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Mostly whitespace
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1 changed files with 21 additions and 24 deletions
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@ -26,22 +26,20 @@
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$Id$
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$Id$
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*/
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*/
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#ifndef _VID_H
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#ifndef __vid_h_
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#define _VID_H
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#define __vid_h_
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#include "qtypes.h"
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#include "qtypes.h"
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#define VID_CBITS 6
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#define VID_CBITS 6
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#define VID_GRADES (1 << VID_CBITS)
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#define VID_GRADES (1 << VID_CBITS)
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typedef struct vrect_s
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typedef struct vrect_s {
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{
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int x,y,width,height;
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int x,y,width,height;
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struct vrect_s *pnext;
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struct vrect_s *pnext;
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} vrect_t;
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} vrect_t;
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typedef struct
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typedef struct {
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{
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pixel_t *buffer; // invisible buffer
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pixel_t *buffer; // invisible buffer
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pixel_t *colormap; // 256 * VID_GRADES size
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pixel_t *colormap; // 256 * VID_GRADES size
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unsigned short *colormap16; // 256 * VID_GRADES size
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unsigned short *colormap16; // 256 * VID_GRADES size
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@ -65,43 +63,42 @@ typedef struct
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extern viddef_t vid; // global video state
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extern viddef_t vid; // global video state
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extern unsigned short d_8to16table[256];
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extern unsigned short d_8to16table[256];
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extern unsigned int d_8to24table[256];
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extern unsigned int d_8to24table[256];
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extern void (*vid_menudrawfn)(void);
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extern void (*vid_menukeyfn)(int key);
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extern int scr_width, scr_height;
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extern int scr_width, scr_height;
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void VID_SetPalette (unsigned char *palette);
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// called at startup and after any gamma correction
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// called at startup and after any gamma correction
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void VID_SetPalette (unsigned char *palette);
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void VID_ShiftPalette (unsigned char *palette);
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// called for bonus and pain flashes, and for underwater color changes
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// called for bonus and pain flashes, and for underwater color changes
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void VID_ShiftPalette (unsigned char *palette);
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void VID_InitCvars (void);
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void VID_InitCvars (void);
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void VID_Init (unsigned char *palette);
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// Called at startup to set up translation tables, takes 256 8 bit RGB values
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// Called at startup to set up translation tables, takes 256 8 bit RGB values
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// the palette data will go away after the call, so it must be copied off if
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// the palette data will go away after the call, so it must be copied off if
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// the video driver will need it again
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// the video driver will need it again
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void VID_Init (unsigned char *);
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void VID_Shutdown (void);
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// Called at shutdown
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// Called at shutdown
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void VID_Shutdown (void);
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void VID_Update (vrect_t *rects);
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// flushes the given rectangles from the view buffer to the screen
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// flushes the given rectangles from the view buffer to the screen
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void VID_Update (vrect_t *rects);
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int VID_SetMode (int modenum, unsigned char *palette);
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// sets the mode; only used by the Quake engine for resetting to mode 0 (the
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// sets the mode; only used by the Quake engine for resetting to mode 0 (the
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// base mode) on memory allocation failures
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// base mode) on memory allocation failures
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int VID_SetMode (int modenum, unsigned char *palette);
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void VID_HandlePause (qboolean pause);
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// called only on Win32, when pause happens, so the mouse can be released
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// called only on Win32, when pause happens, so the mouse can be released
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void VID_HandlePause (qboolean pause);
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void VID_LockBuffer (void);
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void VID_LockBuffer (void);
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void VID_UnlockBuffer (void);
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void VID_UnlockBuffer (void);
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qboolean VID_Is8bit(void);
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qboolean VID_Is8bit (void);
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void VID_SetCaption(char *text);
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void VID_SetCaption (char *text);
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// used to set window caption
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// used to set window caption
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void VID_GetWindowSize (int def_w, int def_h);
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void VID_GetWindowSize (int def_w, int def_h);
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#endif // _VID_H
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#endif // __vid_h_
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