mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-25 13:32:01 +00:00
vid_sdl.c: Removed some stupid includes, some whitespace
vid_sgl.c: Added freelook and joystick support.
This commit is contained in:
parent
8903d650d2
commit
fd81937dd9
2 changed files with 62 additions and 56 deletions
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@ -30,34 +30,23 @@
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#include "config.h"
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#endif
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#include "SDL.h"
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#include <SDL.h>
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#include "bothdefs.h" // needed by: common.h, net.h, client.
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#include "quakedef.h"
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#include "menu.h"
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#include "vid.h"
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#include "sys.h"
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
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// modelgen.h, glmodel.h
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "net.h" // needed by: client.h
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "keys.h"
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#include "sbar.h"
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#include "sound.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "client.h"
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#include "console.h"
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#include "qendian.h"
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#include "qargs.h"
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#include "compat.h"
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#include "cvar.h"
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#include "draw.h"
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#include "d_iface.h"
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#include "d_local.h"
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#include "input.h"
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#include "joystick.h"
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#include "keys.h"
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#include "menu.h"
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#include "sys.h"
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#include "qargs.h"
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#include "qendian.h"
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#include "qtypes.h"
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#include "quakedef.h"
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cvar_t *_windowed_mouse;
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@ -443,12 +432,15 @@ IN_Commands (void)
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JOY_Command ();
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if (old_windowed_mouse != _windowed_mouse->int_val) {
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old_windowed_mouse = _windowed_mouse->value;
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old_windowed_mouse = _windowed_mouse->int_val;
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if (_windowed_mouse->int_val)
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if (_windowed_mouse->int_val) { // grab the pointer
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SDL_ShowCursor (0);
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SDL_WM_GrabInput (SDL_GRAB_ON);
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else
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} else { // ungrab the pointer
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SDL_WM_GrabInput (SDL_GRAB_OFF);
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SDL_ShowCursor (1);
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}
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}
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}
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@ -36,19 +36,21 @@
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#include <signal.h>
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#include <values.h>
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#include "SDL.h"
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#include <SDL.h>
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#include "qtypes.h"
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#include "quakedef.h"
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#include "qendian.h"
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#include "glquake.h"
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#include "cvar.h"
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#include "qargs.h"
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#include "console.h"
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#include "cvar.h"
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#include "draw.h"
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#include "glquake.h"
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#include "input.h"
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#include "joystick.h"
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#include "keys.h"
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#include "menu.h"
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#include "sys.h"
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#include "draw.h"
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#include "qargs.h"
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#include "qendian.h"
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#include "qtypes.h"
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#include "quakedef.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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@ -92,7 +94,7 @@ int modestate;
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static qboolean mouse_avail;
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static float mouse_x, mouse_y;
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static float old_mouse_x, old_mouse_y;
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static float old__windowed_mouse;
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static float old_windowed_mouse;
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void
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D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
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@ -116,7 +118,7 @@ VID_Shutdown (void)
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}
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#ifndef WIN32
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static void
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signal_handler(int sig)
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signal_handler (int sig)
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{
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printf("Received signal %d, exiting...\n", sig);
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Sys_Quit();
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@ -124,7 +126,7 @@ signal_handler(int sig)
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}
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static void
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InitSig(void)
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InitSig (void)
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{
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signal(SIGHUP, signal_handler);
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signal(SIGINT, signal_handler);
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@ -282,7 +284,7 @@ GL_EndRendering (void)
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}
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qboolean
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VID_Is8bit(void)
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VID_Is8bit (void)
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{
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return is8bit;
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}
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@ -316,7 +318,7 @@ VID_Init8bitPalette (void)
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#else
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void
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VID_Init8bitPalette(void)
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VID_Init8bitPalette (void)
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{
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}
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@ -404,7 +406,7 @@ VID_Init (unsigned char *palette)
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InitSig (); // trap evil signals
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#endif
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GL_Init();
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GL_Init ();
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snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
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Sys_mkdir (gldir);
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@ -428,7 +430,8 @@ VID_Init (unsigned char *palette)
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vid.recalc_refdef = 1; // force a surface cache flush
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}
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void VID_InitCvars()
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void
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VID_InitCvars ()
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{
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}
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@ -619,6 +622,8 @@ IN_SendKeyEvents (void)
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void
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IN_Init (void)
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{
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JOY_Init ();
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_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, "Grab mouse and keyboard input");
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m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, "None");
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@ -635,16 +640,21 @@ IN_Init (void)
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void
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IN_Shutdown (void)
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{
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JOY_Shutdown ();
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Con_Printf ("IN_Shutdown\n");
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mouse_avail = 0;
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}
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void
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IN_Commands(void)
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IN_Commands (void)
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{
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if (old__windowed_mouse != _windowed_mouse->value) {
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old__windowed_mouse = _windowed_mouse->value;
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JOY_Command ();
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if (_windowed_mouse->value) { // grab the pointer
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if (old_windowed_mouse != _windowed_mouse->int_val) {
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old_windowed_mouse = _windowed_mouse->int_val;
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if (_windowed_mouse->int_val) { // grab the pointer
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SDL_ShowCursor (0);
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SDL_WM_GrabInput (SDL_GRAB_ON);
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} else { // ungrab the pointer
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@ -655,8 +665,10 @@ IN_Commands(void)
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}
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void
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IN_Move(usercmd_t *cmd)
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IN_Move (usercmd_t *cmd)
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{
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JOY_Move (cmd);
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if (!mouse_avail)
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return;
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@ -671,15 +683,17 @@ IN_Move(usercmd_t *cmd)
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mouse_x *= sensitivity->value;
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mouse_y *= sensitivity->value;
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if ( (in_strafe.state & 1) || (lookstrafe->value && (in_mlook.state & 1) ))
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if ((in_strafe.state & 1) || (lookstrafe->value && freelook))
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cmd->sidemove += m_side->value * mouse_x;
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else
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cl.viewangles[YAW] -= m_yaw->value * mouse_x;
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if (in_mlook.state & 1)
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if (freelook)
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V_StopPitchDrift ();
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if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) {
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cl.viewangles[PITCH] = bound (-70, cl.viewangles[PITCH] + (m_pitch->value * mouse_y), 80);
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if (freelook && !(in_strafe.state & 1)) {
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cl.viewangles[PITCH] += m_pitch->value * mouse_y;
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cl.viewangles[PITCH] = bound (-70, cl.viewangles[PITCH], 80);
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} else {
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if ((in_strafe.state & 1) && noclip_anglehack)
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cmd->upmove -= m_forward->value * mouse_y;
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}
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void
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VID_LockBuffer ( void )
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VID_LockBuffer (void)
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{
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}
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void
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VID_UnlockBuffer ( void )
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VID_UnlockBuffer (void)
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{
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}
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