mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 04:01:17 +00:00
Massive dynamic light speedup.
This commit is contained in:
parent
e25c2e5898
commit
def35745d7
1 changed files with 38 additions and 12 deletions
|
@ -212,43 +212,69 @@ DYNAMIC LIGHTS
|
|||
R_MarkLights
|
||||
=============
|
||||
*/
|
||||
// LordHavoc: heavily modified, to eliminate unnecessary texture uploads,
|
||||
// and support bmodel lighting better
|
||||
void R_MarkLights (dlight_t *light, int bit, mnode_t *node)
|
||||
{
|
||||
mplane_t *splitplane;
|
||||
float dist;
|
||||
float dist, l, maxdist;
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
int i, j, s, t;
|
||||
vec3_t impact, lightorigin;
|
||||
|
||||
if (node->contents < 0)
|
||||
return;
|
||||
|
||||
VectorSubtract(light->origin, currententity->origin, lightorigin);
|
||||
splitplane = node->plane;
|
||||
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
|
||||
dist = DotProduct (lightorigin, splitplane->normal) - splitplane->dist;
|
||||
|
||||
if (dist > light->radius)
|
||||
{
|
||||
if (node->children[0]->contents >= 0) // save some time by not pushing another stack frame
|
||||
R_MarkLights (light, bit, node->children[0]);
|
||||
return;
|
||||
}
|
||||
if (dist < -light->radius)
|
||||
{
|
||||
if (node->children[1]->contents >= 0) // save some time by not pushing another stack frame
|
||||
R_MarkLights (light, bit, node->children[1]);
|
||||
return;
|
||||
}
|
||||
|
||||
maxdist = light->radius*light->radius;
|
||||
|
||||
// mark the polygons
|
||||
surf = cl.worldmodel->surfaces + node->firstsurface;
|
||||
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
||||
{
|
||||
if (surf->dlightframe != r_dlightframecount)
|
||||
// LordHavoc: MAJOR dynamic light speedup here, eliminates marking of surfaces that are too far away from light, thus preventing unnecessary renders and uploads
|
||||
for (j=0 ; j<3 ; j++)
|
||||
impact[j] = lightorigin[j] - surf->plane->normal[j]*dist;
|
||||
|
||||
// clamp center of light to corner and check brightness
|
||||
l = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
|
||||
s = l+0.5;if (s < 0) s = 0;else if (s > surf->extents[0]) s = surf->extents[0];
|
||||
s = l - s;
|
||||
l = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
|
||||
t = l+0.5;if (t < 0) t = 0;else if (t > surf->extents[1]) t = surf->extents[1];
|
||||
t = l - t;
|
||||
// compare to minimum light
|
||||
if ((s*s+t*t+dist*dist) < maxdist)
|
||||
{
|
||||
surf->dlightbits = 0;
|
||||
if (surf->dlightframe != r_dlightframecount) // not dynamic until now
|
||||
{
|
||||
surf->dlightbits = bit;
|
||||
surf->dlightframe = r_dlightframecount;
|
||||
}
|
||||
else // already dynamic
|
||||
surf->dlightbits |= bit;
|
||||
}
|
||||
}
|
||||
|
||||
if (node->children[0]->contents >= 0) // save some time by not pushing another stack frame
|
||||
R_MarkLights (light, bit, node->children[0]);
|
||||
if (node->children[1]->contents >= 0) // save some time by not pushing another stack frame
|
||||
R_MarkLights (light, bit, node->children[1]);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue