correct the description of zombie time

This commit is contained in:
Bill Currie 2001-01-03 04:40:09 +00:00
parent a9d8e5bbf5
commit c746a0fc51

View file

@ -1524,7 +1524,7 @@ SV_InitLocal (void)
timeout = Cvar_Get ("timeout", "65", CVAR_NONE,
"Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet");
zombietime = Cvar_Get ("zombietime", "2", CVAR_NONE,
"The number of minutes that the server will keep the character of a player on the map who seems to have disconnected");
"The number of seconds that the server will keep the character of a player on the map who seems to have disconnected");
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_NONE, "Sets the maximum velocity an object can travel");
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NONE, "Sets the global value for the amount of gravity");