mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-22 12:11:34 +00:00
a slight update
This commit is contained in:
parent
67896c5d5d
commit
bacfb94db0
1 changed files with 2 additions and 1 deletions
3
ROADMAP
3
ROADMAP
|
@ -2,13 +2,14 @@ o = todo
|
|||
X = done
|
||||
? = maybe but not likely
|
||||
M = more testing
|
||||
I = in progress
|
||||
|
||||
X water textures are seriously screwed in GL
|
||||
X Endy's effects need to be made to work properly (totally broken!)
|
||||
X R_DrawParticles in software hangs
|
||||
X timestamping server (and optionally client) consoles
|
||||
M it seems possible to crash a QF server still - need to fix this!
|
||||
M GL is still way too slow
|
||||
I GL is still way too slow
|
||||
M Scitech MGL used in win32 is screwed - dump it and use SDL
|
||||
o It's possible to stick on some obtuse-angled corners qwsv 2.3x didn't
|
||||
X fullbrights on models (yeah, we have to..)
|
||||
|
|
Loading…
Reference in a new issue