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not all compilers do the right thing with "extern inline" so fix it the easy
way
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@ -243,7 +243,7 @@ void GL_Set2D (void);
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//qboolean R_CullBox (vec3_t mins, vec3_t maxs);
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//qboolean R_CullBox (vec3_t mins, vec3_t maxs);
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void R_RotateForEntity (entity_t *e);
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void R_RotateForEntity (entity_t *e);
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extern inline qboolean R_CullBox (vec3_t mins, vec3_t maxs)
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static inline qboolean R_CullBox (vec3_t mins, vec3_t maxs)
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{
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{
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int i;
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int i;
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