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https://git.code.sf.net/p/quake/newtree
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Make blood and slight blood different, like original quakeworld, again.
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parent
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commit
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1 changed files with 6 additions and 5 deletions
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@ -31,11 +31,12 @@
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#endif
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#endif
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#include <stdlib.h>
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#include <stdlib.h>
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#ifdef HAVE_STRING_H
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#ifdef HAVE_STRING_H
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#include <string.h>
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# include <string.h>
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#endif
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#endif
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#ifdef HAVE_STRINGS_H
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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# include <strings.h>
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#endif
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#endif
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#include "cmd.h"
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#include "cmd.h"
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@ -493,11 +494,11 @@ R_RocketTrail (int type, entity_t *ent)
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pdie = cl.time + 1;
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pdie = cl.time + 1;
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VectorCopy (ent->old_origin, porg);
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VectorCopy (ent->old_origin, porg);
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break;
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break;
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case 2: // blood
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case 4: // slight blood
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case 4: // slight blood
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len -= 5;
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len -= 3;
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case 2: // blood
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len -= 3;
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ptex = part_tex_dot;
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ptex = part_tex_dot;
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pscale = .75;
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pcolor = 68 + (rand () & 3);
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pcolor = 68 + (rand () & 3);
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pdie = cl.time + 2;
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pdie = cl.time + 2;
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for (j = 0; j < 3; j++) {
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for (j = 0; j < 3; j++) {
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