not all compilers do the right thing with "extern inline" so fix it the easy

way
This commit is contained in:
Bill Currie 2001-05-29 20:29:39 +00:00
parent 86270446e9
commit e20541700c
1 changed files with 1 additions and 1 deletions

View File

@ -243,7 +243,7 @@ void GL_Set2D (void);
//qboolean R_CullBox (vec3_t mins, vec3_t maxs);
void R_RotateForEntity (entity_t *e);
extern inline qboolean R_CullBox (vec3_t mins, vec3_t maxs)
static inline qboolean R_CullBox (vec3_t mins, vec3_t maxs)
{
int i;