From f1a5a25b6943a6c65ecf75a28263ba2957b9b426 Mon Sep 17 00:00:00 2001 From: Ragnvald Maartmann-Moe IV Date: Wed, 24 Jan 2001 09:53:35 +0000 Subject: [PATCH] Make blood and slight blood different, like original quakeworld, again. --- source/gl_dyn_part.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/source/gl_dyn_part.c b/source/gl_dyn_part.c index 2ecf8d2..54aa00a 100644 --- a/source/gl_dyn_part.c +++ b/source/gl_dyn_part.c @@ -31,11 +31,12 @@ #endif #include + #ifdef HAVE_STRING_H -#include +# include #endif #ifdef HAVE_STRINGS_H -#include +# include #endif #include "cmd.h" @@ -493,11 +494,11 @@ R_RocketTrail (int type, entity_t *ent) pdie = cl.time + 1; VectorCopy (ent->old_origin, porg); break; - case 2: // blood case 4: // slight blood - len -= 5; + len -= 3; + case 2: // blood + len -= 3; ptex = part_tex_dot; - pscale = .75; pcolor = 68 + (rand () & 3); pdie = cl.time + 2; for (j = 0; j < 3; j++) {