fix width and height name issues
2000-10-21 21:14:12 +00:00
Bill Currie
499eaa2a7d
cvar.c:
...
%g is no good :/
menu.c screen.c:
float -> int cleanup for scr_viewsize
vid_glx.c:
remove unused vid_mode cvar
2000-10-21 21:08:04 +00:00
Bill Currie
0e950c65f5
change %f to %g in Cvar_SetValue so 1.0 gets printed as 1
2000-10-21 07:47:14 +00:00
Bill Currie
d295f183ba
remove va from commdef.h and fix the consequences
2000-10-21 07:34:56 +00:00
Bill Currie
63fc732758
clean up the includes ov vid.c and bring over va.h from nuq
2000-10-21 07:20:57 +00:00
Bill Currie
dcd1201131
create VID_GetWindowSize in vid.c and use it elsewhere for window size
...
selection. in_x11.c just had refs to scr_width and scr_height removed.
2000-10-21 07:15:30 +00:00
Jeff Teunissen
afae879d2e
dga_check.h: DGA and VidMode check functions return qboolean, not
...
int. Cleaned up prototypes to not include variable names.
dga_check.c: Fix bug in DGA detection that lead to segfault.
in_x11.c: Better DGA input support for X targets; The -nodga parameter is
gone, it is now the in_dga Cvar, which is dependant on the _windowed_mouse
Cvar. in_dga is archived.
2000-10-21 05:30:34 +00:00
Bill Currie
f0c35d7f9d
o rcon now prints (hidden) instead of the rcon password
...
* taniwha drops a 900lb security manual on zoid's head
<taniwha> nah, make that kg :)
o fix a potential buffer overflow
2000-10-20 18:03:26 +00:00
Jeff Teunissen
ea766e6203
Fix the VID_SetCaption () bug here too
2000-10-19 18:07:00 +00:00
Bill Currie
f837616025
locs.c:
...
handle dos line endings. COM_FOpenFile /always/ opens files in binary
mode in Windows (and *nix is effectively binary only anyway) and the
\r characters being left in the location description strings was
causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
handle %%. this seams to have been missed.
2000-10-18 17:06:44 +00:00
Jeff Teunissen
17ea696c0d
One of the biggest things keeping -mem/-heapsize numbers up is the video
...
memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.
On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Bill Currie
4478b82af4
add some more *cap flags to the definition list (those mared with a * are not
...
yet implemented). Also add the p and t flags to the *cap string.
2000-10-16 20:41:06 +00:00
Bill Currie
a4ccdad288
include string.h and or strings.h
2000-10-16 15:34:53 +00:00
Anton E. Gavrilov
9698c439dc
This hopefully fixes the problem with feigning spies in TF staying visible when cl_deadbodyfilter is on.
2000-10-16 08:15:22 +00:00
Bill Currie
cf8afd73a3
vid_fullscreen cvar cleanup
2000-10-16 04:49:12 +00:00
Bill Currie
6868542519
add some cvar discriptions
2000-10-16 03:29:42 +00:00
Bill Currie
8e7499cb1b
fix a nasty buffer overflow giving a potential remote access to the system via
...
the client. Could be especially nasty if the client is running as root and
stuffcmds can come from anywhere. exploit details:
stuffcmds rcon_password <long password>
stuffcmds rcon <long command>
2000-10-16 03:18:37 +00:00
Bill Currie
e60ae3b48c
fix the paused message swaparoo
2000-10-16 03:12:03 +00:00
Bill Currie
c808bf155e
Clean up SV_Serverinfo_f a bit where it sets the cvar corresponding to the
...
server info key.
2000-10-15 04:31:32 +00:00
Bill Currie
1dd0f7ed0f
Conditionally disable bunny hopping (speed jumping). To disable bunny hopping
...
on your server, put `serverinfo no_pogo_stick 1' into your server.cfg. It's
called no_pogo_stick for two reasons: the effect is called "pogo stick" in the
source code in a comment from the original id source code and also as a minor
(and very week:/) obfustication for `cheaters' trying to set it in their
clients. However, the client checks for no_pogo_stick in the server info and
forces it on when appropriate and having them in disagreement would only make
prediction a little screwy anyway :). BTW, when enabled this actually fixes the
original bug that allowed bunny hopping in the first place (though you still
get a jump grunt when you try to bunny hop; minor bug).
2000-10-15 04:26:09 +00:00
Bill Currie
9dc1c00a16
whitespace
2000-10-14 17:05:13 +00:00
Thad Ward
17f1b3b1e6
add locs.c to the vc6 projects
...
change the name of the server bin in vc6 to qf-server.exe
2000-10-14 07:48:30 +00:00
Jeff Teunissen
e0a53aa9a2
cl_main.c: More VID_SetCaption status messages.
...
vid_*: Make it so that VID_SetCaption can be safely called with the output
from va()
2000-10-14 07:10:56 +00:00
Jeff Teunissen
fd81937dd9
vid_sdl.c: Removed some stupid includes, some whitespace
...
vid_sgl.c: Added freelook and joystick support.
2000-10-13 06:16:27 +00:00
Jeff Teunissen
8903d650d2
Makefile.am: misc. fixes to changelog building.
...
input.h: Use int_val for freelook
cl_input.c: Use freelook macro instead of in_mlook.state
in_svgalib.c: freelook support and whitespace
in_win.c: whitespace and minor optimization in mouse support
in_x11.c: freelook support
vid_ggi.c: joystick support and minor opt in mouse support
vid_sdl.c: joystick support, freelook support, minor mouse opt, spaces->tabs
2000-10-13 05:36:46 +00:00
Jeff Teunissen
40269b2bb5
OSS sound now retries opening /dev/dsp up to 3 times if it fails the first
...
time, by checking whether the device is busy or temporarily unavailable (I
haven't seen the latter happen, but the former may occur if your window
manager is set to make noise when a window pops up). Between tries, the
client sleep()'s for one second (should this be half a second or even
faster?).
2000-10-11 10:34:23 +00:00
Jeff Teunissen
4173134bae
Create a window class ICCCM hint, so the window manager knows what the
...
name of the program is. It's "`basename $0`.PROGRAM".
Also, create a window size ICCCM hint, forcing the window to the size it
should be -- we don't want it resized, so now the window manager ought to
get the picture. :)
2000-10-11 09:54:27 +00:00
Jeff Teunissen
8138b9c4e8
Fix bug in -game parsing
2000-10-11 09:50:13 +00:00
Bill Currie
8a62bebaef
skip over / when extracting the map name
2000-10-10 23:35:09 +00:00
Bill Currie
f5b74e900c
silence COM_FOpenFile when the file can't be opened unless developer is set.
...
It is the caller's responsibility to report failure.
2000-10-10 23:19:53 +00:00
Bill Currie
5314fb8cca
remove uneeded (and prblematic) header
2000-10-10 23:18:30 +00:00
Bill Currie
3c4b203eee
bloody bsd headers with bloody #warning
...
!lart bsd :)
2000-10-10 22:00:35 +00:00
Jeff Teunissen
72cdb02057
Add #include "console.h"
2000-10-10 21:49:33 +00:00
Jeff Teunissen
dd7333a2da
cd_linux.c: whitespace.
...
quakefs.c: -game n[,n ...] support.
snd_oss.c: Compilation support for OSS on BSD systems.
2000-10-10 21:45:07 +00:00
Bill Currie
4962c3bf0b
port over nuq's modified filesystem init code. no longer creates dirs when
...
fs_userpath is ".".
2000-10-10 19:57:01 +00:00
Dabb
e9276ec91f
Added locs.c.
2000-10-07 17:20:17 +00:00
Dabb
20735dd8f7
Patch by Nye Liu <nyet>
2000-10-07 10:56:33 +00:00
Dabb
8b573f8d7e
Added HAVE_CONFIG_H and pals. Compiles under win32 now.
2000-10-07 10:24:46 +00:00
Bill Currie
ccd1f6f025
fix the misterious crass caused by loading a .loc file a second time. This one
...
was very sneeky :)
2000-10-07 07:53:21 +00:00
Zephaniah E. Hull
dbda53e93b
More tweaking of stuff, fixed a minor bug in the loc stuff, may still
...
have the crash causer though.
2000-10-07 04:06:08 +00:00
Forest Hale
903fc1583e
treat gl_lightmode as an int_val, epsilon checks on brightness/contrast
2000-10-06 23:50:12 +00:00
Zephaniah E. Hull
52c54c9403
Reset died and last recorded locations on new map.
2000-10-06 19:43:38 +00:00
Zephaniah E. Hull
3fa1d34c1d
%s %d and %r, skin, death location, and last reported location,
...
respectively.
2000-10-06 19:33:55 +00:00
Bill Currie
6352cf6186
fix the description
2000-10-06 18:47:33 +00:00
Bill Currie
c91fd814e9
turns out some like interpolated, others don't. snd_interp conrols this.
...
Defaults to on so those used to 11k sampling won't be too suprised.
2000-10-06 18:42:02 +00:00
Zephaniah E. Hull
70657119f3
Would help if I added locs.h and locs.c.
2000-10-06 16:31:53 +00:00
Zephaniah E. Hull
760dfb8541
%l %a %A %h, for say and say_team, not quite finished yet.
2000-10-06 16:30:37 +00:00
Bill Currie
23f5c58362
new sound resampling from nuq. If 16 bit internal samples is too much for your
...
system, set loadas8bit.
2000-10-06 15:53:30 +00:00
Bill Currie
21787a552f
Add Qgetline for Mercury. Safely read in a random lenght line from a file.
2000-10-06 07:05:22 +00:00
Zephaniah E. Hull
bdb02ef735
Reduced the dynamic light range, might still need tweaking.
2000-10-06 03:28:31 +00:00
Bill Currie
69e5e41e02
bring this over from nuq (kept forgetting to). gives things like -sndspeed
2000-10-05 19:16:27 +00:00
Bill Currie
bd22c816d2
cleanup some whitespace
2000-10-05 19:15:41 +00:00
Bill Currie
3df74ebf3f
should not be setting x_disp to anything
2000-10-05 19:14:14 +00:00
Bill Currie
c2a1e1f229
destroy the gl context BEFORE destroying the window.
2000-10-05 16:22:18 +00:00
Bill Currie
4c0d05a73b
another rednundant ref to in_dga_mouseaccel bites the dust
2000-10-05 15:28:45 +00:00
Bill Currie
306cadad05
remove redundant refs to in_dga_mouseaccel
2000-10-05 15:27:14 +00:00
Bill Currie
d48fbdd030
probable fix for pink boxes
2000-10-05 15:09:09 +00:00
Bill Currie
0a8dc3c98f
make r_wateralpha actually do something :)
2000-10-05 04:40:16 +00:00
Dan Olson
9b6a9a59b2
Make SDL/SGL include method jive with sdl-config
2000-10-04 23:34:56 +00:00
Bill Currie
fc6ff9374d
A solution to the problem of when to set the extended info keys. This allows
...
for nice large amounts of client info to be sent to a QuakeForge server.
sv_main.c:
Append " QF" to the challenge reply. This DOES NOT break older clients
because atoi stops parsing at the first non-number character but
returns the value of what it successfully parsed. If a client does
choke on this, its libc is broken and not to spec.
cl_main.c:
Check for "QF" in the challenge string and if it's there, set the
QF extended info keys before connecting. Also, make sure the extended
info keys are NOT set prior to starting the connect process. This is
done is the CL_Disconnect function.
2000-10-04 16:22:51 +00:00
Bill Currie
065abe9464
make VID_SetCaption consistent wherever appropriate (ie possibly windowed
...
environments). caption is "PROGRAM VERSION[: text]".
2000-10-04 05:45:48 +00:00
Bill Currie
46cbb108da
bah, I broke connecting to old servers :(
...
remove *qsg_version and *cap on disconnect
set *qsg_version and *cap after connection but only if the server presents
*qsg_version (it will have big enough info buffers if this key exists). Doesn't
yet send the updated values to the server as there is currently no way to do
so :( I started out creating a setfulluserinfo, but ran into design/security
problems with that approach. What's needed is to either find a secure way to
update these two star keys (however, special casing is ugly) or make them
non-star keys (I don't like that either: too easy to fiddle with). Another
possiblity is to force a reconnect after they are set.
2000-10-03 22:39:51 +00:00
Bill Currie
87be5c56ca
add SDL sound support. totally untested (other than it compiles). Also not yet
...
autoconfiscated.
2000-10-03 20:15:19 +00:00
Dabb
496de868dc
Zlib support for BC win32.
2000-10-03 15:05:24 +00:00
Jeff Teunissen
85e0b2b6aa
X11 targets have runtime caption setting now.
2000-10-03 07:10:48 +00:00
Bill Currie
583762ad4e
add .vimrc
2000-10-02 18:11:41 +00:00
Bill Currie
015c3ace6c
fix for 40 column output. forgot that 10*4=40 and \n after 40 chars doesn't do
...
what was wanted.
2000-10-02 17:50:02 +00:00
Bill Currie
a72953290b
Pretty print the maplist. MUCH nicer output (sorted columns)
2000-10-02 17:24:18 +00:00
Bill Currie
bc2af514b3
add maplist to the list of commands supported by the server
2000-10-02 17:22:37 +00:00
Jeff Teunissen
04074515eb
Complete the qstat fix.
2000-10-02 04:24:08 +00:00
Jeff Teunissen
3742a9e158
Makefile.am: Add a dist-zip target for making .zip distros.
...
sv_send.c: This _should_ be the proper fix for qstat.
2000-10-02 04:02:48 +00:00
Bill Currie
21ff288d88
disable "Last message repeated...". This was causing problems with qstat etc and
...
also with other output in general.
2000-10-02 03:31:52 +00:00
Bill Currie
a88dc7371c
white space
2000-10-02 03:08:43 +00:00
Dabb
ec660f6a33
Added files - builds again.
2000-09-30 17:52:31 +00:00
Jeff Teunissen
2186a58fe5
Disable the code that forces gl_texsort off when multitexture is active
2000-09-30 08:01:27 +00:00
Jeff Teunissen
439b28bbd3
Whitespace
2000-09-30 07:59:14 +00:00
Jeff Teunissen
59f6bdf231
gl_screen.c: Whitespace
...
sbar.c: Simplify Sbar_ColorForMap()
gl_view.c: Remove palette shifting code -- we don't do that any more in
GL, we alpha blend the screen. Bad to do it twice, plus it messes up
texture loads.
2000-09-30 05:58:40 +00:00
Bill Currie
677b7de94d
%s/HAS_ZLIB/HAVE_ZLIB/g
2000-09-30 05:56:00 +00:00
Zephaniah E. Hull
e4c9ccff8f
Cvar audit 1, all unused cvars are gone, with the exception of software
...
rendering, and the server.
2000-09-30 04:08:40 +00:00
Zephaniah E. Hull
cb0d141132
GL rendering path audit.
2000-09-30 02:46:48 +00:00
Bill Currie
8601bc905b
more fixes
2000-09-29 23:36:16 +00:00
Bill Currie
52b4d36fae
hehe, thou shalt not include glquake in non-gl code :)
2000-09-29 20:02:16 +00:00
Zephaniah E. Hull
01a5c65e52
More cleanup, now working on the rendering line as a whole.
...
Con_SafePrintf is no longer needed, as Con_Printf is safe.
2000-09-29 19:29:22 +00:00
Bill Currie
e7a25fb76a
fix a couple of thinkos
2000-09-28 20:07:44 +00:00
Thad Ward
c8e95a85fd
added zlib support in the VC projects.
...
WARNING: re-read readme.win for instructions on getting this working
on your system, since it depends on zlib being installed on your system,
similar to the way mgl is done.
2000-09-28 19:52:46 +00:00
Bill Currie
8f3084e923
fix for win32 zip support
2000-09-28 19:48:06 +00:00
Bill Currie
6cfe4a3128
change the client side download rename code to reject ANY new / in the file
...
name. This means that if maps/foo.bsp is requested, maps/foo.bsp/nasty_server
will be rejected but maps/foo.bsp.gz will be accepted.
2000-09-28 15:35:05 +00:00
Dabb
f6cdc275f0
Added gl_model_xx and model_xx files to makefile. Compiles and works again.
2000-09-28 15:22:55 +00:00
Dabb
81c4543138
BC compile fixes. Globals need externs.
2000-09-28 15:01:11 +00:00
Bill Currie
667f28178f
oops, got the sense of the zip flag backwards. Sending uncompressed files when
...
compressed is wanted and vv is not a good idea.
2000-09-28 13:35:59 +00:00
Zephaniah E. Hull
822453e3e2
Whoops, enable GL_BLEND on start.
2000-09-28 08:12:50 +00:00
Zephaniah E. Hull
d02d9e140b
Oops, frogot the header.
...
Minor whitespace cleanup in gl_rmain.c
2000-09-28 08:05:09 +00:00
Zephaniah E. Hull
383075bb39
More audit cleanups, glShadeModel this time, and gl_affinemodels does
...
what it says now, instead of the reverse of what it says.
2000-09-28 07:56:00 +00:00
Zephaniah E. Hull
d92270d20c
Compile fix from WildCode.
2000-09-28 07:38:28 +00:00
Zephaniah E. Hull
3935e40c3a
Killed the mirror code completely.
2000-09-28 07:16:29 +00:00
Zephaniah E. Hull
660b82e3ea
Bigger cleanup of glTexEnvf calls.
2000-09-28 07:09:32 +00:00
Zephaniah E. Hull
0b8cf1e303
glTexEnvf audit.
2000-09-28 06:58:24 +00:00
Bill Currie
1aa9084aa9
add support for COMPRESSED downloads!!! Of course, both client and server must
...
both support this. The client tells the server it can support compressed
downloads by setting the z flag in the *cap userinfo. If the server detects
that the client supports compression, and the file to be downloaded is
compressed (more accurately, has the .gz extension), the server sends a special
download packet with a size of -2 (-1 indicates error),, percent of 0, followed
by the new name of the file (eg maps/foo.bsp.gz for maps/foo.bsp). The client
WILL NOT accept a new filename that doesn not match the old name for the length
of the old name. The client also will not accept a new name if there are . or
.. path components. If the client rejects the new name, it prints a warning
message and aborts that download.
2000-09-28 06:11:55 +00:00
Zephaniah E. Hull
6f37b6c074
If we use gcc, then we use -pipe, or we use -save-temps.
...
Added *.i and *.s to the clean rule, for above -save-temps.
2000-09-28 04:32:55 +00:00
Zephaniah E. Hull
f6bfcfc82d
State change cleanup, but saner code!
2000-09-28 00:22:24 +00:00
Bill Currie
86f87122c0
zlib support (gzipped pack contents). if you have a probelm with gzgets, you
...
have 3 choices: remove /usr/X11R6/lib/libz.a, --diable-zlib, or fix configure.
I do intend on fixing it myself.
2000-09-27 19:44:26 +00:00
Bill Currie
7c12c9b4c7
hopefully fix alias model loading for multiple skins and/or skin groups
2000-09-27 17:01:17 +00:00
Bill Currie
ae61fee723
latest alsa 0.6.x support from nuq
2000-09-26 18:58:50 +00:00
Jeff Teunissen
cbc9d34954
Back out Chris Ison's patch, make another change for readability (in this
...
case, 255 << 8 is more readable than 255*256, and was the intent anyway)
2000-09-26 16:15:57 +00:00
Jeff Teunissen
50abe6080e
Joystick support generalized, autoconfiscated. Systems without joystick
...
support are built with joy_null.c. To create a joystick driver for a new
system, take a look at joystick.h and joy_null.c for the driver
interface. I'd like to see a Windows driver using this interface, it would
probably simplify in_win.c greatly.
2000-09-26 14:16:09 +00:00
Zephaniah E. Hull
68a4e60eaf
Behold, the great state audit, and a few other things.
...
First off, a cleanup in alias model rendering.
Then we have R_CullBox, which is now a inline function.
Then the big one, the state change cleanup, right now GL_BLEND.
2000-09-26 09:03:21 +00:00
Jeff Teunissen
b0fc35b3e3
Apply patch from Chris Ison <wildcode@users.sourceforge.net> with some
...
changes from me.
2000-09-26 07:53:50 +00:00
Bill Currie
fb55453675
David Jeffery's linux joystick support ala nuq
2000-09-26 03:21:06 +00:00
Bill Currie
9a4e650790
port over int_val from nuq. much better for integer cvars
2000-09-26 03:17:09 +00:00
Thad Ward
60a1c3b857
corrected a minor issue.
2000-09-25 23:39:47 +00:00
Jeff Teunissen
eabff4f06b
Forgot a couple of )'s in audit.
2000-09-25 06:50:59 +00:00
Jeff Teunissen
71b841adeb
Cvar audit; These files set cvars improperly, by changing their values
...
without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Jeff Teunissen
bf2ec8da6d
glquake.h: Comment out <GL/glu.h> -- may be used in the future, but we
...
don't use libGLU right now.
gl_draw.c: brightness/contrast are created in r_view.c, I'm a little
surprised this didn't cause a crash.
menu.c: Use bound() for sliders.
2000-09-25 04:12:58 +00:00
Bill Currie
a38f854210
a little ws cleanup
2000-09-25 02:02:58 +00:00
Bill Currie
9ece49b4e8
fix for Bug #105221 though it seems repeats were ignored anyway. this was done
...
by backporting the glx/x11 changes from nuq
2000-09-24 03:43:06 +00:00
Bill Currie
b88799880f
fix alias model loading for when the model has groups. gdbinit added to ease
...
debugging
2000-09-24 02:34:35 +00:00
Jeff Teunissen
830d6e044e
debian/*: Yaay, Debian packages. They're not perfect, but they should do
...
the job. -3dfx doesn't get a package built right now, there
are...obstacles.
acinclude.m4, configure.in, Makefile.am: -sgl is detected separately from
-sdl now, and HAVE_XMESA is no longer in use.
2000-09-23 08:06:40 +00:00
Thad Ward
2b4dcee14d
fixed the vc6 projects for the model change
2000-09-23 01:17:04 +00:00
Anton E. Gavrilov
ed0b3b616b
Cvar_SetValue: cvar_t *var_name is confusing, renamed it to *var
2000-09-22 15:38:05 +00:00
Anton E. Gavrilov
c85a468602
1. Cvar_CvarList_f() prints cvar flags (like Q2/Q3 do)
...
2. CVAR_HEAP makes no sense now that ALL cvar are stored in heap.
3. No need to allocate memory for cvar descriptions
4. ^= CVAR_USER_CREATED ---> &= ~CVAR_USER_CREATED
2000-09-22 15:32:52 +00:00
Forest Hale
1a3eb27f8b
changed texture update validation to normal CRC
2000-09-22 15:08:28 +00:00
Zephaniah E. Hull
5242630d16
I don't know WHY having the charset loaded as a texture after the
...
crosshair makes it look like crap, but it does, so it is loaded
before the crosshair now, looks MUCH nicer.
2000-09-22 09:12:03 +00:00
Zephaniah E. Hull
210ba16069
First off in gl_draw.c we have some nice cleanup code for the upload
...
code.
Then we have the completely purge of treating 'unsigned' as a type, it
is NOT a type, it is a TYPE MODIFIER!
Under gcc for x86 it happens to try and do something sane, just treat it
as a unsigned int, but that is EVIL, it is a MODIFIER and if ANYONE adds
code which uses unsigned as a type in itself I /WILL/ harm them!!!
2000-09-22 09:08:08 +00:00
Jeff Teunissen
9691cca81d
Palette never gets changed in GL mode now.
2000-09-21 19:15:44 +00:00
Bill Currie
1d3935a903
add desti's nodga patch with modifications to control the grabbing of kb and
...
mouse input
2000-09-21 15:23:35 +00:00
Jeff Teunissen
acace1d0eb
mmap should set PROT_READ|PROT_WRITE, not just PROT_WRITE. Takes care of a
...
problem with FreeBSD. Also, check for MAP_FAILED instead of
(unsigned char *)-1
2000-09-21 06:27:08 +00:00
Bill Currie
ddef594b2e
gl bmodel fullbrights implemented. I hope. I'll find out for sure when I get
...
home.
2000-09-20 23:06:26 +00:00
Bill Currie
96aba78186
forgot to rename Mod_LoadMMNearest to Mod_ProcessTexture
2000-09-20 22:21:25 +00:00
Bill Currie
b55b0264b5
model loading reorg ala nuq. once again, gl hasn't been tested (will test when
...
I get home tonight). This is in preparation for bmodel fulbrights.
2000-09-20 22:11:17 +00:00
Jeff Teunissen
64ec067a25
whitespace (spaces -> tabs)
2000-09-20 04:13:52 +00:00
Jeff Teunissen
a3e19d5cc2
gl_screen.c: Minor tweaks, contrast gets clamped to 0.1-1 instead of 0.2-1
...
view.h: Add brightness, contrast cvars as extern
menu.c: Change brightness scroller to use the brightness cvar, add
contrast scroller.
r_view, sw_view.c: Add brightness/contrast cvars to software, and make
them work.
2000-09-20 04:06:12 +00:00
Bill Currie
3396ca6fde
ALSA 0.6 support added. old snd_alsa.c renamed to snd_alsa_0_5.c
2000-09-18 03:07:49 +00:00
Forest Hale
69edf96241
added back -basedir
2000-09-11 12:26:53 +00:00
Bill Currie
9f476ee5c6
port over a sound init fix from oldtree that prevents a crash if sound doesn't
...
init properly
2000-09-07 17:31:07 +00:00
Zephaniah E. Hull
51aa5518ae
Slight change in the crosshair code, minor cleanup really.
2000-08-31 17:36:02 +00:00
Bill Currie
7e6d2f95c5
gl_model.c:
...
sprintf -> snprintf
gl_rmain.c:
slight optimisation (thanks, LordHavoc)
2000-08-27 11:05:11 +00:00
Bill Currie
a2129d7f66
add qf-client-sdl and qf-client-sgl to the ignore list
2000-08-25 23:24:27 +00:00
Anton E. Gavrilov
66a91044bb
cl_parsesay --- parse $\ (fake); $[, $]; $R $G $B $Y (ocrana leds);
...
Note that this cvar is different from QWF's cl_parsesay.
cl_nofake --- unhide fake messages from other players
2000-08-22 18:54:01 +00:00
Anton E. Gavrilov
03846c9bec
Ooops (forgot an #include)
2000-08-22 18:00:12 +00:00
Anton E. Gavrilov
d46f19e7ae
Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that
...
only works correctly in standard deathmatch but may be useful in TF too
2000-08-22 17:53:48 +00:00
Maddes Buecher
b72492afd3
EndFrame function by FrikaC/Maddes
2000-08-20 19:47:37 +00:00
Maddes Buecher
1cb4241fb4
+USE unbound fix
2000-08-20 19:17:44 +00:00
Maddes Buecher
a927261f89
Conwidth/height charset fix by TcT: weird charset when you set -conwidth/-conheight to other values than screen resolution
2000-08-17 20:15:20 +00:00
Maddes Buecher
f9bc5b2c22
Weird cvar zeros fix
2000-08-17 18:28:28 +00:00
Maddes Buecher
ac7199d6e2
Bound keys not saved in quotes fix, this caused problems with a binded semilicon
2000-08-17 17:37:48 +00:00
Dabb
af1a000fb1
Why SockadrToNetadr(&from,&net_from) twice? Removed extra.
2000-08-17 16:48:06 +00:00
Dabb
1f4f2e1c36
Add cvar sys_nostdout to WIN32 clients too. Note: sets stdout DISABLED (1) by default.
2000-08-17 15:44:17 +00:00
Dabb
798518474b
Allow disabling stdout with sys_nostdout with SDL targets too..
2000-08-17 15:40:41 +00:00
Dabb
576a32782a
Fix nostdout bug ...
2000-08-17 13:38:57 +00:00
Dabb
e41b8e7faa
Removed extra Sys_Printf function (its in sys_win.c now)
2000-08-17 12:44:42 +00:00
Dabb
9b90de262a
Added "last message repeated xx times" to cut down repeated lines from Con_Printf
2000-08-17 12:42:37 +00:00
Dabb
7e689832db
Added "last message repeated xx times" to cut down repeated lines from Sys_Printf.
2000-08-17 12:42:08 +00:00
Dabb
da1b50442f
Moved Sys_Printf from sv_sys_win.c.
...
Added graph char translations to Sys_Printf (from sys_unix).
Added "last message repeated xx times" to cut down repeat lines from Sys_Printf.
2000-08-17 12:40:26 +00:00
Dabb
50529263fb
Moved Sys_Printf to sys_win.c.
2000-08-17 12:36:55 +00:00
Maddes Buecher
b34a867ec0
FTOS fix: no leading spaces and keeping maximum precision for float values
2000-08-16 21:43:24 +00:00
Maddes Buecher
b62172b915
SV_CheckVelocity() fix (cvar SV_MAXVELOCITY)
2000-08-16 20:49:06 +00:00
Zephaniah E. Hull
e5581c8373
Fix of a bug with fullbright models..
2000-08-16 12:29:13 +00:00
Zephaniah E. Hull
b5e459d224
FULLBRIGHT SUPPORT FOR MODELS!
...
Yes, this means that your standard grenades, the pipebombs, proxys,
sents, etc will all have fullbright pixels!
As a added bonus they are toggable with the gl_fb_models cvar! But
there is more! This comes at a almost unnoticeable cost! Thats right!
For you get this all for only 2 FPS!
Repeat, thats 2 FPS! PRACTICALLY NOTHING!
So order now! Available from the quakeforge newtree CVS.
2000-08-16 09:26:22 +00:00
Dabb
5385056a9e
Detect runt client packets quicker.
2000-08-14 13:41:05 +00:00
Dabb
66e08b1e0f
Some fixes to DoS code.
2000-08-14 13:02:17 +00:00
Zephaniah E. Hull
23d81824dc
Old draw cleanups, frogot I had them around..
...
Clean up of Dabb's mess, he dies.
2000-08-14 04:53:45 +00:00
Dabb
9a2ec3c094
%d -> %f in netdosvalues/netdosexpire
2000-08-13 14:59:09 +00:00
Dabb
dc0337a885
Removed testing stuff.
2000-08-13 14:40:27 +00:00
Dabb
3c881d8ab0
Renamed dosvalues,dosexpire->netdosvalues,netdosexpire.
2000-08-13 14:37:26 +00:00
Dabb
bafb8f7239
Basic DoS flood attack protections.
...
Commands added: netdosexpire, netdosvalues
(oops, forgot from last ;)
2000-08-13 14:34:49 +00:00
Dabb
afc467b84f
Basic DoS flood attack protections. Use sv_netdosprotect 1 to turn them on.
...
(quite experimental, these might break something...)
Cvars added: sv_allow_log, sv_allow_status, sv_allow_ping, sv_netdosprotect
Commands added: netdosexpire, netdosvalues
2000-08-13 14:26:20 +00:00
Dabb
0bbc70dbd6
Fix for pause flood exploit.
2000-08-13 14:21:21 +00:00
Dabb
7234a479c8
Quick-fix for server crashing on some maps with null names/textures.
2000-08-08 12:47:37 +00:00
Anton E. Gavrilov
ea7c4363ba
Fix for ugly 'unknown: #' messages at the end of a demo.
2000-08-04 09:47:53 +00:00
Dabb
9e38c05969
Builds now ...
2000-08-03 16:21:19 +00:00
Dabb
556ff79462
Added teamplay.c ...
2000-08-03 14:47:00 +00:00
Anton E. Gavrilov
bfcee99717
cl_deadbodyfilter and cl_gibfilter should work now.
2000-08-02 23:00:39 +00:00
Jeff Teunissen
c251476789
whitespace.
2000-08-02 22:53:59 +00:00
Anton E. Gavrilov
d80541c3ee
Add teamplay.c to project
2000-08-02 22:53:44 +00:00
Jeff Teunissen
50e0cb54a7
Moved qf-server-win.mak makefile for Borland to qf-server.mak, made it
...
build qf-server.exe instead of qf-server-win.exe If you're running it on
Windows, it's pretty obviously a Windows program. :)
2000-08-02 22:51:41 +00:00
Anton E. Gavrilov
f48c974c01
Added cl_deadbodyfilter and cl_gibfilter cvars
2000-08-02 22:50:28 +00:00
Jeff Teunissen
cf2f9a1233
Add teamplay.[ch] to makefiles, also found some necessary files that would
...
be missed by make dist.
2000-08-02 22:49:41 +00:00
Anton E. Gavrilov
6f26023d81
#if 0'd the code that updates the screen after every Con_Printf when
...
disconnected.
2000-08-02 22:40:13 +00:00
Anton E. Gavrilov
f992062eff
Proxy features should go to this file when possible
2000-08-02 15:20:15 +00:00
Dabb
43ff0932f4
Fixed stupid borland complier error
2000-08-02 15:16:36 +00:00
Jeff Teunissen
acf2de7612
Enabled time stamped messages for server. To turn it on, set
...
sv_timestamps.
To configure how timestamps are formatted, use the sv_timefmt Cvar. It's a
formatted string, with the following special tokens (taken from the
strftime() manual page):
%a The abbreviated weekday name according to the cur
rent locale.
%A The full weekday name according to the current
locale.
%b The abbreviated month name according to the current
locale.
%B The full month name according to the current
locale.
%c The preferred date and time representation for the
current locale.
%C The century number (year/100) as a 2-digit integer.
(SU)
%C The century number (the year divided by 100 and
truncated to an integer).
%d The day of the month as a decimal number (range 01
to 31).
%D Equivalent to %m/%d/%y. (Yecch - for Americans
only. Americans should note that in other coun
tries %d/%m/%y is rather common. This means that in
international context this format is ambiguous and
should not be used.) (SU)
%e Like %d, the day of the month as a decimal number,
but a leading zero is replaced by a space. (SU)
%E Modifier: use alternative format, see below. (SU)
%G The ISO 8601 year with century as a decimal number.
The 4-digit year corresponding to the ISO week num
ber (see %V). This has the same format and value
as %y, except that if the ISO week number belongs
to the previous or next year, that year is used
instead. (TZ)
%g Like %G, but without century, i.e., with a 2-digit
year (00-99). (TZ)
%h Equivalent to %b. (SU)
%H The hour as a decimal number using a 24-hour clock
(range 00 to 23).
%I The hour as a decimal number using a 12-hour clock
(range 01 to 12).
%j The day of the year as a decimal number (range 001
to 366).
%k The hour (24-hour clock) as a decimal number (range
0 to 23); single digits are preceded by a blank.
(See also %H.) (TZ)
%l The hour (12-hour clock) as a decimal number (range
1 to 12); single digits are preceded by a blank.
(See also %I.) (TZ)
%m The month as a decimal number (range 01 to 12).
%M The minute as a decimal number (range 00 to 59).
%n A newline character. (SU)
%O Modifier: use alternative format, see below. (SU)
%p Either `AM' or `PM' according to the given time
value, or the corresponding strings for the current
locale. Noon is treated as `pm' and midnight as
`am'.
%P Like %p but in lowercase: `am' or `pm' or a corre
sponding string for the current locale. (GNU)
%r The time in a.m. or p.m. notation. In the POSIX
locale this is equivalent to `%I:%M:%S %p'. (SU)
%R The time in 24-hour notation (%H:%M). (SU) For a
version including the seconds, see %T below.
%s The number of seconds since the Epoch, i.e., since
1970-01-01 00:00:00 UTC. (TZ)
%S The second as a decimal number (range 00 to 61).
%t A tab character. (SU)
%T The time in 24-hour notation (%H:%M:%S). (SU)
%u The day of the week as a decimal, range 1 to 7,
Monday being 1. See also %w. (SU)
%U The week number of the current year as a decimal
number, range 00 to 53, starting with the first
Sunday as the first day of week 01. See also %V and
%W.
%V The ISO 8601:1988 week number of the current year
as a decimal number, range 01 to 53, where week 1
is the first week that has at least 4 days in the
current year, and with Monday as the first day of
the week. See also %U and %W. (SU)
%w The day of the week as a decimal, range 0 to 6,
Sunday being 0. See also %u.
%W The week number of the current year as a decimal
number, range 00 to 53, starting with the first
Monday as the first day of week 01.
%x The preferred date representation for the current
locale without the time.
%X The preferred time representation for the current
locale without the date.
%y The year as a decimal number without a century
(range 00 to 99).
%Y The year as a decimal number including the century.
%z The time-zone as hour offset from GMT. Required to
emit RFC822-conformant dates (using "%a, %d %b %Y
%H:%M:%S %z"). (GNU)
%Z The time zone or name or abbreviation.
%+ The date and time in date(1) format. (TZ)
%% A literal `%' character.
Some of these may not work on some systems.
2000-08-02 07:13:12 +00:00
Jeff Teunissen
808e3295ab
Add $(GLX_LIBS) to -sgl _LDADD; temporary.
2000-08-02 01:31:16 +00:00
Jeff Teunissen
86de6d99f0
A few substantive changes, mostly whitespace. EVIL!
2000-08-02 01:18:37 +00:00
Joseph Carter
1cfc49b5b2
Clean up the warnings Tonik didn't
2000-08-01 21:55:26 +00:00
Anton E. Gavrilov
15929debf1
Con_Clear_f() will also reset console backscroll
2000-07-31 13:06:24 +00:00
Anton E. Gavrilov
3541ef420b
bind command will now accept any number of parameters, e.g.
...
bind 5 impulse 5
2000-07-31 12:57:30 +00:00
Anton E. Gavrilov
bbb594019b
Change a bunch of Sys_Error()'s to Host_EndGame()
2000-07-31 12:54:11 +00:00
Anton E. Gavrilov
8bcf348265
New cvar expansion code that works in say/say_team commands;
...
Command line chars are treated as unsigned now, so you can start a
token with a 'high' char (>127).
2000-07-31 10:24:37 +00:00
Anton E. Gavrilov
f8b0302ed6
Faster Cmd_TokenizeString - no malloc/free, just a static buffer.
2000-07-31 09:32:17 +00:00
Anton E. Gavrilov
4c49007a2b
Faster Cbuf_InsertText
2000-07-31 07:40:13 +00:00
Dabb
8ccb6a9570
Evil hack to get directsound work under win32, will be removed when sound_sdl & other stuffs are done.
2000-07-30 10:17:18 +00:00
Dabb
a046a4ba69
SDL makefiles for Borland C++ - EXPERIMENTAL
2000-07-30 10:14:02 +00:00
Dabb
15de4e2566
Common cl_sys_sdl for win32 and *nix, replaces cl_sys_win and cl_sys_unix for SDL targets.
2000-07-30 10:12:24 +00:00
Bill Currie
92baf1a751
add gl_skymultipass to conroll whether the skydome is single or double pass.
...
Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Anton E. Gavrilov
b0f20f955c
A partion of Key_Console() can be simplified by using memmove()
2000-07-28 14:37:41 +00:00
Bill Currie
858a0e5db2
Warp the cursor out of the way for 3dfx users. Hopefully this does the job.
2000-07-27 04:39:01 +00:00
Bill Currie
4f0e4c858a
Move the mouse cursor hiding code from in_x11 to vid_{x11,glx} so it is
...
guaranteed to be done /before/ the glx context is created. Hopefully this
fixes knghtbrd's ugly cursor problem.
2000-07-27 03:37:41 +00:00
Anton E. Gavrilov
1d5ced14dc
Fix Win32 paste-from-buffer problem by changing memcpy() to memmove()
...
(thanks Deek)
2000-07-24 13:32:16 +00:00
Thad Ward
2651d30d59
added pr_offs.c to the server project's files
2000-07-23 01:55:57 +00:00
Dabb
1dd5b7ee10
Changed alloca -> calloc to fix crash bug.
...
Also added modestate (will be removed).
btw, something to remember about ALLOCA:
"If the calling function does not contain any references
to local variables in the stack, the stack will not be
restored correctly when the function exits, resulting
in a program crash. "
2000-07-19 17:58:19 +00:00
Joseph Carter
260687d229
who removed the fflush in Sys_Printf? It's back now.
2000-07-19 07:25:03 +00:00
Forest Hale
5ead0237ca
Possible fix for ATI multitexture (gl_texsort 0) wall rendering.
2000-07-17 14:12:05 +00:00
Forest Hale
907be5bd58
commented out some extend bit reporting code
2000-07-17 14:06:33 +00:00
Joseph Carter
eedd4a5e96
Thanks to akawaka, vid_sdl works!
...
This is far from complete and still does many things oddly by "modern"
standards in newtree.
2000-07-16 21:48:16 +00:00
Dabb
3a50d8337d
Added VID_SetCaption support and removed SDL_INIT_CDROM for now. (thats in cd_sdl.c).
2000-07-14 17:16:08 +00:00
Dabb
4f6b7053ac
Added gl_mtex_enum and modestate, also added VID_SetCaption support.
2000-07-14 17:04:18 +00:00
Dabb
c29a59f262
VID_SetCaption (title) support.
2000-07-14 16:10:26 +00:00
Dabb
b183d0dcaf
VID_SetCaption (title) stubs - code added later.
2000-07-14 16:09:35 +00:00
Dabb
0e2bc6adb3
Added VID_SetCaption (title) support for little more portability.
2000-07-14 16:08:23 +00:00
Dabb
5a1ef7ca3d
Added SDL_INIT for cd-rom.
2000-07-13 13:27:19 +00:00
Dabb
32fe653e47
cd_sdl.c from oldtree.
2000-07-13 13:22:07 +00:00
Dabb
2a3cfd6251
Couple of #ifndef WIN32 to get SDL compile under Borland.
2000-07-11 14:42:05 +00:00
Jeff Teunissen
6a008a83c9
[mumble mumble] SDL target fixed, made -ggi not build.
2000-07-11 07:57:26 +00:00
Jeff Teunissen
1e28e71322
Normal SDL support. It might work. :)
2000-07-11 07:51:36 +00:00
Jeff Teunissen
ba47dca3aa
SDL support in configure.in... it isn't turned into a target yet, but it
...
will be soon.
2000-07-11 05:05:27 +00:00
Dan Olson
bca0df7abc
SDL/GL internals. Someone will need to update the makefiles
...
CFLAGS = -I/usr/include/SDL
LDFLAGS = -lGL -lSDL -lpthread
or have fun playing with SDL's m4 macros and the `sdl-config` stuff
2000-07-11 00:22:52 +00:00
Dabb
d07552e902
Fixes for Borland C++ - all targets should work now without crashes...
2000-07-10 09:35:19 +00:00
Jeff Teunissen
1cf0aff856
zone.c: Remove unnecessary code -- zone isn't used anymore, so it
...
shouldn't be allocated on the hunk.
sv_main.c: Change default timekick fuzz to 1.5 percent from 1
percent. Should cut down on people getting kicked for lag.
2000-07-09 12:43:46 +00:00
Dabb
728a5dfc47
15to8 palette pre-loading for win32 targets too...
2000-07-09 09:43:10 +00:00
Brian Koropoff
01148e4ce9
This fixes a bug with nvidia cards that can cause other GL programs to run very slowly. Thanks to rpete for pointing out the problem.
2000-07-09 05:49:26 +00:00
Brian Koropoff
69c97f84bd
Now the cursor will wrap around the server list when you hit the bottom or top. I hope you are happy, stu.
2000-07-08 04:26:09 +00:00
Dabb
07bbdbfe77
Disabled asm file use for borland c++ software target until conflict issue is resolved. Compiles and works now with bc 5.5 too, but slowly.
2000-07-06 10:35:38 +00:00
Joseph Carter
289cfa557c
cosmetic change - FWIW Mercury it's a bug that blend needs to be disabled
...
there and the bug's not in our code, so don't whack LH too hard.
2000-07-06 07:04:16 +00:00
Zephaniah E. Hull
46855eff2d
gl_screen.c:
...
- Cleanup for the screenshot code.. (Now requires OpenGL 1.2+)
gl_rsurf.c:
- Oh Mr Havoc, *WHACK*, you needed to disable GL_BLEND when you switch
to GL_REPLACE..
2000-07-06 03:35:25 +00:00
Dabb
298f23f2c7
Borland C++ uses __int64 too.
2000-07-05 14:31:12 +00:00
Forest Hale
54648f9a93
Rewrote multitexture rendering. (faster, no fullbright bugs)
2000-07-04 09:29:56 +00:00
Bill Currie
d24e28f28b
speed up R_RenderBrushPoly ever so slightly
2000-07-04 07:04:46 +00:00
Forest Hale
1dd7a8be0d
Fix for the fullbright models.
2000-07-04 06:59:34 +00:00
Forest Hale
225cbaff0d
Minor world rendering fixes.
2000-07-04 04:19:06 +00:00
Forest Hale
f6006e7cef
Fix for dark models bug.
2000-07-04 03:10:31 +00:00
Forest Hale
9f5df4afa6
Possible world rendering speedup.
2000-07-04 02:23:50 +00:00
Forest Hale
51c1db9220
Very minor world rendering optimization.
2000-07-04 00:52:00 +00:00
Forest Hale
b6484d3f66
Fix for long standing baseline bug (OUCH!), should fix invis problems...
2000-07-04 00:49:01 +00:00
Forest Hale
b0f65051b1
Minor cleanup. (purely cosmetic)
2000-07-04 00:44:10 +00:00
Zephaniah E. Hull
7077ac4582
FINALLY the end to the invis objects!!
2000-07-03 21:56:51 +00:00
Forest Hale
fff8ccb2c3
This should stomp the last of the invisible entity bugs.
2000-07-03 00:34:20 +00:00
Forest Hale
50fec20142
Fix for invisible players, etc etc. (QW protocol is nasty)
2000-07-02 14:14:56 +00:00
Forest Hale
5644666f0c
Massive dynamic light rendering speedup.
2000-07-02 13:47:00 +00:00
Forest Hale
fdcf20b4a3
Fix for black static lightmaps. (oops, forgot that one too)
2000-07-02 06:40:46 +00:00
Forest Hale
cd0fbe1b52
Fix for black walls. (oops)
2000-07-02 06:13:46 +00:00
Bill Currie
0af7b854e8
fix a warning that msvc doesn't pick up but gcc does.
2000-07-02 06:00:15 +00:00
Forest Hale
906ab864c2
Brightness controls (brightness, contrast) and gl_lightmode cvar.
2000-07-02 05:16:10 +00:00
Zephaniah E. Hull
d9557428f2
Fixed the black/invisible model problems..
...
This is a bit of a kludge, but it works..
2000-07-01 21:54:29 +00:00
Bill Currie
6f93f36cc2
oh, nothing much, just 1/4 R_DrawSkyLayer's us/call :) (I halved the number
...
of steps around the glob in each direction). it's now taking 3% of the time
on my machine.
2000-07-01 09:40:14 +00:00
Forest Hale
f98331c3a8
Black lightning fix.
2000-07-01 07:52:38 +00:00
Joseph Carter
ce94a82b9d
Fixed view entity - its alpha was never getting set so a stray dlight or
...
something could (and did in all my tests) make viewmodel go away.. That
sucked, but it's fixed now.
2000-07-01 05:54:12 +00:00
Forest Hale
968efda8ed
Fixed up Endy's EXTEND support - everything should work now.
2000-07-01 04:56:13 +00:00
Forest Hale
0793a90813
Dynamic lighting fixes. (relative bmodel lighting, mainly)
2000-06-30 22:26:11 +00:00
Forest Hale
e73700f4e8
Fix for minor bug in (unused) transparent model rendering.
2000-06-30 10:29:57 +00:00
Bill Currie
a16a0674a7
fix a parse error LordHavoc missed
2000-06-30 10:07:04 +00:00
Forest Hale
1364c8b47f
Forgot to commit lightning fix. (oops)
2000-06-30 10:03:29 +00:00
Bill Currie
9efdc7e8b6
fix jumping' sky. I forgot to add
s' to the pole tex coords
2000-06-30 10:00:32 +00:00
Forest Hale
e3d8266db8
Fix for invisible gun and lightning. (cleanup after Endy)
2000-06-30 09:59:02 +00:00
Forest Hale
a02481c08c
Fix for .lit support. (fixes black wall bug, oops)
2000-06-30 09:33:43 +00:00
Forest Hale
27e89eb634
Fixed Mod_ExtraData crash. (oops)
2000-06-30 06:26:17 +00:00
Forest Hale
2028766d1f
Removed Endy's broken protocol enhancements.
2000-06-30 05:54:28 +00:00
Forest Hale
7ee4edd961
Another fix for R_MarkLights crash. (oops again)
2000-06-30 05:52:06 +00:00
Forest Hale
6f8c87fa02
Fix for immediate R_MarkLights crash. (oops)
2000-06-30 04:35:05 +00:00
Forest Hale
789984f19b
Fix for TimeRefresh. (oops)
2000-06-30 00:55:46 +00:00
Forest Hale
0b826825ec
GL cleanup. (cleanup after Endy mainly)
2000-06-30 00:47:26 +00:00
Joseph Carter
fa7a67e9fb
And I missed the other one ...
2000-06-30 00:03:10 +00:00
Joseph Carter
5de94bd9ad
taniwha forgot a ; ...
2000-06-30 00:01:42 +00:00
Bill Currie
fb9e8d05b4
took me a while to realise the skydome starts at the equator, not a pole.
...
I hope I got this right
2000-06-29 23:51:02 +00:00
Zephaniah E. Hull
750457b368
Clean up after myself in the Z_* purge..
2000-06-29 23:30:21 +00:00
Forest Hale
def35745d7
Massive dynamic light speedup.
2000-06-29 23:27:03 +00:00
Forest Hale
177652d724
Fix for white particles bug. (cleanup after Endy)
2000-06-29 23:06:08 +00:00
Forest Hale
244ea57e1a
Fixed .lit file (colored lighting) support.
2000-06-29 22:18:13 +00:00
Bill Currie
98c7aeb439
we were drawing the sky layer twice (0-360 horiz, 0-360 vert). Change the vert
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to 0-180.
2000-06-29 22:07:40 +00:00
Joseph Carter
a9f17c7b6c
Fix polyblend - This is the (SINGLE) thing Endy did that is easy to fix,
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and the only thing he realized he broke.
2000-06-29 19:25:00 +00:00
James Brown
68ae22b1ac
More changes, rendering effects like alpha and colormod SHOULD work :)
2000-06-29 14:32:27 +00:00
Bill Currie
b25d03c602
source/vid_glx.c:
...
#if 0 the signal code. wouldn't compile otherwise, but not game to
nuke it just yet
include/win32/version.h:
buggered if I know. fscking configure/cvs :)
include/glquake.h:
remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
32 segments in a circle now instead of 16 and change the pointer
math to cope
source/gl_warp.c:
nothing much. just almost double my fps. (hint: the above tables)
2000-06-29 09:21:23 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
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This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
d5ea4bc9bf
Revamp the software particle rendering loop. Seems to work well.
2000-06-28 23:20:57 +00:00
Zephaniah E. Hull
66e9bfd98c
Fixed the GL water texture problem..
2000-06-28 23:11:52 +00:00
Jeff Teunissen
b41f21f7eb
Argh...looks like I fucked it up. All fixed.
2000-06-28 15:37:16 +00:00
Zephaniah E. Hull
016f682389
R_RecursiveWorldNode from DP, speed improvement..
2000-06-26 19:56:09 +00:00
Zephaniah E. Hull
8e64d0d3cc
Fixed the signal handling for x11 targets, specificly -x11..
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(Yes, this required a change in the glx target, don't ask)
2000-06-26 17:20:38 +00:00
Forest Hale
cbd8135196
Minor win32 cleanup, now compiles in MSVC 4.
2000-06-26 12:27:03 +00:00
Bill Currie
d75f6944c1
make XRaiseWindow happen unconditionally. Should help with qf not always
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getting focus on v3.
2000-06-26 10:38:41 +00:00
Bill Currie
09af993795
source/gl_rsurf.c:
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removed commented out line
source/in_x11.c:
re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Forest Hale
7e4def70af
Fix for bmodel relative lighting in R_AddDynamicLights.
2000-06-26 07:47:43 +00:00
Forest Hale
4698dc0d7d
Readability improvements and minor speedup in R_AddDynamicLights.
2000-06-26 07:42:29 +00:00
Joseph Carter
39dcc9fdf3
The "Save Endy's Life" commit
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Um, %d is not for floats, use %f
2000-06-26 02:35:40 +00:00
James Brown
3a43cea3b7
Again, patched for colormod and other extend bits.
2000-06-25 20:53:26 +00:00
James Brown
089a0a35d0
Patched for QSG Standard 2 (Extend Protocol).
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Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Jeff Teunissen
f6ec000127
configure.in: Fix typo preventing detection of vga.h.
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source/r_part.c: Clarity fix.
2000-06-24 22:28:06 +00:00
Bill Currie
f67e48fb95
put MAX_LIGHTMAPS back to 64 as I found the bug that was causing them to be exhausted
2000-06-24 08:31:38 +00:00
James Brown
244b7d0859
Byebye, evil makefiles.
2000-06-24 08:20:59 +00:00
Bill Currie
ee44cd05e6
source/gl_rsurf.c:
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put lightmaps back to 256
configure.in:
give us a --enable-profile
2000-06-24 06:19:24 +00:00
James Brown
3a77f62a33
Fixing the console build enviroment.
2000-06-24 05:57:11 +00:00
Joseph Carter
d182c83842
When you change gamedirs, cachepics (such as your conback) will be reloaded
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in GL.. Please test this extensively, I _think_ the tempfile loader is
smart enough to handle what I'm doing properly. If it's not, we'll have
to fix a slight memory leak.
2000-06-23 18:36:59 +00:00
Dabb
13ce6fc2b8
Removed gl_test.c.
2000-06-23 09:56:38 +00:00
Joseph Carter
957068392d
It is now possible to use 32bpp textures. It's not currently possible to
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load them. That comes later.
2000-06-23 08:43:32 +00:00
Joseph Carter
8a40786b66
Removed gl_test.c
2000-06-22 13:02:23 +00:00
Bill Currie
381891e7e4
bring knghtbrd's 1000 screenshot patch over from oldtree.
2000-06-22 11:56:08 +00:00
Bill Currie
abbe2c19f3
seems I keep forgetting to update this :(
2000-06-22 11:15:50 +00:00
Bill Currie
5c0eb38c1b
alpha doesn't do anything useful for flames, so remove it.
2000-06-22 08:02:36 +00:00
Zephaniah E. Hull
4f8cabf049
Small syntax cleanup in cmd.h.
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Reworking of extension handling in -3dfx..
Support for changing the 3dfx dithering mode, if the extension is supported.
(Extension is /not/ in upstream mesa yet.)
2000-06-21 16:24:17 +00:00
Joseph Carter
2693901bd1
gl_particles added - disable it to make particles not happen
2000-06-20 15:31:29 +00:00
Bill Currie
f703748ee7
fix GL_BLEND issues. servers me right for blind code copying :/
2000-06-20 11:04:54 +00:00
Bill Currie
2530186c5e
make r_firecolor more forgiving for old config files. prints a warning if the
...
old second alpha parameter is given, but accepts the other args.
2000-06-19 23:12:55 +00:00
Bill Currie
8d67ac3784
oops :/
2000-06-19 23:02:33 +00:00
Bill Currie
70b3327d77
gl client now builds again (thanks knghtbrd;)
2000-06-19 22:56:28 +00:00
Bill Currie
1246b26046
gl_fires/r_firecolor patch. Software client still builds and runs correctly,
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but as I don't have GL at work, I have no idea if gl client still works, or if
rocket trails work (default to off). This is mostly a blind patch taking the
code from oldtree to newtree.
2000-06-19 22:15:18 +00:00
Anton E. Gavrilov
6024c0ce7f
Solution for stufftext problem
2000-06-18 14:24:19 +00:00
Anton E. Gavrilov
02e48af08f
Nothing really important
2000-06-18 12:38:37 +00:00
Anton E. Gavrilov
a006a341cb
Swapped the meaning of cl_chatmode 1 and cl_chatmode 2 for consistency reasons
2000-06-17 23:24:53 +00:00
Dabb
88389e4076
Borland C++ makefile for win32 server.
2000-06-17 13:53:19 +00:00
Joseph Carter
32b13fb303
gl_finish - it's done
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gl_ztrick - here's the hat, but no rabbit
considering that a buggy driver can make gl_ztrick into a sort of cheat if
you can stand the flicker, it's gone. gl_finish was already a zombie Cvar
so I just removed its definition.
2000-06-17 13:30:39 +00:00
Joseph Carter
6d62a506b2
Dabb, try this...
2000-06-17 12:37:28 +00:00
Bill Currie
ee3f88d57d
add format checking to our printf style functions and correct the consequences
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of this.
2000-06-17 12:27:59 +00:00
Dabb
811744c473
Makefiles for Borland C++.
2000-06-17 11:58:11 +00:00
Bill Currie
18a9900b21
merge in knghtbrd's work, minus his over-bright stuff (it causes textures to
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not be drawn when multitexture is not available (or at least I think that's
the condition)). More specificly, his altered blend states.
2000-06-17 10:39:28 +00:00