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https://git.code.sf.net/p/quake/newtree
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backport my sdl audio fixes
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parent
978d90f9f7
commit
d1f33ed6a6
1 changed files with 34 additions and 7 deletions
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@ -43,6 +43,7 @@
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#include "console.h"
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#include "qargs.h"
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#include "sound.h"
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#include "sys.h"
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static dma_t the_shm;
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static int snd_inited;
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@ -53,11 +54,27 @@ extern int desired_bits;
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static void
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paint_audio (void *unused, Uint8 * stream, int len)
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{
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int streamsamples;
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int sampleposbytes;
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int samplesbytes;
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if (shm) {
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shm->buffer = stream;
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shm->samplepos += len / (shm->samplebits / 8);
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// Check for samplepos overflow?
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S_PaintChannels (shm->samplepos);
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streamsamples = len / (shm->samplebits / 8);
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sampleposbytes = shm->samplepos * (shm->samplebits / 8);
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samplesbytes = shm->samples * (shm->samplebits / 8);
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shm->samplepos += streamsamples;
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while (shm->samplepos >= shm->samples)
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shm->samplepos -= shm->samples;
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S_PaintChannels (soundtime + streamsamples);
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if (shm->samplepos + streamsamples <= shm->samples)
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memcpy (stream, shm->buffer + sampleposbytes, len);
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else {
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memcpy (stream, shm->buffer + sampleposbytes, samplesbytes - sampleposbytes);
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memcpy (stream + samplesbytes - sampleposbytes, shm->buffer, len - (samplesbytes - sampleposbytes));
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}
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soundtime += streamsamples;
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}
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}
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@ -85,7 +102,7 @@ SNDDMA_Init (void)
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return 0;
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}
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desired.channels = 2;
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desired.samples = 512;
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desired.samples = 1024;
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desired.callback = paint_audio;
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/* Open the audio device */
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@ -119,6 +136,7 @@ SNDDMA_Init (void)
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memcpy (&obtained, &desired, sizeof (desired));
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break;
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}
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SDL_LockAudio();
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SDL_PauseAudio (0);
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/* Fill the audio DMA information block */
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@ -127,10 +145,14 @@ SNDDMA_Init (void)
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shm->samplebits = (obtained.format & 0xFF);
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shm->speed = obtained.freq;
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shm->channels = obtained.channels;
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shm->samples = obtained.samples * shm->channels;
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shm->samples = obtained.samples * 16;
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shm->samplepos = 0;
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shm->submission_chunk = 1;
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shm->buffer = NULL;
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shm->buffer = calloc(shm->samples * (shm->samplebits / 8), 1);
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if (!shm->buffer)
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{
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Sys_Error ("Failed to allocate buffer for sound!\n");
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}
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snd_inited = 1;
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return 1;
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@ -146,8 +168,11 @@ void
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SNDDMA_Shutdown (void)
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{
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if (snd_inited) {
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SDL_PauseAudio (1);
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SDL_UnlockAudio ();
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SDL_CloseAudio ();
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snd_inited = 0;
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shm = NULL;
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}
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}
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@ -161,4 +186,6 @@ SNDDMA_Shutdown (void)
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void
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SNDDMA_Submit (void)
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{
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SDL_UnlockAudio();
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SDL_LockAudio();
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}
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