changed spaces to tabs in dabb's code

This commit is contained in:
Forest Hale 2001-03-16 12:10:59 +00:00
parent 5c63c96340
commit f922262b61

View file

@ -55,14 +55,14 @@ CL_PredictUsercmd (player_state_t * from, player_state_t * to, usercmd_t *u,
{ {
// Dabb: if there is no movement to start with, don't predict... // Dabb: if there is no movement to start with, don't predict...
if(cl_nostatpred->int_val && !from->velocity[0] if(cl_nostatpred->int_val && !from->velocity[0]
&& !from->velocity[1] && !from->velocity[1]
&& !from->velocity[2]) { && !from->velocity[2]) {
VectorCopy (from->origin, to->origin); VectorCopy (from->origin, to->origin);
VectorCopy (u->angles, to->viewangles); VectorCopy (u->angles, to->viewangles);
VectorCopy (from->velocity, to->velocity); VectorCopy (from->velocity, to->velocity);
return; return;
} }
// split up very long moves // split up very long moves
if (u->msec > 50) { if (u->msec > 50) {
@ -159,15 +159,15 @@ CL_PredictMove (void)
// Dabb: if there is no movement to start with, don't predict... // Dabb: if there is no movement to start with, don't predict...
if(cl_nostatpred->int_val && !from->playerstate[cl.playernum].velocity[0] if(cl_nostatpred->int_val && !from->playerstate[cl.playernum].velocity[0]
&& !from->playerstate[cl.playernum].velocity[1] && !from->playerstate[cl.playernum].velocity[1]
&& !from->playerstate[cl.playernum].velocity[2]) { && !from->playerstate[cl.playernum].velocity[2]) {
VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel); VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg); VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg);
return; return;
} }
// predict forward until cl.time <= to->senttime // predict forward until cl.time <= to->senttime
oldphysent = pmove.numphysent; oldphysent = pmove.numphysent;
CL_SetSolidPlayers (cl.playernum); CL_SetSolidPlayers (cl.playernum);
@ -234,5 +234,5 @@ CL_Prediction_Init_Cvars (void)
/* I'm not totally sure what cl_pushlatency is for. Or if it is SUPPOSED TO BE SETTABLE. */ /* I'm not totally sure what cl_pushlatency is for. Or if it is SUPPOSED TO BE SETTABLE. */
cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, "How much prediction should the client make"); cl_pushlatency = Cvar_Get ("pushlatency", "-999", CVAR_NONE, "How much prediction should the client make");
cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, "Set to turn off client prediction"); cl_nopred = Cvar_Get ("cl_nopred", "0", CVAR_NONE, "Set to turn off client prediction");
cl_nostatpred = Cvar_Get ("cl_nostatpred", "0", CVAR_NONE, "Set to turn off static player prediction"); cl_nostatpred = Cvar_Get ("cl_nostatpred", "0", CVAR_NONE, "Set to turn off static player prediction");
} }