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Fixed the black/invisible model problems..
This is a bit of a kludge, but it works..
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6f93f36cc2
commit
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1 changed files with 11 additions and 2 deletions
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@ -288,7 +288,7 @@ void R_DrawSpriteModel (entity_t *e)
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right = vright;
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}
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glColor3f (0.5, 0.5, 0.5);
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glColor4f (0.5, 0.5, 0.5, 1);
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GL_DisableMultitexture();
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@ -371,6 +371,15 @@ void GL_DrawAliasFrame (aliashdr_t *paliashdr, int posenum)
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verts += posenum * paliashdr->poseverts;
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order = (int *)((byte *)paliashdr + paliashdr->commands);
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if (modelalpha == 0)
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modelalpha = 1;
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if (shadecolor[0] == 0)
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shadecolor[0] = 1;
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if (shadecolor[1] == 0)
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shadecolor[1] = 1;
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if (shadecolor[2] == 0)
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shadecolor[2] = 1;
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if (modelalpha != 1.0)
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glDepthMask(0);
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@ -661,7 +670,7 @@ void R_DrawAliasModel (entity_t *e)
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glColor4f (0,0,0,0.5);
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GL_DrawAliasShadow (paliashdr, lastposenum);
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glEnable (GL_TEXTURE_2D);
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glColor3f (0.5, 0.5, 0.5);
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glColor4f (0.5, 0.5, 0.5, 1);
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glPopMatrix ();
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}
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