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Move Sys_Init after Cvar_Init.
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4 changed files with 5 additions and 11 deletions
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@ -1664,6 +1664,7 @@ void Host_Init (quakeparms_t *parms)
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Memory_Init (parms->membase, parms->memsize);
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Cvar_Init ();
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Sys_Init();
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Cbuf_Init ();
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Cmd_Init ();
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@ -244,8 +244,6 @@ int main (int c, char **v)
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// caching is disabled by default, use -cachedir to enable
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// parms.cachedir = cachedir;
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Sys_Init();
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noconinput = COM_CheckParm("-noconinput");
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if (!noconinput)
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fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
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@ -74,10 +74,6 @@ qboolean WinNT;
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HWND hwnd_dialog; // startup dialog box
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static double pfreq;
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static double curtime = 0.0;
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static double lastcurtime = 0.0;
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static int lowshift;
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static HANDLE hinput, houtput;
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HANDLE qwclsemaphore;
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@ -284,8 +280,9 @@ char *Sys_ConsoleInput (void)
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static int len;
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INPUT_RECORD recs[1024];
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// int count;
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int i, dummy;
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int ch, numread, numevents;
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int i;
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int ch;
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DWORD numread, numevents, dummy;
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HANDLE th;
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char *clipText, *textCopied;
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@ -547,8 +544,6 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
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if (!tevent)
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Sys_Error ("Couldn't create event");
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Sys_Init ();
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// because sound is off until we become active
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S_BlockSound ();
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@ -1839,8 +1839,8 @@ void SV_Init (quakeparms_t *parms)
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SV_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
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Memory_Init (parms->membase, parms->memsize);
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Sys_Init ();
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Cvar_Init ();
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Sys_Init ();
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Cbuf_Init ();
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Cmd_Init ();
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