Make blood and slight blood different, like original quakeworld, again.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-01-24 09:53:35 +00:00
parent ee8cd32c0c
commit f1a5a25b69

View file

@ -31,11 +31,12 @@
#endif #endif
#include <stdlib.h> #include <stdlib.h>
#ifdef HAVE_STRING_H #ifdef HAVE_STRING_H
#include <string.h> # include <string.h>
#endif #endif
#ifdef HAVE_STRINGS_H #ifdef HAVE_STRINGS_H
#include <strings.h> # include <strings.h>
#endif #endif
#include "cmd.h" #include "cmd.h"
@ -493,11 +494,11 @@ R_RocketTrail (int type, entity_t *ent)
pdie = cl.time + 1; pdie = cl.time + 1;
VectorCopy (ent->old_origin, porg); VectorCopy (ent->old_origin, porg);
break; break;
case 2: // blood
case 4: // slight blood case 4: // slight blood
len -= 5; len -= 3;
case 2: // blood
len -= 3;
ptex = part_tex_dot; ptex = part_tex_dot;
pscale = .75;
pcolor = 68 + (rand () & 3); pcolor = 68 + (rand () & 3);
pdie = cl.time + 2; pdie = cl.time + 2;
for (j = 0; j < 3; j++) { for (j = 0; j < 3; j++) {