cl_ents.c:

fix sporadic rocket dlights in software
cl_parse.c:
	simpify CL_ParseStatic
cl_tent.c:
	misc cleanups
This commit is contained in:
Bill Currie 2000-12-21 20:43:19 +00:00
parent b52f1baf96
commit bf0f29bdcd
3 changed files with 27 additions and 53 deletions

View File

@ -620,7 +620,7 @@ CL_LinkPacketEntities (void)
if (model->flags & EF_ROCKET) { if (model->flags & EF_ROCKET) {
R_RocketTrail (0, (*ent)); R_RocketTrail (0, (*ent));
dl = CL_AllocDlight (s1->number); dl = CL_AllocDlight (-s1->number);
VectorCopy ((*ent)->origin, dl->origin); VectorCopy ((*ent)->origin, dl->origin);
dl->radius = 200; dl->radius = 200;
dl->die = cl.time + 0.1; dl->die = cl.time + 0.1;

View File

@ -47,6 +47,7 @@
#include "cl_main.h" #include "cl_main.h"
#include "skin.h" #include "skin.h"
#include "cl_ents.h" #include "cl_ents.h"
#include "cl_tent.h"
#include "cl_input.h" #include "cl_input.h"
#include "view.h" #include "view.h"
@ -852,33 +853,23 @@ void
CL_ParseStatic (void) CL_ParseStatic (void)
{ {
entity_t *ent; entity_t *ent;
int i;
entity_state_t es; entity_state_t es;
CL_ParseBaseline (&es); CL_ParseBaseline (&es);
i = cl.num_statics; if (cl.num_statics >= MAX_STATIC_ENTITIES)
if (i >= MAX_STATIC_ENTITIES)
Host_EndGame ("Too many static entities"); Host_EndGame ("Too many static entities");
ent = &cl_static_entities[i]; ent = &cl_static_entities[cl.num_statics++];
cl.num_statics++; CL_Init_Entity (ent);
// copy it to the current state // copy it to the current state
ent->model = cl.model_precache[es.modelindex]; ent->model = cl.model_precache[es.modelindex];
ent->frame = es.frame; ent->frame = es.frame;
ent->colormap = vid.colormap;
ent->skinnum = es.skinnum; ent->skinnum = es.skinnum;
VectorCopy (es.origin, ent->origin); VectorCopy (es.origin, ent->origin);
VectorCopy (es.angles, ent->angles); VectorCopy (es.angles, ent->angles);
// LordHavoc: make static entities visible
ent->alpha = 1;
ent->scale = 1;
ent->glowsize = 0;
ent->glowcolor = 254;
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
R_AddEfrags (ent); R_AddEfrags (ent);
} }

View File

@ -78,9 +78,7 @@ sfx_t *cl_sfx_ric3;
sfx_t *cl_sfx_r_exp3; sfx_t *cl_sfx_r_exp3;
/* /*
================= CL_TEnts_Init
CL_ParseTEnts
=================
*/ */
void void
CL_TEnts_Init (void) CL_TEnts_Init (void)
@ -95,26 +93,28 @@ CL_TEnts_Init (void)
} }
/* /*
================= CL_Init_Entity
CL_ClearTEnts
=================
*/
Set the fields of the entity to reasonable defaults. Especially
the extended fields.
*/
void void
CL_Init_Entity (entity_t *ent) CL_Init_Entity (entity_t *ent)
{ {
memset (ent, 0, sizeof (*ent)); memset (ent, 0, sizeof (*ent));
ent->colormap = vid.colormap; ent->colormap = vid.colormap;
// LordHavoc: Endy had neglected to do this as part of the QSG VERSION 2
// stuff
ent->glowsize = 0; ent->glowsize = 0;
ent->glowcolor = 254; ent->glowcolor = 254;
ent->alpha = 1; ent->alpha = 1;
ent->scale = 1; ent->scale = 1;
ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1; ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
ent->pose1 = ent->pose2 = -1;
} }
/*
CL_ClearTEnts
*/
void void
CL_ClearTEnts (void) CL_ClearTEnts (void)
{ {
@ -134,9 +134,7 @@ CL_ClearTEnts (void)
} }
/* /*
================= CL_AllocExplosion
CL_AllocExplosion
=================
*/ */
explosion_t * explosion_t *
CL_AllocExplosion (void) CL_AllocExplosion (void)
@ -148,7 +146,7 @@ CL_AllocExplosion (void)
for (i = 0; i < MAX_EXPLOSIONS; i++) for (i = 0; i < MAX_EXPLOSIONS; i++)
if (!cl_explosions[i].ent.model) if (!cl_explosions[i].ent.model)
return &cl_explosions[i]; return &cl_explosions[i];
// find the oldest explosion // find the oldest explosion
time = cl.time; time = cl.time;
index = 0; index = 0;
@ -161,9 +159,7 @@ CL_AllocExplosion (void)
} }
/* /*
================= CL_ParseBeam
CL_ParseBeam
=================
*/ */
void void
CL_ParseBeam (model_t *m) CL_ParseBeam (model_t *m)
@ -183,7 +179,7 @@ CL_ParseBeam (model_t *m)
end[1] = MSG_ReadCoord (); end[1] = MSG_ReadCoord ();
end[2] = MSG_ReadCoord (); end[2] = MSG_ReadCoord ();
// override any beam with the same entity // override any beam with the same entity
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++)
if (b->entity == ent) { if (b->entity == ent) {
b->entity = ent; b->entity = ent;
@ -193,7 +189,7 @@ CL_ParseBeam (model_t *m)
VectorCopy (end, b->end); VectorCopy (end, b->end);
return; return;
} }
// find a free beam // find a free beam
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) { for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) {
if (!b->model || b->endtime < cl.time) { if (!b->model || b->endtime < cl.time) {
b->entity = ent; b->entity = ent;
@ -208,9 +204,7 @@ CL_ParseBeam (model_t *m)
} }
/* /*
================= CL_ParseTEnt
CL_ParseTEnt
=================
*/ */
void void
CL_ParseTEnt (void) CL_ParseTEnt (void)
@ -355,16 +349,13 @@ CL_ParseTEnt (void)
break; break;
default: default:
// Sys_Error ("CL_ParseTEnt: bad type");
Host_EndGame ("CL_ParseTEnt: bad type"); Host_EndGame ("CL_ParseTEnt: bad type");
} }
} }
/* /*
================= CL_NewTempEntity
CL_NewTempEntity
=================
*/ */
entity_t ** entity_t **
CL_NewTempEntity (void) CL_NewTempEntity (void)
@ -376,9 +367,7 @@ CL_NewTempEntity (void)
} }
/* /*
================= CL_UpdateBeams
CL_UpdateBeams
=================
*/ */
void void
CL_UpdateBeams (void) CL_UpdateBeams (void)
@ -391,16 +380,14 @@ CL_UpdateBeams (void)
float yaw, pitch; float yaw, pitch;
float forward; float forward;
// update lightning // update lightning
for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) { for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) {
if (!b->model || b->endtime < cl.time) if (!b->model || b->endtime < cl.time)
continue; continue;
// if coming from the player, update the start position // if coming from the player, update the start position
if (b->entity == cl.playernum + 1) // entity 0 is the world if (b->entity == cl.playernum + 1) { // entity 0 is the world
{
VectorCopy (cl.simorg, b->start); VectorCopy (cl.simorg, b->start);
// b->start[2] -= 22; // adjust for view height
} }
// calculate pitch and yaw // calculate pitch and yaw
VectorSubtract (b->end, b->start, dist); VectorSubtract (b->end, b->start, dist);
@ -444,9 +431,7 @@ CL_UpdateBeams (void)
} }
/* /*
================= CL_UpdateExplosions
CL_UpdateExplosions
=================
*/ */
void void
CL_UpdateExplosions (void) CL_UpdateExplosions (void)
@ -474,9 +459,7 @@ CL_UpdateExplosions (void)
} }
/* /*
================= CL_UpdateTEnts
CL_UpdateTEnts
=================
*/ */
void void
CL_UpdateTEnts (void) CL_UpdateTEnts (void)