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https://git.code.sf.net/p/quake/newtree
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Client jump prediction fix;
CVAR_FIXME cleanup.
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parent
87f6b96eb6
commit
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1 changed files with 4 additions and 17 deletions
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@ -27,7 +27,7 @@
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*/
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*/
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#ifdef HAVE_CONFIG_H
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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# include "config.h"
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#endif
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#endif
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#include "cvar.h"
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#include "cvar.h"
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#include "client.h"
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#include "client.h"
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@ -36,17 +36,13 @@
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#include "console.h"
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#include "console.h"
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#include "commdef.h"
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#include "commdef.h"
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#ifdef WIN32
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#ifdef _WIN32
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#include "winquake.h"
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#include "winquake.h"
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#endif
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#endif
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#include <math.h>
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#include <math.h>
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/* cvar_t cl_nopred = {"cl_nopred","0"};
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CVAR_FIXME */
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cvar_t *cl_nopred;
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cvar_t *cl_nopred;
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/* cvar_t cl_pushlatency = {"pushlatency","-999"};
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CVAR_FIXME */
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cvar_t *cl_pushlatency;
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cvar_t *cl_pushlatency;
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extern frame_t *view_frame;
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extern frame_t *view_frame;
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@ -120,7 +116,8 @@ void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u,
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//for (i=0 ; i<3 ; i++)
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//for (i=0 ; i<3 ; i++)
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//pmove.origin[i] = ((int)(pmove.origin[i]*8))*0.125;
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//pmove.origin[i] = ((int)(pmove.origin[i]*8))*0.125;
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to->waterjumptime = pmove.waterjumptime;
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to->waterjumptime = pmove.waterjumptime;
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to->oldbuttons = pmove.cmd.buttons;
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to->oldbuttons = pmove.oldbuttons; // Tonik
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// to->oldbuttons = pmove.cmd.buttons;
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VectorCopy (pmove.origin, to->origin);
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VectorCopy (pmove.origin, to->origin);
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VectorCopy (pmove.angles, to->viewangles);
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VectorCopy (pmove.angles, to->viewangles);
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VectorCopy (pmove.velocity, to->velocity);
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VectorCopy (pmove.velocity, to->velocity);
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@ -143,16 +140,12 @@ void CL_PredictMove (void)
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frame_t *from, *to = NULL;
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frame_t *from, *to = NULL;
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int oldphysent;
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int oldphysent;
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/* if (cl_pushlatency.value > 0)
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CVAR_FIXME */
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if (cl_pushlatency->value > 0)
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if (cl_pushlatency->value > 0)
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Cvar_Set (cl_pushlatency, "0");
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Cvar_Set (cl_pushlatency, "0");
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if (cl.paused)
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if (cl.paused)
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return;
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return;
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/* cl.time = realtime - cls.latency - cl_pushlatency.value*0.001;
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CVAR_FIXME */
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cl.time = realtime - cls.latency - cl_pushlatency->value*0.001;
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cl.time = realtime - cls.latency - cl_pushlatency->value*0.001;
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if (cl.time > realtime)
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if (cl.time > realtime)
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cl.time = realtime;
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cl.time = realtime;
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@ -183,8 +176,6 @@ void CL_PredictMove (void)
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#endif
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#endif
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}
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}
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/* if (cl_nopred.value)
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CVAR_FIXME */
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if (cl_nopred->value)
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if (cl_nopred->value)
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{
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{
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VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
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VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
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@ -252,11 +243,7 @@ CL_InitPrediction
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*/
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*/
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void CL_InitPrediction (void)
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void CL_InitPrediction (void)
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{
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{
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/* Cvar_RegisterVariable (&cl_pushlatency);
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CVAR_FIXME */
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cl_pushlatency = Cvar_Get("pushlatency", "-999", CVAR_NONE, "None");
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cl_pushlatency = Cvar_Get("pushlatency", "-999", CVAR_NONE, "None");
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/* Cvar_RegisterVariable (&cl_nopred);
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CVAR_FIXME */
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cl_nopred = Cvar_Get("cl_nopred", "0", CVAR_NONE, "None");
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cl_nopred = Cvar_Get("cl_nopred", "0", CVAR_NONE, "None");
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}
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}
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