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Fix the problem with water and sprites acting funny with lerping
on...stupid, stupid bug.
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8c90357234
commit
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1 changed files with 10 additions and 2 deletions
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@ -136,9 +136,9 @@ extern qboolean lighthalf;
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// LordHavoc: place for gl_rmain setup code
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// LordHavoc: place for gl_rmain setup code
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void
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void
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glrmain_init ()
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glrmain_init (void)
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{
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{
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};
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}
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/*
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/*
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GL_CheckBrightness
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GL_CheckBrightness
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@ -444,6 +444,9 @@ GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, float ble
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order = (int *) ((byte *) paliashdr + paliashdr->commands);
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order = (int *) ((byte *) paliashdr + paliashdr->commands);
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if (modelalpha != 1.0)
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glDepthMask (GL_FALSE);
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while ((count = *order++)) {
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while ((count = *order++)) {
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// get the vertex count and primitive type
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// get the vertex count and primitive type
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@ -482,6 +485,11 @@ GL_DrawAliasBlendedFrame (aliashdr_t *paliashdr, int pose1, int pose2, float ble
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} while (--count);
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} while (--count);
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glEnd ();
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glEnd ();
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}
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}
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if (modelalpha != 1.0)
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glDepthMask (GL_TRUE);
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glColor3ubv (lighthalf_v);
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}
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}
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/*
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/*
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