Mostly whitespace

This commit is contained in:
Jeff Teunissen 2000-10-27 10:16:18 +00:00
parent cfcfceb458
commit e678502641

View file

@ -26,30 +26,28 @@
$Id$
*/
#ifndef _VID_H
#define _VID_H
#ifndef __vid_h_
#define __vid_h_
#include "qtypes.h"
#define VID_CBITS 6
#define VID_GRADES (1 << VID_CBITS)
typedef struct vrect_s
{
typedef struct vrect_s {
int x,y,width,height;
struct vrect_s *pnext;
} vrect_t;
typedef struct
{
typedef struct {
pixel_t *buffer; // invisible buffer
pixel_t *colormap; // 256 * VID_GRADES size
unsigned short *colormap16; // 256 * VID_GRADES size
int fullbright; // index of first fullbright color
unsigned int rowbytes; // may be > width if displayed in a window
unsigned int rowbytes; // may be > width if displayed in a window
unsigned int width;
unsigned int height;
float aspect; // width / height -- < 0 is taller than wide
float aspect; // width / height -- < 0 is taller than wide
int numpages;
int recalc_refdef; // if true, recalc vid-based stuff
pixel_t *conbuffer;
@ -62,46 +60,45 @@ typedef struct
// NULL
} viddef_t;
extern viddef_t vid; // global video state
extern unsigned short d_8to16table[256];
extern unsigned int d_8to24table[256];
extern void (*vid_menudrawfn)(void);
extern void (*vid_menukeyfn)(int key);
extern viddef_t vid; // global video state
extern unsigned short d_8to16table[256];
extern unsigned int d_8to24table[256];
extern int scr_width, scr_height;
void VID_SetPalette (unsigned char *palette);
// called at startup and after any gamma correction
void VID_SetPalette (unsigned char *palette);
void VID_ShiftPalette (unsigned char *palette);
// called for bonus and pain flashes, and for underwater color changes
void VID_ShiftPalette (unsigned char *palette);
void VID_InitCvars (void);
void VID_InitCvars (void);
void VID_Init (unsigned char *palette);
// Called at startup to set up translation tables, takes 256 8 bit RGB values
// the palette data will go away after the call, so it must be copied off if
// the video driver will need it again
void VID_Init (unsigned char *);
void VID_Shutdown (void);
// Called at shutdown
void VID_Shutdown (void);
void VID_Update (vrect_t *rects);
// flushes the given rectangles from the view buffer to the screen
void VID_Update (vrect_t *rects);
int VID_SetMode (int modenum, unsigned char *palette);
// sets the mode; only used by the Quake engine for resetting to mode 0 (the
// base mode) on memory allocation failures
int VID_SetMode (int modenum, unsigned char *palette);
void VID_HandlePause (qboolean pause);
// called only on Win32, when pause happens, so the mouse can be released
void VID_HandlePause (qboolean pause);
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
qboolean VID_Is8bit(void);
qboolean VID_Is8bit (void);
void VID_SetCaption(char *text);
void VID_SetCaption (char *text);
// used to set window caption
void VID_GetWindowSize (int def_w, int def_h);
#endif // _VID_H
#endif // __vid_h_