From e20541700cec40952f5de8cf8a2c44e204488fd2 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Tue, 29 May 2001 20:29:39 +0000 Subject: [PATCH] not all compilers do the right thing with "extern inline" so fix it the easy way --- include/glquake.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/glquake.h b/include/glquake.h index bc63815..ce6e181 100644 --- a/include/glquake.h +++ b/include/glquake.h @@ -243,7 +243,7 @@ void GL_Set2D (void); //qboolean R_CullBox (vec3_t mins, vec3_t maxs); void R_RotateForEntity (entity_t *e); -extern inline qboolean R_CullBox (vec3_t mins, vec3_t maxs) +static inline qboolean R_CullBox (vec3_t mins, vec3_t maxs) { int i;