Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that

only works correctly in standard deathmatch but may be useful in TF too
This commit is contained in:
Anton E. Gavrilov 2000-08-22 17:53:48 +00:00
parent 9fcea8629e
commit d46f19e7ae
3 changed files with 69 additions and 1 deletions

View file

@ -31,4 +31,6 @@
extern cvar_t *cl_deadbodyfilter;
extern cvar_t *cl_gibfilter;
// FIXME: prefix these with TP_ or Team_ ?
void CL_InitTeamplay (void);
void CL_BestWeaponImpulse (void);

View file

@ -181,7 +181,14 @@ void IN_UseUp (void) {KeyUp(&in_use);}
void IN_JumpDown (void) {KeyDown(&in_jump);}
void IN_JumpUp (void) {KeyUp(&in_jump);}
void IN_Impulse (void) {in_impulse=atoi(Cmd_Argv(1));}
void IN_Impulse (void)
{
in_impulse= atoi(Cmd_Argv(1));
if (Cmd_Argc() <= 2)
return;
CL_BestWeaponImpulse(); // HACK HACK HACK
}
/*
===============

View file

@ -26,6 +26,9 @@
$Id$
*/
#include "bothdefs.h"
#include "client.h"
#include "cmd.h"
#include "cvar.h"
#include "teamplay.h"
@ -33,6 +36,62 @@ cvar_t *cl_deadbodyfilter;
cvar_t *cl_gibfilter;
void CL_BestWeaponImpulse (void)
{
int best, i, imp, items;
extern int in_impulse;
items = cl.stats[STAT_ITEMS];
best = 0;
for (i = Cmd_Argc() - 1; i > 0; i--)
{
imp = atoi(Cmd_Argv(i));
if (imp < 1 || imp > 8)
continue;
switch (imp)
{
case 1:
if (items & IT_AXE)
best = 1;
break;
case 2:
if (items & IT_SHOTGUN && cl.stats[STAT_SHELLS] >= 1)
best = 2;
break;
case 3:
if (items & IT_SUPER_SHOTGUN && cl.stats[STAT_SHELLS] >= 2)
best = 3;
break;
case 4:
if (items & IT_NAILGUN && cl.stats[STAT_NAILS] >= 1)
best = 4;
break;
case 5:
if (items & IT_SUPER_NAILGUN && cl.stats[STAT_NAILS] >= 2)
best = 5;
break;
case 6:
if (items & IT_GRENADE_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 6;
break;
case 7:
if (items & IT_ROCKET_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 7;
break;
case 8:
if (items & IT_LIGHTNING && cl.stats[STAT_CELLS] >= 1)
best = 8;
}
}
if (best)
in_impulse = best;
}
void CL_InitTeamplay (void)
{
cl_deadbodyfilter = Cvar_Get("cl_deadbodyfilter", "0", CVAR_NONE, "None");