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Um, added Coderjoe's resources and stuff. Compiles again.
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@ -134,6 +134,7 @@ EXT2=.obj
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#EXT2=.asm
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DEPEND = \
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$(OBJS)\quakeforge.res\
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$(OBJS)\tga.obj\
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$(OBJS)\fractalnoise.obj\
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$(OBJS)\gl_dyn_textures.obj\
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@ -319,6 +320,13 @@ $(DIRECTXSDK)\lib\borland\dxguid.lib+
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$(CROOT)\LIB\import32.lib+
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$(CROOT)\LIB\cw32.lib
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quakeforge.res
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$(OBJS)\quakeforge.res : $(QFROOT)\include\win32\resources\quakeforge.rc
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$(BRC32) -R @&&|
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-FO$@ $(QFROOT)\include\win32\resources\quakeforge.rc
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$(OBJS)\tga.obj : $(QFROOT)\source\tga.c
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$(BCC32) -P- -c @&&|
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