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Fix for ugly 'unknown: #' messages at the end of a demo.
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1 changed files with 5 additions and 5 deletions
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@ -993,14 +993,14 @@ void CL_ConnectionlessPacket (void)
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return;
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return;
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}
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}
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#if 0
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if (c == svc_disconnect) {
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if (c == svc_disconnect) {
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Con_Printf ("disconnect\n");
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if (cls.demoplayback)
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Host_EndGame ("End of demo");
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Host_EndGame ("Server disconnected");
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else
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Con_Printf ("svc_disconnect\n");
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// Host_EndGame ("Server disconnected");
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return;
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return;
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}
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}
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#endif
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Con_Printf ("unknown: %c\n", c);
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Con_Printf ("unknown: %c\n", c);
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}
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}
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