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fix GL_BLEND issues. servers me right for blind code copying :/
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1 changed files with 0 additions and 2 deletions
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@ -785,7 +785,6 @@ R_UpdateFires (void)
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glDepthMask (0);
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glDisable (GL_TEXTURE_2D);
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glShadeModel (GL_SMOOTH);
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glEnable (GL_BLEND);
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glBlendFunc (GL_ONE, GL_ONE);
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f = r_fires;
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@ -799,7 +798,6 @@ R_UpdateFires (void)
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}
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glColor3f (1.0, 1.0, 1.0);
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glDisable (GL_BLEND);
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glEnable (GL_TEXTURE_2D);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDepthMask (1);
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