break gamespy instead of gamespy breaking us. disable command packets by

default. If somebody wants gamespy to do its evil, they can say so explicitly.
This commit is contained in:
Bill Currie 2001-02-14 22:25:22 +00:00
parent ca06d3994d
commit de22be39ba

View file

@ -111,6 +111,7 @@ cvar_t *rcon_password;
cvar_t *rcon_address; cvar_t *rcon_address;
cvar_t *cl_writecfg; cvar_t *cl_writecfg;
cvar_t *cl_allow_cmd_pkt;
cvar_t *cl_timeout; cvar_t *cl_timeout;
@ -121,10 +122,10 @@ cvar_t *cl_sbar_separator;
cvar_t *cl_hudswap; cvar_t *cl_hudswap;
cvar_t *cl_maxfps; cvar_t *cl_maxfps;
cvar_t *cl_cshift_bonus; cvar_t *cl_cshift_bonus;
cvar_t *cl_cshift_contents; cvar_t *cl_cshift_contents;
cvar_t *cl_cshift_damage; cvar_t *cl_cshift_damage;
cvar_t *cl_cshift_powerup; cvar_t *cl_cshift_powerup;
cvar_t *lookspring; cvar_t *lookspring;
cvar_t *lookstrafe; cvar_t *lookstrafe;
@ -881,7 +882,8 @@ CL_ConnectionlessPacket (void)
Con_Printf ("client command\n"); Con_Printf ("client command\n");
if ((*(unsigned int *) net_from.ip != *(unsigned int *) net_local_adr.ip if (!cl_allow_cmd_pkt->int_val
&& (*(unsigned int *) net_from.ip != *(unsigned int *) net_local_adr.ip
&& *(unsigned int *) net_from.ip != htonl (INADDR_LOOPBACK))) { && *(unsigned int *) net_from.ip != htonl (INADDR_LOOPBACK))) {
Con_Printf ("Command packet from remote host. Ignored.\n"); Con_Printf ("Command packet from remote host. Ignored.\n");
return; return;
@ -1199,6 +1201,8 @@ CL_Init_Cvars (void)
// LordHavoc: some people like it asking on quit, others don't... // LordHavoc: some people like it asking on quit, others don't...
confirm_quit = confirm_quit =
Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, "confirm quit command"); Cvar_Get ("confirm_quit", "1", CVAR_ARCHIVE, "confirm quit command");
cl_allow_cmd_pkt = Cvar_Get ("cl_allow_cmd_pkt", "0", CVAR_NONE,
"set to enable packets from the likes of gamespy");
show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE, show_fps = Cvar_Get ("show_fps", "0", CVAR_NONE,
"display realtime frames per second"); "display realtime frames per second");
// Misty: I like to be able to see the time when I play // Misty: I like to be able to see the time when I play