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so long as you're using skydome, gl_sky_clip is now a usefull speadup. it just
renders the sky as black (for now)
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1 changed files with 17 additions and 1 deletions
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@ -286,6 +286,18 @@ R_DrawSkyBoxPoly (glpoly_t *poly)
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void
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R_DrawSkyDomePoly (glpoly_t *poly)
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{
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int i;
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glDisable (GL_BLEND);
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glDisable (GL_TEXTURE_2D);
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glColor3f (0, 0, 0);
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glBegin (GL_POLYGON);
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for (i=0; i<poly->numverts; i++) {
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glVertex3fv (poly->verts[i]);
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}
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glEnd ();
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glEnable (GL_TEXTURE_2D);
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glEnable (GL_BLEND);
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}
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void
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@ -298,7 +310,11 @@ R_DrawSkyChain (msurface_t *sky_chain)
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}
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} else {
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while (sky_chain) {
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R_DrawSkyDomePoly (sky_chain->polys);
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glpoly_t *p = sky_chain->polys;
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while (p) {
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R_DrawSkyDomePoly (p);
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p = p->next;
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}
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sky_chain = sky_chain->texturechain;
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}
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}
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